scummvm/engines/cine/gfx.h
Eugene Sandulenko 732774fd8d Patch #1913862: "CinE Script system"
svn-id: r31444
2008-04-07 20:24:40 +00:00

91 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_GFX_H
#define CINE_GFX_H
namespace Cine {
void gfxDrawSprite(byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy);
extern byte *page1Raw;
extern byte *page2Raw;
extern byte *page3Raw;
extern uint16 c_palette[256];
extern byte colorMode256;
extern byte palette256[256 * 3];
extern byte newPalette[256 * 3];
extern byte newColorMode;
extern byte ctColorMode;
extern byte bgColorMode;
void gfxInit();
void gfxDestroy();
void setMouseCursor(int cursor);
void gfxCopyPage(byte *source, byte *dest);
void transformPaletteRange(byte startColor, byte numColor, int8 r, int8 g, int8 b);
void gfxFlipPage(void);
void gfxDrawMaskedSprite(const byte *ptr, const byte *msk, uint16 width, uint16 height, byte *page, int16 x, int16 y);
void gfxFillSprite(const byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy, uint8 fillColor = 0);
void gfxUpdateSpriteMask(const byte *spritePtr, const byte *spriteMskPtr, int16 width, int16 height, const byte *maskPtr,
int16 maskWidth, int16 maskHeight, byte *bufferSprPtr, byte *bufferMskPtr, int16 xs, int16 ys, int16 xm, int16 ym, byte maskIdx);
void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
void gfxDrawPlainBox(int16 x1, int16 y1, int16 x2, int16 y2, byte color);
void gfxResetPage(byte *pagePtr);
int16 gfxGetBit(int16 x, int16 y, const byte *ptr, int16 width);
byte gfxGetColor(int16 x, int16 y, const byte *ptr, int16 width);
void gfxResetRawPage(byte *pageRaw);
void gfxConvertSpriteToRaw(byte *dst, const byte *src, uint16 w, uint16 h);
void gfxCopyRawPage(byte *source, byte * dest);
void gfxFlipRawPage(byte *frontBuffer);
void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y);
void maskBgOverlay(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
void fadeFromBlack(void);
void fadeToBlack(void);
// wtf?!
//void gfxDrawMaskedSprite(byte *param1, byte *param2, byte *param3, byte *param4, int16 param5);
void gfxWaitVBL(void);
void gfxRedrawMouseCursor(void);
void blitScreen(byte *frontBuffer, byte *backbuffer);
void blitRawScreen(byte *frontBuffer);
void flip(void);
} // End of namespace Cine
#endif