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fonts
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GRAPHICS: Change font code to be identical on all platforms
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2009-12-09 16:44:48 +00:00 |
scaler
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Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed)
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2009-11-18 15:19:44 +00:00 |
video
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
colormasks.h
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remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass
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2009-12-30 22:56:19 +00:00 |
conversion.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
conversion.h
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Use the special Cinepak YUV2RGB function in the Cinepak decoder. This makes the Riven videos match up with the backgrounds better. Thanks, Torbjorn\!
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2009-12-30 15:29:52 +00:00 |
cursorman.cpp
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Properly clean up memory when destroying CursorManager.
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2009-12-09 23:05:15 +00:00 |
cursorman.h
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- Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
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2010-01-07 15:28:58 +00:00 |
dither.cpp
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Moved the YUV<->RGB routines to graphics/conversion.h
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2009-07-03 23:02:37 +00:00 |
dither.h
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Change doxygen inline comments from "//!" to "///" as proposed on -devel
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2009-10-08 21:28:57 +00:00 |
font.cpp
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Rename Common::Stream::readLine_NEW to readLine
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2009-12-30 23:00:55 +00:00 |
font.h
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Hopefully fixing linking on MSVC:
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2009-12-10 21:40:38 +00:00 |
fontman.cpp
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Hopefully fixing linking on MSVC:
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2009-12-10 21:40:38 +00:00 |
fontman.h
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GRAPHICS: Change font code to be identical on all platforms
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2009-12-09 16:44:48 +00:00 |
iff.cpp
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Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string
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2009-11-24 22:08:34 +00:00 |
iff.h
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Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string
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2009-11-24 22:08:34 +00:00 |
imagedec.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
imagedec.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
jpeg.cpp
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Worked around what appears to be a bad JPEG image in the Masterpiece edition of
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2009-12-31 10:13:59 +00:00 |
jpeg.h
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JPEG tweaks and optimization (thanks to digitall)
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2009-12-24 08:26:13 +00:00 |
module.mk
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The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
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2009-12-30 10:09:48 +00:00 |
pixelformat.h
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Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp
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2009-12-09 16:45:35 +00:00 |
primitives.cpp
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primitives.h
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scaler.cpp
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Removed dead code
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2009-09-25 09:10:59 +00:00 |
scaler.h
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Add ARM code version of Normal2x scaler.
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2009-07-27 16:29:36 +00:00 |
sjis.cpp
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Cleanup.
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2009-11-19 22:22:08 +00:00 |
sjis.h
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Cleanup.
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2009-11-19 22:22:08 +00:00 |
surface.cpp
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
surface.h
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
thumbnail.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
thumbnail.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRenderer.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRenderer.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRendererSpec.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
VectorRendererSpec.h
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Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
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2009-02-13 00:03:13 +00:00 |