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1d264cec62
We were comparing the wrong object name in the Rose Tattoo-specific code, so the speaker was never found. It's not clear to me if this only affected Watson, or if other NPCs were affected as well. And while it may not make any difference, make sure that the "portrait" string we compare against is also no more than four characters long, since that's what the original engine did. |
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.. | ||
scalpel | ||
tattoo | ||
animation.cpp | ||
animation.h | ||
configure.engine | ||
credits.pl | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
events.cpp | ||
events.h | ||
fixed_text.cpp | ||
fixed_text.h | ||
fonts.cpp | ||
fonts.h | ||
image_file.cpp | ||
image_file.h | ||
inventory.cpp | ||
inventory.h | ||
journal.cpp | ||
journal.h | ||
map.cpp | ||
map.h | ||
metaengine.cpp | ||
module.mk | ||
music.cpp | ||
music.h | ||
objects.cpp | ||
objects.h | ||
people.cpp | ||
people.h | ||
POTFILES | ||
resources.cpp | ||
resources.h | ||
saveload.cpp | ||
saveload.h | ||
scene.cpp | ||
scene.h | ||
screen.cpp | ||
screen.h | ||
sherlock.cpp | ||
sherlock.h | ||
sound.cpp | ||
sound.h | ||
surface.cpp | ||
surface.h | ||
talk.cpp | ||
talk.h | ||
user_interface.cpp | ||
user_interface.h |