scummvm/backends/events
Colin Snover d1b77d4b68 BACKENDS: Fix missing mouse events when system cursor cannot be moved
Normally with SDL, a mouse motion event will be sent after the
system mouse cursor has been moved by a call to
SDL_WarpMouseInWindow, but if the system cursor cannot be moved
(e.g. because the window does not have mouse focus), games still
need to receive these mouse events so they can successfully update
the mouse position internally. Otherwise, games continue to think
the mouse is still in the original position and will continue to
try to perform whatever action is associated with that mouse
position.

Refs Trac#9689.
2017-10-15 13:24:21 -05:00
..
androidsdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
default BACKENDS: Fix missing mouse events when system cursor cannot be moved 2017-10-15 13:24:21 -05:00
dinguxsdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
gph SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
linuxmotosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
maemosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
openpandora SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
ps3sdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
psp2sdl PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
samsungtvsdl
sdl BACKENDS: Fix missing mouse events when system cursor cannot be moved 2017-10-15 13:24:21 -05:00
symbiansdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
webossdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
wincesdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00