scummvm/engines/tinsel/sound.cpp
Filippos Karapetis 7456a2ca23 TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.

We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
2013-06-06 01:26:02 +03:00

572 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* sound functionality
*/
#include "tinsel/sound.h"
#include "tinsel/adpcm.h"
#include "tinsel/dw.h"
#include "tinsel/config.h"
#include "tinsel/music.h"
#include "tinsel/strres.h"
#include "tinsel/tinsel.h"
#include "tinsel/sysvar.h"
#include "tinsel/background.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/mixer.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/xa.h"
#include "gui/message.h"
namespace Tinsel {
extern LANGUAGE g_sampleLanguage;
//--------------------------- General data ----------------------------------
SoundManager::SoundManager(TinselEngine *vm) :
//_vm(vm), // TODO: Enable this once global _vm var is gone
_sampleIndex(0), _sampleIndexLen(0),
_soundMode(kVOCMode) {
for (int i = 0; i < kNumChannels; i++)
_channels[i].sampleNum = _channels[i].subSample = -1;
}
SoundManager::~SoundManager() {
free(_sampleIndex);
}
/**
* Plays the specified sample through the sound driver.
* @param id Identifier of sample to be played
* @param type type of sound (voice or sfx)
* @param handle sound handle
*/
// playSample for DiscWorld 1
bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file.
if (!_vm->isV1CD())
return false;
// no sample driver?
if (!_vm->_mixer->isReady())
return false;
Channel &curChan = _channels[kChannelTinsel1];
// stop any currently playing sample
_vm->_mixer->stopHandle(curChan.handle);
// make sure id is in range
assert(id > 0 && id < _sampleIndexLen);
curChan.sampleNum = id;
curChan.subSample = 0;
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
// move to correct position in the sample file
_sampleStream.seek(dwSampleIndex);
if (_sampleStream.eos() || _sampleStream.err() || (uint32)_sampleStream.pos() != dwSampleIndex)
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
// read the length of the sample
uint32 sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.eos() || _sampleStream.err())
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
if (TinselV1PSX) {
// Read the stream and create a XA ADPCM audio stream
Audio::AudioStream *xaStream = Audio::makeXAStream(_sampleStream.readStream(sampleLen), 44100);
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_config->_soundVolume);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, _vm->_config->_voiceVolume);
// Play the audio stream
_vm->_mixer->playStream(type, &curChan.handle, xaStream);
} else {
// allocate a buffer
byte *sampleBuf = (byte *)malloc(sampleLen);
assert(sampleBuf);
// read all of the sample
if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_config->_soundVolume);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, _vm->_config->_voiceVolume);
Audio::AudioStream *sampleStream = 0;
// play it
switch (_soundMode) {
case kMP3Mode:
#ifdef USE_MAD
{
Common::MemoryReadStream *compressedStream =
new Common::MemoryReadStream(sampleBuf, sampleLen, DisposeAfterUse::YES);
sampleStream = Audio::makeMP3Stream(compressedStream, DisposeAfterUse::YES);
}
#endif
break;
case kVorbisMode:
#ifdef USE_VORBIS
{
Common::MemoryReadStream *compressedStream =
new Common::MemoryReadStream(sampleBuf, sampleLen, DisposeAfterUse::YES);
sampleStream = Audio::makeVorbisStream(compressedStream, DisposeAfterUse::YES);
}
#endif
break;
case kFLACMode:
#ifdef USE_FLAC
{
Common::MemoryReadStream *compressedStream =
new Common::MemoryReadStream(sampleBuf, sampleLen, DisposeAfterUse::YES);
sampleStream = Audio::makeFLACStream(compressedStream, DisposeAfterUse::YES);
}
#endif
break;
default:
sampleStream = Audio::makeRawStream(sampleBuf, sampleLen, 22050, Audio::FLAG_UNSIGNED);
break;
}
if (sampleStream) {
_vm->_mixer->playStream(type, &curChan.handle, sampleStream);
}
}
if (handle)
*handle = curChan.handle;
return true;
}
void SoundManager::playDW1MacMusic(Common::File &s, uint32 length) {
// TODO: It's a bad idea to load the music track in a buffer.
// We should use a SubReadStream instead, and keep midi.dat open.
// However, the track lengths aren't that big (about 1-4MB),
// so this shouldn't be a major issue.
byte *soundData = (byte *)malloc(length);
assert(soundData);
// read all of the sample
if (s.read(soundData, length) != length)
error(FILE_IS_CORRUPT, MIDI_FILE);
Common::SeekableReadStream *memStream = new Common::MemoryReadStream(soundData, length);
Audio::SoundHandle *handle = &_channels[kChannelDW1MacMusic].handle;
// Stop any previously playing music track
_vm->_mixer->stopHandle(*handle);
// TODO: Compression support (MP3/OGG/FLAC) for midi.dat in DW1 Mac
Audio::RewindableAudioStream *musicStream = Audio::makeRawStream(memStream, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
if (musicStream)
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, handle, Audio::makeLoopingAudioStream(musicStream, 0));
}
// playSample for DiscWorld 2
bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority,
Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// no sample driver?
