mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
7d2fff0012
svn-id: r10439
820 lines
22 KiB
C++
820 lines
22 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "backends/intern.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-file.h"
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#include "base/engine.h"
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#include "common/scaler.h" // Only for gfx_modes
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#if defined(HAVE_CONFIG_H)
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#include "config.h"
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#endif
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#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
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#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
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if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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option = (*s == '\0' ? current_option : s); \
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current_option = NULL
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#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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if ((*s == '\0') && (current_option == NULL)) option = NULL; \
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else option = (*s == '\0' ? current_option : s); \
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current_option = NULL
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// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#ifdef __PALM_OS__
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static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
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#else
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static const char USAGE_STRING[] =
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"ScummVM - Graphical Adventure Game Interpreter\n"
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"Syntax:\n"
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"\tscummvm [OPTIONS] [game]\n"
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"Options:\n"
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"\t-p<path> - Look for game in <path>\n"
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"\t-x[<num>] - Load this savegame (default: 0 - autosave)\n"
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"\t-f - Full-screen mode (-F forces window mode.)\n"
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"\t-g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,\n"
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"\t supereagle,advmame2x,advmame3x,hq2x,hq3x,\n"
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"\t tv2x,dotmatrix)\n"
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"\t-e<mode> - Set music engine (see README for details)\n"
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"\t-q<lang> - Specify language (en,de,fr,it,pt,es,jp,zh,kr,se,\n"
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"\t gb,hb)\n"
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"\n"
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"\t-c<num> - Use cdrom <num> for cd audio\n"
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"\t-m<num> - Set music volume to <num> (0-255)\n"
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"\t-o<num> - Set master volume to <num> (0-255)\n"
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"\t-s<num> - Set sfx volume to <num> (0-255)\n"
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"\t-t<num> - Set music tempo (50-200, default 100%%)\n"
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"\n"
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"\t-n - No subtitles for speech\n"
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"\t-y - Set text speed (default: 60)\n"
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"\n"
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"\t-l<file> - Load config file instead of default\n"
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#if defined(UNIX)
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"\t-w[<file>] - Write to config file [~/.scummvmrc]\n"
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#else
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"\t-w[<file>] - Write to config file [scummvm.ini]\n"
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#endif
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"\t-v - Show version info and exit\n"
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"\t-h - Display this text and exit\n"
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"\t-z - Display list of games\n"
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"\n"
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"\t-b<num> - Pass number to the boot script (boot param)\n"
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"\t-d[<num>] - Enable debug output (debug level [1])\n"
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"\t-u - Dump scripts\n"
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"\n"
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"\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n"
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"\t--multi-midi - Enable combination Adlib and native MIDI\n"
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"\t--native-mt32 - True Roland MT-32 (disable GM emulation)\n"
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"\t--fullscreen - Full-screen mode (same as -f)\n"
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"\t--aspect-ratio - Enable aspect ratio correction\n"
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#ifndef DISABLE_SCUMM
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"\t--demo-mode - Start demo mode of Maniac Mansion (Classic version)\n"
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#endif
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#ifndef DISABLE_SKY
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"\t--floppy-intro - Use floppy version intro for Beneath a Steel Sky CD\n"
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#endif
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"\n"
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"The meaning of long options can be inverted by prefixing them with \"no-\",\n"
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"e.g. \"--no-aspect-ratio\".\n"
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;
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#endif
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static const struct GraphicsMode gfx_modes[] = {
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{"normal", "Normal (no scaling)", GFX_NORMAL},
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{"1x", "Normal (no scaling)", GFX_NORMAL},
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#ifndef __PALM_OS__ // reduce contant data size
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{"2x", "2x", GFX_DOUBLESIZE},
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{"3x", "3x", GFX_TRIPLESIZE},
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{"2xsai", "2xSAI", GFX_2XSAI},
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{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
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{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
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{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
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{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
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{"hq2x", "HQ2x", GFX_HQ2X},
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{"hq3x", "HQ3x", GFX_HQ3X},
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{"tv2x", "TV2x", GFX_TV2X},
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{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
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{"opengl", "OpenGL", GFX_BILINEAR},
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#else
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{"flipping", "Page Flipping", GFX_FLIPPING},
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{"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER},
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{"wide", "Wide (HiRes+ only)", GFX_WIDE},
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#endif
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{0, 0, 0}
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};
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static const struct Language languages[] = {
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{"en", "English", EN_USA},
