scummvm/backends/gp32
Peter Moraliyski 0a17046c4a B
gp32 sdk headerCVgp32 sdk header files
S ----------------------------------------------------------------------

svn-id: r5760
2002-11-30 15:41:07 +00:00
..
h B 2002-11-30 15:41:07 +00:00
build.rules fg 2002-11-30 15:34:37 +00:00
dirent.h fg 2002-11-30 15:34:37 +00:00
emudebug.cpp fg 2002-11-30 15:34:37 +00:00
emudebug.txt fg 2002-11-30 15:34:37 +00:00
gp32.cpp fg 2002-11-30 15:34:37 +00:00
gp32.h fg 2002-11-30 15:34:37 +00:00
gpdebug.c fg 2002-11-30 15:34:37 +00:00
gpdebug.h fg 2002-11-30 15:34:37 +00:00
gpregs.h fg 2002-11-30 15:34:37 +00:00
gpsdl.h fg 2002-11-30 15:34:37 +00:00
portdefs.h fg 2002-11-30 15:34:37 +00:00
readme.txt fg 2002-11-30 15:34:37 +00:00
stat.h fg 2002-11-30 15:34:37 +00:00

ScummVM port for GamePark 32
============================

Compiling instructions:
 1. download and install Fenix's devkit advance (see Windows.txt)
 2. get chn's gp32 devkit and install it (see readme-gp32.txt)
 3. In Makefile change the line: build.rules: to
      $(CP) backends/gp32/build.rules build.rules 
 4. run make

 * In case you have installed devkitadv to a different directory
 than it's default, you'll have to modify build.rules in backend/gp32/

To-do:
 - add sound support
 - make more friendly build.rules ? :)
  
For the latest source release visit the official ScummVM page:
  http://www.scummvm.org/

You can get the precompiled gp32 executable (fxe) from my site:
  http://people.inf.elte.hu/ph0x


Thanks to the following people for their help:
 Endy, khalek and the rest ScummVM team members,
 Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev

	ph0x (ph0x@freemail.hu)