scummvm/engines/kyra/script_v2.cpp
2008-04-18 19:11:58 +00:00

2085 lines
68 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v2.h"
#include "kyra/text_v2.h"
#include "kyra/wsamovie.h"
#include "kyra/sound.h"
#include "kyra/timer.h"
#include "common/endian.h"
namespace Kyra {
int KyraEngine_v2::o2_setCharacterFacingRefresh(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int animFrame = stackPos(2);
if (animFrame >= 0)
_mainCharacter.animFrame = animFrame;
_mainCharacter.facing = stackPos(1);
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_v2::o2_setCharacterPos(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int x = stackPos(1);
int y = stackPos(2);
if (x != -1 && y != -1) {
x &= ~3;
y &= ~1;
}
restorePage3();
_mainCharacter.x2 = _mainCharacter.x1 = x;
_mainCharacter.y2 = _mainCharacter.y1 = y;
return 0;
}
int KyraEngine_v2::o2_defineObject(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
TalkObject *object = &_talkObjectList[stackPos(0)];
strcpy(object->filename, stackPosString(1));
object->scriptId = stackPos(2);
object->x = stackPos(3);
object->y = stackPos(4);
object->color = stackPos(5);
return 0;
}
int KyraEngine_v2::o2_refreshCharacter(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
int unk = stackPos(1);
int facing = stackPos(2);
int refresh = stackPos(3);
if (facing >= 0)
_mainCharacter.facing = facing;
if (unk >= 0 && unk != 32)
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
if (refresh)
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_v2::o2_getCharacterX(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterX(%p) ()", (const void *)script);
return _mainCharacter.x1;
}
int KyraEngine_v2::o2_getCharacterY(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterY(%p) ()", (const void *)script);
return _mainCharacter.y1;
}
int KyraEngine_v2::o2_getCharacterFacing(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterFacing(%p) ()", (const void *)script);
return _mainCharacter.facing;
}
int KyraEngine_v2::o2_getCharacterScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterScene(%p) ()", (const void *)script);
return _mainCharacter.sceneId;
}
int KyraEngine_v2::o2_setSceneComment(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
_sceneCommentString = stackPosString(0);
return 0;
}
int KyraEngine_v2::o2_setCharacterAnimFrame(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int animFrame = stackPos(1);
int updateAnim = stackPos(2);
_mainCharacter.animFrame = animFrame;
if (updateAnim)
updateCharacterAnim(0);
return 0;
}
int KyraEngine_v2::o2_setCharacterFacing(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0));
_mainCharacter.facing = stackPos(0);
_overwriteSceneFacing = 1;
return 0;
}
int KyraEngine_v2::o2_trySceneChange(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_unkHandleSceneChangeFlag = 1;
int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_unkHandleSceneChangeFlag = 0;
if (success) {
_scriptInterpreter->initScript(script, script->dataPtr);
_unk4 = 0;
_unk3 = -1;
_unk5 = 1;
return 0;
} else {
return (_unk4 != 0) ? 1 : 0;
}
}
int KyraEngine_v2::o2_moveCharacter(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_moveCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
moveCharacter(stackPos(0), stackPos(1), stackPos(2));
return 0;
}
int KyraEngine_v2::o2_customCharacterChat(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
playVoice(_vocHigh, stackPos(4));
_text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2);
return 0;
}
int KyraEngine_v2::o2_soundFadeOut(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_soundFadeOut(%p) ()", (const void *)script);
_sound->beginFadeOut();
return 0;
}
int KyraEngine_v2::o2_showChapterMessage(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
showChapterMessage(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_restoreTalkTextMessageBkgd(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script);
_text->restoreTalkTextMessageBkgd(2, 0);
return 0;
}
int KyraEngine_v2::o2_wsaClose(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
_wsaSlots[stackPos(0)]->close();
return 0;
}
int KyraEngine_v2::o2_meanWhileScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0));
static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 };
const char *cpsfile = stackPosString(0);
const char *palfile = stackPosString(1);
_screen->loadBitmap(cpsfile, 3, 3, 0);
memcpy(_screen->getPalette(2), _screen->_currentPalette, 768);
_screen->loadPalette(palfile, _screen->getPalette(2));
_screen->fillRect(0, 0, 319, 199, 207);
_screen->setScreenPalette(_screen->getPalette(2));
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) {
Screen::FontId o = _screen->setFont(Screen::FID_6_FNT);
_screen->printText((const char*)jpSubtitle, 140, 176, 255, 132);
_screen->setFont(o);
}
_screen->updateScreen();
return 0;
}
int KyraEngine_v2::o2_backUpScreen(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0));
_screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer);
return 0;
}
int KyraEngine_v2::o2_restoreScreen(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0));
_screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer);
return 0;
}
int KyraEngine_v2::o2_displayWsaFrame(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
int frame = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int waitTime = stackPos(3);
int slot = stackPos(4);
int copyParam = stackPos(5);
int doUpdate = stackPos(6);
int dstPage = stackPos(7);
int backUp = stackPos(8);
_screen->hideMouse();
uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->setX(x);
_wsaSlots[slot]->setY(y);
_wsaSlots[slot]->setDrawPage(dstPage);
_wsaSlots[slot]->displayFrame(frame, copyParam | 0xC000, 0, 0);
_screen->updateScreen();
if (backUp)
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
while (_system->getMillis() < endTime) {
if (doUpdate)
update();
if (endTime - _system->getMillis() >= 10)
delay(10);
}
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_displayWsaSequentialFramesLooping(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
int startFrame = stackPos(0);
int endFrame = stackPos(1);
int x = stackPos(2);
int y = stackPos(3);
int waitTime = stackPos(4);
int slot = stackPos(5);
int maxTimes = stackPos(6);
int copyFlags = stackPos(7);
if (maxTimes > 1)
maxTimes = 1;
_wsaSlots[slot]->setX(x);
_wsaSlots[slot]->setY(y);
_wsaSlots[slot]->setDrawPage(0);
_screen->hideMouse();
int curTime = 0;
while (curTime < maxTimes) {
if (startFrame < endFrame) {
for (int i = startFrame; i <= endFrame; ++i) {
uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
do {
update();
if (endTime - _system->getMillis() >= 10)
delay(10);
} while (_system->getMillis() < endTime);
}
}
} else {
for (int i = startFrame; i >= endFrame; --i) {
uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
do {
update();
if (endTime - _system->getMillis() >= 10 && !skipFlag())
delay(10);
} while (_system->getMillis() < endTime && !skipFlag());
}
}
}
++curTime;
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_wsaOpen(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
_wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