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{"de", "German", DE_DEU},
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{"fr", "French", FR_FRA},
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{"it", "Italian", IT_ITA},
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{"pt", "Portuguese", PT_BRA},
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{"es", "Spanish", ES_ESP},
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{"jp", "Japanese", JA_JPN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"kr", "Korean", KO_KOR},
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{"gb", "English", EN_GRB},
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{"se", "Swedish", SE_SWE},
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{"hb", "Hebrew", HB_HEB},
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{0, 0, 0}
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};
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static const struct MusicDriver music_drivers[] = {
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{"auto", "Default", MD_AUTO},
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{"null", "No music", MD_NULL},
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#ifndef __PALM_OS__ // reduce contant data size
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{"windows", "Windows MIDI", MD_WINDOWS},
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{"seq", "SEQ", MD_SEQ},
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{"qt", "QuickTime", MD_QTMUSIC},
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{"core", "CoreAudio", MD_COREAUDIO},
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{"etude", "Etude", MD_ETUDE},
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{"alsa", "ALSA", MD_ALSA},
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{"adlib", "Adlib", MD_ADLIB},
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{"pcspk", "PC Speaker", MD_PCSPK},
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{"pcjr", "IBM PCjr", MD_PCJR},
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#else
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{"ypa1", "Yamaha Pa1", MD_YPA1},
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#endif
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{0, 0, 0}
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};
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GameDetector::GameDetector() {
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_fullScreen = false;
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_aspectRatio = false;
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_master_volume = kDefaultMasterVolume;
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_music_volume = kDefaultMusicVolume;
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_sfx_volume = kDefaultSFXVolume;
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_amiga = false;
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_platform = 0;
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_language = 0;
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#ifndef DISABLE_SCUMM
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_demo_mode = false;
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#endif
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#ifndef DISABLE_SKY
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_floppyIntro = false;
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#endif
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_talkSpeed = 60;
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_debugMode = 0;
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_debugLevel = 0;
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_dumpScripts = 0;
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_noSubtitles = false;
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_bootParam = 0;
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_gameDataPath = 0;
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_gameTempo = 0;
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_midi_driver = MD_AUTO;
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_game.features = 0;
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_plugin = 0;
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_multi_midi = false;
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_native_mt32 = false;
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_cdrom = 0;
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_save_slot = 0;
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_saveconfig = false;
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_confirmExit = false;
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#ifndef _WIN32_WCE
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_gfx_mode = GFX_DOUBLESIZE;
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#else
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_gfx_mode = GFX_NORMAL;
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#endif
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_default_gfx_mode = true;
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}
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void GameDetector::updateconfig() {
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const char *val;
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_amiga = g_config->getBool("amiga", _amiga);
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_platform = g_config->getInt("platform", _platform);
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_save_slot = g_config->getInt("save_slot", _save_slot);
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_cdrom = g_config->getInt("cdrom", _cdrom);
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if ((val = g_config->get("music_driver")))
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if (!parseMusicDriver(val)) {
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printf("Error in the config file: invalid music_driver.\n");
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printf(USAGE_STRING);
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exit(-1);
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}
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_fullScreen = g_config->getBool("fullscreen", _fullScreen);
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_aspectRatio = g_config->getBool("aspect_ratio", _aspectRatio);
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if ((val = g_config->get("gfx_mode")))
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if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
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printf("Error in the config file: invalid gfx_mode.\n");
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printf(USAGE_STRING);
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exit(-1);
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}
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#ifndef DISABLE_SKY
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_floppyIntro = g_config->getBool("floppy_intro", _floppyIntro);
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#endif
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#ifndef DISABLE_SCUMM
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_demo_mode = g_config->getBool("demo_mode", _demo_mode);
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#endif
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if ((val = g_config->get("language")))
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if ((_language = parseLanguage(val)) == -1) {
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printf("Error in the config file: invalid language.\n");
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printf(USAGE_STRING);
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exit(-1);
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}
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_master_volume = g_config->getInt("master_volume", _master_volume);
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_music_volume = g_config->getInt("music_volume", _music_volume);
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_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);
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if ((val = g_config->get("path")))
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_gameDataPath = strdup(val);
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_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
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_debugLevel = g_config->getInt("debuglevel", _debugLevel);
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if (_debugLevel)
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_debugMode = true;
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// We use strtol for the tempo to allow it to be specified in hex.
