mirror of
https://github.com/libretro/scummvm.git
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90bf3de2d6
svn-id: r32343
545 lines
14 KiB
C++
545 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// The hash map (associative array) implementation in this file is
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// based on code by Andrew Y. Ng, 1996:
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/*
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* Copyright (c) 1998-2003 Massachusetts Institute of Technology.
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* This code was developed as part of the Haystack research project
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* (http://haystack.lcs.mit.edu/). Permission is hereby granted,
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* free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute,
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* sublicense, and/or sell copies of the Software, and to permit
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* persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef COMMON_HASHMAP_H
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#define COMMON_HASHMAP_H
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#include "common/func.h"
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#include "common/str.h"
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#include "common/util.h"
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#define USE_HASHMAP_MEMORY_POOL
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#ifdef USE_HASHMAP_MEMORY_POOL
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#include "common/memorypool.h"
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// FIXME: we sadly can't assume standard C++ to be present
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// on every system we support, so we should get rid of this.
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// The solution should be to write a simple placement new
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// on our own.
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#include <new>
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#endif
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namespace Common {
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// The table sizes ideally are primes. We use a helper function to find
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// suitable table sizes.
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uint nextTableSize(uint x);
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// Enable the following #define if you want to check how many collisions the
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// code produces (many collisions indicate either a bad hash function, or a
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// hash table that is too small).
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//#define DEBUG_HASH_COLLISIONS
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/**
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* HashMap<Key,Val> maps objects of type Key to objects of type Val.
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* For each used Key type, we need an "uint hashit(Key,uint)" function
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* that computes a hash for the given Key object and returns it as an
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* an integer from 0 to hashsize-1, and also an "equality functor".
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* that returns true if if its two arguments are to be considered
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* equal. Also, we assume that "=" works on Val objects for assignment.
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*
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* If aa is an HashMap<Key,Val>, then space is allocated each time aa[key] is
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* referenced, for a new key. If the object is const, then an assertion is
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* triggered instead. Hence if you are not sure whether a key is contained in
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* the map, use contains() first to check for its presence.
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*/
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template<class Key, class Val, class HashFunc = Hash<Key>, class EqualFunc = EqualTo<Key> >
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class HashMap {
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private:
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#if defined (PALMOS_MODE)
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public:
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#endif
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typedef HashMap<Key, Val, HashFunc, EqualFunc> HM_t;
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struct Node {
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const Key _key;
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Val _value;
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Node(const Key &key) : _key(key), _value() {}
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};
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#ifdef USE_HASHMAP_MEMORY_POOL
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MemoryPool _nodePool;
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Node *allocNode(const Key &key) {
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void* mem = _nodePool.malloc();
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return new (mem) Node(key);
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}
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void freeNode(Node *node) {
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node->~Node();
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_nodePool.free(node);
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}
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#else
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Node* allocNode(const Key &key) {
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return new Node(key);
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}
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void freeNode(Node *node) {
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delete node;
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}
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#endif
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Node **_arr; // hashtable of size arrsize.
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uint _arrsize, _nele;
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HashFunc _hash;
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EqualFunc _equal;
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// Default value, returned by the const getVal.
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const Val _defaultVal;
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#ifdef DEBUG_HASH_COLLISIONS
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mutable int _collisions, _lookups;
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#endif
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void assign(const HM_t &map);
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int lookup(const Key &key) const;
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int lookupAndCreateIfMissing(const Key &key);
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void expand_array(uint newsize);
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template<class T> friend class IteratorImpl;
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/**
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* Simple HashMap iterator implementation.
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*/
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template<class NodeType>
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class IteratorImpl {
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friend class HashMap;
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template<class T> friend class IteratorImpl;
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protected:
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typedef const HashMap hashmap_t;
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uint _idx;
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hashmap_t *_hashmap;
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protected:
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IteratorImpl(uint idx, hashmap_t *hashmap) : _idx(idx), _hashmap(hashmap) {}
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NodeType *deref() const {
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assert(_hashmap != 0);
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assert(_idx < _hashmap->_arrsize);
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Node *node = _hashmap->_arr[_idx];
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assert(node != 0);
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return node;
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}
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public:
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IteratorImpl() : _idx(0), _hashmap(0) {}
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template<class T>
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IteratorImpl(const IteratorImpl<T> &c) : _idx(c._idx), _hashmap(c._hashmap) {}
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NodeType &operator*() const { return *deref(); }
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NodeType *operator->() const { return deref(); }
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bool operator==(const IteratorImpl &iter) const { return _idx == iter._idx && _hashmap == iter._hashmap; }
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bool operator!=(const IteratorImpl &iter) const { return !(*this == iter); }
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IteratorImpl &operator++() {
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assert(_hashmap);
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do {
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_idx++;
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} while (_idx < _hashmap->_arrsize && _hashmap->_arr[_idx] == 0);
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if (_idx >= _hashmap->_arrsize)
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_idx = (uint)-1;
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return *this;
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}
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IteratorImpl operator++(int) {
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IteratorImpl old = *this;
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operator ++();
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return old;
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}
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};
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public:
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typedef IteratorImpl<Node> iterator;
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typedef IteratorImpl<const Node> const_iterator;
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HashMap();
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HashMap(const HM_t &map);
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~HashMap();
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HM_t &operator=(const HM_t &map) {
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if (this == &map)
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return *this;
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// Remove the previous content and ...
