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https://github.com/libretro/scummvm.git
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Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
302 lines
10 KiB
C++
302 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene.h"
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namespace BladeRunner {
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void SceneScriptRC03::InitializeScene() {
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if (Game_Flag_Query(115) ) {
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Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800);
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Game_Flag_Reset(115);
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} else if (Game_Flag_Query(117) ) {
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Setup_Scene_Information(-469.0f, -4.0f, 279.0f, 250);
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} else if (Game_Flag_Query(119) ) {
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Setup_Scene_Information(147.51f, -4.0f, 166.48f, 500);
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if (!Game_Flag_Query(151)) {
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Game_Flag_Set(151);
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}
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} else if (Game_Flag_Query(107) ) {
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Setup_Scene_Information(-487.0f, 1.0f, 116.0f, 400);
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} else if (Game_Flag_Query(121) ) {
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Setup_Scene_Information(-22.0f, 1.0f, -63.0f, 400);
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} else {
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Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0);
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}
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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if (Game_Flag_Query(151) ) {
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Scene_Exit_Add_2D_Exit(2, 524, 350, 573, 359, 2);
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}
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Scene_Exit_Add_2D_Exit(3, 85, 255, 112, 315, 0);
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Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0);
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Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
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Ambient_Sounds_Add_Sound(82, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(83, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(84, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(107) && Actor_Query_Goal_Number(kActorIzo) != 102) {
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Scene_Loop_Start_Special(0, 0, 0);
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}
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Scene_Loop_Set_Default(1);
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}
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void SceneScriptRC03::SceneLoaded() {
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Obstacle_Object("Box-Streetlight01", true);
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Obstacle_Object("Box-Streetlight02", true);
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Obstacle_Object("Parking Meter 01", true);
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Obstacle_Object("Parking Meter 02", true);
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Obstacle_Object("Parking Meter 03", true);
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Obstacle_Object("Trash can with fire", true);
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Obstacle_Object("Baricade01", true);
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Obstacle_Object("Foreground Junk01", true);
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Obstacle_Object("Steam01", true);
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Obstacle_Object("Steam02", true);
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Obstacle_Object("Box-BBcolumn01", true);
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Obstacle_Object("Box-BBcolumn02", true);
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Obstacle_Object("Box-BBcolumn03", true);
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Obstacle_Object("Box-BBcolumn04", true);
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Obstacle_Object("Box-BBbuilding01", true);
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Obstacle_Object("Box-BBbuilding02", true);
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Obstacle_Object("Box-BBbuilding03", true);
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Obstacle_Object("Box-BBbuilding04", true);
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Unclickable_Object("BOX-BBBUILDING01");
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Unclickable_Object("BOX-BBBUILDING02");
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Unclickable_Object("BOX-BBBUILDING03");
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Unclickable_Object("BOX-BBBUILDING04");
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Unclickable_Object("BOX-STREETLIGHT01");
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Unclickable_Object("BOX-STREETLIGHT02");
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Unclickable_Object("BOX-BBCOLUMN01");
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Unclickable_Object("BOX-BBCOLUMN02");
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Unclickable_Object("BOX-BBCOLUMN03");
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Unclickable_Object("BOX-BBCOLUMN04");
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Unclickable_Object("PARKING METER 02");
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Unclickable_Object("PARKING METER 03");
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Unclickable_Object("TRASH CAN WITH FIRE");
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Unclickable_Object("BARICADE01");
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Unclickable_Object("FOREGROUND JUNK01");
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}
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bool SceneScriptRC03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptRC03::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, 1, false, 0)) {
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if (Game_Flag_Query(289)) {
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Game_Flag_Set(702);
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}
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Game_Flag_Set(kFlagRC03toRC01);
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Set_Enter(69, 78);
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Actor_Set_Goal_Number(kActorDektora, 100);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, 1, false, 0)) {
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if (Game_Flag_Query(289)) {
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Game_Flag_Set(702);
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}
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Game_Flag_Set(116);
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Game_Flag_Reset(182);
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Game_Flag_Set(180);
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Set_Enter(0, 1);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 0, 1, false, 0)) {
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Game_Flag_Set(118);
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Game_Flag_Reset(182);
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Game_Flag_Set(259);
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if (Game_Flag_Query(289)) {
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Game_Flag_Set(702);
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}
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Set_Enter(74, 86);
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Actor_Set_Goal_Number(kActorDektora, 100);
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}
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return true;
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}