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if ((val = g_config->get("tempo")))
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_gameTempo = strtol(val, NULL, 0);
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_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
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_confirmExit = g_config->getBool("confirm_exit", _confirmExit ? true : false);
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_multi_midi = g_config->getBool ("multi_midi", _multi_midi);
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_native_mt32 = g_config->getBool ("native_mt32", _native_mt32);
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}
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void GameDetector::list_games() {
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const PluginList &plugins = g_pluginManager->getPlugins();
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const TargetSettings *v;
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const char *config;
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printf("Game Full Title Config\n"
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"---------------- ------------------------------------------------------ -------\n");
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for (int i = 0; i < plugins.size(); i++) {
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v = plugins[i]->getTargets();
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while (v->targetName && v->description) {
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config = (g_config->has_domain(v->targetName)) ? "Yes" : "";
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printf("%-17s%-56s%s\n", v->targetName, v->description, config);
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v++;
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}
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}
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}
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const TargetSettings *GameDetector::findTarget(const char *targetName, const Plugin **plugin) const {
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// Find the TargetSettings for this target
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assert(targetName);
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const TargetSettings *target;
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const PluginList &plugins = g_pluginManager->getPlugins();
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for (int i = 0; i < plugins.size(); i++) {
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target = plugins[i]->findTarget(targetName);
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if (target) {
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if (plugin)
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*plugin = plugins[i];
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return target;
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}
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}
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return 0;
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}
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void GameDetector::parseCommandLine(int argc, char **argv) {
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int i;
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char *s;
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char *current_option = NULL;
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char *option = NULL;
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char c;
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bool long_option_value;
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_save_slot = -1;
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// Parse the arguments
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// into a transient "_COMMAND_LINE" config comain.
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g_config->set_domain ("_COMMAND_LINE");
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for (i = argc - 1; i >= 1; i--) {
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s = argv[i];
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if (s[0] == '-') {
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s++;
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c = *s++;
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switch (tolower(c)) {
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case 'b':
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HANDLE_OPTION();
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_bootParam = atoi(option);
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break;
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case 'c':
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HANDLE_OPTION();
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_cdrom = atoi(option);
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g_config->setInt("cdrom", _cdrom);
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break;
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case 'd':
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HANDLE_OPT_OPTION();
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if (option != NULL)
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_debugLevel = atoi(option);
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if (_debugLevel) {
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_debugMode = true;
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printf("Debuglevel (from command line): %d\n", _debugLevel);
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}
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break;
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case 'e':
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HANDLE_OPTION();
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if (!parseMusicDriver(option))
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goto ShowHelpAndExit;
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g_config->set("music_driver", option);
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break;
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case 'f':
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CHECK_OPTION();
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_fullScreen = (c == 'f');
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g_config->setBool("fullscreen", _fullScreen);
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g_config->setBool("fullscreen", _fullScreen, "scummvm");
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break;
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case 'g':
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HANDLE_OPTION();
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_gfx_mode = parseGraphicsMode(option);
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if (_gfx_mode == -1)
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goto ShowHelpAndExit;
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g_config->set("gfx_mode", option);
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g_config->set("gfx_mode", option, "scummvm");
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break;
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// case 'h': reserved for help
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// case 'j': reserved for joystick select
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case 'l':
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HANDLE_OPTION();
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{
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Config *newconfig = new Config(option, "scummvm");
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g_config->merge_config(*newconfig);
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delete newconfig;
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updateconfig();
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break;
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}
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break;
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case 'm':
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HANDLE_OPTION();
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_music_volume = atoi(option);
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g_config->setInt("music_volume", _music_volume);
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break;
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case 'n':
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CHECK_OPTION();
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_noSubtitles = (c == 'n');
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g_config->setBool("nosubtitles", _noSubtitles ? true : false);
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break;
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case 'o':
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HANDLE_OPTION();
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_master_volume = atoi(option);
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g_config->setInt("master_volume", _master_volume);
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break;
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case 'p':
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HANDLE_OPTION();
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_gameDataPath = option;
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g_config->set("path", _gameDataPath);
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break;
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case 'q':
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HANDLE_OPTION();
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_language = parseLanguage(option);
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if (_language == -1)
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goto ShowHelpAndExit;
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g_config->set("language", option);
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break;
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case 'r':
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HANDLE_OPTION();
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// Ignore -r for now, to ensure backward compatibility.
