scummvm/saga/sthread.cpp
Torbjörn Andersson d8a96c3032 Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant
that the instruction wasn't fully read, so the next opcode would be wrong.
This is what caused it to crash.

To keep the game from hanging, I also allowed the engine to call the
_actors->direct() function for IHNM. This allows AM's intro speech to be
played in its entirety.

Since this includes the "hate" speech, I've removed that part from the
hard-coded intro. To get the right music playing, I've enabled the
sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the
scene changes, the wrong music plays again. However, this is scene music,
i.e. not scripted.

It doesn't play the background sound. Looks like _fxTable[] isn't generated
for IHNM. More noticeably, until the scene changes it doesn't show any
graphics apart from the subtitles, which are drawn in the wrong colour and
(I believe) the wrong font.

svn-id: r18712
2005-08-26 12:07:31 +00:00

733 lines
19 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Scripting module thread management component
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/script.h"
#include "saga/stream.h"
#include "saga/scene.h"
#include "saga/resnames.h"
namespace Saga {
ScriptThread *Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntryPointNumber) {
ScriptThread *newThread;
loadModule(scriptModuleNumber);
if (_modules[scriptModuleNumber].entryPointsCount <= scriptEntryPointNumber) {
error("Script::createThread wrong scriptEntryPointNumber");
}
newThread = _threadList.pushFront().operator->();
newThread->_flags = kTFlagNone;
newThread->_stackSize = DEFAULT_THREAD_STACK_SIZE;
newThread->_stackBuf = (uint16 *)malloc(newThread->_stackSize * sizeof(*newThread->_stackBuf));
newThread->_stackTopIndex = newThread->_stackSize - 2;
newThread->_instructionOffset = _modules[scriptModuleNumber].entryPoints[scriptEntryPointNumber].offset;
newThread->_commonBase = _commonBuffer;
newThread->_staticBase = _commonBuffer + _modules[scriptModuleNumber].staticOffset;
newThread->_moduleBase = _modules[scriptModuleNumber].moduleBase;
newThread->_moduleBaseSize = _modules[scriptModuleNumber].moduleBaseSize;
newThread->_strings = &_modules[scriptModuleNumber].strings;
if (_vm->getGameType() == GType_IHNM)
newThread->_voiceLUT = &_globalVoiceLUT;
else
newThread->_voiceLUT = &_modules[scriptModuleNumber].voiceLUT;
return newThread;
}
void Script::wakeUpActorThread(int waitType, void *threadObj) {
ScriptThread *thread;
ScriptThreadList::iterator threadIterator;
for (threadIterator = _threadList.begin(); threadIterator != _threadList.end(); ++threadIterator) {
thread = threadIterator.operator->();
if ((thread->_flags & kTFlagWaiting) && (thread->_waitType == waitType) && (thread->_threadObj == threadObj)) {
thread->_flags &= ~kTFlagWaiting;
}
}
}
void Script::wakeUpThreads(int waitType) {
ScriptThread *thread;
ScriptThreadList::iterator threadIterator;
for (threadIterator = _threadList.begin(); threadIterator != _threadList.end(); ++threadIterator) {
thread = threadIterator.operator->();
if ((thread->_flags & kTFlagWaiting) && (thread->_waitType == waitType)) {
thread->_flags &= ~kTFlagWaiting;
}
}
}
void Script::wakeUpThreadsDelayed(int waitType, int sleepTime) {
