scummvm/video/qt_decoder.cpp
Matthew Hoops be8c557645 AUDIO: Add support for multiple QuickTime audio tracks
This also cleans up the QuickTime audio code to make it a bit more manageable too
2012-03-19 12:04:46 -04:00

832 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//
// Partially based on ffmpeg code.
//
// Copyright (c) 2001 Fabrice Bellard.
// First version by Francois Revol revol@free.fr
// Seek function by Gael Chardon gael.dev@4now.net
//
#include "video/qt_decoder.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
// Video codecs
#include "video/codecs/codec.h"
#include "video/codecs/cinepak.h"
#include "video/codecs/mjpeg.h"
#include "video/codecs/qtrle.h"
#include "video/codecs/rpza.h"
#include "video/codecs/smc.h"
#include "video/codecs/cdtoons.h"
namespace Video {
////////////////////////////////////////////
// QuickTimeDecoder
////////////////////////////////////////////
QuickTimeDecoder::QuickTimeDecoder() {
_setStartTime = false;
_scaledSurface = 0;
_dirtyPalette = false;
_palette = 0;
_width = _height = 0;
_needUpdate = false;
}
QuickTimeDecoder::~QuickTimeDecoder() {
close();
}
int32 QuickTimeDecoder::getCurFrame() const {
// TODO: This is rather simplistic and doesn't take edits that
// repeat sections of the media into account. Doing that
// over-complicates things and shouldn't be necessary, but
// it would be nice to have in the future.
int32 frame = -1;
for (uint32 i = 0; i < _handlers.size(); i++)
if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo)
frame += ((VideoTrackHandler *)_handlers[i])->getCurFrame() + 1;
return frame;
}
uint32 QuickTimeDecoder::getFrameCount() const {
uint32 count = 0;
for (uint32 i = 0; i < _handlers.size(); i++)
if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo)
count += ((VideoTrackHandler *)_handlers[i])->getFrameCount();
return count;
}
void QuickTimeDecoder::startAudio() {
updateAudioBuffer();
for (uint32 i = 0; i < _audioTracks.size(); i++) {
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audioHandles[i], _audioTracks[i], -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
// Pause the audio again if we're still paused
if (isPaused())
g_system->getMixer()->pauseHandle(_audioHandles[i], true);
}
}
void QuickTimeDecoder::stopAudio() {
for (uint32 i = 0; i < _audioHandles.size(); i++)
g_system->getMixer()->stopHandle(_audioHandles[i]);
}
void QuickTimeDecoder::pauseVideoIntern(bool pause) {
for (uint32 i = 0; i < _audioHandles.size(); i++)
g_system->getMixer()->pauseHandle(_audioHandles[i], pause);
}
QuickTimeDecoder::VideoTrackHandler *QuickTimeDecoder::findNextVideoTrack() const {
VideoTrackHandler *bestTrack = 0;
uint32 bestTime = 0xffffffff;
for (uint32 i = 0; i < _handlers.size(); i++) {
if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack()) {
VideoTrackHandler *track = (VideoTrackHandler *)_handlers[i];
uint32 time = track->getNextFrameStartTime();
if (time < bestTime) {
bestTime = time;
bestTrack = track;
}
}
}
return bestTrack;
}
const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() {
if (!_nextVideoTrack)
return 0;
const Graphics::Surface *frame = _nextVideoTrack->decodeNextFrame();
if (!_setStartTime) {
_startTime = g_system->getMillis();
_setStartTime = true;
}
_nextVideoTrack = findNextVideoTrack();
_needUpdate = false;
// Update audio buffers too
// (needs to be done after we find the next track)
updateAudioBuffer();
if (_scaledSurface) {
scaleSurface(frame, _scaledSurface, _scaleFactorX, _scaleFactorY);
return _scaledSurface;
}
return frame;
}
void QuickTimeDecoder::scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst, Common::Rational scaleFactorX, Common::Rational scaleFactorY) {