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break;
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case 's':
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HANDLE_OPTION();
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_sfx_volume = atoi(option);
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g_config->setInt("sfx_volume", _sfx_volume);
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break;
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case 't':
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HANDLE_OPTION();
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_gameTempo = strtol(option, 0, 0);
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g_config->set("tempo", option);
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break;
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case 'u':
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CHECK_OPTION();
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_dumpScripts = true;
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break;
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case 'v':
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CHECK_OPTION();
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printf("%s\n", gScummVMFullVersion);
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exit(1);
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case 'w':
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_saveconfig = true;
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g_config->set_writing(true);
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HANDLE_OPT_OPTION();
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if (option != NULL)
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g_config->set_filename(option);
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break;
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case 'x':
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_save_slot = 0;
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HANDLE_OPT_OPTION();
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if (option != NULL) {
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_save_slot = atoi(option);
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g_config->setInt("save_slot", _save_slot);
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}
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break;
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case 'y':
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HANDLE_OPTION();
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_talkSpeed = atoi(option);
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g_config->setInt("talkspeed", _talkSpeed);
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break;
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case 'z':
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CHECK_OPTION();
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list_games();
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exit(1);
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case '-':
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// Long options. Let the fun begin!
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if (!strncmp(s, "platform=", 9)) {
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s += 9;
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if (!strcmp (s, "amiga"))
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_platform = 1;
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else if (!strcmp (s, "atari-st"))
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_platform = 2;
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else if (!strcmp (s, "macintosh"))
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_platform = 3;
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else
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goto ShowHelpAndExit;
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g_config->setInt ("platform", _platform);
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break;
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}
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if (!strncmp(s, "no-", 3)) {
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long_option_value = false;
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s += 3;
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} else
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long_option_value = true;
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if (!strcmp (s, "multi-midi")) {
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_multi_midi = long_option_value;
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|
g_config->setBool ("multi_midi", _multi_midi);
|
|
} else if (!strcmp (s, "native-mt32")) {
|
|
_native_mt32 = long_option_value;
|
|
g_config->setBool ("native_mt32", _native_mt32);
|
|
} else if (!strcmp (s, "aspect-ratio")) {
|
|
_aspectRatio = long_option_value;
|
|
g_config->setBool ("aspect_ratio", _aspectRatio);
|
|
} else if (!strcmp (s, "fullscreen")) {
|
|
_fullScreen = long_option_value;
|
|
g_config->setBool("fullscreen", _fullScreen);
|
|
g_config->setBool("fullscreen", _fullScreen, "scummvm");
|
|
#ifndef DISABLE_SCUMM
|
|
} else if (!strcmp (s, "demo-mode")) {
|
|
_demo_mode = long_option_value;
|
|
g_config->setBool ("demo_mode", _demo_mode);
|
|
#endif
|
|
|
|
#ifndef DISABLE_SKY
|
|
} else if (!strcmp (s, "floppy-intro")) {
|
|
_floppyIntro = long_option_value;
|
|
g_config->setBool ("floppy_intro", _floppyIntro);
|
|
#endif
|
|
} else {
|
|
goto ShowHelpAndExit;
|
|
}
|
|
break;
|
|
default:
|
|
goto ShowHelpAndExit;
|
|
}
|
|
} else {
|
|
if (i == (argc - 1)) {
|
|
setGame(s);
|
|
} else {
|
|
if (current_option == NULL)
|
|
current_option = s;
|
|
else
|
|
goto ShowHelpAndExit;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!_gameFileName.isEmpty())
|
|
g_config->flush();
|
|
|
|
return;
|
|
|
|
ShowHelpAndExit:
|
|
printf(USAGE_STRING);
|
|
exit(1);
|
|
}
|
|
|
|
void GameDetector::setGame(const String &name) {
|
|
_gameFileName = name;
|
|
g_config->set_domain(name);
|
|
g_config->rename_domain(name, "game-specific");
|
|
g_config->rename_domain("game-specific", name);
|
|
updateconfig();
|
|
|
|
// The command line and launcher options
|
|
// override config file global and game-specific options.
