scummvm/engines/kyra/kyra_lok.cpp
Johannes Schickel 34c5751948 KYRA: Reduce amount of updateScreen calls.
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00

997 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_lok.h"
#include "kyra/resource.h"
#include "kyra/seqplayer.h"
#include "kyra/sprites.h"
#include "kyra/animator_lok.h"
#include "kyra/debugger.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "gui/message.h"
namespace Kyra {
KyraEngine_LoK::KyraEngine_LoK(OSystem *system, const GameFlags &flags)
: KyraEngine_v1(system, flags) {
_seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = 0;
_seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = 0;
_seq_Demo4 = 0;
_seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0;
_seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0;
_roomFilenameTable = _characterImageTable = 0;
_roomFilenameTableSize = _characterImageTableSize = 0;
_itemList = _takenList = _placedList = _droppedList = _noDropList = 0;
_itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0;
_putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0;
_putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0;
_thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0;
_thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0;
_magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0;
_defaultShapeTable = 0;
_healingShapeTable = _healingShape2Table = 0;
_defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0;
_posionDeathShapeTable = _fluteAnimShapeTable = 0;
_posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0;
_winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0;
_winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0;
_drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0;
_drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0;
_specialPalettes = 0;
_sprites = 0;
_animator = 0;
_seq = 0;
_characterList = 0;
_roomTable = 0;
_movFacingTable = 0;
_buttonData = 0;
_buttonDataListPtr = 0;
memset(_shapes, 0, sizeof(_shapes));
memset(_movieObjects, 0, sizeof(_movieObjects));
_finalA = _finalB = _finalC = 0;
_endSequenceBackUpRect = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
_currHeadShape = 0;
_currentHeadFrameTableIndex = 0;
_speechPlayTime = 0;
_seqPlayerFlag = false;
memset(&_characterFacingZeroCount, 0, sizeof(_characterFacingZeroCount));
memset(&_characterFacingFourCount, 0, sizeof(_characterFacingFourCount));
memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp));
_beadStateTimer1 = _beadStateTimer2 = 0;
memset(&_beadState1, 0, sizeof(_beadState1));
_beadState1.x = -1;
memset(&_beadState2, 0, sizeof(_beadState2));
_malcolmFrame = 0;
_malcolmTimer1 = _malcolmTimer2 = 0;
_soundFiles = 0;
}
KyraEngine_LoK::~KyraEngine_LoK() {
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
if (_movieObjects[i])
_movieObjects[i]->close();
delete _movieObjects[i];
_movieObjects[i] = 0;
}
closeFinalWsa();
if (_emc) {
_emc->unload(&_npcScriptData);
_emc->unload(&_scriptClickData);
}
DebugMan.clearAllDebugChannels();
delete _screen;
delete _sprites;
delete _animator;
delete _seq;
delete[] _soundFiles;
delete[] _characterList;
delete[] _roomTable;
delete[] _movFacingTable;
delete[] _defaultShapeTable;
delete[] _specialPalettes;
delete[] _gui->_scrollUpButton.data0ShapePtr;
delete[] _gui->_scrollUpButton.data1ShapePtr;
delete[] _gui->_scrollUpButton.data2ShapePtr;
delete[] _gui->_scrollDownButton.data0ShapePtr;
delete[] _gui->_scrollDownButton.data1ShapePtr;
delete[] _gui->_scrollDownButton.data2ShapePtr;
delete[] _buttonData;
delete[] _buttonDataListPtr;
delete _gui;
delete[] _itemBkgBackUp[0];
delete[] _itemBkgBackUp[1];
for (int i = 0; i < ARRAYSIZE(_shapes); ++i) {
if (_shapes[i] != 0) {
