mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
da9479dfb8
HoF: - added voice support - implemented opcodes -> o2_setVocHigh 167 -> o2_getVocHigh 168 -> o2_isVoiceEnabled 170 -> o2_isVoicePlaying 171 -> o2_stopVoicePlaying 172 -> o2_getGameLanguage 173 svn-id: r29201
700 lines
23 KiB
C++
700 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_v2.h"
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#include "kyra/text_v2.h"
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#include "kyra/wsamovie.h"
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#include "common/endian.h"
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namespace Kyra {
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int KyraEngine_v2::o2_setCharacterFacingRefresh(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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int animFrame = stackPos(2);
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if (animFrame >= 0)
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_mainCharacter.animFrame = animFrame;
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_mainCharacter.facing = stackPos(1);
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_v2::o2_defineObject(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
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Object *object = &_objectList[stackPos(0)];
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strcpy(object->filename, stackPosString(1));
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object->scriptId = stackPos(2);
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object->x = stackPos(3);
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object->y = stackPos(4);
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object->color = stackPos(5);
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return 0;
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}
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int KyraEngine_v2::o2_refreshCharacter(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
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int unk = stackPos(1);
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int facing = stackPos(2);
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int refresh = stackPos(3);
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if (facing >= 0)
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_mainCharacter.facing = facing;
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if (unk >= 0 && unk != 32)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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if (refresh)
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_v2::o2_getCharacterX(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterX(%p) ()", (const void *)script);
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return _mainCharacter.x1;
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}
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int KyraEngine_v2::o2_getCharacterY(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterY(%p) ()", (const void *)script);
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return _mainCharacter.y1;
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}
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int KyraEngine_v2::o2_getCharacterFacing(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterFacing(%p) ()", (const void *)script);
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return _mainCharacter.facing;
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}
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int KyraEngine_v2::o2_setSceneComment(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
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_sceneCommentString = stackPosString(0);
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return 0;
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}
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int KyraEngine_v2::o2_trySceneChange(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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_unkHandleSceneChangeFlag = 1;
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int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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_unkHandleSceneChangeFlag = 0;
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if (success) {
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_scriptInterpreter->initScript(script, script->dataPtr);
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_unk4 = 0;
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_unk3 = -1;
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_unk5 = 1;
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return 0;
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} else {
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return (_unk4 != 0) ? 1 : 0;
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}
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}
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int KyraEngine_v2::o2_showChapterMessage(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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showChapterMessage(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_wsaClose(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
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assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
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_wsaSlots[stackPos(0)]->close();
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return 0;
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}
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int KyraEngine_v2::o2_displayWsaFrame(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
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int frame = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int waitTime = stackPos(3);
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int slot = stackPos(4);
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int copyParam = stackPos(5);
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int doUpdate = stackPos(6);
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int dstPage = stackPos(7);
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int backUp = stackPos(8);
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_screen->hideMouse();
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uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->setX(x);
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_wsaSlots[slot]->setY(y);
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_wsaSlots[slot]->setDrawPage(dstPage);
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_wsaSlots[slot]->displayFrame(frame, copyParam | 0xC000);
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_screen->updateScreen();
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if (backUp)
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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while (_system->getMillis() < endTime) {
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if (doUpdate)
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update();
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if (endTime - _system->getMillis() >= 10)
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delay(10);
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}
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_v2::o2_displayWsaSequentialFrames(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