return 0;
}
int KyraEngine_v2::o2_displayWsaSequentialFrames(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
uint16 frameDelay = stackPos(2) * _tickLength;
uint16 currentFrame = stackPos(3);
uint16 lastFrame = stackPos(4);
uint16 index = stackPos(5);
uint16 copyParam = stackPos(6) | 0xc000;
_wsaSlots[index]->setX(stackPos(0));
_wsaSlots[index]->setY(stackPos(1));
_wsaSlots[index]->setDrawPage(0);
_screen->hideMouse();
while (currentFrame <= lastFrame) {
uint32 endTime = _system->getMillis() + frameDelay;
_wsaSlots[index]->displayFrame(currentFrame++, copyParam, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
delayUntil(endTime);
}
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_displayWsaSequence(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
const int frameDelay = stackPos(2) * _tickLength;
const int index = stackPos(3);
const bool doUpdate = (stackPos(4) != 0);
const uint16 copyParam = stackPos(5) | 0xc000;
_wsaSlots[index]->setX(stackPos(0));
_wsaSlots[index]->setY(stackPos(1));
_wsaSlots[index]->setDrawPage(0);
_screen->hideMouse();
int currentFrame = 0;
const int lastFrame = _wsaSlots[index]->frames();
while (currentFrame <= lastFrame) {
uint32 endTime = _system->getMillis() + frameDelay;
_wsaSlots[index]->displayFrame(currentFrame++, copyParam, 0, 0);
if (!skipFlag()) {
if (doUpdate)
update();
_screen->updateScreen();
delayUntil(endTime);
}
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_addItemToInventory(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2));
int slot = findFreeVisibleInventorySlot();
if (slot != -1) {
_mainCharacter.inventory[slot] = stackPos(0);
if (stackPos(2))
redrawInventory(0);
}
return slot;
}
int KyraEngine_v2::o2_drawShape(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
uint8 *shp = getShapePtr(stackPos(0) + 64);
int x = stackPos(1);
int y = stackPos(2);
uint8 dsFlag = stackPos(3) & 0xff;
uint8 modeFlag = stackPos(4) & 0xff;
if (modeFlag) {
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
} else {
_screen->hideMouse();
restorePage3();
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
_screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0);
flagAnimObjsForRefresh();
flagAnimObjsUnk8();
refreshAnimObjectsIfNeed();
_screen->showMouse();
}
return 0;
}
int KyraEngine_v2::o2_addItemToCurScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int16 id = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int freeItem = findFreeItem();
x = MAX(14, x);
x = MIN(304, x);
y = MAX(14, y);
y = MIN(136, y);
if (freeItem >= 0) {
_itemList[freeItem].id = id;
_itemList[freeItem].x = x;
_itemList[freeItem].y = y;
_itemList[freeItem].sceneId = _mainCharacter.sceneId;
addItemToAnimList(freeItem);
refreshAnimObjectsIfNeed();
}
return 0;
}
int KyraEngine_v2::o2_checkForItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_checkForItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return findItem(stackPos(0), stackPos(1)) == -1 ? 0 : 1;
}
int KyraEngine_v2::o2_loadSoundFile(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
if (_sound->hasSoundFile(stackPos(0)))
snd_playTheme(stackPos(0), -1);
return 0;
}
int KyraEngine_v2::o2_removeItemSlotFromInventory(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_removeItemSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0));
removeItemFromInventory(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_defineItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineItem(%p) (%d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3));
int freeItem = findFreeItem();
if (freeItem >= 0) {
_itemList[freeItem].id = stackPos(0);
_itemList[freeItem].x = stackPos(1);
_itemList[freeItem].y = stackPos(2);
_itemList[freeItem].sceneId = stackPos(3);
}
return freeItem;
}
int KyraEngine_v2::o2_removeItemFromInventory(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0));
uint16 item = stackPos(0);
int slot = -1;
while ((slot = getInventoryItemSlot(item)) != -1)
removeItemFromInventory(slot);
return 0;
}
int KyraEngine_v2::o2_countItemInInventory(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 item = stackPos(1);
int count = 0;
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if ((stackPos(0) == 0) && _itemInHand == int16(item))
++count;
return count;
}
int KyraEngine_v2::o2_countItemsInScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0));
int count = 0;
for (int i = 0; i < 30; ++i) {
if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != 0xFFFF)
++count;
}
return count;
}
int KyraEngine_v2::o2_queryGameFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_queryGameFlag(%p) (%d)", (const void *)script, stackPos(0));
return queryGameFlag(stackPos(0));
}
int KyraEngine_v2::o2_resetGameFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_resetGameFlag(%p) (%d)", (const void *)script, stackPos(0));
return resetGameFlag(stackPos(0));
}
int KyraEngine_v2::o2_setGameFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setGameFlag(%p) (%d)", (const void *)script, stackPos(0));
return setGameFlag(stackPos(0));
}
int KyraEngine_v2::o2_setHandItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setHandItem(%p) (%d)", (const void *)script, stackPos(0));
setHandItem(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_removeHandItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_removeHandItem(%p) ()", (const void *)script);
removeHandItem();
return 0;
}
int KyraEngine_v2::o2_handItemSet(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_handItemSet(%p) ()", (const void *)script);
return _handItemSet;
}
int KyraEngine_v2::o2_hideMouse(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_hideMouse(%p) ()", (const void *)script);
_screen->hideMouse();
return 0;
}
int KyraEngine_v2::o2_addSpecialExit(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
if (_specialExitCount < 5) {
_specialExitTable[_specialExitCount+0] = stackPos(0);
_specialExitTable[_specialExitCount+5] = stackPos(1);
_specialExitTable[_specialExitCount+10] = stackPos(2) + stackPos(0) - 1;
_specialExitTable[_specialExitCount+15] = stackPos(3) + stackPos(1) - 1;
_specialExitTable[_specialExitCount+20] = stackPos(4);
++_specialExitCount;
}
return 0;
}
int KyraEngine_v2::o2_setMousePos(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setMousePos(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_showMouse(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_showMouse(%p) ()", (const void *)script);
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_wipeDownMouseItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
_screen->hideMouse();
const int x = stackPos(1) - 8;
const int y = stackPos(2) - 15;
if (_itemInHand >= 0) {
backUpGfxRect32x32(x, y);
uint8 *shape = getShapePtr(_itemInHand+64);
for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) {
restoreGfxRect32x32(x, y);
_screen->setNewShapeHeight(shape, height);
uint32 waitTime = _system->getMillis() + _tickLength;
_screen->drawShape(0, shape, x, curY, 0, 0);
_screen->updateScreen();
delayUntil(waitTime);
}
restoreGfxRect32x32(x, y);
_screen->resetShapeHeight(shape);
}
_screen->showMouse();
removeHandItem();
return 0;
}