delete[] _shapes[i];
for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) {
if (_shapes[i2] == _shapes[i] && i2 != i) {
_shapes[i2] = 0;
}
}
_shapes[i] = 0;
}
}
for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i)
delete[] _sceneAnimTable[i];
}
Common::Error KyraEngine_LoK::init() {
if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderPC9801)
_screen = new Screen_LoK_16(this, _system);
else
_screen = new Screen_LoK(this, _system);
assert(_screen);
_screen->setResolution();
_debugger = new Debugger_LoK(this);
assert(_debugger);
KyraEngine_v1::init();
_sprites = new Sprites(this, _system);
assert(_sprites);
_seq = new SeqPlayer(this, _system);
assert(_seq);
_animator = new Animator_LoK(this, _system);
assert(_animator);
_animator->init(5, 11, 12);
assert(*_animator);
_text = new TextDisplayer(this, screen());
assert(_text);
_gui = new GUI_LoK(this, _screen);
assert(_gui);
initStaticResource();
_sound->setSoundList(&_soundData[kMusicIntro]);
if (_flags.platform == Common::kPlatformAmiga) {
_trackMap = _amigaTrackMap;
_trackMapSize = _amigaTrackMapSize;
} else {
_trackMap = _dosTrackMap;
_trackMapSize = _dosTrackMapSize;
}
if (!_sound->init())
error("Couldn't init sound");
_sound->loadSoundFile(0);
setupButtonData();
_paletteChanged = 1;
_currentCharacter = 0;
_characterList = new Character[11];
assert(_characterList);
memset(_characterList, 0, sizeof(Character) * 11);
for (int i = 0; i < 11; ++i)
memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems));
_characterList[0].sceneId = 5;
_characterList[0].height = 48;
_characterList[0].facing = 3;
_characterList[0].currentAnimFrame = 7;
memset(&_npcScriptData, 0, sizeof(EMCData));
memset(&_scriptClickData, 0, sizeof(EMCData));
memset(&_npcScript, 0, sizeof(EMCState));
memset(&_scriptMain, 0, sizeof(EMCState));
memset(&_scriptClick, 0, sizeof(EMCState));
memset(_shapes, 0, sizeof(_shapes));
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i)
_movieObjects[i] = createWSAMovie();
memset(_flagsTable, 0, sizeof(_flagsTable));
_talkingCharNum = -1;
_charSayUnk3 = -1;
_disabledTalkAnimObject = _enabledTalkAnimObject = 0;
memset(_currSentenceColor, 0, 3);
_startSentencePalIndex = -1;
_fadeText = false;
_cauldronState = 0;
_crystalState[0] = _crystalState[1] = -1;
_brandonStatusBit = 0;
_brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10;
_brandonPosX = _brandonPosY = -1;
_poisonDeathCounter = 0;
memset(_itemHtDat, 0, sizeof(_itemHtDat));
memset(_exitList, 0xFF, sizeof(_exitList));
_exitListPtr = 0;
_pathfinderFlag = _pathfinderFlag2 = 0;
_lastFindWayRet = 0;
_sceneChangeState = _loopFlag2 = 0;
_movFacingTable = new int[150];
assert(_movFacingTable);
_movFacingTable[0] = 8;
_marbleVaseItem = -1;
memset(_foyerItemTable, -1, sizeof(_foyerItemTable));
_itemInHand = kItemNone;
_currentRoom = 0xFFFF;
_scenePhasingFlag = 0;
_lastProcessedItem = 0;
_lastProcessedItemHeight = 16;
_unkScreenVar1 = 1;
_unkScreenVar2 = 0;
_unkScreenVar3 = 0;
_unkAmuletVar = 0;
_endSequenceNeedLoading = 1;
_malcolmFlag = 0;
_beadStateVar = 0;
_endSequenceSkipFlag = 0;
_unkEndSeqVar2 = 0;
_endSequenceBackUpRect = 0;
_unkEndSeqVar4 = 0;
_unkEndSeqVar5 = 0;
_lastDisplayedPanPage = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_finalA = _finalB = _finalC = 0;
memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
_kyragemFadingState.gOffset = 0x13;
_kyragemFadingState.bOffset = 0x13;
_menuDirectlyToLoad = false;
_lastMusicCommand = 0;
return Common::kNoError;
}
Common::Error KyraEngine_LoK::go() {
if (_res->getFileSize("6.FNT"))
_screen->loadFont(Screen::FID_6_FNT, "6.FNT");
_screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT");
_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
_screen->setScreenDim(0);
