mirror of
https://github.com/libretro/scummvm.git
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Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
566 lines
19 KiB
C++
566 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene.h"
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namespace BladeRunner {
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void SceneScriptMA04::InitializeScene() {
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if (Game_Flag_Query(kFlagMA05toMA04)) {
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Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502);
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if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
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}
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} else if (Game_Flag_Query(35)) {
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Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502);
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} else if (Game_Flag_Query(647)) {
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Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 4, false);
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} else {
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Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
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}
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Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1);
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Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0);
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Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1);
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Scene_2D_Region_Add(0, 343, 97, 353, 190);
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Scene_2D_Region_Add(1, 0, 340, 116, 479);
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Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1);
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Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
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Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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if (sub_402758()) {
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Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
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}
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Scene_Loop_Set_Default(1);
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}
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void SceneScriptMA04::SceneLoaded() {
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Obstacle_Object("BED-DOG DISH", true);
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Unobstacle_Object("BEDDog BONE", true);
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Unobstacle_Object("BED-BOOK1", true);
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Clickable_Object("BED-SHEETS");
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if (Game_Flag_Query(711)) {
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Unclickable_Object("BED-TV-1");
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Unclickable_Object("BED-TV-2");
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} else {
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Clickable_Object("BED-TV-1");
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Clickable_Object("BED-TV-2");
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}
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}
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bool SceneScriptMA04::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("BED-SHEETS", objectName)) {
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sleep();
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return false;
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}
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if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) {
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if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-TV-2", 24, true, false)) {
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Game_Flag_Set(711);
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Unclickable_Object("BED-TV-1");
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Unclickable_Object("BED-TV-2");
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Sound_Play(132, 100, 0, 0, 50);
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turnOnTV();
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return false;
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}
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return true;
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}
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return false;
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}
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bool SceneScriptMA04::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptMA04::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptMA04::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, 1, false, 0)) {
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Game_Flag_Set(kFlagMA04ToMA02);
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Set_Enter(10, 49);
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}
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return true;
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}
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if (exitId == 1) {
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float x, y, z;
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0)) {
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if (sub_402888()) {
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Overlay_Remove("MA04OVER");
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 0, false, 1);
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Game_Flag_Set(kFlagMA04toMA05);
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if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1568.0f, 0, false);
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}