ScriptThread *thread;
ScriptThreadList::iterator threadIterator;
for (threadIterator = _threadList.begin(); threadIterator != _threadList.end(); ++threadIterator) {
thread = threadIterator.operator->();
if ((thread->_flags & kTFlagWaiting) && (thread->_waitType == waitType)) {
thread->_waitType = kWaitTypeDelay;
thread->_sleepTime = sleepTime;
}
}
}
void Script::executeThreads(uint msec) {
ScriptThread *thread;
ScriptThreadList::iterator threadIterator;
if (_vm->_interface->_statusTextInput) {
return;
}
threadIterator = _threadList.begin();
while (threadIterator != _threadList.end()) {
thread = threadIterator.operator->();
if (thread->_flags & (kTFlagFinished | kTFlagAborted)) {
if (thread->_flags & kTFlagFinished)
setPointerVerb();
if (_vm->getGameType() == GType_IHNM) {
thread->_flags &= ~kTFlagFinished;
thread->_flags |= kTFlagAborted;
++threadIterator;
} else {
threadIterator = _threadList.erase(threadIterator);
}
continue;
}
if (thread->_flags & kTFlagWaiting) {
switch (thread->_waitType) {
case kWaitTypeDelay:
if (thread->_sleepTime < msec) {
thread->_sleepTime = 0;
} else {
thread->_sleepTime -= msec;
}
if (thread->_sleepTime == 0)
thread->_flags &= ~kTFlagWaiting;
break;
case kWaitTypeWalk:
{
ActorData *actor;
actor = (ActorData *)thread->_threadObj;
if (actor->_currentAction == kActionWait) {
thread->_flags &= ~kTFlagWaiting;
}
}
break;
case kWaitTypeWaitFrames: // IHNM
if (thread->_frameWait < _vm->_frameCount)
thread->_flags &= ~kTFlagWaiting;
break;
}
}
if (!(thread->_flags & kTFlagWaiting)) {
if (runThread(thread, STHREAD_TIMESLICE)) {
break;
}
}
++threadIterator;
}
}
void Script::abortAllThreads(void) {
ScriptThread *thread;
ScriptThreadList::iterator threadIterator;
threadIterator = _threadList.begin();
while (threadIterator != _threadList.end()) {
thread = threadIterator.operator->();
thread->_flags |= kTFlagAborted;
++threadIterator;
}
executeThreads(0);
}
void Script::completeThread(void) {
int limit = (_vm->getGameType() == GType_IHNM) ? 100 : 40;
for (int i = 0; i < limit && !_threadList.isEmpty() ; i++)
executeThreads(0);
}
bool Script::runThread(ScriptThread *thread, uint instructionLimit) {
const char*operandName;
uint instructionCount;
uint16 savedInstructionOffset;
byte *addr;
uint16 jmpOffset1;
int16 iparam1;
int16 iparam2;
int16 iparam3;
bool disContinue;
byte argumentsCount;
uint16 functionNumber;
uint16 checkStackTopIndex;
ScriptFunctionType scriptFunction;
int operandChar;
int i;
MemoryReadStream scriptS(thread->_moduleBase, thread->_moduleBaseSize);
scriptS.seek(thread->_instructionOffset);
for (instructionCount = 0; instructionCount < instructionLimit; instructionCount++) {
if (thread->_flags & (kTFlagAsleep))
break;
savedInstructionOffset = thread->_instructionOffset;
operandChar = scriptS.readByte();
#define CASEOP(opName) case opName: \
if (operandChar == opName) { \
operandName = #opName; \
debug(2, operandName); \
_vm->_console->DebugPrintf("%s\n", operandName); \
}
debug(8, "Executing thread offset: %lu (%x) stack: %d", thread->_instructionOffset, operandChar, thread->pushedSize());
operandName="";
switch (operandChar) {
CASEOP(opNextBlock)
// Some sort of "jump to the start of the next memory
// page" instruction, I think.