_abortIntroFlag = false;
if (_flags.isDemo && !_flags.isTalkie) {
_seqPlayerFlag = true;
seq_demo();
_seqPlayerFlag = false;
} else {
setGameFlag(0xF3);
setGameFlag(0xFD);
if (_gameToLoad == -1) {
setGameFlag(0xEF);
_seqPlayerFlag = true;
seq_intro();
_seqPlayerFlag = false;
if (_flags.isDemo) {
_screen->fadeToBlack();
return Common::kNoError;
}
if (shouldQuit())
return Common::kNoError;
if (_skipIntroFlag && _abortIntroFlag && saveFileLoadable(0))
resetGameFlag(0xEF);
}
_eventList.clear();
startup();
resetGameFlag(0xEF);
mainLoop();
}
return Common::kNoError;
}
void KyraEngine_LoK::startup() {
static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
_screen->setTextColorMap(colorMap);
_sound->setSoundList(&_soundData[kMusicIngame]);
if (_flags.platform == Common::kPlatformPC98)
_sound->loadSoundFile("SE.DAT");
else
_sound->loadSoundFile(0);
// _screen->setFont(Screen::FID_6_FNT);
_screen->setAnimBlockPtr(3750);
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
loadMouseShapes();
_currentCharacter = &_characterList[0];
for (int i = 1; i < 5; ++i)
_animator->setCharacterDefaultFrame(i);
for (int i = 5; i <= 10; ++i)
setCharactersPositions(i);
_animator->setCharactersHeight();
resetBrandonPoisonFlags();
_screen->_curPage = 0;
// XXX
for (int i = 0; i < 12; ++i) {
int size = _screen->getRectSize(3, 24);
_shapes[361 + i] = new byte[size];
}
_itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)];
memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24));
_itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)];
memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32));
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = kItemNone;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
loadCharacterShapes();
loadSpecialEffectShapes();
loadItems();
loadButtonShapes();
initMainButtonList();
loadMainScreen();
_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
if (_flags.platform == Common::kPlatformAmiga)
_screen->loadPaletteTable("PALETTE.DAT", 6);
// XXX
_animator->initAnimStateList();
setCharactersInDefaultScene();
if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_STARTUP.EMC\" script");
_emc->init(&_scriptMain, &_npcScriptData);
if (!_emc->start(&_scriptMain, 0))
error("Could not start script function 0 of script \"_STARTUP.EMC\"");
while (_emc->isValid(&_scriptMain))
_emc->run(&_scriptMain);
_emc->unload(&_npcScriptData);
if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_NPC.EMC\" script");
snd_playTheme(1, -1);
if (_gameToLoad == -1) {
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
if (_abortIntroFlag && _skipIntroFlag && saveFileLoadable(0)) {
_menuDirectlyToLoad = true;
_screen->setMouseCursor(1, 1, _shapes[0]);
_screen->showMouse();
_gui->buttonMenuCallback(0);
_menuDirectlyToLoad = false;
} else if (!shouldQuit()) {
saveGameStateIntern(0, "New game", 0);
}
} else {
_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
loadGameStateCheck(_gameToLoad);
_gameToLoad = -1;
}
}
void KyraEngine_LoK::mainLoop() {
// Initialize debugger since how it should be fully usable
_debugger->initialize();
_eventList.clear();
while (!shouldQuit()) {
int32 frameTime = (int32)_system->getMillis();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
if (seq_playEnd() && _deathHandler != 8)
break;
}
if (_deathHandler != -1) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
_screen->setMouseCursor(1, 1, _shapes[0]);
removeHandItem();
_gui->buttonMenuCallback(0);
_deathHandler = -1;
}
if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
_animator->animRefreshNPC(0);
if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
_animator->animRefreshNPC(0);
_brandonStatusBit0x20Flag = 0;
}
// FIXME: Why is this here?