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Set_Enter(51, 51);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, 1, false, 0)) {
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int sounds[] = {252, 405, 404, 407, 406};
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Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0);
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Delay(3000);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 1);
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}
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}
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return false;
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}
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bool SceneScriptMA04::ClickedOn2DRegion(int region) {
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if (Player_Query_Combat_Mode()) {
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return false;
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}
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if (region == 1) {
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sleep();
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return true;
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}
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if (region == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 256, false);
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if (sub_402758()) {
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Actor_Says(kActorMcCoy, 2680, 0);
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Ambient_Sounds_Remove_Sound(403, true);
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Sound_Play(123, 100, 0, 0, 50);
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Overlay_Remove("MA04OVER");
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Delay(500);
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if (Game_Flag_Query(653)) {
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if (Global_Variable_Query(45) == 2) {
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sub_4028A8();
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} else if (Global_Variable_Query(45) == 3) {
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sub_402F2C();
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} else {
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sub_4034D8();
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}
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} else {
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sub_4032A0();
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}
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Music_Play(2, 52, 0, 3, -1, 0, 0);
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return false;
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}
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if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) {
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Sound_Play(123, 100, 0, 0, 50);
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Overlay_Remove("MA04OVER");
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Delay(500);
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Actor_Says(kActorClovis, 310, 3);
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Actor_Says(kActorClovis, 320, 3);
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if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) {
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Actor_Voice_Over(1300, kActorVoiceOver);
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Actor_Voice_Over(1310, kActorVoiceOver);
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Actor_Voice_Over(1320, kActorVoiceOver);
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}
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Actor_Says(kActorMcCoy, 2445, 13);
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Sound_Play(123, 100, 0, 0, 50);
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Game_Flag_Set(649);
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return true;
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}
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if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650)) {
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Sound_Play(123, 100, 0, 0, 50);
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Overlay_Remove("MA04OVER");
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Delay(500);
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Actor_Says(kActorLucy, 500, 3);
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Actor_Says(kActorLucy, 510, 3);
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if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) {
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Actor_Voice_Over(1330, kActorVoiceOver);
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Actor_Voice_Over(1340, kActorVoiceOver);
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Actor_Voice_Over(1350, kActorVoiceOver);
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}
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Actor_Says(kActorMcCoy, 2445, 13);
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Sound_Play(123, 100, 0, 0, 50);
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Game_Flag_Set(650);
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return true;
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}
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Actor_Says(kActorMcCoy, 2670, 13);
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if (!Game_Flag_Query(kFlagDirectorsCut)) {
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Actor_Says(kActorMcCoy, 2675, 17);
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}
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}
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return true;
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}
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return false;
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}
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void SceneScriptMA04::SceneFrameAdvanced(int frame) {
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Set_Fade_Color(0, 0, 0);
