mirror of
https://github.com/libretro/scummvm.git
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242 lines
11 KiB
C++
242 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "tsage/staticres.h"
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namespace TsAGE {
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const byte CURSOR_ARROW_DATA[] = {
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15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
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};
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const byte CURSOR_WALK_DATA[] = {
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15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
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};
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const char *LOOK_SCENE_HOTSPOT = "You see nothing special.";
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const char *USE_SCENE_HOTSPOT = "That accomplishes nothing.";
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const char *TALK_SCENE_HOTSPOT = "Yak, yak.";
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const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
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const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
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const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
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const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
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const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
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const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
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const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
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const char *RESTART_MSG = "Do you want to restart this game?";
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const char *GAME_PAUSED_MSG = "Game is paused.";
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const char *OK_BTN_STRING = " Ok ";
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const char *CANCEL_BTN_STRING = "Cancel";
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const char *QUIT_BTN_STRING = " Quit ";
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const char *RESTART_BTN_STRING = "Restart";
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const char *SAVE_BTN_STRING = "Save";
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const char *RESTORE_BTN_STRING = "Restore";
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const char *SOUND_BTN_STRING = "Sound";
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const char *RESUME_BTN_STRING = " Resume \rplay";
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const char *LOOK_BTN_STRING = "Look";
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const char *PICK_BTN_STRING = "Pick";
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namespace Ringworld {
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// Dialog resources
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const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
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\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
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F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
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const char *START_PLAY_BTN_STRING = " Start Play ";
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const char *INTRODUCTION_BTN_STRING = "Introduction";
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const char *OPTIONS_MSG = "\x01Options...";
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// Scene specific resources
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const char *EXIT_MSG = " EXIT ";
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const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
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const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
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const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
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and the probe may be destroyed.";
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const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
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const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
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const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
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const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
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const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
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const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
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const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
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const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
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Wait for it's return in the lander bay.";
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const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
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const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
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const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
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const char *EXIT_BTN_STRING = "Exit";
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const char *DEMO_BTN_STRING = "Demo";
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const char *DEMO_RESUME_BTN_STRING = "Resume";
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} // End of namespace Ringworld
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namespace BlueForce {
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// Dialog resources
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const char *HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
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Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
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F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
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const char *START_PLAY_BTN_STRING = " Play ";
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const char *INTRODUCTION_BTN_STRING = " Watch ";
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const char *OPTIONS_MSG = "Options...";
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// Blue Force general messages
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const char *BF_NAME = "Blue Force";
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const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
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const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
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const char *BF_19840518 = "May 18, 1984";
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const char *BF_19840515 = "May 15, 1984";
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const char *BF_3_DAYS = "Three days later";
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const char *BF_11_YEARS = "Eleven years later.";
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const char *BF_NEXT_DAY = "The Next Day";
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const char *BF_ACADEMY = "Here we are at the Academy";
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// Scene 50 hotspots
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const char *GRANDMA_FRANNIE = "Grandma Frannie";
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const char *MARINA = "Marina";
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const char *POLICE_DEPARTMENT = "Police Department";
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const char *TONYS_BAR = "Tony's Bar";
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const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
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const char *ALLEY_CAT = "Alley Cat";
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const char *CITY_HALL_JAIL = "City Hall & Jail";
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const char *JAMISON_RYAN = "Jamison & Ryan";
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const char *BIKINI_HUT = "Bikini Hut";
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// Scene 60 radio messages
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const char *RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" };
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// Scene 570 computer messageS
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const char *SCENE570_PASSWORD = "PASSWORD -> ";
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const char *SCENE570_C_DRIVE = "C:\\";
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const char *SCENE570_RING = "RING";
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const char *SCENE570_PROTO = "PROTO";
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const char *SCENE570_WACKY = "WACKY";
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const char *SCENE570_COBB = "COBB";
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const char *SCENE570_LETTER = "LETTER";
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const char *SCENE570_RINGEXE = "RINGEXE";
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const char *SCENE570_RINGDATA = "RINGDATA";
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const char *SCENE570_PROTOEXE = "PROTOEXE";
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const char *SCENE570_PROTODATA = "PROTODATA";
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const char *SCENE570_WACKYEXE = "WACKYEXE";
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const char *SCENE570_WACKYDATA = "WACKYDATA";
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// Scene 180 messages
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const char *THE_NEXT_DAY = "The Next Day";
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} // End of namespace BlueForce
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namespace Ringworld2 {
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const char *CONSOLE_MESSAGES[] = {
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NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services",
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"Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log",
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"Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks",
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"Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages",
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"Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky",
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"Mozart", "Bach", "Rossini"
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};
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// Scene 825 Autodoc messages
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const char *MAIN_MENU = "main menu";
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const char *DIAGNOSIS = "diagnosis";
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const char *ADVANCED_PROCEDURES = "advanced procedures";
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const char *VITAL_SIGNS = "vital signs";
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const char *OPEN_DOOR = "open door";
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const char *TREATMENTS = "treatments";
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const char *NO_MALADY_DETECTED = "no malady detected";
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const char *NO_TREATMENT_REQUIRED = "no treatment required";
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const char *ACCESS_CODE_REQUIRED = "access code required";
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const char *INVALID_ACCESS_CODE = "invalid access code";
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const char *FOREIGN_OBJECT_EXTRACTED = "foreign object extracted";
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const char *AUTODOC_ITEMS[11] = {
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MAIN_MENU, DIAGNOSIS, ADVANCED_PROCEDURES, VITAL_SIGNS, OPEN_DOOR, TREATMENTS,
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NO_MALADY_DETECTED, NO_TREATMENT_REQUIRED, ACCESS_CODE_REQUIRED, INVALID_ACCESS_CODE,
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FOREIGN_OBJECT_EXTRACTED
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};
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const char *HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
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const char *CHAR_TITLE = "\x01Select Character:";
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const char *CHAR_QUINN_MSG = " Quinn ";
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const char *CHAR_SEEKER_MSG = " Seeker ";
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const char *CHAR_MIRANDA_MSG = "Miranda";
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const char *CHAR_CANCEL_MSG = " Cancel ";
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const char *GAME_VERSION = "ScummVM Version";
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const char *SOUND_OPTIONS = "Sound options";
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const char *QUIT_GAME = "Quit";
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const char *RESTART_GAME = "Restart";
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const char *SAVE_GAME = "Save game";
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const char *RESTORE_GAME = "Restore game";
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const char *SHOW_CREDITS = "Show credits";
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const char *PAUSE_GAME = "Pause game";
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const char *RESUME_PLAY = " Resume play ";
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const char *F2 = "F2";
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const char *F3 = "F3";
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const char *F4 = "F4";
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const char *F5 = "F5";
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const char *F7 = "F7";
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const char *F8 = "F8";
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const char *F10 = "F10";
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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