_screen->showMouse();
int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210);
removeInputTop();
updateMousePointer();
_timer->update();
_sound->process();
updateTextFade();
if (inputFlag == 198 || inputFlag == 199)
processInput(_mouseX, _mouseY);
if (skipFlag())
resetSkipFlag();
delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
}
}
void KyraEngine_LoK::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) {
while (_system->getMillis() < timestamp && !shouldQuit() && !skipFlag()) {
if (updateTimers)
_timer->update();
if (timestamp - _system->getMillis() >= 10)
delay(10, update, isMainLoop);
}
}
void KyraEngine_LoK::delay(uint32 amount, bool update, bool isMainLoop) {
uint32 start = _system->getMillis();
do {
if (update) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
updateTextFade();
updateMousePointer();
} else {
// We need to do Screen::updateScreen here, since client code
// relies on this method to copy screen changes to the actual
// screen since at least 0af418e7ea3a41f93fcc551a45ee5bae822d812a.
_screen->updateScreen();
}
_isSaveAllowed = isMainLoop;
updateInput();
_isSaveAllowed = false;
if (_currentCharacter && _currentCharacter->sceneId == 210 && update)
updateKyragemFading();
if (amount > 0 && !skipFlag() && !shouldQuit())
_system->delayMillis(10);
// FIXME: Major hackery to allow skipping the intro
if (_seqPlayerFlag) {
for (Common::List<Event>::iterator i = _eventList.begin(); i != _eventList.end(); ++i) {
if (i->causedSkip) {
if (i->event.type == Common::EVENT_KEYDOWN && i->event.kbd.keycode == Common::KEYCODE_ESCAPE)
_abortIntroFlag = true;
else
i->causedSkip = false;
}
}
}
if (skipFlag())
snd_stopVoice();
} while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
}
bool KyraEngine_LoK::skipFlag() const {
return KyraEngine_v1::skipFlag() || shouldQuit();
}
void KyraEngine_LoK::resetSkipFlag(bool removeEvent) {
if (removeEvent) {
_eventList.clear();
} else {
KyraEngine_v1::resetSkipFlag(false);
}
}
void KyraEngine_LoK::delayWithTicks(int ticks) {
uint32 nextTime = _system->getMillis() + ticks * _tickLength;
while (_system->getMillis() < nextTime) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
seq_playEnd();
}
if (skipFlag())
break;
if (nextTime - _system->getMillis() >= 10)
delay(10);
}
}
#pragma mark -
#pragma mark - Animation/shape specific code
#pragma mark -
void KyraEngine_LoK::setupShapes123(const Shape *shapeTable, int endShape, int flags) {
for (int i = 123; i <= 172; ++i)
_shapes[i] = 0;
uint8 curImage = 0xFF;
int curPageBackUp = _screen->_curPage;
_screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff
int shapeFlags = 2;
if (flags)
shapeFlags = 3;
for (int i = 123; i < 123 + endShape; ++i) {
uint8 newImage = shapeTable[i - 123].imageIndex;
if (newImage != curImage && newImage != 0xFF) {
assert(_characterImageTable);
_screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0);
curImage = newImage;
}
_shapes[i] = _screen->encodeShape(shapeTable[i - 123].x << 3, shapeTable[i - 123].y, shapeTable[i - 123].w << 3, shapeTable[i - 123].h, shapeFlags);
assert(i - 7 < _defaultShapeTableSize);
_defaultShapeTable[i - 7].xOffset = shapeTable[i - 123].xOffset;
_defaultShapeTable[i - 7].yOffset = shapeTable[i - 123].yOffset;
_defaultShapeTable[i - 7].w = shapeTable[i - 123].w;
_defaultShapeTable[i - 7].h = shapeTable[i - 123].h;
}
_screen->_curPage = curPageBackUp;
}
void KyraEngine_LoK::freeShapes123() {
for (int i = 123; i <= 172; ++i) {
delete[] _shapes[i];
_shapes[i] = 0;
}
}
#pragma mark -