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if (frame >= 91 && frame < 121) {
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Set_Fade_Density((frame - 91) / 30.0f);
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} else if (frame >= 121 && frame < 151) {
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Set_Fade_Density((151 - frame) / 30.0f);
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} else {
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Set_Fade_Density(0.0f);
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}
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if (frame == 121 && (Game_Flag_Query(40) == 1 || Game_Flag_Query(41) == 1) && !Game_Flag_Query(159)) {
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Sound_Play(403, 50, 0, 0, 50);
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}
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}
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void SceneScriptMA04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptMA04::PlayerWalkedIn() {
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if (Game_Flag_Query(647)) {
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Player_Gains_Control();
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}
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if (sub_402820() || sub_402758()) {
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Overlay_Play("MA04OVER", 0, 1, 0, 0);
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}
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if (Game_Flag_Query(647)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0);
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} else if (Game_Flag_Query(35)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0);
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}
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Game_Flag_Reset(35);
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Game_Flag_Reset(kFlagMA05toMA04);
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Game_Flag_Reset(647);
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if (Game_Flag_Query(61)) {
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if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) {
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Sound_Play(403, 100, 0, 0, 50);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0);
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Actor_Face_Heading(kActorMcCoy, 256, true);
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Actor_Says(kActorMcCoy, 2680, 0);
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Sound_Play(123, 100, 0, 0, 50);
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Delay(500);
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Actor_Says(kActorGuzza, 0, 3);
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Actor_Says(kActorMcCoy, 2685, 13);
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Actor_Says(kActorGuzza, 10, 3);
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Actor_Says(kActorMcCoy, 2690, 17);
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Actor_Says(kActorGuzza, 30, 3);
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Actor_Says(kActorMcCoy, 2695, 12);
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Actor_Says(kActorGuzza, 40, 3);
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Actor_Says(kActorGuzza, 50, 3);
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Actor_Says(kActorMcCoy, 2700, 3);
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Actor_Says(kActorGuzza, 60, 3);
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Actor_Says(kActorGuzza, 70, 3);
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Sound_Play(123, 100, 0, 0, 50);
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Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallGuzza, false, kActorGuzza);
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationTyrellBuilding, true);
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Game_Flag_Set(kFlagRC01PoliceDone);
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if (!Game_Flag_Query(163)) {
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Game_Flag_Set(163);
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Item_Remove_From_World(66);
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}
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Actor_Set_Goal_Number(kActorOfficerLeary, 99);
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Actor_Put_In_Set(kActorOfficerLeary, 93);
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Actor_Set_At_Waypoint(kActorOfficerLeary, 35, 0);
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Autosave_Game(0);
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}
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//return false;
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return;
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}
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if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) {
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Music_Play(2, 52, 0, 2, -1, 0, 0);
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Player_Loses_Control();
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0);
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if (sub_402820() || sub_402758()) {
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Overlay_Remove("MA04OVER");
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0);
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Game_Flag_Set(146);
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -7204.0f, 956.17f, 1568.0f, 0, false);
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Set_Enter(51, 51);
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}
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}
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void SceneScriptMA04::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (Game_Flag_Query(678)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(1, 0, -1);
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Game_Flag_Reset(678);
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}
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}
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void SceneScriptMA04::DialogueQueueFlushed(int a1) {