assert(src && dst);
for (int32 j = 0; j < dst->h; j++)
for (int32 k = 0; k < dst->w; k++)
memcpy(dst->getBasePtr(k, j), src->getBasePtr((k * scaleFactorX).toInt() , (j * scaleFactorY).toInt()), src->format.bytesPerPixel);
}
bool QuickTimeDecoder::endOfVideo() const {
if (!isVideoLoaded())
return true;
for (uint32 i = 0; i < _handlers.size(); i++)
if (!_handlers[i]->endOfTrack())
return false;
return true;
}
uint32 QuickTimeDecoder::getElapsedTime() const {
// Try to base sync off an active audio track
for (uint32 i = 0; i < _audioHandles.size(); i++) {
if (g_system->getMixer()->isSoundHandleActive(_audioHandles[i])) {
uint32 time = g_system->getMixer()->getSoundElapsedTime(_audioHandles[i]) + _audioStartOffset.msecs();
if (Audio::Timestamp(time, 1000) < _audioTracks[i]->getLength())
return time;
}
}
// Just use time elapsed since the beginning
return SeekableVideoDecoder::getElapsedTime();
}
uint32 QuickTimeDecoder::getTimeToNextFrame() const {
if (_needUpdate)
return 0;
if (_nextVideoTrack) {
uint32 nextFrameStartTime = _nextVideoTrack->getNextFrameStartTime();
if (nextFrameStartTime == 0)
return 0;
// TODO: Add support for rate modification
uint32 elapsedTime = getElapsedTime();
if (elapsedTime < nextFrameStartTime)
return nextFrameStartTime - elapsedTime;
}
return 0;
}
bool QuickTimeDecoder::loadFile(const Common::String &filename) {
if (!Common::QuickTimeParser::parseFile(filename))
return false;
init();
return true;
}
bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) {
if (!Common::QuickTimeParser::parseStream(stream))
return false;
init();
return true;
}
void QuickTimeDecoder::init() {
Audio::QuickTimeAudioDecoder::init();
_startTime = 0;
_setStartTime = false;
// Initialize all the audio tracks
if (!_audioTracks.empty()) {
_audioHandles.resize(_audioTracks.size());
for (uint32 i = 0; i < _audioTracks.size(); i++)
_handlers.push_back(new AudioTrackHandler(this, _audioTracks[i]));
}
// Initialize all the video tracks
for (uint32 i = 0; i < _tracks.size(); i++) {
if (_tracks[i]->codecType == CODEC_TYPE_VIDEO) {
for (uint32 j = 0; j < _tracks[i]->sampleDescs.size(); j++)
((VideoSampleDesc *)_tracks[i]->sampleDescs[j])->initCodec();
_handlers.push_back(new VideoTrackHandler(this, _tracks[i]));
}
}
// Prepare the first video track
_nextVideoTrack = findNextVideoTrack();
if (_nextVideoTrack) {
// Initialize the scaled surface
if (_scaleFactorX != 1 || _scaleFactorY != 1) {
// We have to initialize the scaled surface
_scaledSurface = new Graphics::Surface();
_scaledSurface->create((_nextVideoTrack->getWidth() / _scaleFactorX).toInt(),
(_nextVideoTrack->getHeight() / _scaleFactorY).toInt(), getPixelFormat());
_width = _scaledSurface->w;
_height = _scaledSurface->h;
} else {
_width = _nextVideoTrack->getWidth().toInt();
_height = _nextVideoTrack->getHeight().toInt();
}
_needUpdate = true;
} else {
_needUpdate = false;
}
// Now start any audio
if (!_audioTracks.empty()) {
startAudio();
_audioStartOffset = Audio::Timestamp(0);
}
}
Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Track *track, uint32 format) {
if (track->codecType == CODEC_TYPE_VIDEO) {
debug(0, "Video Codec FourCC: \'%s\'", tag2str(format));
VideoSampleDesc *entry = new VideoSampleDesc(track, format);
_fd->readUint16BE(); // version
_fd->readUint16BE(); // revision level
_fd->readUint32BE(); // vendor
_fd->readUint32BE(); // temporal quality
_fd->readUint32BE(); // spacial quality
uint16 width = _fd->readUint16BE(); // width
uint16 height = _fd->readUint16BE(); // height
// The width is most likely invalid for entries after the first one
// so only set the overall width if it is not zero here.
