scummvm/engines/cge/cge_main.h

112 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_CGEMAIN_H
#define CGE_CGEMAIN_H
#include "cge/events.h"
namespace CGE {
#define kSceneX 4
#define kSceneY 166
#define kSceneSX 0
#define kSceneSY 0
#define kInfoX 177
#define kInfoY 164
#define kInfoW 140
#define kButtonX 151
#define kButtonY 164
#define kMiniX 86
#define kMiniY 162
#define kLineMax 512
#define kDistMax 3
#define kLgoExt ".LGO"
#define kSvgExt ".SVG"
#define kPaylistExt ".X00"
#define kWinkExt ".X01"
#define kIntroExt ".X02"
#define kEndgExt ".X03"
#define kWalkSide 10
#define kBusyRef 500
#define kSystemRate 6 // 12 Hz
#define kHeroFun0 (40 * 12)
#define kHeroFun1 ( 2 * 12)
#define kShowScummVMVersion 15
#define kTSeq 96
#define kBadSVG 99
#define kSeqHTalk (kTSeq + 4)
#define kSeqTooFar (kTSeq + 5)
#define kSeqNoWay (kTSeq + 5)
#define kSeqPocketFull (kTSeq + 5)
#define kSeqOffUse (kTSeq + 6)
#define kQuitTitle 200
#define kQuit 201
#define kNoQuit 202
#define kDemo 300
#define kOffUseCount 600
#define kOffUse 601
#define kNoWay 671
#define kTooFar 681
#define kPocketFull 691
#define kPanHeight 40
#define kScrWidth 320
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
#define kGameTickDelay (1000 / 62)
class System : public Sprite {
public:
int _funDel;
System(CGEEngine *vm);
void setPal();
void funTouch();
virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
void tick();
private:
CGEEngine *_vm;
};
class Square : public Sprite {
public:
Square(CGEEngine *vm);
virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif