scummvm/backends/dc
Marcus Comstedt 1e0b221341 Exclude movies from game name matching.
svn-id: r6743
2003-03-07 15:26:29 +00:00
..
.cvsignore
audio.cpp
dc-fs.cpp
dc.h Timer implemented. 2003-03-02 20:17:21 +00:00
dcmain.cpp Timer implemented. 2003-03-02 20:17:21 +00:00
display.cpp warp_mouse added. 2003-03-02 17:41:47 +00:00
icon.cpp Handle slightly broken icons (The Dig). 2003-03-07 15:19:07 +00:00
icon.h
input.cpp Don't keep a backlog of missed deadlines for event polling... 2003-03-03 21:40:31 +00:00
label.cpp
label.h
Makefile Increased level of optimization (make sure to use gcc 3.3). 2003-03-03 21:24:21 +00:00
portdefs.h
README
selector.cpp Exclude movies from game name matching. 2003-03-07 15:26:29 +00:00
time.cpp Timer implemented. 2003-03-02 20:17:21 +00:00
vmsave.cpp

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.0.x configured as a cross-compiler for `sh-elf'
  (including corresponding binutils)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>

* libronin-0.3 : <URL:http://peter.bortas.org/scumm/libronin-0.3.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make', and you should
get an ELF binary with the name `scummvm.elf'.