#pragma mark - Misc stuff
#pragma mark -
Movie *KyraEngine_LoK::createWSAMovie() {
if (_flags.platform == Common::kPlatformAmiga)
return new WSAMovieAmiga(this);
return new WSAMovie_v1(this);
}
void KyraEngine_LoK::setBrandonPoisonFlags(int reset) {
_brandonStatusBit |= 1;
if (reset)
_poisonDeathCounter = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
_brandonPoisonFlagsGFX[0x99] = 0x34;
_brandonPoisonFlagsGFX[0x9A] = 0x35;
_brandonPoisonFlagsGFX[0x9B] = 0x37;
_brandonPoisonFlagsGFX[0x9C] = 0x38;
_brandonPoisonFlagsGFX[0x9D] = 0x2B;
}
void KyraEngine_LoK::resetBrandonPoisonFlags() {
_brandonStatusBit = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
}
#pragma mark -
#pragma mark - Input
#pragma mark -
void KyraEngine_LoK::processInput(int xpos, int ypos) {
if (processInputHelper(xpos, ypos))
return;
uint8 item = findItemAtPos(xpos, ypos);
if (item == 0xFF) {
_changedScene = false;
int handled = clickEventHandler(xpos, ypos);
if (_changedScene || handled)
return;
}
// XXX _deathHandler specific
if (ypos <= 158) {
uint16 exit = 0xFFFF;
if (xpos < 12)
exit = _walkBlockWest;
else if (xpos >= 308)
exit = _walkBlockEast;
else if (ypos >= 136)
exit = _walkBlockSouth;
else if (ypos < 12)
exit = _walkBlockNorth;
if (exit != 0xFFFF) {
handleSceneChange(xpos, ypos, 1, 1);
return;
} else {
int script = checkForNPCScriptRun(xpos, ypos);
if (script >= 0) {
runNpcScript(script);
return;
}
if (_itemInHand != kItemNone) {
if (ypos < 155) {
if (hasClickedOnExit(xpos, ypos)) {
handleSceneChange(xpos, ypos, 1, 1);
return;
}
dropItem(0, _itemInHand, xpos, ypos, 1);
}
} else {
if (ypos <= 155)
handleSceneChange(xpos, ypos, 1, 1);
}
}
}
}
int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == kItemNone) {
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
int item2 = currentRoom->itemsTable[item];
currentRoom->itemsTable[item] = kItemNone;
setMouseItem(item2);
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
_itemInHand = item2;
clickEventHandler2();
return 1;
} else {
exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
return 1;
}
}
return 0;
}
int KyraEngine_LoK::clickEventHandler(int xpos, int ypos) {
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[1] = xpos;
_scriptClick.regs[2] = ypos;
_scriptClick.regs[3] = 0;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 1);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
return _scriptClick.regs[3];
}
void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
int shape = 0;
int newMouseState = 0;
int newX = 0;
int newY = 0;
Common::Point mouse = getMousePos();
if (mouse.y <= 158) {
if (mouse.x >= 12) {
if (mouse.x >= 308) {
if (_walkBlockEast == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
}
} else if (mouse.y >= 136) {
if (_walkBlockSouth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
}
} else if (mouse.y < 12) {
if (_walkBlockNorth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
}
}
} else {
if (_walkBlockWest == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -3;
newX = 1;
newY = shape = 5;
}
}
}
if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1]
&& mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) {
switch (_entranceMouseCursorTracks[4]) {
case 0:
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
break;
case 2:
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
break;
case 4:
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
break;
case 6:
newMouseState = -3;
shape = 5;
newX = 1;
newY = 5;
break;
default:
break;
}
}
if (newMouseState == -2) {