if (width)
track->width = width;
if (height)
track->height = height;
_fd->readUint32BE(); // horiz resolution
_fd->readUint32BE(); // vert resolution
_fd->readUint32BE(); // data size, always 0
_fd->readUint16BE(); // frames per samples
byte codecName[32];
_fd->read(codecName, 32); // codec name, pascal string (FIXME: true for mp4?)
if (codecName[0] <= 31) {
memcpy(entry->_codecName, &codecName[1], codecName[0]);
entry->_codecName[codecName[0]] = 0;
}
entry->_bitsPerSample = _fd->readUint16BE(); // depth
entry->_colorTableId = _fd->readUint16BE(); // colortable id
// figure out the palette situation
byte colorDepth = entry->_bitsPerSample & 0x1F;
bool colorGreyscale = (entry->_bitsPerSample & 0x20) != 0;
debug(0, "color depth: %d", colorDepth);
// if the depth is 2, 4, or 8 bpp, file is palettized
if (colorDepth == 2 || colorDepth == 4 || colorDepth == 8) {
// Initialize the palette
entry->_palette = new byte[256 * 3];
memset(entry->_palette, 0, 256 * 3);
if (colorGreyscale) {
debug(0, "Greyscale palette");
// compute the greyscale palette
uint16 colorCount = 1 << colorDepth;
int16 colorIndex = 255;
byte colorDec = 256 / (colorCount - 1);
for (byte j = 0; j < colorCount; j++) {
entry->_palette[j * 3] = entry->_palette[j * 3 + 1] = entry->_palette[j * 3 + 2] = colorIndex;
colorIndex -= colorDec;
if (colorIndex < 0)
colorIndex = 0;
}
} else if (entry->_colorTableId & 0x08) {
// if flag bit 3 is set, use the default palette
//uint16 colorCount = 1 << colorDepth;
warning("Predefined palette! %dbpp", colorDepth);
} else {
debug(0, "Palette from file");
// load the palette from the file
uint32 colorStart = _fd->readUint32BE();
/* uint16 colorCount = */ _fd->readUint16BE();
uint16 colorEnd = _fd->readUint16BE();
for (uint32 j = colorStart; j <= colorEnd; j++) {
// each R, G, or B component is 16 bits;
// only use the top 8 bits; skip alpha bytes
// up front
_fd->readByte();
_fd->readByte();
entry->_palette[j * 3] = _fd->readByte();
_fd->readByte();
entry->_palette[j * 3 + 1] = _fd->readByte();
_fd->readByte();
entry->_palette[j * 3 + 2] = _fd->readByte();
_fd->readByte();
}
}
}
return entry;
}
// Pass it on up
return Audio::QuickTimeAudioDecoder::readSampleDesc(track, format);
}
void QuickTimeDecoder::close() {
stopAudio();
freeAllTrackHandlers();
if (_scaledSurface) {
_scaledSurface->free();
delete _scaledSurface;
_scaledSurface = 0;
}
_width = _height = 0;
Common::QuickTimeParser::close();
SeekableVideoDecoder::reset();
}
void QuickTimeDecoder::freeAllTrackHandlers() {
for (uint32 i = 0; i < _handlers.size(); i++)
delete _handlers[i];
_handlers.clear();
}
void QuickTimeDecoder::seekToTime(Audio::Timestamp time) {
stopAudio();
_audioStartOffset = time;
// Sets all tracks to this time
for (uint32 i = 0; i < _handlers.size(); i++)
_handlers[i]->seekToTime(time);
startAudio();
// Reset our start time
_startTime = g_system->getMillis() - time.msecs();
_setStartTime = true;
resetPauseStartTime();
// Reset the next video track too
_nextVideoTrack = findNextVideoTrack();
_needUpdate = _nextVideoTrack != 0;
}
void QuickTimeDecoder::updateAudioBuffer() {
// Updates the audio buffers for all audio tracks
for (uint32 i = 0; i < _handlers.size(); i++)
if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeAudio)
((AudioTrackHandler *)_handlers[i])->updateBuffer();
}
Graphics::PixelFormat QuickTimeDecoder::getPixelFormat() const {
if (_nextVideoTrack)
return _nextVideoTrack->getPixelFormat();
return Graphics::PixelFormat();
}
QuickTimeDecoder::VideoSampleDesc::VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
memset(_codecName, 0, 32);
_colorTableId = 0;
_palette = 0;
_videoCodec = 0;
_bitsPerSample = 0;
}
QuickTimeDecoder::VideoSampleDesc::~VideoSampleDesc() {
delete[] _palette;
delete _videoCodec;
}
void QuickTimeDecoder::VideoSampleDesc::initCodec() {
switch (_codecTag) {
case MKTAG('c','v','i','d'):
// Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this.
