scummvm/graphics/surface.h
Colin Snover 076667dc00 COMMON: Add limited support for custom deleters to ScopedPtr
Custom deleters of ScopedPtr are not currently fully conforming to
C++11's support for custom deleters in std::unique_ptr for the
sake of simplicity of implementation. Unlike in the standard
library, plain functions and lvalue references are not supported,
nor may custom deleters be passed to the constructor at runtime.
This can be improved in the future, if necessary, by doing what
standard library implementations usually do and creating a Pair
class that uses the Empty Base Optimization idiom to avoid extra
storage overhead of the deleter instance when it is not needed, as
in typical standard library implementations, plus some additional
type traits to support the necessary metaprogramming for the
different type overloads.
2017-11-18 22:35:12 +01:00

417 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_SURFACE_H
#define GRAPHICS_SURFACE_H
#include "common/scummsys.h"
#include "common/list.h"
namespace Common {
struct Rect;
struct Point;
}
#include "graphics/pixelformat.h"
namespace Graphics {
/**
* An arbitrary graphics surface, which can be the target (or source) of blit
* operations, font rendering, etc.
*/
struct Surface {
/*
* IMPORTANT implementation specific detail:
*
* ARM code relies on the layout of the first 3 of these fields. Do not
* change them.
*/
/**
* The width of the surface.
*/
uint16 w;
/**
* The height of the surface.
*/
uint16 h;
/**
* The number of bytes a pixel line has.
*
* Note that this might not equal w * bytesPerPixel.
*/
uint16 pitch;
protected:
/**
* The surface's pixel data.
*/
void *pixels;
public:
/**
* The pixel format of the surface.
*/
PixelFormat format;
/**
* Construct a simple Surface object.
*/
Surface() : w(0), h(0), pitch(0), pixels(0), format() {
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline const void *getPixels() const {
return pixels;
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline void *getPixels() {
return pixels;
}
/**
* Sets the pixel data.
*
* Note that this is a simply a setter. Be careful what you are doing!
*
* @param newPixels The new pixel data.
*/
void setPixels(void *newPixels) { pixels = newPixels; }
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
inline const void *getBasePtr(int x, int y) const {
return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @return Pointer to the pixel.
*/
inline void *getBasePtr(int x, int y) {
return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Allocate memory for the pixel data of the surface.
*
* Note that you are responsible for calling free yourself.
* @see free
*
* @param width Width of the surface object.
* @param height Height of the surface object.
* @param format The pixel format the surface should use.
*/
void create(uint16 width, uint16 height, const PixelFormat &format);
/**
* Release the memory used by the pixels memory of this surface. This is the
* counterpart to create().
*
* Note that you should only use this, when you created the Surface data via
* create! Otherwise this function has undefined behavior.
* @see create
*/
void free();
/**
* Set up the Surface with user specified data.
*
* Note that this simply sets the 'internal' attributes of the Surface. It
* will not take care of freeing old data via free or similar!
*
* @param width Width of the pixel data.
* @param height Height of the pixel data.
* @param pitch The pitch of the pixel data.
* @param pixels The pixel data itself.
* @param format The pixel format of the pixel data.
*/
void init(uint16 width, uint16 height, uint16 pitch, void *pixels, const PixelFormat &format);
/**
* Copy the data from another Surface.
*
* Note that this calls free on the current surface, to assure it being
* clean. So be sure the current data was created via create, otherwise
* the results are undefined.
* @see create
* @see free
*
* @param surf Surface to copy from.
*/
void copyFrom(const Surface &surf);
/**
* Creates a Surface which represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as Pixel
* (area.x, area.y) of this Surface. Changes to any of the Surface objects
* will change the shared pixel data.
*
* Note that the Surface returned is only valid as long as this Surface
* object is still alive (i.e. its pixel data is not destroyed or
* reallocated). Do *never* try to free the returned Surface.
*
* @param area The area which should be represented. Note that the area
* will get clipped in case it does not fit!
*/
Surface getSubArea(const Common::Rect &area);
/**
* Creates a Surface which represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as Pixel
* (area.x, area.y) of this Surface.
*
* Note that the Surface returned is only valid as long as this Surface
* object is still alive (i.e. its pixel data is not destroyed or
* reallocated). Do *never* try to free the returned Surface.