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clear();
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delete[] _arr;
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// ... copy the new stuff.
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assign(map);
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return *this;
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}
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bool contains(const Key &key) const;
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Val &operator[](const Key &key);
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const Val &operator[](const Key &key) const;
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Val &getVal(const Key &key);
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const Val &getVal(const Key &key) const;
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void setVal(const Key &key, const Val &val);
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void clear(bool shrinkArray = 0);
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void erase(const Key &key);
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uint size() const { return _nele; }
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iterator begin() {
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// Find and return the _key non-empty entry
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for (uint ctr = 0; ctr < _arrsize; ++ctr) {
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if (_arr[ctr])
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return iterator(ctr, this);
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}
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return end();
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}
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iterator end() {
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return iterator((uint)-1, this);
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}
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const_iterator begin() const {
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// Find and return the first non-empty entry
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for (uint ctr = 0; ctr < _arrsize; ++ctr) {
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if (_arr[ctr])
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return const_iterator(ctr, this);
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}
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return end();
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}
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const_iterator end() const {
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return const_iterator((uint)-1, this);
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}
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iterator find(const Key &key) {
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uint ctr = lookup(key);
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if (_arr[ctr])
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return iterator(ctr, this);
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return end();
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}
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const_iterator find(const Key &key) const {
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uint ctr = lookup(key);
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if (_arr[ctr])
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return const_iterator(ctr, this);
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return end();
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}
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// TODO: insert() method?
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bool empty() const {
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return (_nele == 0);
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}
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};
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//-------------------------------------------------------
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// HashMap functions
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/**
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* Base constructor, creates an empty hashmap.
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*/
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template<class Key, class Val, class HashFunc, class EqualFunc>
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HashMap<Key, Val, HashFunc, EqualFunc>::HashMap() :
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#ifdef USE_HASHMAP_MEMORY_POOL
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_nodePool(sizeof(Node)),
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#endif
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_defaultVal() {
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_arrsize = nextTableSize(0);
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_arr = new Node *[_arrsize];
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assert(_arr != NULL);
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memset(_arr, 0, _arrsize * sizeof(Node *));
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_nele = 0;
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#ifdef DEBUG_HASH_COLLISIONS
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_collisions = 0;
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_lookups = 0;
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#endif
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}
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/**
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* Copy constructor, creates a full copy of the given hashmap.
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* We must provide a custom copy constructor as we use pointers
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* to heap buffers for the internal storage.
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*/
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template<class Key, class Val, class HashFunc, class EqualFunc>
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HashMap<Key, Val, HashFunc, EqualFunc>::HashMap(const HM_t &map) :
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#ifdef USE_HASHMAP_MEMORY_POOL
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_nodePool(sizeof(Node)),
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#endif
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_defaultVal() {
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assign(map);
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}
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/**
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* Destructor, frees all used memory.
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*/
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template<class Key, class Val, class HashFunc, class EqualFunc>
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HashMap<Key, Val, HashFunc, EqualFunc>::~HashMap() {
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for (uint ctr = 0; ctr < _arrsize; ++ctr)
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if (_arr[ctr] != NULL)
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freeNode(_arr[ctr]);
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delete[] _arr;
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}
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/**
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* Internal method for assigning the content of another HashMap
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* to this one.
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*
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* @note We do *not* deallocate the previous storage here -- the caller is
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* responsible for doing that!
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*/
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template<class Key, class Val, class HashFunc, class EqualFunc>
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void HashMap<Key, Val, HashFunc, EqualFunc>::assign(const HM_t &map) {
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_arrsize = map._arrsize;
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_arr = new Node *[_arrsize];
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assert(_arr != NULL);
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memset(_arr, 0, _arrsize * sizeof(Node *));
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// Simply clone the map given to us, one by one.
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_nele = 0;
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for (uint ctr = 0; ctr < _arrsize; ++ctr) {
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if (map._arr[ctr] != NULL) {
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_arr[ctr] = allocNode(map._arr[ctr]->_key);
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_arr[ctr]->_value = map._arr[ctr]->_value;
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_nele++;
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}
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}
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// Perform a sanity check (to help track down hashmap corruption)
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assert(_nele == map._nele);
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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void HashMap<Key, Val, HashFunc, EqualFunc>::clear(bool shrinkArray) {
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for (uint ctr = 0; ctr < _arrsize; ++ctr) {
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if (_arr[ctr] != NULL) {
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freeNode(_arr[ctr]);
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_arr[ctr] = NULL;
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}
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}
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if (shrinkArray && _arrsize > nextTableSize(0)) {
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delete[] _arr;
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_arrsize = nextTableSize(0);
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_arr = new Node *[_arrsize];
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assert(_arr != NULL);
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memset(_arr, 0, _arrsize * sizeof(Node *));
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}
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_nele = 0;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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void HashMap<Key, Val, HashFunc, EqualFunc>::expand_array(uint newsize) {
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assert(newsize > _arrsize);
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uint ctr, dex;
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const uint old_nele = _nele;
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const uint old_arrsize = _arrsize;
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Node **old_arr = _arr;
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// allocate a new array
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_nele = 0;
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_arrsize = newsize;
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_arr = new Node *[_arrsize];
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assert(_arr != NULL);
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memset(_arr, 0, _arrsize * sizeof(Node *));
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// rehash all the old elements
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for (ctr = 0; ctr < old_arrsize; ++ctr) {
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if (old_arr[ctr] == NULL)
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continue;
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// Insert the element from the old table into the new table.