int KyraEngine_v2::o2_getElapsedSecs(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getElapsedSecs(%p) ()", (const void *)script);
return _system->getMillis() / 1000;
}
int KyraEngine_v2::o2_getTimerDelay(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0));
return _timer->getDelay(stackPos(0));
}
int KyraEngine_v2::o2_delaySecs(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0));
delay(stackPos(0) * 1000, true);
return 0;
}
int KyraEngine_v2::o2_delay(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(1)) {
uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
while (_system->getMillis() < maxWaitTime) {
int inputFlag = checkInput(0);
removeInputTop();
if (inputFlag == 198 || inputFlag == 199)
return 1;
if (_chatText)
updateWithText();
else
update();
_system->delayMillis(10);
}
} else {
delay(stackPos(0) * _tickLength, true);
}
return 0;
}
int KyraEngine_v2::o2_setTimerDelay(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_timer->setDelay(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_setScaleTableItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setScaleTableItem(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_setDrawLayerTableItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setDrawLayerTableEntry(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_setCharPalEntry(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setCharPalEntry(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_loadZShapes(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0));
loadZShapes(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_drawSceneShape(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
stackPos(2), stackPos(3));
int shape = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int flag = (stackPos(3) != 0) ? 1 : 0;
_screen->hideMouse();
restorePage3();
_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
_screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
flagAnimObjsUnk8();
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_drawSceneShapeOnPage(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
int shape = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int flag = stackPos(3);
int drawPage = stackPos(4);
_screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
return 0;
}
int KyraEngine_v2::o2_disableAnimObject(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
_animObjects[stackPos(0)+1].enabled = false;
return 0;
}
int KyraEngine_v2::o2_enableAnimObject(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
_animObjects[stackPos(0)+1].enabled = true;
return 0;
}
int KyraEngine_v2::o2_loadPalette384(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0));
memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
_res->loadFileToBuf(stackPosString(0), _screen->getPalette(1), 384);
return 0;
}
int KyraEngine_v2::o2_setPalette384(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setPalette384(%p) ()", (const void *)script);
memcpy(_screen->getPalette(0), _screen->getPalette(1), 384);
_screen->setScreenPalette(_screen->getPalette(0));
return 0;
}
int KyraEngine_v2::o2_restoreBackBuffer(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
int disable = stackPos(0);
int oldState = 0;
if (disable) {
oldState = _animObjects[0].enabled;
_animObjects[0].enabled = 0;
}
restorePage3();
if (disable)
_animObjects[0].enabled = oldState;
return 0;
}
int KyraEngine_v2::o2_backUpInventoryGfx(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_backUpInventoryGfx(%p) ()", (const void *)script);
_screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer);
_inventorySaved = true;
return 0;
}
int KyraEngine_v2::o2_disableSceneAnim(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
_sceneAnims[stackPos(0)].flags &= ~1;
return 0;
}
int KyraEngine_v2::o2_enableSceneAnim(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
_sceneAnims[stackPos(0)].flags |= 1;
return 0;
}
int KyraEngine_v2::o2_restoreInventoryGfx(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_restoreInventoryGfx(%p) ()", (const void *)script);
_screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer);
_inventorySaved = false;
return 0;
}
int KyraEngine_v2::o2_setSceneAnimPos2(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
_sceneAnims[stackPos(0)].x2 = stackPos(1);
_sceneAnims[stackPos(0)].y2 = stackPos(2);
return 0;
}
int KyraEngine_v2::o2_update(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_update(%p) (%d)", (const void *)script, stackPos(0));
int times = stackPos(0);
while (times--) {
if (_chatText)
updateWithText();
else
update();
}
return 0;
}
int KyraEngine_v2::o2_fadeScenePal(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
fadeScenePal(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_enterNewSceneEx(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_enterNewSceneEx(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
int skipNpcScript = stackPos(3);
enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4));
if (!skipNpcScript)
runSceneScript4(0);
_unk5 = 1;
if (_mainCharX == -1 || _mainCharY == -1) {
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
return 0;
}
int KyraEngine_v2::o2_switchScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
setGameFlag(0x1EF);
_mainCharX = _mainCharacter.x1;
_mainCharY = _mainCharacter.y1;
_noScriptEnter = 0;
enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
_noScriptEnter = 1;
return 0;
}
int KyraEngine_v2::o2_getShapeFlag1(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getShapeFlag1(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return _screen->getShapeFlag1(stackPos(0), stackPos(1));
}
int KyraEngine_v2::o2_setPathfinderFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0));
_pathfinderFlag = stackPos(0);
return 0;
}
int KyraEngine_v2::o2_getSceneExitToFacing(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int scene = stackPos(0);
const int facing = stackPos(1);
if (facing == 0)
return (int16)_sceneList[scene].exit1;
else if (facing == 2)
return (int16)_sceneList[scene].exit2;
else if (facing == 4)
return (int16)_sceneList[scene].exit3;
else if (facing == 6)
return (int16)_sceneList[scene].exit4;
return -1;
}
int KyraEngine_v2::o2_setLayerFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
int layer = stackPos(0);
if (layer >= 1 && layer <= 16)
_layerFlagTable[layer] = 1;
return 0;
}
int KyraEngine_v2::o2_setZanthiaPos(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_mainCharX = stackPos(0);
_mainCharY = stackPos(1);
if (_mainCharX == -1 && _mainCharY == -1)
_mainCharacter.animFrame = 32;
else
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
return 0;
}
int KyraEngine_v2::o2_loadMusicTrack(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
snd_loadSoundFile(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_playWanderScoreViaMap(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
snd_playWanderScoreViaMap(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_playSoundEffect(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
snd_playSoundEffect(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_setSceneAnimPos(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
