Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00

251 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene.h"
namespace BladeRunner {
void SceneScriptMA02::InitializeScene() {
if (Game_Flag_Query(kFlagMA04ToMA02)) {
Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
} else {
Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
if (Global_Variable_Query(1) == 4) {
Actor_Set_Goal_Number(kActorRajif, 300);
}
Game_Flag_Reset(711);
}
Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
Actor_Set_Goal_Number(kActorMaggie, 599);
Actor_Change_Animation_Mode(kActorMaggie, 88);
Actor_Put_In_Set(kActorMaggie, 10);
Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0);
Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1);
}
Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1);
Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
if (sub_401F7C()) {
Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
}
if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
Overlay_Play("MA02OVER", 0, 1, 0, 0);
}
}
void SceneScriptMA02::SceneLoaded() {
Obstacle_Object("COUCH1", true);
Unobstacle_Object("COUCH1", true);
Clickable_Object("BAR-MAIN");
Clickable_Object("E-ESPER");
}
bool SceneScriptMA02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("E-ESPER", objectName)) {
Actor_Face_Object(kActorMcCoy, "E-ESPER", true);
Delay(1000);
ESPER_Flag_To_Activate();
return true;
}
if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) {
Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true);
if (Global_Variable_Query(1) < 4) {
Actor_Set_Goal_Number(kActorMaggie, 3);
} else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
Overlay_Remove("MA02OVER");
Item_Pickup_Spin_Effect(985, 480, 240);
Actor_Voice_Over(1150, kActorVoiceOver);
Actor_Voice_Over(1160, kActorVoiceOver);
Actor_Voice_Over(1170, kActorVoiceOver);
Actor_Voice_Over(1180, kActorVoiceOver);
Actor_Voice_Over(1190, kActorVoiceOver);
Actor_Voice_Over(1200, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueCrystalsCigarette, true, -1);
} else {
Actor_Says(kActorMcCoy, 8526, 0);
}
return true;
}
return false;
}
bool SceneScriptMA02::ClickedOnActor(int actorId) {
if (actorId == kActorMaggie && Actor_Query_Goal_Number(kActorMaggie) == 599) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, 1, false)) {
Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
Actor_Voice_Over(1140, kActorVoiceOver);
}
}
return false;
}
bool SceneScriptMA02::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptMA02::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) {
Music_Stop(10);
Game_Flag_Set(kFlagMA02toMA06);
Set_Enter(52, 52);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) {
Game_Flag_Set(kFlagMA02ToMA04);
Set_Enter(50, 50);
}
return true;
}
return false;
}
bool SceneScriptMA02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptMA02::SceneFrameAdvanced(int frame) {
}
void SceneScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptMA02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagMA06ToMA02)) {
sub_402044();
}
if (Game_Flag_Query(kFlagMA04ToMA02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, 1, false, 0);
}
if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) {
Game_Flag_Set(623);
Game_Flag_Set(655);
sub_401E4C();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 0, false, 0);
Game_Flag_Set(kFlagMA02toMA06);
Set_Enter(52, 52);
// return true;
return;
}
if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) {
if (Game_Flag_Query(653)) {
Actor_Says(kActorMcCoy, 2390, 0);
Music_Play(2, 25, 0, 3, -1, 0, 0);
} else {
Actor_Says(kActorMcCoy, 2385, 3);
}
Game_Flag_Set(654);
Autosave_Game(3);
}
if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(kFlagMA04ToMA02) && Actor_Query_Goal_Number(kActorMaggie) != 2) {
Actor_Set_Goal_Number(kActorMaggie, 1);
if (!Game_Flag_Query(60)) {
Game_Flag_Set(60);
Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
Actor_Voice_Over(1210, kActorVoiceOver);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Voice_Over(1220, kActorVoiceOver);
}
Actor_Voice_Over(1230, kActorVoiceOver);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Voice_Over(1240, kActorVoiceOver);
Actor_Voice_Over(1250, kActorVoiceOver);
}
}
}
Game_Flag_Reset(kFlagMA04ToMA02);
Game_Flag_Reset(kFlagMA06ToMA02);
//return false;
return;
}
void SceneScriptMA02::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
void SceneScriptMA02::DialogueQueueFlushed(int a1) {
}
void SceneScriptMA02::sub_401E4C() {
Actor_Says(kActorMcCoy, 2365, 13);
Actor_Says(kActorRajif, 0, 13);
Actor_Says(kActorMcCoy, 2370, 13);
Actor_Says(kActorRajif, 10, 13);
Actor_Says(kActorMcCoy, 2375, 13);
Actor_Says(kActorRajif, 20, 13);
Actor_Says(kActorMcCoy, 2380, 13);
Sound_Play(492, 100, 0, 100, 50);
Actor_Says(kActorRajif, 40, 13);
Delay(3000);
}
bool SceneScriptMA02::sub_401F7C() {
return Global_Variable_Query(1) == 5
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
}
void SceneScriptMA02::sub_402044() {
int i = 0;
int arr[7];
if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) {
arr[i++] = 0;
}
arr[i++] = 1;
if (Global_Variable_Query(1) >= 3) {
arr[i++] = 2;
}
if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
arr[i++] = 3;
}
if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
arr[i++] = 4;
}
if (i == 0) {
Global_Variable_Set(52, -1);
} else {
Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
}
}
} // End of namespace BladeRunner