scummvm/backends/dc
2004-09-28 20:19:37 +00:00
..
.cvsignore Build plugins. 2004-08-25 21:47:07 +00:00
audio.cpp Sound buffer adjustment. 2004-03-14 13:14:03 +00:00
cache.S Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
dc.h Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
DCLauncherDialog.h Run the DC launcher from inside the regular main() function. 2004-08-26 21:51:26 +00:00
dcloader.cpp Disable interrupts while performing cache trickery, just in case. 2004-08-29 19:36:34 +00:00
dcloader.h Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
dcmain.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
display.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
icon.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
icon.h Protect against multiple inclusion. 2004-03-14 13:23:20 +00:00
input.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
label.cpp Less strange. 2004-03-13 15:26:36 +00:00
label.h Protect against multiple inclusion. 2004-03-14 13:23:20 +00:00
Makefile Disable building of scalers. 2004-08-26 21:01:54 +00:00
plugin.syms Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
plugin.x Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
portdefs.h Use the name "scummvm_main" for the common main function, like WinCE. 2004-03-13 15:17:13 +00:00
README Merged in fixes from 0.6.0 release branch. 2004-03-13 12:47:27 +00:00
selector.cpp Removed obsolete checks for LFL games (thank you MD5!). 2004-08-26 21:29:56 +00:00
softkbd.cpp Virtual keyboard. 2004-03-14 22:16:22 +00:00
softkbd.h Virtual keyboard. 2004-03-14 22:16:22 +00:00
time.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
vmsave.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.3.3 configured as a cross-compiler for `sh-elf'
  (including corresponding binutils)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>

* libronin-0.4 : <URL:http://peter.bortas.org/scumm/libronin-0.4.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make', and you should
get an ELF binary with the name `scummvm.elf'.