mirror of
https://github.com/libretro/scummvm.git
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Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
392 lines
14 KiB
C++
392 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene.h"
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namespace BladeRunner {
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void SceneScriptRC02::InitializeScene() {
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if (Game_Flag_Query(8)) {
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Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007);
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} else {
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Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539);
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}
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Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
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if (Game_Flag_Query(141)) {
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Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
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Ambient_Sounds_Add_Looping_Sound(71, 50, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(75, 75, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(105, 30, 100, 1);
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Ambient_Sounds_Add_Sound(73, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(74, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(76, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(77, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(78, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(79, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Speech_Sound(23, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(23, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(24, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(24, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(38, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(38, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(87, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0);
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}
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void SceneScriptRC02::SceneLoaded() {
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Obstacle_Object("TABLETOP", true);
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Obstacle_Object("DRAPE01", true);
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Obstacle_Object("DRAPE03", true);
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Obstacle_Object("DRAPE04", true);
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Obstacle_Object("DRAPE05", true);
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Obstacle_Object("DRAPE06", true);
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Obstacle_Object("DRAPE07", true);
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Obstacle_Object("OUTR_DESK", true);
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Obstacle_Object("CAGE_BASE", true);
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Obstacle_Object("POLE_ROP01", true);
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Unobstacle_Object("LEGS", true);
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Unobstacle_Object("SLATS01", true);
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Unobstacle_Object("DRAPE07", true);
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Clickable_Object("SCRTY CA03");
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Unclickable_Object("GRL_DSKLEG");
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Unclickable_Object("CURTAIN");
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Unclickable_Object("DRAPE01");
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Unclickable_Object("DRAPE02");
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Unclickable_Object("DRAPE03");
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Unclickable_Object("DRAPE05");
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Unclickable_Object("DRAPE06");
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Unclickable_Object("DRAPE07");
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if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(1) > 1) {
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Unclickable_Object("SCRTY CA03");
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}
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if (!Game_Flag_Query(190)) {
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Item_Add_To_World(100, 966, 16, -52.88f, -1238.89f, 108467.74f, 256, 6, 6, false, true, false, true);
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Item_Add_To_World(101, 966, 16, -37.16f, -1238.89f, 108456.59f, 512, 6, 6, false, true, false, true);
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Item_Add_To_World(102, 966, 16, -62.86f, -1238.89f, 108437.52f, 625, 6, 6, false, true, false, true);
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}
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}
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bool SceneScriptRC02::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("SCRTY CA03", objectName) && !Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo)) {
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if (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && Actor_Query_Is_In_Current_Set(kActorRunciter)) {
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AI_Movement_Track_Pause(kActorRunciter);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Says(kActorMcCoy, 4545, 14);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 0, 14);
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Actor_Says(kActorRunciter, 10, 16);
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Actor_Says(kActorMcCoy, 4550, 13);
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Actor_Says(kActorRunciter, 20, 13);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, 0, false);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Face_Heading(kActorRunciter, 539, false);
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Delay(2000);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
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Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false);
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Item_Pickup_Spin_Effect(975, 357, 228);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 30, 23);
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Actor_Says(kActorMcCoy, 4555, 18);
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Actor_Clue_Acquire(kActorMcCoy, kClueRuncitersVideo, 1, kActorRunciter);
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Unclickable_Object("SCRTY CA03");
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AI_Movement_Track_Unpause(kActorRunciter);
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return true;
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} else {
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Actor_Face_Object(kActorMcCoy, "SCRTY CA03", true);
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Actor_Voice_Over(2000, kActorVoiceOver);
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return true;
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}
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}
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return false;
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}
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void SceneScriptRC02::sub_402A7C() {
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Dialogue_Menu_Clear_List();
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DM_Add_To_List_Never_Repeat_Once_Selected(0, 5, 6, 2);
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DM_Add_To_List_Never_Repeat_Once_Selected(10, 5, 4, 8);
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if (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewB1) || (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewB2))) {