_sceneAnims[stackPos(0)].x = stackPos(1);
_sceneAnims[stackPos(0)].y = stackPos(2);
return 0;
}
int KyraEngine_v2::o2_blockInRegion(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_blockInRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_screen->blockInRegion(stackPos(0), stackPos(1), stackPos(2)-stackPos(0)+1, stackPos(3)-stackPos(1)+1);
return 0;
}
int KyraEngine_v2::o2_blockOutRegion(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_blockOutRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_screen->blockOutRegion(stackPos(0), stackPos(1), stackPos(2)-stackPos(0)+1, stackPos(3)-stackPos(1)+1);
return 0;
}
int KyraEngine_v2::o2_setCauldronState(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setCauldronState(stackPos(0), stackPos(1) != 0);
clearCauldronTable();
return 0;
}
int KyraEngine_v2::o2_showItemString(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int item = stackPos(0);
int string = 0;
if (stackPos(1) == 1) {
if (_lang == 1)
string = getItemCommandStringPickUp(item);
else
string = 7;
} else {
if (_lang == 1)
string = getItemCommandStringInv(item);
else
string = 8;
}
updateCommandLineEx(item+54, string, 0xD6);
return 0;
}
int KyraEngine_v2::o2_getRand(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
assert(stackPos(0) < stackPos(1));
return _rnd.getRandomNumberRng(stackPos(0), stackPos(1));
}
int KyraEngine_v2::o2_isAnySoundPlaying(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_isAnySoundPlaying(%p) ()", (const void *)script);
return _sound->voiceIsPlaying();
}
int KyraEngine_v2::o2_setDeathHandlerFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setDeathHandlerFlag(%p) (%d)", (const void *)script, stackPos(0));
_deathHandler = stackPos(0);
return 0;
}
int KyraEngine_v2::o2_setDrawNoShapeFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
_drawNoShapeFlag = (stackPos(0) != 0);
return 0;
}
int KyraEngine_v2::o2_setRunFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0));
// this is usually just _runFlag, but since this is just used when the game should play the credits
// we handle it a bit different :-)
_showCredits = true;
_runFlag = false;
return 0;
}
int KyraEngine_v2::o2_showLetter(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0));
const int letter = stackPos(0);
char filename[16];
_screen->hideMouse();
showMessage(0, 0xCF);
displayInvWsaLastFrame();
backUpPage0();
memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
_screen->clearPage(3);
_screen->loadBitmap("_NOTE.CPS", 3, 3, 0);
sprintf(filename, "_NTEPAL%.1d.COL", letter+1);
_res->loadFileToBuf(filename, _screen->getPalette(0), 768);
_screen->fadeToBlack(0x14);
sprintf(filename, "LETTER%.1d.", letter);
strcat(filename, _languageExtension[_lang]);
uint8 *letterBuffer = _res->fileData(filename, 0);
if (letterBuffer) {
bookDecodeText(letterBuffer);
bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20);
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
_screen->fadePalette(_screen->getPalette(0), 0x14);
_screen->setMouseCursor(0, 0, getShapePtr(0));
setMousePos(280, 160);
_screen->showMouse();
bool running = true;
while (running) {
int inputFlag = checkInput(0);
removeInputTop();
if (inputFlag == 198 || inputFlag == 199)
running = false;
_screen->updateScreen();
_system->delayMillis(10);
}
_screen->hideMouse();
_screen->fadeToBlack(0x14);
restorePage0();
memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
_screen->fadePalette(_screen->getPalette(0), 0x14);
setHandItem(_itemInHand);
_screen->showMouse();
return 0;
}
int KyraEngine_v2::o2_fillRect(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_fillRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
_screen->fillRect(stackPos(1), stackPos(2), stackPos(1)+stackPos(3), stackPos(2)+stackPos(4), stackPos(5), stackPos(0));
return 0;
}
int KyraEngine_v2::o2_waitForConfirmationClick(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_waitForConfirmationClick(%p) (%d)", (const void *)script, stackPos(0));
resetSkipFlag();
uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
while (_system->getMillis() < maxWaitTime) {
int inputFlag = checkInput(0);
removeInputTop();
if (inputFlag == 198 || inputFlag == 199) {
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
return 0;
}
update();
_system->delayMillis(10);
}
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
return 1;
}
int KyraEngine_v2::o2_encodeShape(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
stackPos(2), stackPos(3), stackPos(4));
_sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
return 0;
}
int KyraEngine_v2::o2_defineRoomEntrance(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
switch (stackPos(0)) {
case 0:
_sceneEnterX1 = stackPos(1);
_sceneEnterY1 = stackPos(2);
break;
case 1:
_sceneEnterX2 = stackPos(1);
_sceneEnterY2 = stackPos(2);
break;
case 2:
_sceneEnterX3 = stackPos(1);
_sceneEnterY3 = stackPos(2);
break;
case 3:
_sceneEnterX4 = stackPos(1);
_sceneEnterY4 = stackPos(2);
break;
default:
break;
}
return 0;
}
int KyraEngine_v2::o2_runTemporaryScript(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_runTemporaryScript(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1),
stackPos(2), stackPos(3));
runTemporaryScript(stackPosString(0), stackPos(3), stackPos(2) ? 1 : 0, stackPos(1), stackPos(2));
return 0;
}
int KyraEngine_v2::o2_setSpecialSceneScriptRunTime(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
assert(stackPos(0) >= 0 && stackPos(0) < 10);
_sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength;
return 0;
}
int KyraEngine_v2::o2_defineSceneAnim(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
int animId = stackPos(0);
SceneAnim &anim = _sceneAnims[animId];
anim.flags = stackPos(1);
anim.x = stackPos(2);
anim.y = stackPos(3);
anim.x2 = stackPos(4);
anim.y2 = stackPos(5);
anim.width = stackPos(6);
anim.height = stackPos(7);
anim.unkE = stackPos(8);
anim.specialSize = stackPos(9);
anim.unk12 = stackPos(10);
anim.shapeIndex = stackPos(11);
if (stackPosString(12) != 0)
strcpy(anim.filename, stackPosString(12));
if (anim.flags & 0x40) {
if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
error("couldn't load '%s'", anim.filename);
if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
anim.wsaFlag = 1;
else
anim.wsaFlag = 0;
}
return 0;
}
int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
updateSceneAnim(stackPos(0), stackPos(1));
// HACK: Some animations are really too fast because of missing delay times.
// Notice that the delay time is purely subjective set here, it could look
// slower or maybe faster in the original, but at least this looks OK for
// Raziel^.
//
// We know currently of some different animations where this happens.
// - Where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
// - After giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
// without this delay.
// - The scene after giving the sandwitch to the guards in the city. (see bug #1926838 "HoF: Animation plays too fast")
// This scene script calls o2_delay though, but since this updates the scene animation scripts again there is no delay
// for the animation.