|
|
g_config->set_domain("_COMMAND_LINE");
|
|
updateconfig();
|
|
g_config->set_domain("_USER_OVERRIDES");
|
|
updateconfig();
|
|
g_config->delete_domain("_COMMAND_LINE");
|
|
g_config->delete_domain("_USER_OVERRIDES");
|
|
g_config->set_domain(name);
|
|
if (_debugMode)
|
|
printf("Debuglevel (from config): %d\n", _debugLevel);
|
|
}
|
|
|
|
int GameDetector::parseGraphicsMode(const char *s) {
|
|
const GraphicsMode *gm = gfx_modes;
|
|
while(gm->name) {
|
|
if (!scumm_stricmp(gm->name, s)) {
|
|
_default_gfx_mode = false;
|
|
return gm->id;
|
|
}
|
|
gm++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GameDetector::parseLanguage(const char *s) {
|
|
const Language *l = languages;
|
|
while(l->name) {
|
|
if (!scumm_stricmp(l->name, s))
|
|
return l->id;
|
|
l++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool GameDetector::isMusicDriverAvailable(int drv) {
|
|
switch(drv) {
|
|
case MD_AUTO:
|
|
case MD_NULL: return true;
|
|
#ifndef __PALM_OS__ // don't show it on palmos
|
|
case MD_ADLIB:
|
|
case MD_PCSPK:
|
|
case MD_PCJR: return true;
|
|
#else
|
|
case MD_YPA1: return true;
|
|
#endif
|
|
#if defined(WIN32) && !defined(_WIN32_WCE)
|
|
case MD_WINDOWS: return true;
|
|
#endif
|
|
#if defined(__MORPHOS__)
|
|
case MD_ETUDE: return true;
|
|
#endif
|
|
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
|
|
case MD_SEQ: return true;
|
|
#endif
|
|
#if defined(MACOSX) || defined(macintosh)
|
|
case MD_QTMUSIC: return true;
|
|
#endif
|
|
#if defined(MACOSX)
|
|
case MD_COREAUDIO: return true;
|
|
#endif
|
|
#if defined(UNIX) && defined(USE_ALSA)
|
|
case MD_ALSA: return true;
|
|
#endif
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const MusicDriver *GameDetector::getMusicDrivers() {
|
|
return music_drivers;
|
|
}
|
|
|
|
|
|
bool GameDetector::parseMusicDriver(const char *s) {
|
|
const MusicDriver *md = music_drivers;
|
|
|
|
while (md->name) {
|
|
if (!scumm_stricmp(md->name, s)) {
|
|
_midi_driver = md->id;
|
|
return true;
|
|
}
|
|
md++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GameDetector::detectGame() {
|
|
const TargetSettings *target;
|
|
const char *realGame, *basename;
|
|
_gameText.clear();
|
|
|
|
realGame = g_config->get("gameid");
|
|
if (!realGame)
|
|
realGame = _gameFileName.c_str();
|
|
printf("Looking for %s\n", realGame);
|
|
|
|
target = findTarget(realGame, &_plugin);
|
|
|
|
if (target) {
|
|
_game = *target;
|
|
if ((basename = g_config->get("basename"))) {
|
|
// FIXME: What is this good for?
|
|
_game.targetName = basename;
|
|
}
|
|
_gameText = _game.description;
|
|
printf("Trying to start game '%s'\n", _game.description);
|
|
return true;
|
|
} else {
|
|
printf("Failed game detection\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const ScummVM::String& GameDetector::getGameName() {
|
|
if (_gameText.isEmpty()) {
|
|
_gameText = "Unknown game: \"";
|
|
_gameText += _gameFileName;
|
|
_gameText += "\"";
|
|
}
|
|
return _gameText;
|
|
}
|
|
|
|
bool GameDetector::detectMain() {
|
|
if (_gameFileName.isEmpty()) {
|
|
warning("No game was specified...");
|
|
return false;
|
|
}
|
|
|
|
if (!detectGame()) {
|
|
warning("%s is an invalid target. Use the -z parameter to list targets", _gameFileName.c_str());
|
|
return false;
|
|
}
|
|
|
|
/* Use the adlib sound driver if auto mode is selected,
|
|
* and the game is one of those that want adlib as
|
|
* default, OR if the game is an older game that doesn't
|
|
* support anything else anyway. */
|
|
if (_midi_driver == MD_AUTO) {
|
|
if (_game.midi & MDT_PREFER_NATIVE)
|
|
_midi_driver = getMidiDriverType();
|
|
else
|
|
_midi_driver = MD_ADLIB;
|
|
}
|
|
bool nativeMidiDriver =
|
|
(_midi_driver != MD_NULL && _midi_driver != MD_ADLIB &&
|
|
_midi_driver != MD_PCSPK && _midi_driver != MD_PCJR);
|
|
if (nativeMidiDriver && !(_game.midi & MDT_NATIVE))
|
|
_midi_driver = MD_ADLIB;
|
|
if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB))
|
|
_midi_driver = MD_PCJR;
|
|
