scummvm/scumm
2003-04-12 13:13:01 +00:00
..
smush Alignment fixes 2003-04-05 23:41:21 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
actor.h new constant MF_FROZEN; fixed actor unfreeze code 2003-03-08 02:06:56 +00:00
akos.cpp cleanup 2003-03-28 23:08:36 +00:00
akos.h updated copyrights headers 2003-03-06 21:46:56 +00:00
base-costume.h updated copyrights headers 2003-03-06 21:46:56 +00:00
boxes.cpp stop loom pass demo from erroring out 2003-04-11 12:57:41 +00:00
boxes.h updated copyrights headers 2003-03-06 21:46:56 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
charset.h added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
costume.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
costume.h updated copyrights headers 2003-03-06 21:46:56 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugger.h updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp grow default buttons size & browser dialog to accomodate for spanish games 2003-03-26 22:41:12 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp cleanup 2003-04-12 11:44:15 +00:00
gfx.h a little improved ega support 2003-04-09 19:14:05 +00:00
imuse_digi.cpp changed messages from warning to debug 2003-03-30 16:54:03 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp Patch #691696: Possible fix for Adlib regression 2003-03-25 00:28:09 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
instrument.h updated copyrights headers 2003-03-06 21:46:56 +00:00
intern.h factored out some common code 2003-04-11 20:05:37 +00:00
module.mk update for smush changes 2003-03-17 12:48:49 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp added GF_OLD_BUNDLE to findObjectInRoom 2003-04-12 12:58:20 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected 2003-03-07 21:38:46 +00:00
resource_v3.cpp factored out some common code 2003-04-11 20:05:37 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes) 2003-04-11 22:15:59 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp fix for ega palette, more 2003-04-11 05:31:18 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v5.cpp hack around wrong costume in indy3 until a proper solution is found 2003-04-12 13:13:01 +00:00
script_v6.cpp It's correct this time. Really. Trust me. 2003-04-09 21:59:23 +00:00
script_v8.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
script.cpp hard to look at dial a pirate when you don't have graphics 2003-04-10 06:18:23 +00:00
scumm.h lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-) 2003-04-12 02:09:00 +00:00
scummvm.cpp fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too 2003-04-12 12:03:55 +00:00
sound.cpp remove incorrect cast 2003-04-06 23:22:54 +00:00
sound.h updated copyrights headers 2003-03-06 21:46:56 +00:00
string.cpp make zak use correct charset 2003-04-09 08:06:55 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
verbs.cpp removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD 2003-04-07 15:51:37 +00:00
verbs.h updated copyrights headers 2003-03-06 21:46:56 +00:00