mirror of
https://github.com/libretro/scummvm.git
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407 lines
9.3 KiB
C++
407 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_SCENES3_H
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#define TSAGE_RINGWORLD2_SCENES3_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_speakers.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene3100 : public SceneExt {
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class Guard : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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int _field412;
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SpeakerGuard3100 _guardSpeaker;
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NamedHotspot _item1;
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NamedHotspot _item2;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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Guard _guard;
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ASoundExt _sound1;
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SequenceManager _sequenceManager;
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Scene3100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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class Scene3125 : public SceneExt {
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class Item1 : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item2 : public Item1 {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item3 : public Item1 {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor1 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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int _field412;
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Item1 _item1;
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Actor1 _actor1;
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Item2 _item2;
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Item3 _item3;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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SequenceManager _sequenceManager1;
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// Second sequence manager... Unused?
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SequenceManager _sequenceManager2;
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Scene3125();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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class Scene3150 : public SceneExt {
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class Item5 : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item6 : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor4 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor5 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor6 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor7 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Exit1 : public SceneExit {
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public:
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virtual void changeScene();
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};
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class Exit2 : public SceneExit {
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public:
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virtual void changeScene();
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};
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public:
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NamedHotspot _item1;
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NamedHotspot _item2;
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NamedHotspot _item3;
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NamedHotspot _item4;
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Item5 _item5;
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Item6 _item6;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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Actor4 _actor4;
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Actor5 _actor5;
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Actor6 _actor6;
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Actor7 _actor7;
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Exit1 _exit1;
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Exit2 _exit2;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3175 : public SceneExt {
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class Item1 : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor3 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor1 : public Actor3 {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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Item1 _item1;
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Item1 _item2;
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Item1 _item3;
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Actor1 _actor1;
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SceneActor _actor2;
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Actor3 _actor3;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3200 : public SceneExt {
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public:
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SpeakerRocko3200 _rockoSpeaker;
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SpeakerJocko3200 _jockoSpeaker;
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SpeakerSocko3200 _sockoSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3210 : public SceneExt {
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public:
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SpeakerCaptain3210 _captainSpeaker;
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SpeakerPrivate3210 _privateSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3220 : public SceneExt {
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public:
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SpeakerRocko3220 _rockoSpeaker;
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SpeakerJocko3220 _jockoSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3230 : public SceneExt {
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public:
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SpeakerRocko3230 _rockoSpeaker;
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SpeakerJocko3230 _jockoSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3240 : public SceneExt {
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public:
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SpeakerTeal3240 _tealSpeaker;
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SpeakerWebbster3240 _webbsterSpeaker;
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SpeakerMiranda2500 _mirandaSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3245 : public SceneExt {
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public:
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SpeakerRalf3245 _ralfSpeaker;
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SpeakerTomko3245 _tomkoSpeaker;
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SceneActor _actor1;
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SceneActor _actor2;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3250 : public SceneExt {
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class Item : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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Item _item1;
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Item _item2;
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Item _item3;
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Item _item4;
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Actor _actor1;
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Actor _actor2;
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Actor _actor3;
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Actor _actor4;
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SceneActor _actor5;
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SceneActor _actor6;
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SceneActor _actor7;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3255 : public SceneExt {
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public:
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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SceneActor _actor6;
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SceneActor _actor7;
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SpeakerQuinn3255 _quinnSpeaker;
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SpeakerMiranda3255 _mirandaSpeaker;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3260 : public SceneExt {
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class Actor13 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Actor14 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Action1: public Action {
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public:
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void signal();
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};
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public:
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NamedHotspot _item1;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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SceneActor _actor6;
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SceneActor _actor7;
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SceneActor _actor8;
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SceneActor _actor9;
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SceneActor _actor10;
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SceneActor _actor11;
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SceneActor _actor12;
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Actor13 _actor13;
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Actor14 _actor14;
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Action1 _action1;
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Action1 _action2;
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Action1 _action3;
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Action1 _action4;
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Action1 _action5;
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Action1 _action6;
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Action1 _action7;
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Action1 _action8;
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Action1 _action9;
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Action1 _action10;
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Action1 _action11;
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Action1 _action12;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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};
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class Scene3275 : public SceneExt {
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class Actor2 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Exit1 : public SceneExit {
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public:
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virtual void changeScene();
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};
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public:
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NamedHotspot _item1;
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NamedHotspot _item2;
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NamedHotspot _item3;
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NamedHotspot _item4;
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NamedHotspot _item5;
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SceneActor _actor1;
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Actor2 _actor2;
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Exit1 _exit1;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3350 : public SceneExt {
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public:
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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SceneActor _actor6;
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SceneActor _actor7;
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SceneActor _actor8;
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SceneActor _actor9;
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SequenceManager _sequenceManager;
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PaletteRotation *_rotation;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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};
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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