mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
231 lines
5.6 KiB
C++
231 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/debug.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/error.h"
|
|
#include "common/file.h"
|
|
#include "common/fs.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/util.h"
|
|
#include "gui/message.h"
|
|
|
|
#include "cge/cge.h"
|
|
#include "cge/vga13h.h"
|
|
#include "cge/cge_main.h"
|
|
#include "cge/talk.h"
|
|
#include "cge/text.h"
|
|
#include "cge/walk.h"
|
|
|
|
namespace CGE {
|
|
|
|
const int CGEEngine::_maxSceneArr[5] = {1, 8, 16, 23, 24};
|
|
|
|
CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
|
|
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
|
|
|
|
// Debug/console setup
|
|
DebugMan.addDebugChannel(kCGEDebugBitmap, "bitmap", "CGE Bitmap debug channel");
|
|
DebugMan.addDebugChannel(kCGEDebugFile, "file", "CGE IO debug channel");
|
|
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
|
|
|
|
_startupMode = 1;
|
|
_oldLev = 0;
|
|
_pocPtr = 0;
|
|
_bitmapPalette = NULL;
|
|
_quitFlag = false;
|
|
_showBoundariesFl = false;
|
|
}
|
|
|
|
void CGEEngine::initSceneValues() {
|
|
for (int i = 0; i < kSceneMax; i++) {
|
|
_heroXY[i].x = 0;
|
|
_heroXY[i].y = 0;
|
|
}
|
|
|
|
for (int i = 0; i < kSceneMax + 1; i++) {
|
|
_barriers[i]._horz = 0xFF;
|
|
_barriers[i]._vert = 0xFF;
|
|
}
|
|
}
|
|
|
|
void CGEEngine::init() {
|
|
debugC(1, kCGEDebugEngine, "CGEEngine::setup()");
|
|
|
|
// Initialise fields
|
|
_lastFrame = 0;
|
|
_lastTick = 0;
|
|
_hero = NULL;
|
|
_shadow = NULL;
|
|
_miniScene = NULL;
|
|
_miniShp = NULL;
|
|
_miniShpList = NULL;
|
|
_sprite = NULL;
|
|
_resman = new ResourceManager();
|
|
|
|
// Create debugger console
|
|
_console = new CGEConsole(this);
|
|
|
|
// Initialise engine objects
|
|
_font = new Font(this, "CGE");
|
|
_text = new Text(this, "CGE");
|
|
_talk = NULL;
|
|
_vga = new Vga(this);
|
|
_sys = new System(this);
|
|
_pocLight = new PocLight(this);
|
|
for (int i = 0; i < kPocketNX; i++)
|
|
_pocket[i] = NULL;
|
|
_horzLine = new HorizLine(this);
|
|
_infoLine = new InfoLine(this, kInfoW);
|
|
_sceneLight = new SceneLight(this);
|
|
_debugLine = new InfoLine(this, kScrWidth);
|
|
_commandHandler = new CommandHandler(this, false);
|
|
_commandHandlerTurbo = new CommandHandler(this, true);
|
|
_midiPlayer = new MusicPlayer(this);
|
|
_mouse = new Mouse(this);
|
|
_keyboard = new Keyboard(this);
|
|
_eventManager = new EventManager(this);
|
|
_fx = new Fx(this, 16); // must precede SOUND!!
|
|
_sound = new Sound(this);
|
|
|
|
_offUseCount = atoi(_text->getText(kOffUseCount));
|
|
_music = true;
|
|
|
|
for (int i = 0; i < kPocketNX; i++)
|
|
_pocref[i] = -1;
|
|
_volume[0] = 0;
|
|
_volume[1] = 0;
|
|
|
|
initSceneValues();
|
|
|
|
_maxScene = 0;
|
|
_dark = false;
|
|
_game = false;
|
|
_endGame = false;
|
|
_now = 1;
|
|
_lev = -1;
|
|
_recentStep = -2;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
_flag[i] = false;
|
|
|
|
_mode = 0;
|
|
_soundOk = 1;
|
|
_sprTv = NULL;
|
|
_gameCase2Cpt = 0;
|
|
|
|
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
|
|
}
|
|
|
|
void CGEEngine::deinit() {
|
|
// Remove all of our debug levels here
|
|
DebugMan.clearAllDebugChannels();
|
|
|
|
delete _console;
|
|
|
|
// Delete engine objects
|
|
delete _vga;
|
|
delete _sys;
|
|
delete _sprite;
|
|
delete _miniScene;
|
|
delete _shadow;
|
|
delete _horzLine;
|
|
delete _infoLine;
|
|
delete _sceneLight;
|
|
delete _debugLine;
|
|
delete _text;
|
|
delete _pocLight;
|
|
delete _keyboard;
|
|
delete _mouse;
|
|
delete _eventManager;
|
|
delete _sound;
|
|
delete _fx;
|
|
delete _midiPlayer;
|
|
delete _font;
|
|
delete _commandHandler;
|
|
delete _commandHandlerTurbo;
|
|
delete _hero;
|
|
delete _resman;
|
|
|
|
if (_miniShpList) {
|
|
for (int i = 0; _miniShpList[i]; ++i)
|
|
delete _miniShpList[i];
|
|
delete[] _miniShpList;
|
|
}
|
|
}
|
|
|
|
CGEEngine::~CGEEngine() {
|
|
debugC(1, kCGEDebugEngine, "CGEEngine::~CGEEngine()");
|
|
}
|
|
|
|
Common::Error CGEEngine::run() {
|
|
debugC(1, kCGEDebugEngine, "CGEEngine::run()");
|
|
|
|
if (_gameDescription->flags & ADGF_DEMO) {
|
|
warning("Demos of Soltys are not supported.\nPlease get a free version on ScummVM download page");
|
|
return Common::kUnsupportedGameidError;
|
|
}
|
|
|
|
// Initialize graphics using following:
|
|
initGraphics(320, 200, false);
|
|
|
|
// Setup necessary game objects
|
|
init();
|
|
// Run the game
|
|
cge_main();
|
|
|
|
// If game is finished, display ending message
|
|
if (_flag[3]) {
|
|
Common::String msg = Common::String(_text->getText(kSayTheEnd));
|
|
if (msg.size() != 0) {
|
|
g_system->delayMillis(10);
|
|
GUI::MessageDialog dialog(msg, "OK");
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
// Remove game objects
|
|
deinit();
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool CGEEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
bool CGEEngine::canLoadGameStateCurrently() {
|
|
return (_startupMode == 0) && _mouse->_active;
|
|
}
|
|
|
|
bool CGEEngine::canSaveGameStateCurrently() {
|
|
return (_startupMode == 0) && _mouse->_active &&
|
|
_commandHandler->idle() && !_hero->_flags._hide;
|
|
}
|
|
|
|
} // End of namespace CGE
|