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// Since we know that no key exists twice in the old table, we
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// can do this slightly better than by calling lookup, since we
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// don't have to call _equal().
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dex = _hash(old_arr[ctr]->_key) % _arrsize;
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while (_arr[dex] != NULL) {
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dex = (dex + 1) % _arrsize;
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}
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_arr[dex] = old_arr[ctr];
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_nele++;
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}
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// Perform a sanity check: Old number of elements should match the new one!
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// This check will fail if some previous operation corrupted this hashmap.
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assert(_nele == old_nele);
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delete[] old_arr;
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return;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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int HashMap<Key, Val, HashFunc, EqualFunc>::lookup(const Key &key) const {
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uint ctr = _hash(key) % _arrsize;
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while (_arr[ctr] != NULL && !_equal(_arr[ctr]->_key, key)) {
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ctr = (ctr + 1) % _arrsize;
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#ifdef DEBUG_HASH_COLLISIONS
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_collisions++;
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#endif
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}
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#ifdef DEBUG_HASH_COLLISIONS
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_lookups++;
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fprintf(stderr, "collisions %d, lookups %d, ratio %f in HashMap %p; size %d num elements %d\n",
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_collisions, _lookups, ((double) _collisions / (double)_lookups),
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(const void *)this, _arrsize, _nele);
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#endif
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return ctr;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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int HashMap<Key, Val, HashFunc, EqualFunc>::lookupAndCreateIfMissing(const Key &key) {
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uint ctr = lookup(key);
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if (_arr[ctr] == NULL) {
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_arr[ctr] = allocNode(key);
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_nele++;
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// Keep the load factor below 75%.
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if (_nele > _arrsize * 75 / 100) {
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expand_array(nextTableSize(_arrsize));
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ctr = lookup(key);
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}
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}
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return ctr;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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bool HashMap<Key, Val, HashFunc, EqualFunc>::contains(const Key &key) const {
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uint ctr = lookup(key);
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return (_arr[ctr] != NULL);
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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Val &HashMap<Key, Val, HashFunc, EqualFunc>::operator[](const Key &key) {
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return getVal(key);
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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const Val &HashMap<Key, Val, HashFunc, EqualFunc>::operator[](const Key &key) const {
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return getVal(key);
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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Val &HashMap<Key, Val, HashFunc, EqualFunc>::getVal(const Key &key) {
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uint ctr = lookupAndCreateIfMissing(key);
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assert(_arr[ctr] != NULL);
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return _arr[ctr]->_value;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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const Val &HashMap<Key, Val, HashFunc, EqualFunc>::getVal(const Key &key) const {
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uint ctr = lookup(key);
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if (_arr[ctr] != NULL)
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return _arr[ctr]->_value;
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else
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return _defaultVal;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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void HashMap<Key, Val, HashFunc, EqualFunc>::setVal(const Key &key, const Val &val) {
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uint ctr = lookupAndCreateIfMissing(key);
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assert(_arr[ctr] != NULL);
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_arr[ctr]->_value = val;
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}
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template<class Key, class Val, class HashFunc, class EqualFunc>
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void HashMap<Key, Val, HashFunc, EqualFunc>::erase(const Key &key) {
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// This is based on code in the Wikipedia article on Hash tables.
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uint i = lookup(key);
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if (_arr[i] == NULL)
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return; // key wasn't present, so no work has to be done
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// If we remove a key, we must check all subsequent keys and possibly
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// reinsert them.
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uint j = i;
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freeNode(_arr[i]);
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_arr[i] = NULL;
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while (true) {
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// Look at the next table slot
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j = (j + 1) % _arrsize;
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// If the next slot is empty, we are done
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if (_arr[j] == NULL)
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break;
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// Compute the slot where the content of the next slot should normally be,
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// assuming an empty table, and check whether we have to move it.
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uint k = _hash(_arr[j]->_key) % _arrsize;
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|
if ((j > i && (k <= i || k > j)) ||
|
|
(j < i && (k <= i && k > j)) ) {
|
|
_arr[i] = _arr[j];
|
|
i = j;
|
|
}
|
|
}
|
|
_arr[i] = NULL;
|
|
_nele--;
|
|
return;
|
|
}
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|