*
* @param area The area which should be represented. Note that the area
* will get clipped in case it does not fit!
*/
const Surface getSubArea(const Common::Rect &area) const;
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*
* @param buffer The buffer containing the graphics data source
* @param srcPitch The pitch of the buffer (number of bytes in a scanline)
* @param destX The x coordinate of the destination rectangle
* @param destY The y coordinate of the destination rectangle
* @param width The width of the destination rectangle
* @param height The height of the destination rectangle
*/
void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
/**
* Copies a bitmap to the Surface internal buffer. The pixel format
* of buffer must match the pixel format of the Surface.
*
* @param srcSurface The source of the bitmap data
* @param destX The x coordinate of the destination rectangle
* @param destY The y coordinate of the destination rectangle
* @param subRect The subRect of surface to be blitted
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it will not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* Note that you should only use this, when you created the Surface data via
* create! Otherwise this function has undefined behavior.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0);
/**
* Convert the data to another pixel format.
*
* The calling code must call free on the returned surface and then delete
* it.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const;
/**
* Draw a line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordiante of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param color The color of the line.
* @note This is just a wrapper around Graphics::drawLine
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color);
/**
* Draw a thick line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordiante of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param penX The width of the pen (thickness in the x direction)
* @param penY The height of the pen (thickness in the y direction)
* @param color The color of the line.
* @note This is just a wrapper around Graphics::drawThickLine
* @note The x/y coordinates of the start and end points are the upper-left most part of the pen
*/
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);
/**
* Draw a horizontal line.
*
* @param x The start x coordinate of the line.
* @param y The y coordiante of the line.
* @param x2 The end x coordinate of the line.
* In case x > x2 the coordinates are swapped.
* @param color The color of the line.
*/
void hLine(int x, int y, int x2, uint32 color);
/**
* Draw a vertical line.
*
* @param x The x coordinate of the line.
* @param y The start y coordiante of the line.
* @param y2 The end y coordinate of the line.
* In case y > y2 the coordinates are swapped.
* @param color The color of the line.
*/
void vLine(int x, int y, int y2, uint32 color);
/**
* Fill a rect with a given color.
*
* @param r Rect to fill
* @param color The color of the rect's contents.
*/
void fillRect(Common::Rect r, uint32 color);
/**
* Draw a frame around a specified rect.
*
* @param r Rect to frame
* @param color The color of the frame.
*/
void frameRect(const Common::Rect &r, uint32 color);
// See comment in graphics/surface.cpp about it
void move(int dx, int dy, int height);
};
/**
* A deleter for Surface objects which can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
struct SurfaceDeleter {
void operator()(Surface *ptr) {
if (ptr) {
ptr->free();
}
delete ptr;
}
};
/**
* Stack-based flood fill algorithm for arbitrary Surfaces.
*
* It could be used in 2 ways. One is to fill the pixels of oldColor
* with fillColor. Second is when the surface stays intact but another
* surface with mask is created, where filled colors are marked with 255.
*
* Before running fill() or fillMask(), the initial pixels must be addSeed
* with addSeed() method.
*/
class FloodFill {
public:
/**
* Construct a simple Surface object.
*
* @param surface Input surface
* @param oldColor Color on the surface to change
* @param fillColor Color to fill with
*/
FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
~FloodFill();
/**
* Add pixels to the fill queue.
*
* @param x The x coordinate of the pixel.
* @param y The x coordinate of the pixel.
*/
void addSeed(int x, int y);
/**
* Fill the surface as requested.
*
* It uses pixels which were added with addSeed() method.
*
* @see addSeed
*/
void fill();
/**
* Fill the mask. The mask is a CLUT8 Surface with pixels 0 and 255.
* 255 means that the pixel has been filled.
*
* It uses pixels which were added with addSeed() method.
*
* @see addSeed
*/
void fillMask();
/**
* Get the resulting mask.
*
* @see fillMask
*/
Surface *getMask() { return _mask; }
private:
Common::List<Common::Point *> _queue;
Surface *_surface;
Surface *_mask;
uint32 _oldColor, _fillColor;
byte *_visited;
int _w, _h;
bool _maskMode;
};
} // End of namespace Graphics
#endif