_videoCodec = new CinepakDecoder(_bitsPerSample & 0x1f);
break;
case MKTAG('r','p','z','a'):
// Apple Video ("Road Pizza"): Used by some Myst videos.
_videoCodec = new RPZADecoder(_parentTrack->width, _parentTrack->height);
break;
case MKTAG('r','l','e',' '):
// QuickTime RLE: Used by some Myst ME videos.
_videoCodec = new QTRLEDecoder(_parentTrack->width, _parentTrack->height, _bitsPerSample & 0x1f);
break;
case MKTAG('s','m','c',' '):
// Apple SMC: Used by some Myst videos.
_videoCodec = new SMCDecoder(_parentTrack->width, _parentTrack->height);
break;
case MKTAG('S','V','Q','1'):
// Sorenson Video 1: Used by some Myst ME videos.
warning("Sorenson Video 1 not yet supported");
break;
case MKTAG('S','V','Q','3'):
// Sorenson Video 3: Used by some Myst ME videos.
warning("Sorenson Video 3 not yet supported");
break;
case MKTAG('j','p','e','g'):
// Motion JPEG: Used by some Myst ME 10th Anniversary videos.
_videoCodec = new JPEGDecoder();
break;
case MKTAG('Q','k','B','k'):
// CDToons: Used by most of the Broderbund games.
_videoCodec = new CDToonsDecoder(_parentTrack->width, _parentTrack->height);
break;
default:
warning("Unsupported codec \'%s\'", tag2str(_codecTag));
}
}
bool QuickTimeDecoder::endOfVideoTracks() const {
for (uint32 i = 0; i < _handlers.size(); i++)
if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack())
return false;
return true;
}
QuickTimeDecoder::TrackHandler::TrackHandler(QuickTimeDecoder *decoder, Track *parent) : _decoder(decoder), _parent(parent), _fd(_decoder->_fd) {
_curEdit = 0;
}
bool QuickTimeDecoder::TrackHandler::endOfTrack() {
// A track is over when we've finished going through all edits
return _curEdit == _parent->editCount;
}
QuickTimeDecoder::AudioTrackHandler::AudioTrackHandler(QuickTimeDecoder *decoder, QuickTimeAudioTrack *audioTrack)
: TrackHandler(decoder, audioTrack->getParent()), _audioTrack(audioTrack) {
}
void QuickTimeDecoder::AudioTrackHandler::updateBuffer() {
if (_decoder->endOfVideoTracks()) // If we have no video left (or no video), there's nothing to base our buffer against
_audioTrack->queueRemainingAudio();
else // Otherwise, queue enough to get us to the next frame plus another half second spare
_audioTrack->queueAudio(Audio::Timestamp(_decoder->getTimeToNextFrame() + 500, 1000));
}
bool QuickTimeDecoder::AudioTrackHandler::endOfTrack() {
return _audioTrack->endOfData();
}
void QuickTimeDecoder::AudioTrackHandler::seekToTime(Audio::Timestamp time) {
_audioTrack->seek(time);
}
QuickTimeDecoder::VideoTrackHandler::VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent) : TrackHandler(decoder, parent) {
if (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1) {
_scaledSurface = new Graphics::Surface();
_scaledSurface->create(getWidth().toInt(), getHeight().toInt(), getPixelFormat());
} else {
_scaledSurface = 0;
}
enterNewEditList(false);
_holdNextFrameStartTime = false;
_curFrame = -1;
_durationOverride = -1;
}
QuickTimeDecoder::VideoTrackHandler::~VideoTrackHandler() {
if (_scaledSurface) {
_scaledSurface->free();
delete _scaledSurface;
}
}
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() {
if (endOfTrack())
return 0;
const Graphics::Surface *frame = bufferNextFrame();
if (_holdNextFrameStartTime) {
// Don't set the next frame start time here; we just did a seek
_holdNextFrameStartTime = false;
} else if (_durationOverride >= 0) {
// Use our own duration from the edit list calculation
_nextFrameStartTime += _durationOverride;
_durationOverride = -1;
} else {
_nextFrameStartTime += getFrameDuration();
}
// Update the edit list, if applicable
// HACK: We're also accepting the time minus one because edit lists
// aren't as accurate as one would hope.
