mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
732774fd8d
svn-id: r31444
91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_GFX_H
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#define CINE_GFX_H
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namespace Cine {
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void gfxDrawSprite(byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy);
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extern byte *page1Raw;
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extern byte *page2Raw;
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extern byte *page3Raw;
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extern uint16 c_palette[256];
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extern byte colorMode256;
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extern byte palette256[256 * 3];
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extern byte newPalette[256 * 3];
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extern byte newColorMode;
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extern byte ctColorMode;
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extern byte bgColorMode;
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void gfxInit();
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void gfxDestroy();
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void setMouseCursor(int cursor);
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void gfxCopyPage(byte *source, byte *dest);
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void transformPaletteRange(byte startColor, byte numColor, int8 r, int8 g, int8 b);
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void gfxFlipPage(void);
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void gfxDrawMaskedSprite(const byte *ptr, const byte *msk, uint16 width, uint16 height, byte *page, int16 x, int16 y);
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void gfxFillSprite(const byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy, uint8 fillColor = 0);
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void gfxUpdateSpriteMask(const byte *spritePtr, const byte *spriteMskPtr, int16 width, int16 height, const byte *maskPtr,
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int16 maskWidth, int16 maskHeight, byte *bufferSprPtr, byte *bufferMskPtr, int16 xs, int16 ys, int16 xm, int16 ym, byte maskIdx);
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void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
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void gfxDrawPlainBox(int16 x1, int16 y1, int16 x2, int16 y2, byte color);
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void gfxResetPage(byte *pagePtr);
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int16 gfxGetBit(int16 x, int16 y, const byte *ptr, int16 width);
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byte gfxGetColor(int16 x, int16 y, const byte *ptr, int16 width);
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void gfxResetRawPage(byte *pageRaw);
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void gfxConvertSpriteToRaw(byte *dst, const byte *src, uint16 w, uint16 h);
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void gfxCopyRawPage(byte *source, byte * dest);
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void gfxFlipRawPage(byte *frontBuffer);
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void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
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void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
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void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y);
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void maskBgOverlay(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
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void fadeFromBlack(void);
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void fadeToBlack(void);
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// wtf?!
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//void gfxDrawMaskedSprite(byte *param1, byte *param2, byte *param3, byte *param4, int16 param5);
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void gfxWaitVBL(void);
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void gfxRedrawMouseCursor(void);
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void blitScreen(byte *frontBuffer, byte *backbuffer);
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void blitRawScreen(byte *frontBuffer);
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void flip(void);
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} // End of namespace Cine
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#endif
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