thread->_instructionOffset = (((thread->_instructionOffset) >> 10) + 1) << 10;
break;
// STACK INSTRUCTIONS
CASEOP(opDup)
thread->push(thread->stackTop());
break;
CASEOP(opDrop)
thread->pop();
break;
CASEOP(opZero)
thread->push(0);
break;
CASEOP(opOne)
thread->push(1);
break;
CASEOP(opConstint)
CASEOP(opStrlit)
iparam1 = scriptS.readSint16LE();
thread->push(iparam1);
debug(8, "0x%X", iparam1);
break;
// DATA INSTRUCTIONS
CASEOP(opGetFlag)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += (iparam1 >> 3);
iparam1 = (1 << (iparam1 & 7));
thread->push((*addr) & iparam1 ? 1 : 0);
break;
CASEOP(opGetInt)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
thread->push(*((uint16*)addr));
debug(8, "0x%X", *((uint16*)addr));
break;
CASEOP(opPutFlag)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += (iparam1 >> 3);
iparam1 = (1 << (iparam1 & 7));
if (thread->stackTop()) {
*addr |= iparam1;
} else {
*addr &= ~iparam1;
}
break;
CASEOP(opPutInt)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
*(uint16*)addr = thread->stackTop();
break;
CASEOP(opPutFlagV)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += (iparam1 >> 3);
iparam1 = (1 << (iparam1 & 7));
if (thread->pop()) {
*addr |= iparam1;
} else {
*addr &= ~iparam1;
}
break;
CASEOP(opPutIntV)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
*(uint16*)addr = thread->pop();
break;
// FUNCTION CALL INSTRUCTIONS
CASEOP(opCall)
argumentsCount = scriptS.readByte();
iparam1 = scriptS.readByte();
if (iparam1 != kAddressModule) {
error("Script::runThread iparam1 != kAddressModule");
}
addr = thread->baseAddress(iparam1);
iparam1 = scriptS.readSint16LE();
addr += iparam1;
thread->push(argumentsCount);
jmpOffset1 = scriptS.pos();
// NOTE: The original pushes the program
// counter as a pointer here. But I don't think
// we will have to do that.
thread->push(jmpOffset1);
// NOTE2: program counter is 32bit - so we should "emulate" it size - because kAddressStack relies on it
thread->push(0);
thread->_instructionOffset = iparam1;
break;
CASEOP(opCcall)
CASEOP(opCcallV)
argumentsCount = scriptS.readByte();
functionNumber = scriptS.readUint16LE();
if (functionNumber >= ((_vm->getGameType() == GType_IHNM) ?
IHNM_SCRIPT_FUNCTION_MAX : ITE_SCRIPT_FUNCTION_MAX)) {
error("Script::runThread() Invalid script function number (%d)", functionNumber);
}
debug(2, "Calling #%d %s argCount=%i", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName, argumentsCount);
scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
checkStackTopIndex = thread->_stackTopIndex + argumentsCount;
disContinue = false;
(this->*scriptFunction)(thread, argumentsCount, disContinue);
if (disContinue) {
return true;
}
if (scriptFunction == &Saga::Script::sfScriptGotoScene ||
scriptFunction == &Saga::Script::sfVsetTrack) {
return true; // cause abortAllThreads called and _this_ thread destroyed
}
thread->_stackTopIndex = checkStackTopIndex;
if (operandChar == opCcall) {// CALL function
thread->push(thread->_returnValue);
}
if (thread->_flags & kTFlagAsleep)
instructionCount = instructionLimit; // break out of loop!
break;
CASEOP(opEnter)
thread->push(thread->_frameIndex);
thread->_frameIndex = thread->_stackTopIndex;
thread->_stackTopIndex -= (scriptS.readSint16LE() / 2);
break;
CASEOP(opReturn)
thread->_returnValue = thread->pop();
CASEOP(opReturnV)
thread->_stackTopIndex = thread->_frameIndex;
thread->_frameIndex = thread->pop();
if (thread->pushedSize() == 0) {
thread->_flags |= kTFlagFinished;
return true;
} else {
thread->pop(); //cause it 0
thread->_instructionOffset = thread->pop();
iparam1 = thread->pop();
iparam1 += iparam1;
while (iparam1--) {
thread->pop();
}
if (operandChar == opReturn) {
thread->push(thread->_returnValue);
}
}
break;
// BRANCH INSTRUCTIONS
CASEOP(opJmp)
jmpOffset1 = scriptS.readUint16LE();
thread->_instructionOffset = jmpOffset1;
break;
CASEOP(opJmpTrueV)
jmpOffset1 = scriptS.readUint16LE();
if (thread->pop()) {
thread->_instructionOffset = jmpOffset1;
}
break;
CASEOP(opJmpFalseV)
jmpOffset1 = scriptS.readUint16LE();
if (!thread->pop()) {
thread->_instructionOffset = jmpOffset1;
}
break;
CASEOP(opJmpTrue)
jmpOffset1 = scriptS.readUint16LE();
if (thread->stackTop()) {
thread->_instructionOffset = jmpOffset1;
}
break;
CASEOP(opJmpFalse)
jmpOffset1 = scriptS.readUint16LE();
if (!thread->stackTop()) {
thread->_instructionOffset = jmpOffset1;
}
break;
CASEOP(opJmpSwitch)
iparam1 = scriptS.readSint16LE();
iparam2 = thread->pop();
while (iparam1--) {
iparam3 = scriptS.readUint16LE();
thread->_instructionOffset = scriptS.readUint16LE();
if (iparam3 == iparam2) {
break;
}
}
if (iparam1 < 0) {
thread->_instructionOffset = scriptS.readUint16LE();
}
break;
CASEOP(opJmpRandom)
// Supposedly the number of possible branches.
