scummvm/engines/saga2/oncall.h
2021-07-01 01:36:44 +02:00

158 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_ONCALL_H
#define SAGA2_ONCALL_H
#include "saga2/bitarray.h"
#include "saga2/rmem.h"
#include "saga2/localize.h"
namespace Saga2 {
#define isValidPtr(p) ((p!=NULL)&&(p!=(void *)0xCDCDCDCD))
template <class RESTYPE> class LoadOnCall {
BitArray wanted;
BitArray locked;
BitArray recent;
RESTYPE *handle;
uint16 handles;
uint32 tileID;
RHANDLE(*loader)(hResID, bool);
RESTYPE rLoad(uint16 ind, bool asynch);
void rFree(uint16);
void rInit(uint16);
public:
LoadOnCall(uint16 newSize, RHANDLE(*loadfunction)(hResID, bool), uint32 newID) {
tileID = newID;
wanted.resize(newSize);
locked.resize(newSize);
recent.resize(newSize);
handle = (RESTYPE *) TALLOC(sizeof(RESTYPE) * newSize, memPrgResMan);
handles = newSize;
loader = loadfunction;
for (uint16 i = 0; i < newSize; i++)
rInit(i);
}
// destructor
~LoadOnCall() {
//if (handles) delete[] handle;
}
RESTYPE operator[](uint32 ind) {
// ASSERT (ind<handles);
if (!locked[ind]) handle[ind] = rLoad(ind, FALSE);
return handle[ind];
}
void flush(void) {
//recent.clearAll();
for (uint16 i = 0; i < handles; i++)
if ((locked[i]) && (!recent[i]))
rFree(i);
//locked|=recent;
recent.clearAll();
}
BitArray lockState(void) {
return locked;
}
BitArray wantState(void) {
return wanted;
}
};
template <class RESTYPE> RESTYPE LoadOnCall<RESTYPE>::rLoad(uint16 ind, bool asynch) {
RESTYPE t;
if (isValidPtr(handle[ ind ]) && locked[ind]) {
RLockHandle((RHANDLE) handle[ ind ]);
locked.Bit(ind, TRUE);
wanted.Bit(ind, FALSE);
recent.Bit(ind, TRUE);
return handle[ ind ];
}
if (isValidPtr(handle[ ind ]) && wanted[ind]) {
// wait for handle
RLockHandle((RHANDLE) handle[ ind ]);
locked.Bit(ind, TRUE);
wanted.Bit(ind, FALSE);
recent.Bit(ind, TRUE);
return NULL;
}
//t = (RESTYPE) tileRes->load( tileID + RES_ID( 0,0,0,bankNum ) );
t = (RESTYPE) loader(tileID + RES_ID(0, 0, 0, ind), asynch);
locked.Bit(ind, !asynch);
wanted.Bit(ind, asynch);
recent.Bit(ind, TRUE);
if (asynch) {
handle[ ind ] = (RESTYPE) NULL;
} else {
if (t == NULL) {
error("Resource %d could not load (Tile bank)", ind);
}
handle[ ind ] = t;
}
return t;
}
template <class RESTYPE> void LoadOnCall<RESTYPE>::rFree(uint16 ind) {
if (isValidPtr(handle[ ind ])) {
RUnlockHandle((RHANDLE) handle[ ind ]);
locked.Bit(ind, FALSE);
//recent.Bit(ind,FALSE);
// washHandle(handle[ind]);
}
}
template <class RESTYPE> void LoadOnCall<RESTYPE>::rInit(uint16 ind) {
RESTYPE t;
if (!isValidPtr(handle[ ind ])) {
t = (RESTYPE) loader(tileID + RES_ID(0, 0, 0, ind), FALSE);
handle[ ind ] = t;
locked.Bit(ind, TRUE);
RUnlockHandle((RHANDLE) handle[ ind ]);
locked.Bit(ind, FALSE);
recent.Bit(ind, FALSE);
}
}
//typedef LoadOnCall<TileBankHandle> tileBankArray; //(64,tileResLoad);
} // end of namespace Saga2
#endif