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https://github.com/libretro/scummvm.git
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adf9e91e1f
* Added support for sorting animations when Z is changed later on (AnimationManager::sortAnimations()) * Added support for relative coordinates (Animation::setRelative()) * Fixed bug where AnimationManager::deleteOverlays() deleted all animations svn-id: r42579
118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRACI_ANIMATION_H
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#define DRACI_ANIMATION_H
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#include "draci/sprite.h"
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namespace Draci {
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enum { kOverlayImage = -1, kUnused = -2 };
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enum { kCurrentFrame = -1 };
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class DraciEngine;
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class Animation {
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public:
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Animation(DraciEngine *vm);
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~Animation();
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uint getZ();
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void setZ(uint z);
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void setID(int id);
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int getID();
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void nextFrame(bool force = false);
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void drawFrame(Surface *surface);
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void addFrame(Drawable *frame);
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Drawable *getFrame(int frameNum = kCurrentFrame);
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uint getFramesNum();
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void deleteFrames();
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bool isPlaying();
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void setPlaying(bool playing);
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bool isLooping();
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void setLooping(bool looping);
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void setRelative(int relx, int rely);
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int _relX;
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int _relY;
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private:
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uint nextFrameNum();
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int _id;
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uint _currentFrame;
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uint _z;
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uint _tick;
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bool _playing;
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bool _looping;
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Common::Array<Drawable*> _frames;
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DraciEngine *_vm;
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};
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class AnimationManager {
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public:
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AnimationManager(DraciEngine *vm) : _vm(vm) {};
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~AnimationManager() { deleteAll(); }
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Animation *addAnimation(int id, uint z, bool playing = false);
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void addOverlay(Drawable *overlay, uint z);
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void play(int id);
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void stop(int id);
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void deleteAnimation(int id);
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void deleteOverlays();
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void deleteAll();
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void drawScene(Surface *surf);
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Animation *getAnimation(int id);
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private:
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void sortAnimations();
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void insertAnimation(Animation *anim);
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DraciEngine *_vm;
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Common::List<Animation *> _animations;
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};
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}
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#endif // DRACI_ANIMATION_H
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