// The original interpreter ignores it.
scriptS.readUint16LE();
iparam1 = scriptS.readSint16LE();
iparam1 = _vm->_rnd.getRandomNumber(iparam1 - 1);
while (1) {
iparam2 = scriptS.readSint16LE();
thread->_instructionOffset = scriptS.readUint16LE();
iparam1 -= iparam2;
if (iparam1 < 0) {
break;
}
}
break;
// UNARY INSTRUCTIONS
CASEOP(opNegate)
thread->push(-thread->pop());
break;
CASEOP(opNot)
thread->push(!thread->pop());
break;
CASEOP(opCompl)
thread->push(~thread->pop());
break;
CASEOP(opIncV)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
*(uint16*)addr += 1;
break;
CASEOP(opDecV)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
*(uint16*)addr -= 1;
break;
CASEOP(opPostInc)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
thread->push(*(int16*)addr);
*(uint16*)addr += 1;
break;
CASEOP(opPostDec)
addr = thread->baseAddress(scriptS.readByte());
iparam1 = scriptS.readSint16LE();
addr += iparam1;
thread->push(*(int16*)addr);
*(uint16*)addr -= 1;
break;
// ARITHMETIC INSTRUCTIONS
CASEOP(opAdd)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 += iparam2;
thread->push(iparam1);
break;
CASEOP(opSub)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 -= iparam2;
thread->push(iparam1);
break;
CASEOP(opMul)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 *= iparam2;
thread->push(iparam1);
break;
CASEOP(opDiv)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 /= iparam2;
thread->push(iparam1);
break;
CASEOP(opMod)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 %= iparam2;
thread->push(iparam1);
break;
// COMPARISION INSTRUCTIONS
CASEOP(opEq)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 == iparam2) ? 1 : 0);
debug(8, "0x%X 0x%X", iparam1, iparam2);
break;
CASEOP(opNe)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 != iparam2) ? 1 : 0);
break;
CASEOP(opGt)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 > iparam2) ? 1 : 0);
break;
CASEOP(opLt)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 < iparam2) ? 1 : 0);
break;
CASEOP(opGe)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 >= iparam2) ? 1 : 0);
break;
CASEOP(opLe)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 <= iparam2) ? 1 : 0);
break;
// SHIFT INSTRUCTIONS
CASEOP(opRsh)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 >>= iparam2;
thread->push(iparam1);
break;
CASEOP(opLsh)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 <<= iparam2;
thread->push(iparam1);
break;
// BITWISE INSTRUCTIONS
CASEOP(opAnd)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 &= iparam2;
thread->push(iparam1);
break;
CASEOP(opOr)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 |= iparam2;
thread->push(iparam1);
break;
CASEOP(opXor)
iparam2 = thread->pop();
iparam1 = thread->pop();
iparam1 ^= iparam2;
thread->push(iparam1);
break;
// LOGICAL INSTRUCTIONS
CASEOP(opLAnd)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 && iparam2) ? 1 : 0);
break;
CASEOP(opLOr)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push((iparam1 || iparam2) ? 1 : 0);
break;
CASEOP(opLXor)
iparam2 = thread->pop();
iparam1 = thread->pop();