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19))
_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_v2::o2_addToSceneAnimPosAndUpdate(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int anim = stackPos(0);
_sceneAnims[anim].x2 += stackPos(1);
_sceneAnims[anim].y2 += stackPos(2);
if (_sceneAnims[anim].flags & 2) {
_sceneAnims[anim].x += stackPos(1);
_sceneAnims[anim].y += stackPos(2);
}
updateSceneAnim(anim, stackPos(3));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_v2::o2_useItemOnMainChar(ScriptState *script) {
ScriptState tmpScript;
_scriptInterpreter->initScript(&tmpScript, &_npcScriptData);
_scriptInterpreter->startScript(&tmpScript, 0);
tmpScript.regs[4] = _itemInHand;
tmpScript.regs[0] = _mainCharacter.sceneId;
int oldVocH = _vocHigh;
_vocHigh = 0x5a;
while(_scriptInterpreter->validScript(&tmpScript))
_scriptInterpreter->runScript(&tmpScript);
_vocHigh = oldVocH;
return 0;
}
int KyraEngine_v2::o2_startDialogue(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0));
startDialogue(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_zanthRandomChat(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_zanthRandomChat(%p)", (const void *)script);
zanthRandomIdleChat();
return 0;
}
int KyraEngine_v2::o2_setupDialogue(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setupDialogue(%p) (%d)", (const void *)script, stackPos(0));
setNewDlgIndex(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_getDlgIndex(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setNewDlgIndex(%p) (%d)", (const void *)script, stackPos(0));
return _mainCharacter.dlgIndex;
}
int KyraEngine_v2::o2_defineRoom(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineRoom(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
SceneDesc *scene = &_sceneList[stackPos(0)];
strcpy(scene->filename, stackPosString(1));
scene->exit1 = stackPos(2);
scene->exit2 = stackPos(3);
scene->exit3 = stackPos(4);
scene->exit4 = stackPos(5);
scene->flags = stackPos(6);
scene->sound = stackPos(7);
if (_mainCharacter.sceneId == stackPos(0)) {
_sceneExit1 = scene->exit1;
_sceneExit2 = scene->exit2;
_sceneExit3 = scene->exit3;
_sceneExit4 = scene->exit4;
}
return 0;
}
int KyraEngine_v2::o2_addCauldronStateTableEntry(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0;
}
int KyraEngine_v2::o2_setCountDown(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0));
_scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength;
return 0;
}
int KyraEngine_v2::o2_getCountDown(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCountDown(%p)", (const void *)script);
uint32 time = _system->getMillis();
return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength;
}
int KyraEngine_v2::o2_pressColorKey(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0));
for (int i = 6; i; i--)
_inputColorCode[i] = _inputColorCode[i - 1];
_inputColorCode[0] = stackPos(0) & 0xff;
for (int i = 0; i < 7; i++) {
if (_presetColorCode[i] != _inputColorCode[6 - i])
return _dbgPass;
}
return 1;
}
int KyraEngine_v2::o2_objectChat(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
if (_flags.isTalkie)
warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
else
objectChat(stackPosString(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_chapterChange(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_chapterChange(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int chapter = stackPos(0);
const int scene = stackPos(1);
resetItemList();
_newChapterFile = chapter;
runStartScript(chapter, 0);
_mainCharacter.dlgIndex = 0;
memset(_newSceneDlgState, 0, 32);
static const int zShapeList[] = { 1, 2, 2, 2, 4 };
assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList));
loadZShapes(zShapeList[chapter-1]);
enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0);
return 0;
}
int KyraEngine_v2::o2_getColorCodeFlag1(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getColorCodeFlag1(%p) ()", (const void *)script);
return _colorCodeFlag1;
}
int KyraEngine_v2::o2_setColorCodeFlag1(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0));
_colorCodeFlag1 = stackPos(0);
return 0;
}
int KyraEngine_v2::o2_getColorCodeFlag2(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getColorCodeFlag2(%p) ()", (const void *)script);
return _colorCodeFlag2;
}
int KyraEngine_v2::o2_setColorCodeFlag2(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0));
_colorCodeFlag2 = stackPos(0);
return 0;
}
int KyraEngine_v2::o2_getColorCodeValue(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0));
return _presetColorCode[stackPos(0)];
}
int KyraEngine_v2::o2_setColorCodeValue(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_presetColorCode[stackPos(0)] = stackPos(1) & 0xff;
return stackPos(1) & 0xff;
}
int KyraEngine_v2::o2_countItemInstances(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
uint16 item = stackPos(0);
int count = 0;
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if (_itemInHand == int16(item))
++count;
for (int i = 0; i < 30; ++i) {
if (_itemList[i].id == item)
++count;
}
if (_hiddenItems[0] == item && _newChapterFile == 1)
++count;
if (_hiddenItems[1] == item && _newChapterFile == 1)
++count;
if (_hiddenItems[2] == item && _newChapterFile == 2)
++count;
if (_hiddenItems[3] == item && _newChapterFile == 2)
++count;
if (_hiddenItems[4] == item && _newChapterFile == 1)
++count;
return count;
}
int KyraEngine_v2::o2_removeItemFromScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int scene = stackPos(0);
const uint16 item = stackPos(1);
for (int i = 0; i < 30; ++i) {
if (_itemList[i].sceneId == scene && _itemList[i].id == item)
_itemList[i].id = 0xFFFF;
}
return 0;
}
int KyraEngine_v2::o2_initObject(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_initObject(%p) (%d)", (const void *)script, stackPos(0));
initTalkObject(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_npcChat(ScriptState *script) {