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Overlay_Remove("MA04OVR2");
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}
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bool SceneScriptMA04::sub_402758() {
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return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
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}
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bool SceneScriptMA04::sub_402820() {
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return (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) || (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650));
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}
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bool SceneScriptMA04::sub_402888() {
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return sub_402820() || sub_402758();
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}
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void SceneScriptMA04::sub_4028A8() {
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int answer;
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Actor_Says(kActorDektora, 220, 3);
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Actor_Says(kActorMcCoy, 2460, 0);
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Actor_Says(kActorDektora, 230, 3);
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Actor_Says(kActorDektora, 240, 3);
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Actor_Says(kActorMcCoy, 2465, 0);
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Actor_Says(kActorDektora, 250, 3);
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Actor_Says_With_Pause(kActorMcCoy, 2470, 1.5f, 17);
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Actor_Says(kActorDektora, 260, 3);
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Actor_Says(kActorMcCoy, 2475, 15);
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Actor_Says(kActorDektora, 270, 3);
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Actor_Says(kActorMcCoy, 2480, 0);
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Actor_Says(kActorDektora, 280, 3);
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Actor_Says(kActorDektora, 290, 3);
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Actor_Says(kActorMcCoy, 2485, 19);
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Actor_Says(kActorDektora, 300, 3);
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Actor_Says(kActorDektora, 310, 3);
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Actor_Says(kActorMcCoy, 2490, 0);
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Actor_Says(kActorDektora, 330, 3);
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Actor_Says(kActorMcCoy, 2495, 0);
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Actor_Says(kActorDektora, 340, 3);
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Actor_Says(kActorDektora, 350, 3);
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if (Game_Flag_Query(165) || Actor_Query_Goal_Number(kActorCrazylegs) == 2) {
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answer = 1170;
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} else {
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Dialogue_Menu_Clear_List();
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DM_Add_To_List_Never_Repeat_Once_Selected(1160, 1, 1, 2);
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DM_Add_To_List_Never_Repeat_Once_Selected(1170, 2, 1, 1);
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Dialogue_Menu_Appear(320, 240);
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answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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}
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if (answer == 1160) {
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Actor_Says(kActorMcCoy, 2500, 19);
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Actor_Says(kActorDektora, 360, 3);
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Actor_Says(kActorMcCoy, 2510, 0);
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Actor_Says(kActorDektora, 370, 3);
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Actor_Says(kActorDektora, 380, 3);
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Actor_Says(kActorMcCoy, 2515, 12);
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Actor_Says(kActorDektora, 390, 3);
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Actor_Says(kActorMcCoy, 2520, 13);
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Actor_Says(kActorDektora, 400, 3);
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Actor_Says(kActorDektora, 410, 3);
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Actor_Says(kActorMcCoy, 2525, 15);
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Actor_Says(kActorDektora, 420, 3);
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Sound_Play(123, 100, 0, 0, 50);
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Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallDektora1, true, -1);
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} else {
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Actor_Says_With_Pause(kActorMcCoy, 2505, 0.5f, 19);
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Actor_Says(kActorDektora, 430, 3);
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Actor_Says(kActorDektora, 440, 3);
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Actor_Says(kActorMcCoy, 2530, 0);
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Actor_Says(kActorDektora, 450, 3);
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Actor_Says(kActorMcCoy, 2535, 12);
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Actor_Says(kActorDektora, 460, 3);
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Actor_Says_With_Pause(kActorDektora, 470, 1.0f, 3);
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Actor_Says(kActorDektora, 480, 3);
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Actor_Says(kActorDektora, 490, 3);
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Sound_Play(123, 100, 0, 0, 50);
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Actor_Says(kActorMcCoy, 2540, 15);