if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK))
|
|
_midi_driver = MD_NULL;
|
|
|
|
if (!_gameDataPath) {
|
|
warning("No path was provided. Assuming the data files are in the current directory");
|
|
_gameDataPath = strdup("");
|
|
#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed
|
|
} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
|
|
#ifdef __MORPHOS__
|
|
&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
|
|
#endif
|
|
&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
|
|
char slashless[1024]; /* Append slash to path */
|
|
strcpy(slashless, _gameDataPath);
|
|
|
|
// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
|
|
_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
|
|
sprintf(_gameDataPath, "%s/", slashless);
|
|
#endif
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
OSystem *GameDetector::createSystem() {
|
|
#if defined(USE_NULL_DRIVER)
|
|
return OSystem_NULL_create();
|
|
#elif defined(__DC__)
|
|
return OSystem_Dreamcast_create();
|
|
#elif defined(X11_BACKEND)
|
|
return OSystem_X11_create();
|
|
#elif defined(__MORPHOS__)
|
|
return OSystem_MorphOS_create(_gfx_mode, _fullScreen);
|
|
#elif defined(_WIN32_WCE)
|
|
return OSystem_WINCE3_create();
|
|
#elif defined(MACOS_CARBON)
|
|
return OSystem_MAC_create(_gfx_mode, _fullScreen);
|
|
#elif defined(__GP32__) // ph0x
|
|
return OSystem_GP32_create(GFX_NORMAL, true);
|
|
#elif defined(__PALM_OS__) //chrilith
|
|
return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
|
|
#else
|
|
/* SDL is the default driver for now */
|
|
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio);
|
|
#endif
|
|
}
|
|
|
|
Engine *GameDetector::createEngine(OSystem *system) {
|
|
assert(_plugin);
|
|
return _plugin->createInstance(this, system);
|
|
}
|
|
|
|
int GameDetector::getMidiDriverType() {
|
|
|
|
if (_midi_driver != MD_AUTO) return _midi_driver;
|
|
|
|
#if defined (WIN32) && !defined(_WIN32_WCE)
|
|
return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
|
|
#elif defined(MACOSX)
|
|
return MD_COREAUDIO;
|
|
#elif defined(__PALM_OS__) // must be before mac
|
|
return MD_YPA1;
|
|
#elif defined(macintosh)
|
|
return MD_QTMUSIC;
|
|
#elif defined(__MORPHOS__)
|
|
return MD_ETUDE;
|
|
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
|
|
// Always use MIDI emulation via adlib driver on CE and UNIX device
|
|
|
|
// TODO: We should, for the Unix targets, attempt to detect
|
|
// whether a sequencer is available, and use it instead.
|
|
return MD_ADLIB;
|
|
#endif
|
|
return MD_NULL;
|
|
}
|
|
|
|
SoundMixer *GameDetector::createMixer() {
|
|
return new SoundMixer();
|
|
}
|
|
|
|
MidiDriver *GameDetector::createMidi() {
|
|
int drv = getMidiDriverType();
|
|
|
|
switch(drv) {
|
|
case MD_NULL: return MidiDriver_NULL_create();
|
|
// In the case of Adlib, we won't specify anything.
|
|
// IMuse is designed to set up its own Adlib driver
|
|
// if need be, and we only have to specify a native
|
|
// driver.
|
|
case MD_ADLIB: return NULL;
|
|
|
|
// Right now PC Speaker and PCjr are handled
|
|
// outside the MidiDriver architecture, so
|
|
// don't create anything for now.
|
|
case MD_PCSPK:
|
|
case MD_PCJR: return NULL;
|
|
#if defined(__PALM_OS__)
|
|
case MD_YPA1: return MidiDriver_YamahaPa1_create();
|
|
#endif
|
|
#if defined(WIN32) && !defined(_WIN32_WCE)
|
|
case MD_WINDOWS: return MidiDriver_WIN_create();
|
|
#endif
|
|
#if defined(__MORPHOS__)
|
|
case MD_ETUDE: return MidiDriver_ETUDE_create();
|
|
#endif
|
|
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
|
|
case MD_SEQ: return MidiDriver_SEQ_create();
|
|
#endif
|
|
#if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__)
|
|
case MD_QTMUSIC: return MidiDriver_QT_create();
|
|
#endif
|
|
#if defined(MACOSX)
|
|
case MD_COREAUDIO: return MidiDriver_CORE_create();
|
|
#endif
|
|
#if defined(UNIX) && defined(USE_ALSA)
|
|
case MD_ALSA: return MidiDriver_ALSA_create();
|
|
#endif
|
|
}
|
|
|
|
error("Invalid midi driver selected");
|
|
return NULL;
|
|
}
|