mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TITANIC_TITANIC_H
|
|
#define TITANIC_TITANIC_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/random.h"
|
|
#include "common/system.h"
|
|
#include "common/serializer.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/engine.h"
|
|
#include "graphics/screen.h"
|
|
#include "titanic/debugger.h"
|
|
#include "titanic/events.h"
|
|
#include "titanic/files_manager.h"
|
|
#include "titanic/screen_manager.h"
|
|
#include "titanic/main_game_window.h"
|
|
|
|
/**
|
|
* This is the namespace of the Titanic engine.
|
|
*
|
|
* Status of this engine: In Development
|
|
*
|
|
* Games using this engine:
|
|
* - Starship Titanic
|
|
*/
|
|
namespace Titanic {
|
|
|
|
enum TitanicDebugChannels {
|
|
kDebugCore = 1 << 0,
|
|
kDebugScripts = 1 << 1,
|
|
kDebugGraphics = 1 << 2,
|
|
kDebugSound = 1 << 3
|
|
};
|
|
|
|
#define TITANIC_SAVEGAME_VERSION 1
|
|
|
|
#define SCREEN_WIDTH 640
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
#define ERROR_BASIC 1
|
|
#define ERROR_INTERMEDIATE 2
|
|
#define ERROR_DETAILED 3
|
|
|
|
struct TitanicGameDescription;
|
|
class TitanicEngine;
|
|
|
|
struct TitanicSavegameHeader {
|
|
uint8 _version;
|
|
Common::String _saveName;
|
|
Graphics::Surface *_thumbnail;
|
|
int _year, _month, _day;
|
|
int _hour, _minute;
|
|
int _totalFrames;
|
|
};
|
|
|
|
class TitanicEngine : public Engine {
|
|
private:
|
|
/**
|
|
* Handles basic initialization
|
|
*/
|
|
void initialize();
|
|
|
|
/**
|
|
* Handles game deinitialization
|
|
*/
|
|
void deinitialize();
|
|
protected:
|
|
const TitanicGameDescription *_gameDescription;
|
|
int _loadSaveSlot;
|
|
|
|
// Engine APIs
|
|
virtual void initializePath(const Common::FSNode &gamePath);
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
public:
|
|
CFilesManager _filesManager;
|
|
Debugger *_debugger;
|
|
Events *_events;
|
|
Graphics::Screen *_screen;
|
|
OSScreenManager *_screenManager;
|
|
CMainGameWindow *_window;
|
|
Common::RandomSource _randomSource;
|
|
public:
|
|
TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc);
|
|
virtual ~TitanicEngine();
|
|
|
|
uint32 getFeatures() const;
|
|
bool isDemo() const;
|
|
Common::Language getLanguage() const;
|
|
};
|
|
|
|
extern TitanicEngine *g_vm;
|
|
|
|
} // End of namespace Titanic
|
|
|
|
#endif /* TITANIC_TITANIC_H */
|