scummvm/engines/sword2
Johannes Schickel 378387c903 I18N: Move specification of engine specific files to enginedir/POTFILES.
This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.

Thanks to criezy for his suggestion on this approach.
2013-08-12 17:54:31 +02:00
..
animation.cpp SWORD2: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
animation.h
anims.cpp
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp
object.h
palette.cpp
POTFILES I18N: Move specification of engine specific files to enginedir/POTFILES. 2013-08-12 17:54:31 +02:00
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp
sword2.h
sync.cpp
walker.cpp