scummvm/engines/tsage/ringworld2/ringworld2_scenes3.h
2011-12-24 14:39:22 +01:00

407 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SCENES3_H
#define TSAGE_RINGWORLD2_SCENES3_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class Scene3100 : public SceneExt {
class Guard : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerGuard3100 _guardSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
Guard _guard;
ASoundExt _sound1;
SequenceManager _sequenceManager;
Scene3100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
class Scene3125 : public SceneExt {
class Item1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item2 : public Item1 {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item3 : public Item1 {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor1 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
Item1 _item1;
Actor1 _actor1;
Item2 _item2;
Item3 _item3;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SequenceManager _sequenceManager1;
// Second sequence manager... Unused?
SequenceManager _sequenceManager2;
Scene3125();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
class Scene3150 : public SceneExt {
class Item5 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item6 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
Item5 _item5;
Item6 _item6;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Actor4 _actor4;
Actor5 _actor5;
Actor6 _actor6;
Actor7 _actor7;
Exit1 _exit1;
Exit2 _exit2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3175 : public SceneExt {
class Item1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor1 : public Actor3 {
virtual bool startAction(CursorType action, Event &event);
};
public:
Item1 _item1;
Item1 _item2;
Item1 _item3;
Actor1 _actor1;
SceneActor _actor2;
Actor3 _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3200 : public SceneExt {
public:
SpeakerRocko3200 _rockoSpeaker;
SpeakerJocko3200 _jockoSpeaker;
SpeakerSocko3200 _sockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3210 : public SceneExt {
public:
SpeakerCaptain3210 _captainSpeaker;
SpeakerPrivate3210 _privateSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3220 : public SceneExt {
public:
SpeakerRocko3220 _rockoSpeaker;
SpeakerJocko3220 _jockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3230 : public SceneExt {
public:
SpeakerRocko3230 _rockoSpeaker;
SpeakerJocko3230 _jockoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3240 : public SceneExt {
public:
SpeakerTeal3240 _tealSpeaker;
SpeakerWebbster3240 _webbsterSpeaker;
SpeakerMiranda2500 _mirandaSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3245 : public SceneExt {
public:
SpeakerRalf3245 _ralfSpeaker;
SpeakerTomko3245 _tomkoSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3250 : public SceneExt {
class Item : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
Item _item1;
Item _item2;
Item _item3;
Item _item4;
Actor _actor1;
Actor _actor2;
Actor _actor3;
Actor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3255 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SpeakerQuinn3255 _quinnSpeaker;
SpeakerMiranda3255 _mirandaSpeaker;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene3260 : public SceneExt {
class Actor13 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor14 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Action1: public Action {
public:
void signal();
};
public:
NamedHotspot _item1;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
Actor13 _actor13;
Actor14 _actor14;
Action1 _action1;
Action1 _action2;
Action1 _action3;
Action1 _action4;
Action1 _action5;
Action1 _action6;
Action1 _action7;
Action1 _action8;
Action1 _action9;
Action1 _action10;
Action1 _action11;
Action1 _action12;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene3275 : public SceneExt {
class Actor2 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
NamedHotspot _item5;
SceneActor _actor1;
Actor2 _actor2;
Exit1 _exit1;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene3350 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif