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Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
243 lines
7.8 KiB
C++
243 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene.h"
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namespace BladeRunner {
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void SceneScriptNR08::InitializeScene() {
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if (Actor_Query_Goal_Number(kActorSteele) == 231) {
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Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
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} else if (Game_Flag_Query(546)) {
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Scene_Loop_Start_Special(0, 0, 0);
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Scene_Loop_Set_Default(1);
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Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
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if (Actor_Query_Goal_Number(kActorDektora) == 210) {
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Music_Stop(1);
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}
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} else if (Game_Flag_Query(439)) {
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Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
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Game_Flag_Reset(439);
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} else if (Game_Flag_Query(615)) {
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Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
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Game_Flag_Reset(615);
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}
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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if (Actor_Query_Goal_Number(kActorDektora) != 210) {
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Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
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Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
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}
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Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
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Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Scene_Loop_Set_Default(1);
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}
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void SceneScriptNR08::SceneLoaded() {
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Obstacle_Object("BOX283", true);
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Unobstacle_Object("BOX283", true);
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if (Actor_Query_Goal_Number(kActorDektora) == 210) {
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Actor_Change_Animation_Mode(kActorDektora, 79);
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}
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}
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bool SceneScriptNR08::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
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Game_Flag_Set(547);
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Set_Enter(13, 58);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 505, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0);
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Game_Flag_Set(440);
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Set_Enter(56, 59);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 831, false);
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Footstep_Sound_Override_On(2);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0);
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Footstep_Sound_Override_Off();
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Game_Flag_Set(614);
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Set_Enter(58, 62);
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}
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}
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return false;
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}
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bool SceneScriptNR08::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptNR08::SceneFrameAdvanced(int frame) {
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if (!Music_Is_Playing()) {
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sub_4021B4();
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}
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Set_Fade_Color(0, 0, 0);
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if (frame >= 76 && frame < 91) {
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Set_Fade_Density((frame - 76) / 14.0f);
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Music_Stop(3);
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Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
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} else if (frame >= 91 && frame < 120) {
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Actor_Set_Invisible(kActorMcCoy, true);
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Set_Fade_Density(1.0f);
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} else if (frame >= 120 && frame < 135) {
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Set_Fade_Density((134 - frame) / 14.0f);
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Music_Play(7, 61, 0, 1, -1, 0, 0);
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} else {
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Actor_Set_Invisible(kActorMcCoy, false);
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Set_Fade_Density(0.0f);
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}
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if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
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Game_Flag_Set(636);
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Scene_Exits_Disable();
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Scene_Loop_Set_Default(1);
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Scene_Loop_Start_Special(kSceneLoopMode2, 3, true);
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}
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if (frame == 95) {
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Actor_Put_In_Set(kActorDektora, 91);
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Actor_Set_At_Waypoint(kActorDektora, 33, 0);
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Actor_Change_Animation_Mode(kActorDektora, 0);
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Actor_Set_Goal_Number(kActorDektora, 200);
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Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
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Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
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}
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if (frame == 130) {
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Scene_Exits_Enable();
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}
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//return false;
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}
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void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR08::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) {
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Music_Adjust(51, 0, 2);
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} else {
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Game_Flag_Set(729);
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Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
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Outtake_Play(40, 1, -1);
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}
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if (Actor_Query_Goal_Number(kActorDektora) == 245) {
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Actor_Face_Heading(kActorDektora, 790, false);
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Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, 0);
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Actor_Set_Goal_Number(kActorDektora, 246);
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}
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if (Actor_Query_Goal_Number(kActorSteele) == 231) {
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Actor_Says(kActorSteele, 1640, 12);
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if (!Game_Flag_Query(kFlagDirectorsCut)) {
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Actor_Says(kActorMcCoy, 3790, 13);
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Actor_Says(kActorSteele, 1650, 14);
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}
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Actor_Says(kActorSteele, 1660, 12);
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Actor_Says(kActorMcCoy, 3795, 16);
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Actor_Says(kActorSteele, 1670, 13);
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Actor_Says(kActorSteele, 1680, 14);
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Actor_Says(kActorSteele, 1690, 15);
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Actor_Set_Goal_Number(kActorSteele, 235);
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//return true;
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return;
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} else {
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if (Game_Flag_Query(546)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0);
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Game_Flag_Reset(546);
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}
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//return false;
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return;
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}
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}
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void SceneScriptNR08::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (!Game_Flag_Query(547)) {
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Music_Stop(2);
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}
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}
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void SceneScriptNR08::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR08::sub_4021B4() {
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if (Music_Is_Playing()) {
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Music_Adjust(51, 0, 2);
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} else if (Actor_Query_Goal_Number(kActorDektora) == 210) {
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Music_Play(6, 61, 0, 1, -1, 0, 0);
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} else {
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int v0 = Global_Variable_Query(54);
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if (v0 == 0) {
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Music_Play(16, 61, -80, 2, -1, 0, 0);
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} else if (v0 == 1) {
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Music_Play(15, 41, -80, 2, -1, 0, 0);
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} else if (v0 == 2) {
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Music_Play(7, 41, -80, 2, -1, 0, 0);
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}
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v0++;
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if (v0 > 2) {
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v0 = 0;
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}
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Global_Variable_Set(54, v0);
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}
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}
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} // End of namespace BladeRunner
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