if (!endOfTrack() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) {
_curEdit++;
if (!endOfTrack())
enterNewEditList(true);
}
if (_scaledSurface) {
_decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY);
return _scaledSurface;
}
return frame;
}
void QuickTimeDecoder::VideoTrackHandler::enterNewEditList(bool bufferFrames) {
// Bypass all empty edit lists first
while (!endOfTrack() && _parent->editList[_curEdit].mediaTime == -1)
_curEdit++;
if (endOfTrack())
return;
uint32 frameNum = 0;
bool done = false;
uint32 totalDuration = 0;
uint32 prevDuration = 0;
// Track down where the mediaTime is in the media
for (int32 i = 0; i < _parent->timeToSampleCount && !done; i++) {
for (int32 j = 0; j < _parent->timeToSample[i].count; j++) {
if (totalDuration == (uint32)_parent->editList[_curEdit].mediaTime) {
done = true;
prevDuration = totalDuration;
break;
} else if (totalDuration > (uint32)_parent->editList[_curEdit].mediaTime) {
done = true;
frameNum--;
break;
}
prevDuration = totalDuration;
totalDuration += _parent->timeToSample[i].duration;
frameNum++;
}
}
if (bufferFrames) {
// Track down the keyframe
_curFrame = findKeyFrame(frameNum) - 1;
while (_curFrame < (int32)frameNum - 1)
bufferNextFrame();
} else {
_curFrame = frameNum - 1;
}
_nextFrameStartTime = getCurEditTimeOffset();
// Set an override for the duration since we came up in-between two frames
if (prevDuration != totalDuration)
_durationOverride = totalDuration - prevDuration;
}
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::bufferNextFrame() {
_curFrame++;
// Get the next packet
uint32 descId;
Common::SeekableReadStream *frameData = getNextFramePacket(descId);
if (!frameData || !descId || descId > _parent->sampleDescs.size())
return 0;
// Find which video description entry we want
VideoSampleDesc *entry = (VideoSampleDesc *)_parent->sampleDescs[descId - 1];
if (!entry->_videoCodec)
return 0;
const Graphics::Surface *frame = entry->_videoCodec->decodeImage(frameData);
delete frameData;
// Update the palette
if (entry->_videoCodec->containsPalette()) {
// The codec itself contains a palette
if (entry->_videoCodec->hasDirtyPalette()) {
_decoder->_palette = entry->_videoCodec->getPalette();
_decoder->_dirtyPalette = true;
}
} else {
// Check if the video description has been updated
byte *palette = entry->_palette;
if (palette !=_decoder-> _palette) {
_decoder->_palette = palette;
_decoder->_dirtyPalette = true;
}
}
return frame;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() {
if (endOfTrack())
return 0;
// Convert to milliseconds so the tracks can be compared
return getRateAdjustedFrameTime() * 1000 / _parent->timeScale;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getFrameCount() {
return _parent->frameCount;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getFrameDuration() {
uint32 curFrameIndex = 0;
for (int32 i = 0; i < _parent->timeToSampleCount; i++) {
curFrameIndex += _parent->timeToSample[i].count;
if ((uint32)_curFrame < curFrameIndex) {
// Ok, now we have what duration this frame has.
return _parent->timeToSample[i].duration;
}
}
// This should never occur
error("Cannot find duration for frame %d", _curFrame);
return 0;
}
Common::SeekableReadStream *QuickTimeDecoder::VideoTrackHandler::getNextFramePacket(uint32 &descId) {
// First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for.