if (!_vm->_mixer->isReady())
return false;
Channel *curChan;
uint8 sndVol = 255;
// Sample on screen?
if (!offscreenChecks(x, y))
return false;
// If that sample is already playing, stop it
stopSpecSample(id, sub);
if (type == Audio::Mixer::kSpeechSoundType) {
curChan = &_channels[kChannelTalk];
} else if (type == Audio::Mixer::kSFXSoundType) {
uint32 oldestTime = g_system->getMillis();
int oldestChan = kChannelSFX;
int chan;
for (chan = kChannelSFX; chan < kNumChannels; chan++) {
if (!_vm->_mixer->isSoundHandleActive(_channels[chan].handle))
break;
if ((_channels[chan].lastStart < oldestTime) &&
(_channels[chan].priority <= priority)) {
oldestTime = _channels[chan].lastStart;
oldestChan = chan;
}
}
if (chan == kNumChannels) {
if (_channels[oldestChan].priority > priority) {
warning("playSample: No free channel");
return false;
}
chan = oldestChan;
}
if (_vm->_pcmMusic->isDimmed() && SysVar(SYS_SceneFxDimFactor))
sndVol = 255 - 255/SysVar(SYS_SceneFxDimFactor);
curChan = &_channels[chan];
} else {
warning("playSample: Unknown SoundType");
return false;
}
// stop any currently playing sample
_vm->_mixer->stopHandle(curChan->handle);
// make sure id is in range
assert(id > 0 && id < _sampleIndexLen);
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
if (dwSampleIndex == 0) {
warning("Tinsel2 playSample, non-existent sample %d", id);
return false;
}
// move to correct position in the sample file
_sampleStream.seek(dwSampleIndex);
if (_sampleStream.eos() || _sampleStream.err() || (uint32)_sampleStream.pos() != dwSampleIndex)
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
// read the length of the sample
uint32 sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.eos() || _sampleStream.err())
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
if (sampleLen & 0x80000000) {
// Has sub samples
int32 numSubs = sampleLen & ~0x80000000;
assert(sub >= 0 && sub < numSubs);
// Skipping
for (int32 i = 0; i < sub; i++) {
sampleLen = _sampleStream.readUint32LE();
_sampleStream.skip(sampleLen);
if (_sampleStream.eos() || _sampleStream.err())
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
}
sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.eos() || _sampleStream.err())
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
}
debugC(DEBUG_DETAILED, kTinselDebugSound, "Playing sound %d.%d, %d bytes at %d (pan %d)", id, sub, sampleLen,
_sampleStream.pos(), getPan(x));
// allocate a buffer
byte *sampleBuf = (byte *) malloc(sampleLen);
assert(sampleBuf);
// read all of the sample
if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
error(FILE_IS_CORRUPT, _vm->getSampleFile(g_sampleLanguage));
Common::MemoryReadStream *compressedStream =
new Common::MemoryReadStream(sampleBuf, sampleLen, DisposeAfterUse::YES);
Audio::AudioStream *sampleStream = 0;
switch (_soundMode) {
case kMP3Mode:
#ifdef USE_MAD
sampleStream = Audio::makeMP3Stream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case kVorbisMode:
#ifdef USE_VORBIS
sampleStream = Audio::makeVorbisStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case kFLACMode:
#ifdef USE_FLAC
sampleStream = Audio::makeFLACStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
default:
sampleStream = new Tinsel6_ADPCMStream(compressedStream, DisposeAfterUse::YES, sampleLen, 22050, 1, 24);
break;
}
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_config->_soundVolume);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, _vm->_config->_voiceVolume);
curChan->sampleNum = id;
curChan->subSample = sub;
curChan->looped = bLooped;
curChan->x = x;
curChan->y = y;
curChan->priority = priority;
curChan->lastStart = g_system->getMillis();
// /---Compression----\ Milis BytesPerSecond
// not needed and won't work when using MP3/OGG/FLAC anyway
//curChan->timeDuration = (((sampleLen * 64) / 25) * 1000) / (22050 * 2);
// Play it
_vm->_mixer->playStream(type, &curChan->handle, sampleStream);
_vm->_mixer->setChannelVolume(curChan->handle, sndVol);
_vm->_mixer->setChannelBalance(curChan->handle, getPan(x));
if (handle)
*handle = curChan->handle;
return true;
}
/**
* Returns FALSE if sample doesn't need playing
*/
bool SoundManager::offscreenChecks(int x, int &y) {
// No action if no x specification
if (x == -1)
return true;
// convert x to offset from screen center
x -= PlayfieldGetCenterX(FIELD_WORLD);
if (x < -SCREEN_WIDTH || x > SCREEN_WIDTH) {
// A long way offscreen, ignore it
return false;
} else if (x < -SCREEN_WIDTH/2 || x > SCREEN_WIDTH/2) {
// Off-screen, attennuate it
y = (y > 0) ? (y / 2) : 50;
return true;
} else
return true;
}
int8 SoundManager::getPan(int x) {
if (x == -1)
return 0;
x -= PlayfieldGetCenterX(FIELD_WORLD);
if (x == 0)
return 0;
if (x < 0) {
if (x < (-SCREEN_WIDTH / 2))
return -127;
x = (-x * 127) / (SCREEN_WIDTH / 2);
return 0 - x;
}
if (x > (SCREEN_WIDTH / 2))
return 127;
x = (x * 127) / (SCREEN_WIDTH / 2);
return x;
}
/**
* Returns TRUE if there is a sample for the specified sample identifier.
