mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
1e2ff5a469
svn-id: r12207
158 lines
4.2 KiB
C++
158 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef IMUSE_DIGI_H
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#define IMUSE_DIGI_H
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#include "common/scummsys.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "scumm/imuse_digi/dimuse_sndmgr.h"
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#include "scumm/music.h"
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#include "sound/mixer.h"
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#include "sound/audiostream.h"
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namespace Scumm {
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#define MAX_DIGITAL_TRACKS 16
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class IMuseDigital : public MusicEngine {
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private:
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struct Track {
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int8 pan; // pan
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int32 vol; // volume
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int32 volFadeDest; //
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int32 volFadeStep; //
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int32 volFadeDelay; //
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bool volFadeUsed; //
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int idSound;
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bool used;
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bool toBeRemoved;
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bool started;
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int32 regionOffset;
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int32 trackOffset;
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int curRegion;
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int curHookId;
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int soundGroup;
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int iteration;
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void *soundHandle;
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int32 pullSize;
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int mod;
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PlayingSoundHandle handle;
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AppendableAudioStream *stream;
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AudioStream *stream2;
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Track();
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};
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Track _track[MAX_DIGITAL_TRACKS];
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ScummEngine *_scumm;
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ImuseDigiSndMgr *_sound;
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bool _pause;
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int _curMusicId;
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static void timer_handler(void *refConf);
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void callback();
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void switchToNextRegion(int track);
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int checkJumpByRegion(int track, int region);
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void startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input);
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public:
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IMuseDigital(ScummEngine *scumm);
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~IMuseDigital();
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void startVoice(int soundId, AudioStream *input)
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{ debug(5, "startVoiceStream(%d)", soundId); startSound(soundId, NULL, 0, IMUSE_VOICE, input); }
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void startVoice(int soundId)
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{ debug(5, "startVoiceBundle(%d)", soundId); startSound(soundId, NULL, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
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void startVoice(int soundId, const char *soundName)
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{ debug(5, "startVoiceBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
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void startMusic(int soundId)
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{ debug(5, "startMusicResource(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_MUSIC, NULL); }
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void startMusic(const char *soundName, int soundId)
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{ debug(5, "startMusicBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_MUSIC, NULL); }
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void startSfx(int soundId)
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{ debug(5, "startSfx(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_SFX, NULL); }
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void startSound(int soundId)
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{ error("MusicEngine::startSound() Should be never called"); }
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void setMasterVolume(int vol) {}
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void stopMusic();
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void stopSound(int soundId);
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void stopAllSounds();
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void pause(bool pause);
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void parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h);
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int getSoundStatus(int sound) const;
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int32 getPosInMs(int soundId);
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int32 getCurMusicPosInMs();
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int32 getCurVoiceLipSyncWidth();
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int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth();
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int32 getCurMusicLipSyncHeight();
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void closeBundleFiles();
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};
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struct imuse_music_table {
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int room;
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int id;
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int unk1;
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int unk2;
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int unk3;
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int unk4;
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char name[30];
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char title[30];
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char filename[13];
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};
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struct imuse_music_map {
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int room;
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int table_index;
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int unk1;
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int unk2;
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int unk3;
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int unk4;
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};
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struct imuse_ft_music_table {
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int index;
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char audioname[15];
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int unk1;
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int volume;
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char name[30];
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};
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extern imuse_music_map _digStateMusicMap[];
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extern const imuse_music_table _digStateMusicTable[];
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extern const imuse_music_table _digSeqMusicTable[];
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extern const imuse_music_table _comiStateMusicTable[];
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extern const imuse_music_table _comiSeqMusicTable[];
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extern const imuse_ft_music_table _ftStateMusicTable[];
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extern const imuse_ft_music_table _ftSeqMusicTable[];
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} // End of namespace Scumm
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#endif
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