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100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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#include "saga2/std.h"
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namespace Saga2 {
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static bool loopCheck = FALSE;
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/****** exit.cpp/normalExit *******************************
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*
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* NAME
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* normalExit -- exits from program
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*
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* SYNOPSIS
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* normalExit();
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*
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* void normalExit( void );
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*
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* FUNCTION
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* This function exits the program. The DOS error state is
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* set to "No error". The "atexit" cleanup handler is called.
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* If, for some reason, the cleanup handler should call exit,
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* the call will be ignored.
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*
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* INPUTS
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* none
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*
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* SEE ALSO
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* failExit()
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*
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*******************************************************************/
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void normalExit(void) {
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if (loopCheck == FALSE) {
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loopCheck = TRUE;
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exit(EXIT_SUCCESS);
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}
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}
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/****** exit.cpp/failExit *******************************
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*
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* NAME
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* failExit -- exits from program
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*
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* SYNOPSIS
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* failExit();
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*
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* void failExit( void );
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*
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* FUNCTION
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* This function exits the program. The DOS error state is
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* set to EXIT_FAILURE. The "atexit" cleanup handler is called.
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* If, for some reason, the cleanup handler should call exit,
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* the call will be ignored.
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*
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* INPUTS
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* none
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*
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* SEE ALSO
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* normalExit()
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*
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*******************************************************************/
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void failExit(void) {
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if (loopCheck == FALSE) {
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loopCheck = TRUE;
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exit(EXIT_FAILURE);
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}
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}
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} // end of namespace Saga
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