if (_flags.isTalkie) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
} else {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
npcChatSequence(stackPosString(0), stackPos(1));
}
return 0;
}
int KyraEngine_v2::o2_deinitObject(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0));
deinitTalkObject(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_playTimSequence(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0));
tim_playFullSequence(stackPosString(0));
return 0;
}
int KyraEngine_v2::o2_makeBookOrCauldronAppear(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0));
seq_makeBookOrCauldronAppear(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_setSpecialSceneScriptState(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
_specialSceneScriptState[stackPos(0)] = 1;
return 1;
}
int KyraEngine_v2::o2_clearSpecialSceneScriptState(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
_specialSceneScriptState[stackPos(0)] = 0;
return 0;
}
int KyraEngine_v2::o2_querySpecialSceneScriptState(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
return _specialSceneScriptState[stackPos(0)];
}
int KyraEngine_v2::o2_resetInputColorCode(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_resetInputColorCode(%p)", (const void *)script);
memset(_inputColorCode, 255, 7);
return 0;
}
int KyraEngine_v2::o2_setHiddenItemsEntry(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setHiddenItemsEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return (_hiddenItems[stackPos(0)] = stackPos(1));
}
int KyraEngine_v2::o2_getHiddenItemsEntry(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getHiddenItemsEntry(%p) (%d)", (const void *)script, stackPos(0));
return _hiddenItems[stackPos(0)];
}
int KyraEngine_v2::o2_mushroomEffect(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_mushroomEffect(%p)", (const void *)script);
memcpy(_screen->getPalette(2), _screen->_currentPalette, 768);
for (int i = 1; i < 768; i += 3)
_screen->_currentPalette[i] = 0;
snd_playSoundEffect(106);
_screen->fadePalette(_screen->_currentPalette, 90, &_updateFunctor);
memcpy(_screen->_currentPalette, _screen->getPalette(2), 768);
for (int i = 0; i < 768; i += 3) {
_screen->_currentPalette[i] = _screen->_currentPalette[i + 1] = 0;
_screen->_currentPalette[i + 2] += (((int8)_screen->_currentPalette[i + 2]) >> 1);
if (_screen->_currentPalette[i + 2] > 63)
_screen->_currentPalette[i + 2] = 63;
}
snd_playSoundEffect(106);
_screen->fadePalette(_screen->_currentPalette, 90, &_updateFunctor);
memcpy(_screen->_currentPalette, _screen->getPalette(2), 768);
_screen->fadePalette(_screen->_currentPalette, 30, &_updateFunctor);
return 0;
}
int KyraEngine_v2::o2_customChat(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
strcpy((char*)_unkBuf500Bytes, stackPosString(0));
_chatText = (char*)_unkBuf500Bytes;
_chatObject = stackPos(1);
_chatVocHigh = _chatVocLow = -1;
objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
playVoice(_vocHigh, stackPos(2));
return 0;
}
int KyraEngine_v2::o2_customChatFinish(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_customChatFinish(%p) ()", (const void *)script);
_text->restoreScreen();
_chatText = 0;
_chatObject = -1;
return 0;
}
int KyraEngine_v2::o2_setupSceneAnimation(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
const int index = stackPos(0);
const uint16 flags = stackPos(1);
restorePage3();
SceneAnim &anim = _sceneAnims[index];
anim.flags = flags;
anim.x = stackPos(2);
anim.y = stackPos(3);
anim.x2 = stackPos(4);
anim.y2 = stackPos(5);
anim.width = stackPos(6);
anim.height = stackPos(7);
anim.unkE = stackPos(8);
anim.specialSize = stackPos(9);
anim.unk12 = stackPos(10);
anim.shapeIndex = stackPos(11);
if (stackPosString(12))
strcpy(anim.filename, stackPosString(12));
if (flags & 0x40) {
_sceneAnimMovie[index]->open(stackPosString(12), 0, 0);
if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd())
anim.wsaFlag = 1;
else
anim.wsaFlag = 0;
}
AnimObj *obj = &_animObjects[1+index];
obj->enabled = 1;
obj->needRefresh = 1;
obj->unk8 = 1;
obj->animFlags = anim.flags & 8;
if (anim.flags & 2)
obj->flags = 0x800;
else
obj->flags = 0;
if (anim.flags & 4)
obj->flags |= 1;
obj->xPos1 = anim.x;
obj->yPos1 = anim.y;
if ((anim.flags & 0x20) && anim.shapeIndex >= 0)
obj->shapePtr = _sceneShapeTable[anim.shapeIndex];
else
obj->shapePtr = 0;
if (anim.flags & 0x40) {
obj->shapeIndex3 = anim.shapeIndex;
obj->animNum = index;
} else {
obj->shapeIndex3 = 0xFFFF;
obj->animNum = 0xFFFF;
}
obj->shapeIndex2 = 0xFFFF;
obj->xPos2 = obj->xPos3 = anim.x2;
obj->yPos2 = obj->yPos3 = anim.y2;
obj->width = anim.width;
obj->height = anim.height;
obj->width2 = obj->height2 = anim.specialSize;
_animList = addToAnimListSorted(_animList, obj);
obj->needRefresh = 1;
obj->unk8 = 1;
return 0;
}
int KyraEngine_v2::o2_stopSceneAnimation(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int index = stackPos(0);
AnimObj &obj = _animObjects[1+index];
restorePage3();
obj.shapeIndex3 = 0xFFFF;
obj.animNum = 0xFFFF;
obj.needRefresh = 1;
obj.unk8 = 1;
if (stackPos(1))
refreshAnimObjectsIfNeed();
obj.enabled = 0;
_animList = deleteAnimListEntry(_animList, &_animObjects[1+index]);
if (_sceneAnimMovie[index]->opened())
_sceneAnimMovie[index]->close();
return 0;
}
int KyraEngine_v2::o2_disableTimer(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_disableTimer(%p) (%d)", (const void *)script, stackPos(0));
_timer->disable(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_enableTimer(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_enableTimer(%p) (%d)", (const void *)script, stackPos(0));
_timer->enable(stackPos(0));
return 0;
}
int KyraEngine_v2::o2_setTimerCountdown(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setTimerCountdown(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_timer->setCountdown(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2_processPaletteIndex(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
