.. |
actors.cpp
|
DRASCULA: Simplify the drawing code in BJ's room
|
2017-11-11 17:14:36 +02:00 |
animation.cpp
|
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
|
2017-11-11 17:14:38 +02:00 |
configure.engine
|
BUILD: Split configure.engines down to a single file per engine.
|
2013-11-24 00:45:38 +00:00 |
console.cpp
|
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
|
2014-05-27 02:04:08 +02:00 |
console.h
|
DRASCULA: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
converse.cpp
|
DRASCULA: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
detection.cpp
|
DRASCULA: Link speech and SFX volumes
|
2017-02-11 14:38:58 +00:00 |
drascula.cpp
|
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
|
2017-11-11 17:14:38 +02:00 |
drascula.h
|
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
|
2017-11-11 17:14:38 +02:00 |
graphics.cpp
|
DRASCULA: Add bound check asserts to copyRect
|
2017-02-11 16:50:28 +01:00 |
interface.cpp
|
DRASCULA: Clean up room variables, and simplify some related checks
|
2017-11-11 17:14:38 +02:00 |
module.mk
|
Drascula: Added debug console. Implemented a (buggy) room comand.
|
2010-06-15 10:18:34 +00:00 |
objects.cpp
|
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
|
2017-11-11 17:14:38 +02:00 |
palette.cpp
|
DRASCULA: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
POTFILES
|
ALL: Unify 'missing engine data' message
|
2016-12-05 21:04:50 +01:00 |
resource.cpp
|
DRASCULA: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
rooms.cpp
|
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
|
2017-11-11 17:14:38 +02:00 |
saveload.cpp
|
DRASCULA: Remove superfluous variable
|
2017-11-11 17:14:36 +02:00 |
sound.cpp
|
DRASCULA: Fix sound volume synchronization
|
2017-02-11 14:38:58 +00:00 |
talk.cpp
|
DRASCULA: Simplify the drawing code in BJ's room
|
2017-11-11 17:14:36 +02:00 |