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int startFrame = stackPos(0);
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int endFrame = stackPos(1);
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int x = stackPos(2);
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int y = stackPos(3);
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int waitTime = stackPos(4);
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int slot = stackPos(5);
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int maxTimes = stackPos(6);
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int copyFlags = stackPos(7);
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if (maxTimes > 1)
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maxTimes = 1;
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_wsaSlots[slot]->setX(x);
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_wsaSlots[slot]->setY(y);
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_wsaSlots[slot]->setDrawPage(0);
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_screen->hideMouse();
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int curTime = 0;
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while (curTime < maxTimes) {
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if (startFrame < endFrame) {
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for (int i = startFrame; i <= endFrame; ++i) {
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uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags);
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_screen->updateScreen();
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do {
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update();
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if (endTime - _system->getMillis() >= 10)
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delay(10);
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} while (_system->getMillis() < endTime);
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}
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} else {
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for (int i = startFrame; i >= endFrame; --i) {
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uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags);
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_screen->updateScreen();
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do {
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update();
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if (endTime - _system->getMillis() >= 10)
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delay(10);
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} while (_system->getMillis() < endTime);
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}
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}
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++curTime;
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}
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_v2::o2_wsaOpen(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
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assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
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_wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
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return 0;
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}
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int KyraEngine_v2::o2_defineItem(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_defineItem(%p) (%d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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int freeItem = findFreeItem();
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if (freeItem >= 0) {
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_itemList[freeItem].id = stackPos(0);
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_itemList[freeItem].x = stackPos(1);
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_itemList[freeItem].y = stackPos(2);
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_itemList[freeItem].sceneId = stackPos(3);
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}
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return freeItem;
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}
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int KyraEngine_v2::o2_queryGameFlag(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_queryGameFlag(%p) (%d)", (const void *)script, stackPos(0));
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return queryGameFlag(stackPos(0));
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}
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int KyraEngine_v2::o2_resetGameFlag(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_resetGameFlag(%p) (%d)", (const void *)script, stackPos(0));
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return resetGameFlag(stackPos(0));
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}
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int KyraEngine_v2::o2_setGameFlag(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setGameFlag(%p) (%d)", (const void *)script, stackPos(0));
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return setGameFlag(stackPos(0));
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}
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int KyraEngine_v2::o2_setHandItem(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setHandItem(%p) (%d)", (const void *)script, stackPos(0));
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setHandItem(stackPos(0));
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return 0;
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}
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int KyraEngine_v2::o2_handItemSet(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_handItemSet(%p) ()", (const void *)script);
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return _handItemSet;
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}
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int KyraEngine_v2::o2_hideMouse(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_hideMouse(%p) ()", (const void *)script);
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_screen->hideMouse();
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return 0;
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}
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int KyraEngine_v2::o2_addSpecialExit(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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if (_specialExitCount < 5) {
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_specialExitTable[_specialExitCount+0] = stackPos(0);
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_specialExitTable[_specialExitCount+5] = stackPos(1);
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_specialExitTable[_specialExitCount+10] = stackPos(2) + stackPos(0) - 1;
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_specialExitTable[_specialExitCount+15] = stackPos(3) + stackPos(1) - 1;
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_specialExitTable[_specialExitCount+20] = stackPos(4);
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++_specialExitCount;
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}
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return 0;
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}