uint8 *palette = _screen->getPalette(0);
const int index = stackPos(0);
const bool updatePalette = (stackPos(4) != 0);
const int delayTime = stackPos(5);
palette[index*3+0] = (stackPos(1) * 0x3F) / 100;
palette[index*3+1] = (stackPos(2) * 0x3F) / 100;
palette[index*3+2] = (stackPos(3) * 0x3F) / 100;
if (updatePalette) {
if (delayTime > 0)
_screen->fadePalette(palette, delayTime, &_updateFunctor);
else
_screen->setScreenPalette(palette);
}
return 0;
}
int KyraEngine_v2::o2_updateTwoSceneAnims(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
updateSceneAnim(stackPos(0), stackPos(1));
updateSceneAnim(stackPos(2), stackPos(3));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_v2::o2_getRainbowRoomData(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0));
return _rainbowRoomData[stackPos(0)];
}
int KyraEngine_v2::o2_drawSceneShapeEx(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int itemShape = stackPos(0) + 64;
const int x = stackPos(1);
const int y = stackPos(2);
const bool skipFronUpdate = (stackPos(3) != 0);
_screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0);
_screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0);
if (!skipFronUpdate) {
_screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
}
return 0;
}
int KyraEngine_v2::o2_getBoolFromStack(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getBoolFromStack(%p) ()", (const void *)script);
return stackPos(0) ? 1 : 0;
}
int KyraEngine_v2::o2_getSfxDriver(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getSfxDriver(%p) ()", (const void *)script);
if (_sound->getSfxType() == Sound::kAdlib)
return 1;
else if (_sound->getSfxType() == Sound::kMidiMT32)
return 6;
else if (_sound->getSfxType() == Sound::kMidiGM)
return 7;
// TODO: find nice default value
return 0;
}
int KyraEngine_v2::o2_getVocSupport(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getVocSupport(%p) ()", (const void *)script);
// we always support VOC file playback
return 1;
}
int KyraEngine_v2::o2_getMusicDriver(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getMusicDriver(%p) ()", (const void *)script);
if (_sound->getMusicType() == Sound::kAdlib)
return 1;
else if (_sound->getMusicType() == Sound::kMidiMT32)
return 6;
else if (_sound->getMusicType() == Sound::kMidiGM)
return 7;
// TODO: find nice default value
return 0;
}
int KyraEngine_v2::o2_setVocHigh(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setVocHigh(%p) (%d)", (const void *)script, stackPos(0));
_vocHigh = stackPos(0);
return _vocHigh;
}
int KyraEngine_v2::o2_getVocHigh(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getVocHigh(%p) ()", (const void *)script);
return _vocHigh;
}
int KyraEngine_v2::o2_zanthiaChat(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
return 0;
}
int KyraEngine_v2::o2_isVoiceEnabled(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_isVoiceEnabled(%p) ()", (const void *)script);
return speechEnabled() ? 1 : 0;
}
int KyraEngine_v2::o2_isVoicePlaying(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_isVoicePlaying(%p) ()", (const void *)script);
return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0;
}
int KyraEngine_v2::o2_stopVoicePlaying(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_stopVoicePlaying(%p) ()", (const void *)script);
snd_stopVoice();
return 0;
}
int KyraEngine_v2::o2_getGameLanguage(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getGameLanguage(%p) ()", (const void *)script);
return _lang;
}
int KyraEngine_v2::o2_demoFinale(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_demoFinale(%p) ()", (const void *)script);
if (!_flags.isDemo)
return 0;
int tmpSize;
const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize);
assert(strings);
_screen->clearPage(0);
_screen->loadPalette("THANKS.COL", _screen->_currentPalette);
_screen->loadBitmap("THANKS.CPS", 3, 3, 0);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->_curPage = 0;
_screen->setFont(Screen::FID_6_FNT);
int y = _lang == 1 ? 70 : 65;
for (int i = 0; i < 6; i++)
_text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0);
_screen->setScreenPalette(_screen->_currentPalette);
_screen->updateScreen();
_eventList.clear();
while (!skipFlag())
delay(10);
_sound->beginFadeOut();
_screen->fadeToBlack();
_runFlag = 0;
return 0;
}
int KyraEngine_v2::o2_dummy(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_dummy(%p) ()", (const void *)script);
return 0;
}
#pragma mark -
int KyraEngine_v2::o2t_defineNewShapes(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2t_defineNewShapes(%p) ('%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0),
stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
strcpy(_newShapeFilename, stackPosString(0));
_newShapeLastEntry = stackPos(1);
_newShapeWidth = stackPos(2);
_newShapeHeight = stackPos(3);
_newShapeXAdd = stackPos(4);
_newShapeYAdd = stackPos(5);
//word_324EB = stackPos(6); <- never used
return 0;
}
int KyraEngine_v2::o2t_setCurrentFrame(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2t_setCurrentFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_newShapeAnimFrame = stackPos(0);
_newShapeDelay = stackPos(1);
_temporaryScriptExecBit = true;
return 0;
}
int KyraEngine_v2::o2t_playSoundEffect(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2t_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
snd_playSoundEffect(stackPos(0));
return 0;
}
int KyraEngine_v2::o2t_fadeScenePal(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2t_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
fadeScenePal(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v2::o2t_setShapeFlag(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2t_setShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
if (_flags.isTalkie)
_newShapeFlag = stackPos(0);
return 0;
}
#pragma mark -
typedef Functor1Mem<ScriptState*, int, KyraEngine_v2> OpcodeV2;