int32 totalSampleCount = 0;
int32 sampleInChunk = 0;
int32 actualChunk = -1;
uint32 sampleToChunkIndex = 0;
for (uint32 i = 0; i < _parent->chunkCount; i++) {
if (sampleToChunkIndex < _parent->sampleToChunkCount && i >= _parent->sampleToChunk[sampleToChunkIndex].first)
sampleToChunkIndex++;
totalSampleCount += _parent->sampleToChunk[sampleToChunkIndex - 1].count;
if (totalSampleCount > _curFrame) {
actualChunk = i;
descId = _parent->sampleToChunk[sampleToChunkIndex - 1].id;
sampleInChunk = _parent->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + _curFrame;
break;
}
}
if (actualChunk < 0) {
warning("Could not find data for frame %d", _curFrame);
return 0;
}
// Next seek to that frame
_fd->seek(_parent->chunkOffsets[actualChunk]);
// Then, if the chunk holds more than one frame, seek to where the frame we want is located
for (int32 i = _curFrame - sampleInChunk; i < _curFrame; i++) {
if (_parent->sampleSize != 0)
_fd->skip(_parent->sampleSize);
else
_fd->skip(_parent->sampleSizes[i]);
}
// Finally, read in the raw data for the frame
//debug("Frame Data[%d]: Offset = %d, Size = %d", _curFrame, _fd->pos(), _parent->sampleSizes[_curFrame]);
if (_parent->sampleSize != 0)
return _fd->readStream(_parent->sampleSize);
return _fd->readStream(_parent->sampleSizes[_curFrame]);
}
uint32 QuickTimeDecoder::VideoTrackHandler::findKeyFrame(uint32 frame) const {
for (int i = _parent->keyframeCount - 1; i >= 0; i--)
if (_parent->keyframes[i] <= frame)
return _parent->keyframes[i];
// If none found, we'll assume the requested frame is a key frame
return frame;
}
void QuickTimeDecoder::VideoTrackHandler::seekToTime(Audio::Timestamp time) {
// First, figure out what edit we're in
time = time.convertToFramerate(_parent->timeScale);
// Continue until we get to where we need to be
for (_curEdit = 0; !endOfTrack(); _curEdit++)
if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration())
break;
// This track is done
if (endOfTrack())
return;
enterNewEditList(false);
// One extra check for the end of a track
if (endOfTrack())
return;
// Now we're in the edit and need to figure out what frame we need
while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
_curFrame++;
if (_durationOverride >= 0) {
_nextFrameStartTime += _durationOverride;
_durationOverride = -1;
} else {
_nextFrameStartTime += getFrameDuration();
}
}
// All that's left is to figure out what our starting time is going to be
// Compare the starting point for the frame to where we need to be
_holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();
// If we went past the time, go back a frame
if (_holdNextFrameStartTime)
_curFrame--;
// Handle the keyframe here
int32 destinationFrame = _curFrame + 1;
assert(destinationFrame < (int32)_parent->frameCount);
_curFrame = findKeyFrame(destinationFrame) - 1;
while (_curFrame < destinationFrame - 1)
bufferNextFrame();
}
Common::Rational QuickTimeDecoder::VideoTrackHandler::getWidth() const {
return Common::Rational(_parent->width) / _parent->scaleFactorX;
}
Common::Rational QuickTimeDecoder::VideoTrackHandler::getHeight() const {
return Common::Rational(_parent->height) / _parent->scaleFactorY;
}
Graphics::PixelFormat QuickTimeDecoder::VideoTrackHandler::getPixelFormat() const {
return ((VideoSampleDesc *)_parent->sampleDescs[0])->_videoCodec->getPixelFormat();
}
uint32 QuickTimeDecoder::VideoTrackHandler::getRateAdjustedFrameTime() const {
// Figure out what time the next frame is at taking the edit list rate into account
uint32 convertedTime = (Common::Rational(_nextFrameStartTime - getCurEditTimeOffset()) / _parent->editList[_curEdit].mediaRate).toInt();
return convertedTime + getCurEditTimeOffset();
}
uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTimeOffset() const {
// Need to convert to the track scale
return _parent->editList[_curEdit].timeOffset * _parent->timeScale / _decoder->_timeScale;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTrackDuration() const {
// Need to convert to the track scale
return _parent->editList[_curEdit].trackDuration * _parent->timeScale / _decoder->_timeScale;
}
} // End of namespace Video