* @param id Identifier of sample to be checked
*/
bool SoundManager::sampleExists(int id) {
if (_vm->_mixer->isReady()) {
// make sure id is in range
if (id > 0 && id < _sampleIndexLen) {
// check for a sample index
if (_sampleIndex[id])
return true;
}
}
// no sample driver or no sample
return false;
}
/**
* Returns true if a sample is currently playing.
*/
bool SoundManager::sampleIsPlaying() {
if (!TinselV2)
return _vm->_mixer->isSoundHandleActive(_channels[kChannelTinsel1].handle);
for (int i = 0; i < kNumChannels; i++)
if (_vm->_mixer->isSoundHandleActive(_channels[i].handle))
return true;
return false;
}
/**
* Stops any currently playing sample.
*/
void SoundManager::stopAllSamples() {
if (!TinselV2) {
_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
return;
}
for (int i = 0; i < kNumChannels; i++)
_vm->_mixer->stopHandle(_channels[i].handle);
}
void SoundManager::stopSpecSample(int id, int sub) {
debugC(DEBUG_DETAILED, kTinselDebugSound, "stopSpecSample(%d, %d)", id, sub);
if (!TinselV2) {
if (_channels[kChannelTinsel1].sampleNum == id)
_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
return;
}
for (int i = kChannelTalk; i < kNumChannels; i++) {
if ((_channels[i].sampleNum == id) && (_channels[i].subSample == sub))
_vm->_mixer->stopHandle(_channels[i].handle);
}
}
void SoundManager::setSFXVolumes(uint8 volume) {
if (!TinselV2)
return;
for (int i = kChannelSFX; i < kNumChannels; i++)
_vm->_mixer->setChannelVolume(_channels[i].handle, volume);
}
void SoundManager::showSoundError(const char *errorMsg, const char *soundFile) {
Common::String msg;
msg = Common::String::format(errorMsg, soundFile);
GUI::MessageDialog dialog(msg, "OK");
dialog.runModal();
error("%s", msg.c_str());
}
/**
* Opens and inits all sound sample files.
*/
void SoundManager::openSampleFiles() {
// V1 Floppy and V0 demo versions have no sample files
if (TinselV0 || (TinselV1 && !_vm->isV1CD()))
return;
TinselFile f;
if (_sampleIndex)
// already allocated
return;
// Open sample index (*.idx) in binary mode
if (f.open(_vm->getSampleIndex(g_sampleLanguage))) {
uint32 fileSize = f.size();
_sampleIndex = (uint32 *)malloc(fileSize);
if (_sampleIndex == NULL) {
showSoundError(NO_MEM, _vm->getSampleIndex(g_sampleLanguage));
return;
}
_sampleIndexLen = fileSize / 4; // total sample of indices (DWORDs)
// Load data
for (int i = 0; i < _sampleIndexLen; ++i) {
_sampleIndex[i] = f.readUint32LE();
if (f.err()) {
showSoundError(FILE_READ_ERROR, _vm->getSampleIndex(g_sampleLanguage));
}
}
f.close();
// Detect format of soundfile by looking at 1st sample-index
switch (TO_BE_32(_sampleIndex[0])) {
case MKTAG('M','P','3',' '):
debugC(DEBUG_DETAILED, kTinselDebugSound, "Detected MP3 sound-data");
_soundMode = kMP3Mode;
break;
case MKTAG('O','G','G',' '):
debugC(DEBUG_DETAILED, kTinselDebugSound, "Detected OGG sound-data");
_soundMode = kVorbisMode;
break;
case MKTAG('F','L','A','C'):
debugC(DEBUG_DETAILED, kTinselDebugSound, "Detected FLAC sound-data");
_soundMode = kFLACMode;
break;
default:
debugC(DEBUG_DETAILED, kTinselDebugSound, "Detected original sound-data");
break;
}
// Normally the 1st sample index points to nothing at all. We use it to
// determine if the game's sample files have been compressed, thus restore
// it here
_sampleIndex[0] = 0;
} else {
showSoundError(FILE_READ_ERROR, _vm->getSampleIndex(g_sampleLanguage));
}
// Open sample file (*.smp) in binary mode
if (!_sampleStream.open(_vm->getSampleFile(g_sampleLanguage))) {
showSoundError(FILE_READ_ERROR, _vm->getSampleFile(g_sampleLanguage));
}
}
void SoundManager::closeSampleStream() {
_sampleStream.close();
free(_sampleIndex);
_sampleIndex = 0;
_sampleIndexLen = 0;
}
} // End of namespace Tinsel