#define Opcode(x) OpcodeV2(this, &KyraEngine_v2::x)
#define OpcodeUnImpl() OpcodeV2(this, 0)
void KyraEngine_v2::setupOpcodeTable() {
static const OpcodeV2 opcodeTable[] = {
// 0x00
Opcode(o2_setCharacterFacingRefresh),
Opcode(o2_setCharacterPos),
Opcode(o2_defineObject),
Opcode(o2_refreshCharacter),
// 0x04
Opcode(o2_getCharacterX),
Opcode(o2_getCharacterY),
Opcode(o2_getCharacterFacing),
Opcode(o2_getCharacterScene),
// 0x08
Opcode(o2_setSceneComment),
OpcodeUnImpl(),
OpcodeUnImpl(),
Opcode(o2_setCharacterAnimFrame),
// 0x0c
Opcode(o2_setCharacterFacing),
Opcode(o2_trySceneChange),
Opcode(o2_moveCharacter),
Opcode(o2_customCharacterChat),
// 0x10
Opcode(o2_soundFadeOut),
Opcode(o2_showChapterMessage),
Opcode(o2_restoreTalkTextMessageBkgd),
OpcodeUnImpl(),
// 0x14
Opcode(o2_wsaClose),
Opcode(o2_backUpScreen),
Opcode(o2_restoreScreen),
Opcode(o2_displayWsaFrame),
// 0x18
Opcode(o2_displayWsaSequentialFramesLooping),
Opcode(o2_wsaOpen),
Opcode(o2_displayWsaSequentialFrames),
Opcode(o2_displayWsaSequence),
// 0x1c
Opcode(o2_addItemToInventory),
Opcode(o2_drawShape),
Opcode(o2_addItemToCurScene),
Opcode(o2_dummy), // the original used this opcode to limit the mouse range temporary,
// since that is of no use and not really important we just use a dummy here
// 0x20
Opcode(o2_checkForItem),
Opcode(o2_loadSoundFile),
Opcode(o2_removeItemSlotFromInventory),
Opcode(o2_defineItem),
// 0x24
Opcode(o2_removeItemFromInventory),
Opcode(o2_countItemInInventory),
Opcode(o2_countItemsInScene),
Opcode(o2_queryGameFlag),
// 0x28
Opcode(o2_resetGameFlag),
Opcode(o2_setGameFlag),
Opcode(o2_setHandItem),
Opcode(o2_removeHandItem),
// 0x2c
Opcode(o2_handItemSet),
Opcode(o2_hideMouse),
Opcode(o2_addSpecialExit),
Opcode(o2_setMousePos),
// 0x30
Opcode(o2_showMouse),
OpcodeUnImpl(),
Opcode(o2_wipeDownMouseItem),
Opcode(o2_getElapsedSecs),
// 0x34
Opcode(o2_getTimerDelay),
Opcode(o2_playSoundEffect),
Opcode(o2_delaySecs),
Opcode(o2_delay),
// 0x38
Opcode(o2_dummy),
Opcode(o2_setTimerDelay),
Opcode(o2_setScaleTableItem),
Opcode(o2_setDrawLayerTableItem),
// 0x3c
Opcode(o2_setCharPalEntry),
Opcode(o2_loadZShapes),
Opcode(o2_drawSceneShape),
Opcode(o2_drawSceneShapeOnPage),
// 0x40
Opcode(o2_disableAnimObject),
Opcode(o2_enableAnimObject),
Opcode(o2_dummy),
Opcode(o2_loadPalette384),
// 0x44
Opcode(o2_setPalette384),
Opcode(o2_restoreBackBuffer),
Opcode(o2_backUpInventoryGfx),
Opcode(o2_disableSceneAnim),
// 0x48
Opcode(o2_enableSceneAnim),
Opcode(o2_restoreInventoryGfx),
Opcode(o2_setSceneAnimPos2),
Opcode(o2_update),
// 0x4c
OpcodeUnImpl(),
Opcode(o2_fadeScenePal),
Opcode(o2_dummy),
Opcode(o2_dummy),
// 0x50
Opcode(o2_enterNewSceneEx),
Opcode(o2_switchScene),
Opcode(o2_getShapeFlag1),
Opcode(o2_setPathfinderFlag),
// 0x54
Opcode(o2_getSceneExitToFacing),
Opcode(o2_setLayerFlag),
Opcode(o2_setZanthiaPos),
Opcode(o2_loadMusicTrack),
// 0x58
Opcode(o2_playWanderScoreViaMap),
Opcode(o2_playSoundEffect),
Opcode(o2_setSceneAnimPos),
Opcode(o2_blockInRegion),
// 0x5c
Opcode(o2_blockOutRegion),
OpcodeUnImpl(),
Opcode(o2_setCauldronState),
Opcode(o2_showItemString),
// 0x60
Opcode(o2_getRand),
Opcode(o2_isAnySoundPlaying),
Opcode(o2_setDeathHandlerFlag),
Opcode(o2_setDrawNoShapeFlag),
// 0x64
Opcode(o2_setRunFlag),
Opcode(o2_showLetter),
OpcodeUnImpl(),
Opcode(o2_fillRect),
// 0x68
OpcodeUnImpl(),
OpcodeUnImpl(),
OpcodeUnImpl(),
Opcode(o2_waitForConfirmationClick),
// 0x6c
Opcode(o2_encodeShape),
Opcode(o2_defineRoomEntrance),
Opcode(o2_runTemporaryScript),
Opcode(o2_setSpecialSceneScriptRunTime),
// 0x70
Opcode(o2_defineSceneAnim),
Opcode(o2_updateSceneAnim),
Opcode(o2_updateSceneAnim),
Opcode(o2_addToSceneAnimPosAndUpdate),
// 0x74
Opcode(o2_useItemOnMainChar),
Opcode(o2_startDialogue),
Opcode(o2_zanthRandomChat),
Opcode(o2_setupDialogue),
// 0x78
Opcode(o2_getDlgIndex),
Opcode(o2_defineRoom),
Opcode(o2_addCauldronStateTableEntry),
Opcode(o2_setCountDown),
// 0x7c
Opcode(o2_getCountDown),
Opcode(o2_dummy),
Opcode(o2_dummy),
Opcode(o2_pressColorKey),
// 0x80
Opcode(o2_objectChat),
Opcode(o2_chapterChange),
Opcode(o2_getColorCodeFlag1),
Opcode(o2_setColorCodeFlag1),
// 0x84
Opcode(o2_getColorCodeFlag2),
Opcode(o2_setColorCodeFlag2),
Opcode(o2_getColorCodeValue),
Opcode(o2_setColorCodeValue),
// 0x88
Opcode(o2_countItemInstances),
Opcode(o2_removeItemFromScene),
Opcode(o2_initObject),
Opcode(o2_npcChat),
// 0x8c
Opcode(o2_deinitObject),
Opcode(o2_playTimSequence),
Opcode(o2_makeBookOrCauldronAppear),
Opcode(o2_setSpecialSceneScriptState),
// 0x90
Opcode(o2_clearSpecialSceneScriptState),
Opcode(o2_querySpecialSceneScriptState),
Opcode(o2_resetInputColorCode),
Opcode(o2_setHiddenItemsEntry),
// 0x94
Opcode(o2_getHiddenItemsEntry),
Opcode(o2_mushroomEffect),
Opcode(o2_wsaClose),
Opcode(o2_meanWhileScene),
// 0x98
Opcode(o2_customChat),
Opcode(o2_customChatFinish),
Opcode(o2_setupSceneAnimation),
Opcode(o2_stopSceneAnimation),
// 0x9c
Opcode(o2_disableTimer),
Opcode(o2_enableTimer),
Opcode(o2_setTimerCountdown),
Opcode(o2_processPaletteIndex),
// 0xa0
Opcode(o2_updateTwoSceneAnims),
Opcode(o2_getRainbowRoomData),
Opcode(o2_drawSceneShapeEx),
Opcode(o2_getBoolFromStack),
// 0xa4
Opcode(o2_getSfxDriver),
Opcode(o2_getVocSupport),
Opcode(o2_getMusicDriver),
Opcode(o2_setVocHigh),
// 0xa8
Opcode(o2_getVocHigh),
Opcode(o2_zanthiaChat),
Opcode(o2_isVoiceEnabled),
Opcode(o2_isVoicePlaying),
// 0xac
Opcode(o2_stopVoicePlaying),
Opcode(o2_getGameLanguage),
Opcode(o2_demoFinale),
Opcode(o2_dummy),
};
for (int i = 0; i < ARRAYSIZE(opcodeTable); ++i)
_opcodes.push_back(&opcodeTable[i]);
static const OpcodeV2 opcodeTemporaryTable[] = {
Opcode(o2t_defineNewShapes),
Opcode(o2t_setCurrentFrame),
Opcode(o2t_playSoundEffect),
Opcode(o2t_fadeScenePal),
Opcode(o2t_setShapeFlag),
Opcode(o2_dummy)
};
for (int i = 0; i < ARRAYSIZE(opcodeTemporaryTable); ++i)
_opcodesTemporary.push_back(&opcodeTemporaryTable[i]);
}
} // end of namespace Kyra