shape = 6;
newX = 4;
newY = 4;
}
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
_screen->setMouseCursor(newX, newY, _shapes[shape]);
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
_mouseState = _itemInHand;
if (_itemInHand == kItemNone)
_screen->setMouseCursor(1, 1, _shapes[0]);
else
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
}
}
}
}
bool KyraEngine_LoK::hasClickedOnExit(int xpos, int ypos) {
if (xpos < 16 || xpos >= 304)
return true;
if (ypos < 8)
return true;
if (ypos < 136 || ypos > 155)
return false;
return true;
}
void KyraEngine_LoK::clickEventHandler2() {
Common::Point mouse = getMousePos();
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[0] = _currentCharacter->sceneId;
_scriptClick.regs[1] = mouse.x;
_scriptClick.regs[2] = mouse.y;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 6);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
int KyraEngine_LoK::checkForNPCScriptRun(int xpos, int ypos) {
int returnValue = -1;
const Character *currentChar = _currentCharacter;
int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0;
int scaleFactor = _scaleTable[currentChar->y1];
int addX = (((scaleFactor * 8) * 3) >> 8) >> 1;
int addY = ((scaleFactor * 3) << 4) >> 8;
charLeft = currentChar->x1 - addX;
charRight = currentChar->x1 + addX;
charTop = currentChar->y1 - addY;
charBottom = currentChar->y1;
if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos)
return 0;
if (xpos > 304 || xpos < 16)
return -1;
for (int i = 1; i < 5; ++i) {
currentChar = &_characterList[i];
if (currentChar->sceneId != _currentCharacter->sceneId)
continue;
charLeft = currentChar->x1 - 12;
charRight = currentChar->x1 + 11;
charTop = currentChar->y1 - 48;
// if (!i)
// charBottom = currentChar->y2 - 16;
// else
charBottom = currentChar->y1;
if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos)
continue;
if (returnValue != -1) {
if (currentChar->y1 >= _characterList[returnValue].y1)
returnValue = i;
} else {
returnValue = i;
}
}
return returnValue;
}
void KyraEngine_LoK::runNpcScript(int func) {
_emc->init(&_npcScript, &_npcScriptData);
_emc->start(&_npcScript, func);
_npcScript.regs[0] = _currentCharacter->sceneId;
_npcScript.regs[4] = _itemInHand;
_npcScript.regs[5] = func;
while (_emc->isValid(&_npcScript))
_emc->run(&_npcScript);
}
void KyraEngine_LoK::checkAmuletAnimFlags() {
if (_brandonStatusBit & 2) {
seq_makeBrandonNormal2();
_timer->setCountdown(19, 300);
}
if (_brandonStatusBit & 0x20) {
seq_makeBrandonNormal();
_timer->setCountdown(19, 300);
}
}
#pragma mark -
void KyraEngine_LoK::registerDefaultSettings() {
KyraEngine_v1::registerDefaultSettings();
// Most settings already have sensible defaults. This one, however, is
// specific to the Kyra engine.
ConfMan.registerDefault("walkspeed", 2);
}
void KyraEngine_LoK::readSettings() {
int talkspeed = ConfMan.getInt("talkspeed");
// The default talk speed is 60. This should be mapped to "Normal".
if (talkspeed == 0)
_configTextspeed = 3; // Clickable
if (talkspeed <= 50)
_configTextspeed = 0; // Slow
else if (talkspeed <= 150)
_configTextspeed = 1; // Normal
else
_configTextspeed = 2; // Fast
KyraEngine_v1::readSettings();
}
void KyraEngine_LoK::writeSettings() {
int talkspeed;
switch (_configTextspeed) {
case 0: // Slow
talkspeed = 1;
break;
case 1: // Normal
talkspeed = 60;
break;
case 2: // Fast
talkspeed = 255;
break;
default: // Clickable
talkspeed = 0;
}
ConfMan.setInt("talkspeed", talkspeed);
KyraEngine_v1::writeSettings();
}
} // End of namespace Kyra