thread->push(((iparam1 && !iparam2) || (!iparam1 && iparam2)) ? 1 : 0);
break;
// GAME INSTRUCTIONS
CASEOP(opSpeak) {
int stringsCount;
uint16 actorId;
uint16 speechFlags;
int sampleResourceId = -1;
int16 first;
const char *strings[ACTOR_SPEECH_STRING_MAX];
if (_vm->_actor->isSpeaking()) {
thread->wait(kWaitTypeSpeech);
return false;
}
stringsCount = scriptS.readByte();
actorId = scriptS.readUint16LE();
speechFlags = scriptS.readByte();
scriptS.readUint16LE(); // x,y skip
if (stringsCount == 0)
error("opSpeak stringsCount == 0");
if (stringsCount > ACTOR_SPEECH_STRING_MAX)
error("opSpeak stringsCount=0x%X exceed ACTOR_SPEECH_STRING_MAX", stringsCount);
iparam1 = first = thread->stackTop();
for (i = 0; i < stringsCount; i++) {
iparam1 = thread->pop();
strings[i] = thread->_strings->getString(iparam1);
}
// now data contains last string index
if (_vm->getGameId() == GID_ITE_DISK_G) { // special ITE dos
if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) &&
(iparam1 >= 288) && (iparam1 <= (RID_SCENE1_VOICE_138 - RID_SCENE1_VOICE_009 + 288))) {
sampleResourceId = RID_SCENE1_VOICE_009 + iparam1 - 288;
}
} else {
if (thread->_voiceLUT->voicesCount > first) {
sampleResourceId = thread->_voiceLUT->voices[first];
}
}
if (sampleResourceId < 0 || sampleResourceId > 4000)
sampleResourceId = -1;
if (_vm->getGameType() == GType_ITE && !sampleResourceId)
sampleResourceId = -1;
_vm->_actor->actorSpeech(actorId, strings, stringsCount, sampleResourceId, speechFlags);
if (!(speechFlags & kSpeakAsync)) {
thread->wait(kWaitTypeSpeech);
}
}
break;
CASEOP(opDialogBegin)
if (_conversingThread) {
thread->wait(kWaitTypeDialogBegin);
return false;
}
_conversingThread = thread;
_vm->_interface->converseClear();
break;
CASEOP(opDialogEnd)
if (thread == _conversingThread) {
_vm->_interface->activate();
_vm->_interface->setMode(kPanelConverse);
thread->wait(kWaitTypeDialogEnd);
return false;
}
break;
CASEOP(opReply) {
const char *str;
byte replyNum;
byte flags;
replyNum = scriptS.readByte();
flags = scriptS.readByte();
iparam1 = 0;
if (flags & kReplyOnce) {
iparam1 = scriptS.readSint16LE();
addr = thread->_staticBase + (iparam1 >> 3);
if (*addr & (1 << (iparam1 & 7))) {
break;
}
}
str = thread->_strings->getString(thread->pop());
if (_vm->_interface->converseAddText(str, replyNum, flags, iparam1))
warning("Error adding ConverseText (%s, %d, %d, %d)", str, replyNum, flags, iparam1);
}
break;
CASEOP(opAnimate)
scriptS.readUint16LE();
scriptS.readUint16LE();
jmpOffset1 = scriptS.readByte();
thread->_instructionOffset += jmpOffset1;
break;
default:
error("Script::runThread() Invalid opcode encountered 0x%X", operandChar);
}
if (thread->_flags & (kTFlagFinished | kTFlagAborted)) {
error("Wrong flags %d in thread", thread->_flags);
}
// Set instruction offset only if a previous instruction didn't branch
if (savedInstructionOffset == thread->_instructionOffset) {
thread->_instructionOffset = scriptS.pos();
} else {
if (thread->_instructionOffset >= scriptS.size()) {
error("Script::runThread() Out of range script execution");
}
scriptS.seek(thread->_instructionOffset);
}
}
return false;
}
} // End of namespace Saga