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DM_Add_To_List_Never_Repeat_Once_Selected(20, 6, 4, 5);
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}
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Dialogue_Menu_Add_DONE_To_List(30);
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 0:
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Actor_Says(kActorMcCoy, 4580, 13);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 110, 18);
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Actor_Says(kActorRunciter, 120, 17);
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Actor_Says(kActorRunciter, 130, 19);
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Actor_Says(kActorMcCoy, 4605, 13);
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Actor_Says(kActorRunciter, 140, 16);
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Game_Flag_Set(187);
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break;
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case 10:
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Actor_Says(kActorMcCoy, 4585, 13);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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if (Game_Flag_Query(46)) {
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Actor_Says(kActorRunciter, 250, 13);
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Actor_Says(kActorRunciter, 270, 13);
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Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewB1, 1, kActorRunciter);
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} else {
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Actor_Says(kActorRunciter, 260, 14);
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Actor_Says(kActorRunciter, 270, 13);
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Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewB2, 1, kActorRunciter);
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}
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Actor_Says(kActorMcCoy, 4645, 13);
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Actor_Says(kActorRunciter, 280, 13);
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Actor_Says(kActorRunciter, 290, 13);
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Actor_Says(kActorMcCoy, 4650, 18);
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Actor_Says(kActorRunciter, 320, 13);
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Actor_Says(kActorMcCoy, 4665, 13);
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Actor_Face_Object(kActorRunciter, "CURTAIN", true);
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Actor_Says(kActorRunciter, 350, 13);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0);
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Game_Flag_Set(141);
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break;
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case 20:
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Actor_Says(kActorMcCoy, 4590, 19);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 360, 13);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, 0, false);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Face_Heading(kActorRunciter, 539, false);
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Delay(2000);
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Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Item_Pickup_Spin_Effect(964, 357, 228);
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Actor_Says(kActorRunciter, 1700, 13);
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Actor_Clue_Acquire(kActorMcCoy, kClueReferenceLetter, 1, kActorRunciter);
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break;
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case 30:
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Actor_Says(kActorMcCoy, 4595, 14);
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break;
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}
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}
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bool SceneScriptRC02::ClickedOnActor(int actorId) {
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if (actorId != kActorRunciter) {
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return false;
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}
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if (Global_Variable_Query(1) == 4) {
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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if (Actor_Query_Goal_Number(kActorRunciter) == 599) {
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 8715, 17);
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} else {
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Actor_Says(kActorMcCoy, 8720, 17);
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}
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} else if (Game_Flag_Query(705) || Game_Flag_Query(706)) {
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Actor_Says(kActorMcCoy, 4805, 11);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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if (Game_Flag_Query(706)) {
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Actor_Says(kActorRunciter, 720, 15);
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} else {
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Actor_Says(kActorRunciter, 730, 14);
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}
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Actor_Face_Heading(kActorRunciter, 1007, false);
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} else {
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Actor_Says(kActorMcCoy, 4690, 11);
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Actor_Says(kActorMcCoy, 4695, 13);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 1610, 14);
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if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
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Actor_Says(kActorMcCoy, 4700, 12);
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Actor_Says(kActorMcCoy, 4705, 13);
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Actor_Says(kActorRunciter, 1620, 12);
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Actor_Says(kActorMcCoy, 4710, 15);
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Actor_Says(kActorMcCoy, 4715, 11);
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Delay(2000);
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Actor_Says(kActorMcCoy, 4720, 16);
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Actor_Says(kActorMcCoy, 4725, 17);
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Actor_Says(kActorRunciter, 430, 16);
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Actor_Face_Heading(kActorRunciter, 1007, false);
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}
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Game_Flag_Set(706);
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}
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return true;
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}
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AI_Movement_Track_Pause(kActorRunciter);
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Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorRunciter, 48, 1, false);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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if (!Game_Flag_Query(6)) {
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Actor_Says(kActorMcCoy, 4560, 13);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 40, 16);
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Actor_Says(kActorRunciter, 50, 15);
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Actor_Says(kActorMcCoy, 4565, 13);
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Actor_Says(kActorRunciter, 60, 14);