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Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallDektora2, true, -1);
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|
}
|
|
}
|
|
|
|
void SceneScriptMA04::sub_402F2C() {
|
|
Actor_Says(kActorLucy, 530, 3);
|
|
Actor_Says(kActorMcCoy, 2545, 19);
|
|
Actor_Says(kActorLucy, 540, 3);
|
|
Actor_Says(kActorLucy, 550, 3);
|
|
Actor_Says(kActorMcCoy, 2550, 13);
|
|
Actor_Says(kActorLucy, 560, 3);
|
|
Actor_Says(kActorMcCoy, 2555, 19);
|
|
Actor_Says(kActorLucy, 570, 3);
|
|
Actor_Says(kActorMcCoy, 2560, 17);
|
|
Actor_Says(kActorLucy, 580, 3);
|
|
if (Game_Flag_Query(165) || Actor_Query_Goal_Number(kActorCrazylegs) == 2) {
|
|
Actor_Says(kActorLucy, 630, 3);
|
|
Actor_Says_With_Pause(kActorMcCoy, 2575, 0.0f, 15);
|
|
if (!Game_Flag_Query(kFlagDirectorsCut)) {
|
|
Actor_Says(kActorLucy, 640, 3);
|
|
}
|
|
Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallLucy2, true, -1);
|
|
} else {
|
|
Actor_Says(kActorLucy, 590, 3);
|
|
Actor_Says(kActorMcCoy, 2565, 12);
|
|
Actor_Says(kActorLucy, 600, 3);
|
|
Actor_Says(kActorLucy, 610, 3);
|
|
Actor_Says(kActorLucy, 620, 3);
|
|
Actor_Says(kActorMcCoy, 2570, 13);
|
|
Actor_Says_With_Pause(kActorLucy, 630, 0.0f, 3);
|
|
Actor_Says_With_Pause(kActorMcCoy, 2575, 0.0f, 15);
|
|
if (!Game_Flag_Query(kFlagDirectorsCut)) {
|
|
Actor_Says(kActorLucy, 640, 3);
|
|
}
|
|
Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallLucy1, true, -1);
|
|
}
|
|
Sound_Play(123, 100, 0, 0, 50);
|
|
}
|
|
|
|
void SceneScriptMA04::sub_4032A0() {
|
|
Actor_Says(kActorSteele, 680, 3);
|
|
Actor_Says(kActorMcCoy, 2630, 17);
|
|
Actor_Says(kActorSteele, 690, 3);
|
|
Actor_Says(kActorMcCoy, 2635, 18);
|
|
Actor_Says(kActorSteele, 700, 3);
|
|
Actor_Says(kActorMcCoy, 2640, 14);
|
|
Actor_Says(kActorSteele, 710, 3);
|
|
Actor_Says(kActorSteele, 720, 3);
|
|
Actor_Says(kActorMcCoy, 2645, 13);
|
|
Actor_Says(kActorSteele, 740, 3);
|
|
Actor_Says(kActorSteele, 750, 3);
|
|
Actor_Says(kActorMcCoy, 2650, 12);
|
|
Actor_Says(kActorSteele, 760, 3);
|
|
Actor_Says(kActorMcCoy, 2665, 13);
|
|
Actor_Says(kActorSteele, 810, 3);
|
|
Actor_Says(kActorSteele, 820, 3);
|
|
Sound_Play(123, 100, 0, 0, 50);
|
|
Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallCrystal, true, -1);
|
|
}
|
|
|
|
void SceneScriptMA04::sub_4034D8() {
|
|
Actor_Says(kActorClovis, 330, 3);
|
|
Actor_Says(kActorMcCoy, 2580, 14);
|
|
Actor_Says(kActorClovis, 340, 3);
|
|
Actor_Says(kActorMcCoy, 2585, 19);
|
|
Actor_Says(kActorClovis, 350, 3);
|
|
Actor_Says(kActorClovis, 360, 3);
|
|
Actor_Says(kActorMcCoy, 2590, 18);
|
|
Actor_Says(kActorClovis, 370, 3);
|
|
Actor_Says(kActorMcCoy, 2595, 15);
|
|
Actor_Says(kActorClovis, 390, 3);
|
|
Actor_Says(kActorClovis, 400, 3);
|
|
Actor_Says(kActorClovis, 410, 3);
|
|
Actor_Says(kActorMcCoy, 2600, 15);
|
|
Actor_Says_With_Pause(kActorClovis, 420, 1.5f, 3);
|
|
Actor_Says(kActorMcCoy, 2605, 17);
|
|
Actor_Says(kActorClovis, 430, 3);
|
|
Actor_Says(kActorClovis, 440, 3);
|
|
Actor_Says(kActorMcCoy, 2610, 3);
|
|
Actor_Says(kActorClovis, 450, 3);
|
|
Actor_Says(kActorClovis, 460, 3);
|
|
Actor_Says(kActorClovis, 470, 3);
|
|
Actor_Says(kActorClovis, 480, 3);
|
|
Actor_Says(kActorClovis, 490, 3);
|
|
Actor_Says(kActorMcCoy, 2615, 17);
|
|
Actor_Says(kActorClovis, 500, 3);
|
|
Actor_Says(kActorClovis, 530, 3);
|
|
Actor_Says(kActorClovis, 540, 3);
|
|
Sound_Play(123, 100, 0, 0, 50);
|
|
Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallClovis, true, -1);
|
|
}
|
|
|
|
void SceneScriptMA04::turnOnTV() {
|
|
Overlay_Play("MA04OVR2", 0, 1, 0, 0);
|
|
switch (Global_Variable_Query(52)) {
|
|
case 4:
|
|
ADQ_Add(kActorNewscaster, 230, 3);
|
|
ADQ_Add(kActorNewscaster, 240, 3);
|
|
break;
|
|
case 3:
|
|
ADQ_Add(kActorNewscaster, 170, 3);
|
|
ADQ_Add(kActorNewscaster, 180, 3);
|
|
ADQ_Add(kActorNewscaster, 190, 3);
|
|
ADQ_Add(kActorNewscaster, 200, 3);
|
|
ADQ_Add(kActorNewscaster, 210, 3);
|
|
ADQ_Add(kActorNewscaster, 220, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 80, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 90, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 100, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 110, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 120, 3);
|
|
ADQ_Add(kActorGovernorKolvig, 130, 3);
|
|
break;
|
|
case 2:
|
|
if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) <= Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) {
|
|
ADQ_Add(kActorNewscaster, 90, 3);
|
|
ADQ_Add(kActorNewscaster, 100, 3);
|
|
ADQ_Add(kActorNewscaster, 110, 3);
|
|
ADQ_Add(kActorGuzza, 1540, 3);
|
|
ADQ_Add(kActorGuzza, 1550, 3);
|
|
ADQ_Add(kActorGuzza, 1560, 3);
|
|
} else {
|
|
ADQ_Add(kActorNewscaster, 120, 3);
|
|
ADQ_Add(kActorNewscaster, 130, 3);
|
|
ADQ_Add(kActorNewscaster, 140, 3);
|
|
ADQ_Add(kActorNewscaster, 150, 3);
|
|
ADQ_Add(kActorGuzza, 1570, 3);
|
|
ADQ_Add(kActorGuzza, 1580, 3);
|
|
ADQ_Add(kActorGuzza, 1590, 3);
|
|
}
|
|
break;
|
|
case 1:
|
|
ADQ_Add(kActorNewscaster, 40, 3);
|
|
ADQ_Add(kActorNewscaster, 50, 3);
|
|
ADQ_Add(kActorNewscaster, 60, 3);
|
|
ADQ_Add(kActorNewscaster, 70, 3);
|
|
ADQ_Add(kActorNewscaster, 80, 3);
|
|
break;
|
|
case 0:
|
|
ADQ_Add(kActorNewscaster, 0, 3);
|
|
ADQ_Add(kActorNewscaster, 10, 3);
|
|
ADQ_Add(kActorNewscaster, 20, 3);
|
|
ADQ_Add(kActorNewscaster, 30, 3);
|
|
ADQ_Add(kActorTyrell, 430, 3);
|
|
ADQ_Add(kActorTyrell, 440, 3);
|
|
ADQ_Add(kActorTyrell, 450, 3);
|
|
ADQ_Add(kActorTyrell, 460, 3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SceneScriptMA04::sleep() {
|
|
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-SHEETS", 12, true, false)) {
|
|
Actor_Says(kActorMcCoy, 8530, 12);
|
|
Music_Stop(4);
|
|
if (sub_402820() || sub_402758()) {
|
|
Overlay_Remove("MA04OVER");
|
|
}
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(647);
|
|
if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {
|
|
if (Actor_Query_Goal_Number(kActorZuben) == 599) {
|
|
Actor_Put_In_Set(kActorZuben, 91);
|
|
Actor_Set_At_Waypoint(kActorZuben, 33, 0);
|
|
}
|
|
Game_Flag_Set(678);
|
|
Global_Variable_Set(1, 2);
|
|
Chapter_Enter(2, 10, 50);
|
|
if (Query_Difficulty_Level() != 0) {
|
|
if (!Game_Flag_Query(723)) {
|
|
Global_Variable_Increment(2, 200);
|
|
}
|
|
}
|
|
} else {
|
|
Set_Enter(10, 50);
|
|
}
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|