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if (exitId == 3) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -487.0f, 1.0f, 116.0f, 0, 1, false, 0)) {
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Game_Flag_Set(108);
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Game_Flag_Reset(182);
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Game_Flag_Set(479);
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if (Game_Flag_Query(289)) {
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Game_Flag_Set(702);
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}
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Set_Enter(8, 106);
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Actor_Set_Goal_Number(kActorDektora, 100);
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}
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return true;
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}
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if (exitId == 4) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, 1, false, 0)) {
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if (Global_Variable_Query(1) == 3 || Global_Variable_Query(1) == 5 || Game_Flag_Query(702)) {
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Actor_Says(kActorMcCoy, 8522, 14);
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} else {
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Game_Flag_Set(120);
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Set_Enter(71, 81);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptRC03::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptRC03::SceneFrameAdvanced(int frame) {
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if (frame == 1) {
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Sound_Play(286, Random_Query(33, 33), 100, -100, 50);
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}
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if (frame == 15) {
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Sound_Play(287, Random_Query(50, 50), -100, 100, 50);
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}
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}
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void SceneScriptRC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptRC03::sub_402834() {
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Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
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Actor_Says(kActorSteele, 1820, 3);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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Actor_Says(kActorMcCoy, 4815, 14);
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Actor_Says(kActorSteele, 1830, 3);
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Actor_Says(kActorSteele, 1840, 3);
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Actor_Says(kActorMcCoy, 4820, 12);
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Actor_Says(kActorSteele, 1850, 3);
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Actor_Says(kActorSteele, 1950, 3);
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Actor_Says(kActorMcCoy, 4835, 14);
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Actor_Says(kActorSteele, 1960, 3);
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Actor_Says(kActorSteele, 1980, 3);
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Actor_Says(kActorMcCoy, 4840, 15);
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Actor_Says(kActorSteele, 1990, 3);
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Actor_Says(kActorSteele, 2000, 3);
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}
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void SceneScriptRC03::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorIzo) == 102) {
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Scene_Exits_Disable();
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if (Game_Flag_Query(119) ) {
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Player_Set_Combat_Mode(false);
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Player_Loses_Control();
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Actor_Set_At_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 500);
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Actor_Put_In_Set(kActorIzo, 70);
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Actor_Set_At_XYZ(kActorIzo, 196.0f, -4.0f, 184.0f, 775);
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Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Change_Animation_Mode(kActorIzo, 4);
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Actor_Says_With_Pause(kActorIzo, 630, 0, -1);
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Actor_Says_With_Pause(kActorIzo, 640, 0, -1);
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Actor_Says_With_Pause(kActorIzo, 650, 0, -1);
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if (Game_Flag_Query(44) ) {
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Actor_Set_Goal_Number(kActorSteele, 100);
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}
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Actor_Change_Animation_Mode(kActorMcCoy, 20);
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Loop_Actor_Walk_To_XYZ(kActorIzo, 180.0f, -4.0f, 184.0f, 0, 0, false, 0);
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Actor_Change_Animation_Mode(kActorIzo, 6);
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if (!Game_Flag_Query(44)) {
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Actor_Set_Goal_Number(kActorSteele, 100);
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}
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Player_Gains_Control();
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} else {
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Actor_Put_In_Set(kActorIzo, 70);
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Actor_Set_At_XYZ(kActorIzo, -226.0f, 1.72f, 86.0f, 0);
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Actor_Set_Targetable(kActorIzo, true);
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Actor_Set_Goal_Number(kActorIzo, 110);
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}
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}
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if (Actor_Query_Goal_Number(kActorIzo) == 103) {
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorSteele, 200);
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Actor_Put_In_Set(kActorSteele, 70);
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if (Game_Flag_Query(119) || Game_Flag_Query(121) ) {
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Actor_Set_At_Waypoint(kActorSteele, 175, 0);
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} else {
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Actor_Set_At_Waypoint(kActorSteele, 203, 0);
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}
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sub_402834();
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Async_Actor_Walk_To_Waypoint(kActorSteele, 174, 0, 0);
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Actor_Set_Goal_Number(kActorIzo, 200);
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Player_Gains_Control();
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}
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Game_Flag_Reset(119);
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Game_Flag_Reset(117);
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Game_Flag_Reset(107);
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Game_Flag_Reset(121);
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if (Global_Variable_Query(1) == 1 || Global_Variable_Query(1) == 2) {
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Actor_Set_Goal_Number(kActorDektora, 103);
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}
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}
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void SceneScriptRC03::PlayerWalkedOut() {
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if (Actor_Query_Goal_Number(kActorIzo) == 199) {
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Actor_Set_Goal_Number(kActorIzo, 198);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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void SceneScriptRC03::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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