Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00

243 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene.h"
namespace BladeRunner {
void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorSteele) == 231) {
Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
} else if (Game_Flag_Query(546)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Stop(1);
}
} else if (Game_Flag_Query(439)) {
Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
Game_Flag_Reset(439);
} else if (Game_Flag_Query(615)) {
Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
Game_Flag_Reset(615);
}
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
if (Actor_Query_Goal_Number(kActorDektora) != 210) {
Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(1);
}
void SceneScriptNR08::SceneLoaded() {
Obstacle_Object("BOX283", true);
Unobstacle_Object("BOX283", true);
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Actor_Change_Animation_Mode(kActorDektora, 79);
}
}
bool SceneScriptNR08::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptNR08::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
Game_Flag_Set(547);
Set_Enter(13, 58);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0);
Game_Flag_Set(440);
Set_Enter(56, 59);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0);
Footstep_Sound_Override_Off();
Game_Flag_Set(614);
Set_Enter(58, 62);
}
}
return false;
}
bool SceneScriptNR08::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptNR08::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
sub_4021B4();
}
Set_Fade_Color(0, 0, 0);
if (frame >= 76 && frame < 91) {
Set_Fade_Density((frame - 76) / 14.0f);
Music_Stop(3);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
} else if (frame >= 91 && frame < 120) {
Actor_Set_Invisible(kActorMcCoy, true);
Set_Fade_Density(1.0f);
} else if (frame >= 120 && frame < 135) {
Set_Fade_Density((134 - frame) / 14.0f);
Music_Play(7, 61, 0, 1, -1, 0, 0);
} else {
Actor_Set_Invisible(kActorMcCoy, false);
Set_Fade_Density(0.0f);
}
if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
Game_Flag_Set(636);
Scene_Exits_Disable();
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(kSceneLoopMode2, 3, true);
}
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, 91);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
Actor_Change_Animation_Mode(kActorDektora, 0);
Actor_Set_Goal_Number(kActorDektora, 200);
Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
if (frame == 130) {
Scene_Exits_Enable();
}
//return false;
}
void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR08::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) {
Music_Adjust(51, 0, 2);
} else {
Game_Flag_Set(729);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(40, 1, -1);
}
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
Actor_Face_Heading(kActorDektora, 790, false);
Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, 0);
Actor_Set_Goal_Number(kActorDektora, 246);
}
if (Actor_Query_Goal_Number(kActorSteele) == 231) {
Actor_Says(kActorSteele, 1640, 12);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Says(kActorMcCoy, 3790, 13);
Actor_Says(kActorSteele, 1650, 14);
}
Actor_Says(kActorSteele, 1660, 12);
Actor_Says(kActorMcCoy, 3795, 16);
Actor_Says(kActorSteele, 1670, 13);
Actor_Says(kActorSteele, 1680, 14);
Actor_Says(kActorSteele, 1690, 15);
Actor_Set_Goal_Number(kActorSteele, 235);
//return true;
return;
} else {
if (Game_Flag_Query(546)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0);
Game_Flag_Reset(546);
}
//return false;
return;
}
}
void SceneScriptNR08::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (!Game_Flag_Query(547)) {
Music_Stop(2);
}
}
void SceneScriptNR08::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR08::sub_4021B4() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Play(6, 61, 0, 1, -1, 0, 0);
} else {
int v0 = Global_Variable_Query(54);
if (v0 == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
} else if (v0 == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
} else if (v0 == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
v0++;
if (v0 > 2) {
v0 = 0;
}
Global_Variable_Set(54, v0);
}
}
} // End of namespace BladeRunner