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int KyraEngine_v2::o2_showMouse(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_showMouse(%p) ()", (const void *)script);
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_v2::o2_delay(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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//if (stackPos(1))
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// sub_27100(stackPos(0) * _tickLength);
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//else
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delay(stackPos(0) * _tickLength);
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return 0;
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}
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int KyraEngine_v2::o2_setScaleTableItem(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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setScaleTableItem(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_setDrawLayerTableItem(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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setDrawLayerTableEntry(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_setCharPalEntry(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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setCharPalEntry(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_drawSceneShape(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
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stackPos(2), stackPos(3));
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int shape = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int flag = (stackPos(3) != 0) ? 1 : 0;
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_screen->hideMouse();
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restorePage3();
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_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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_screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
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//sub_B521();
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flagAnimObjsForRefresh();
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refreshAnimObjectsIfNeed();
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_v2::o2_drawSceneShapeOnPage(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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int shape = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int flag = stackPos(3);
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int drawPage = stackPos(4);
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_screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
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return 0;
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}
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int KyraEngine_v2::o2_restoreBackBuffer(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
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int disable = stackPos(0);
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int oldState = 0;
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if (disable) {
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oldState = _animObjects[0].enabled;
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_animObjects[0].enabled = 0;
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}
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restorePage3();
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if (disable)
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_animObjects[0].enabled = oldState;
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return 0;
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}
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int KyraEngine_v2::o2_update(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_update(%p) (%d)", (const void *)script, stackPos(0));
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int times = stackPos(0);
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while (times--) {
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if (_chatText)
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updateWithText();
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else
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update();
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}
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return 0;
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}
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int KyraEngine_v2::o2_fadeScenePal(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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fadeScenePal(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_enterNewSceneEx(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_enterNewSceneEx(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
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stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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if (!stackPos(3))
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runSceneScript4(0);
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_unk5 = 1;
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if (_mainCharX == -1 || _mainCharY == -1) {
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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}
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return 0;
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}
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int KyraEngine_v2::o2_switchScene(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
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setGameFlag(0x1EF);
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_mainCharX = _mainCharacter.x1;
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_mainCharY = _mainCharacter.y1;
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_noScriptEnter = 0;
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enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
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_noScriptEnter = 1;
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return 0;
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}
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int KyraEngine_v2::o2_getShapeFlag1(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_getShapeFlag1(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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return _screen->getShapeFlag1(stackPos(0), stackPos(1));
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}
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int KyraEngine_v2::o2_setLayerFlag(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
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int layer = stackPos(0);
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if (layer >= 1 && layer <= 16)
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_layerFlagTable[layer] = 1;
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return 0;
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}
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int KyraEngine_v2::o2_setZanthiaPos(ScriptState *script) {
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debugC(3, kDebugLevelScriptFuncs, "o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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|
_mainCharX = stackPos(0);
|
|
_mainCharY = stackPos(1);
|
|
|
|