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Actor_Says(kActorMcCoy, 4570, 18);
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Actor_Says(kActorRunciter, 70, 13);
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Game_Flag_Set(6);
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Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewA, 1, kActorRunciter);
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AI_Movement_Track_Unpause(kActorRunciter);
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return true;
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}
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if (Game_Flag_Query(187)) {
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if (Player_Query_Agenda() == 0) {
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Game_Flag_Reset(0);
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sub_402A7C();
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AI_Movement_Track_Unpause(kActorRunciter);
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return true;
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}
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Actor_Says(kActorMcCoy, 4610, 19);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 150, 15);
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Actor_Says(kActorMcCoy, 4615, 13);
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Actor_Says(kActorRunciter, 160, 14);
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Actor_Says(kActorRunciter, 170, 15);
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Actor_Says(kActorRunciter, 180, 13);
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if (Player_Query_Agenda() == 2) {
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Actor_Says(kActorMcCoy, 4620, 19);
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Actor_Says(kActorRunciter, 190, 14);
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Actor_Says(kActorMcCoy, 4625, 13);
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Actor_Says(kActorRunciter, 210, 13);
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Actor_Says(kActorMcCoy, 4630, 18);
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Actor_Says(kActorRunciter, 220, 14);
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Actor_Says(kActorRunciter, 230, 13);
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Actor_Says(kActorMcCoy, 4635, 19);
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Actor_Says(kActorRunciter, 240, 16);
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Actor_Says(kActorMcCoy, 4640, 17);
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}
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Game_Flag_Reset(187);
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AI_Movement_Track_Unpause(kActorRunciter);
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return true;
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}
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sub_402A7C();
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AI_Movement_Track_Unpause(kActorRunciter);
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return true;
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}
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bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) {
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if (itemId == 100 || itemId == 101 || itemId == 102) {
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if (!Loop_Actor_Walk_To_Item(kActorMcCoy, 100, 24, 1, false)) {
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Actor_Face_Item(kActorMcCoy, 100, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueShellCasings, 1, -1);
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Game_Flag_Set(190);
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Item_Remove_From_World(100);
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Item_Remove_From_World(101);
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Item_Remove_From_World(102);
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Item_Pickup_Spin_Effect(966, 395, 352);
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Actor_Voice_Over(1960, kActorVoiceOver);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptRC02::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, 1, false, 0)) {
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Game_Flag_Set(kFlagRC02toRC01);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_Looping_Sound(71, true);
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Ambient_Sounds_Remove_Looping_Sound(75, true);
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Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1);
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Actor_Set_Goal_Number(kActorRunciter, 0);
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Set_Enter(69, 78);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false);
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Set_Enter(16, 107);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptRC02::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptRC02::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptRC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptRC02::PlayerWalkedIn() {
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Player_Set_Combat_Mode(false);
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if (Game_Flag_Query(8)) {
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Player_Loses_Control();
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, 0, false, 0);
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Player_Gains_Control();
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Game_Flag_Reset(8);
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if (!Game_Flag_Query(1)) {
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Actor_Voice_Over(1970, kActorVoiceOver);
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Actor_Voice_Over(1980, kActorVoiceOver);
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Actor_Voice_Over(1990, kActorVoiceOver);
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Actor_Clue_Acquire(kActorMcCoy, kClueLimpingFootprints, 1, -1);
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Actor_Clue_Acquire(kActorMcCoy, kClueGracefulFootprints, 1, -1);
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Game_Flag_Set(1);
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}
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if (Actor_Query_Which_Set_In(kActorRunciter) == 16 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
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Actor_Set_Goal_Number(kActorRunciter, 1);
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}
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if (Actor_Query_Goal_Number(kActorRunciter) == 300 && !Game_Flag_Query(704)) {
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 370, 12);
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Actor_Says(kActorRunciter, 380, 14);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Says(kActorMcCoy, 4670, 15);
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Actor_Says(kActorRunciter, 390, 13);
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Actor_Says(kActorMcCoy, 4675, 14);
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Actor_Face_Heading(kActorRunciter, 1007, false);
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Actor_Says(kActorRunciter, 400, 13);
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Actor_Says(kActorRunciter, 410, 12);
|
|
Game_Flag_Set(704);
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|
}
|
|
} else {
|
|
Player_Loses_Control();
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, 0, false, 0);
|
|
Player_Gains_Control();
|
|
}
|
|
}
|
|
|
|
void SceneScriptRC02::PlayerWalkedOut() {
|
|
}
|
|
|
|
void SceneScriptRC02::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
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} // End of namespace BladeRunner
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