if (_mainCharX == -1 && _mainCharY == -1)
|
|
_mainCharacter.animFrame = 32;
|
|
else
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_loadMusicTrack(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
|
|
snd_loadSoundFile(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_playWanderScoreViaMap(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
snd_playWanderScoreViaMap(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_playSoundEffect(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
|
|
snd_playSoundEffect(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_getRand(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
assert(stackPos(0) < stackPos(1));
|
|
return _rnd.getRandomNumberRng(stackPos(0), stackPos(1));
|
|
}
|
|
|
|
int KyraEngine_v2::o2_encodeShape(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
|
|
stackPos(2), stackPos(3), stackPos(4));
|
|
_sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_defineRoomEntrance(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
|
|
switch (stackPos(0)) {
|
|
case 0:
|
|
_sceneEnterX1 = stackPos(1);
|
|
_sceneEnterY1 = stackPos(2);
|
|
break;
|
|
|
|
case 1:
|
|
_sceneEnterX2 = stackPos(1);
|
|
_sceneEnterY2 = stackPos(2);
|
|
break;
|
|
|
|
case 2:
|
|
_sceneEnterX3 = stackPos(1);
|
|
_sceneEnterY3 = stackPos(2);
|
|
break;
|
|
|
|
case 3:
|
|
_sceneEnterX4 = stackPos(1);
|
|
_sceneEnterY4 = stackPos(2);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_runTemporaryScript(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_runTemporaryScript(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1),
|
|
stackPos(2), stackPos(3));
|
|
|
|
runTemporaryScript(stackPosString(0), stackPos(3), stackPos(2) ? 1 : 0, stackPos(1), stackPos(2));
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_setSpecialSceneScriptRunTime(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
assert(stackPos(0) >= 0 && stackPos(0) < 10);
|
|
_sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_defineSceneAnim(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
|
|
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
|
|
int animId = stackPos(0);
|
|
SceneAnim &anim = _sceneAnims[animId];
|
|
anim.flags = stackPos(1);
|
|
anim.x = stackPos(2);
|
|
anim.y = stackPos(3);
|
|
anim.x2 = stackPos(4);
|
|
anim.y2 = stackPos(5);
|
|
anim.width = stackPos(6);
|
|
anim.height = stackPos(7);
|
|
anim.unkE = stackPos(8);
|
|
anim.specialSize = stackPos(9);
|
|
anim.unk12 = stackPos(10);
|
|
anim.shapeIndex = stackPos(11);
|
|
if (stackPosString(12) != 0)
|
|
strcpy(anim.filename, stackPosString(12));
|
|
|
|
if (anim.flags & 0x40) {
|
|
if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
|
|
error("couldn't load '%s'", anim.filename);
|
|
|
|
if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
|
|
anim.wsaFlag = 1;
|
|
else
|
|
anim.wsaFlag = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
updateSceneAnim(stackPos(0), stackPos(1));
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_defineRoom(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_defineRoom(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
|
|
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
|
|
SceneDesc *scene = &_sceneList[stackPos(0)];
|
|
strcpy(scene->filename, stackPosString(1));
|
|
scene->exit1 = stackPos(2);
|
|
scene->exit2 = stackPos(3);
|
|
scene->exit3 = stackPos(4);
|
|
scene->exit4 = stackPos(5);
|
|
scene->flags = stackPos(6);
|
|
scene->sound = stackPos(7);
|
|
|
|
if (_mainCharacter.sceneId == stackPos(0)) {
|
|
_sceneExit1 = scene->exit1;
|
|
_sceneExit2 = scene->exit2;
|
|
_sceneExit3 = scene->exit3;
|
|
_sceneExit4 = scene->exit4;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_setSpecialSceneScriptState(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
|
|
_specialSceneScriptState[stackPos(0)] = 1;
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_clearSpecialSceneScriptState(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
|
|
_specialSceneScriptState[stackPos(0)] = 0;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_querySpecialSceneScriptState(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
|
|
return _specialSceneScriptState[stackPos(0)];
|
|
}
|
|
|
|
int KyraEngine_v2::o2_customChat(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
|
|
strcpy((char*)_unkBuf500Bytes, stackPosString(0));
|
|
_chatText = (char*)_unkBuf500Bytes;
|
|
_chatObject = stackPos(1);
|
|
|
|
_chatVocHigh = _chatVocLow = -1;
|
|
objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
|
|
playVoice(_vocHigh, stackPos(2));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_customChatFinish(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_customChatFinish(%p) ()", (const void *)script);
|
|
_text->restoreScreen();
|
|
_chatText = 0;
|
|
_chatObject = -1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_setVocHigh(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_setVocHigh(%p) (%d)", (const void *)script, stackPos(0));
|
|
_vocHigh = stackPos(0);
|
|
return _vocHigh;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_getVocHigh(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_getVocHigh(%p) ()", (const void *)script);
|
|
return _vocHigh;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_zanthiaChat(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
|
|
objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_isVoiceEnabled(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_isVoiceEnabled(%p) ()", (const void *)script);
|
|
return 1/*voiceEnabled()*/;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_isVoicePlaying(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_isVoicePlaying(%p) ()", (const void *)script);
|
|
return snd_voiceIsPlaying() ? 1 : 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_stopVoicePlaying(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_stopVoicePlaying(%p) ()", (const void *)script);
|
|
snd_stopVoice();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_getGameLanguage(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_getGameLanguage(%p) ()", (const void *)script);
|
|
return _lang;
|
|
}
|
|
|
|
int KyraEngine_v2::o2_dummy(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2_dummy(%p) ()", (const void *)script);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int KyraEngine_v2::o2t_defineNewShapes(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2t_defineNewShapes(%p) ('%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0),
|
|
stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
|
|
|
|
strcpy(_newShapeFilename, stackPosString(0));
|
|
_newShapeLastEntry = stackPos(1);
|
|
_newShapeWidth = stackPos(2);
|
|
_newShapeHeight = stackPos(3);
|
|
_newShapeXAdd = stackPos(4);
|
|
_newShapeYAdd = stackPos(5);
|
|
//word_324EB = stackPos(6); <- never used
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2t_setCurrentFrame(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2t_setCurrentFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_newShapeAnimFrame = stackPos(0);
|
|
_newShapeDelay = stackPos(1);
|
|
_temporaryScriptExecBit = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2t_playSoundEffect(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2t_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
|
|
snd_playSoundEffect(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::o2t_setShapeFlag(ScriptState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "o2t_setShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
|
|
_newShapeFlag = stackPos(0);
|
|
return 0;
|
|
}
|
|
|
|
} // end of namespace Kyra
|