.. |
smush
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Alignment fixes
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2003-04-05 23:41:21 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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changed range from GF_OLD256 to GF_AFTER_V3
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2003-04-08 19:05:41 +00:00 |
actor.h
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new constant MF_FROZEN; fixed actor unfreeze code
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2003-03-08 02:06:56 +00:00 |
akos.cpp
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cleanup
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2003-03-28 23:08:36 +00:00 |
akos.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
base-costume.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
boxes.cpp
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stop loom pass demo from erroring out
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2003-04-11 12:57:41 +00:00 |
boxes.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
bundle.cpp
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Patch #712493: CMI: Object line
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2003-04-07 16:04:30 +00:00 |
bundle.h
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changed voice buffer allocation to needed size
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2003-03-07 07:49:10 +00:00 |
charset.cpp
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
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2003-04-07 14:38:26 +00:00 |
charset.h
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
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2003-04-07 14:38:26 +00:00 |
costume.cpp
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changed range from GF_OLD256 to GF_AFTER_V3
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2003-04-08 19:05:41 +00:00 |
costume.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
debugger.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
debugrl.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
debugrl.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
dialogs.cpp
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grow default buttons size & browser dialog to accomodate for spanish games
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2003-03-26 22:41:12 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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cleanup
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2003-04-12 11:44:15 +00:00 |
gfx.h
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a little improved ega support
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2003-04-09 19:14:05 +00:00 |
imuse_digi.cpp
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changed messages from warning to debug
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2003-03-30 16:54:03 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse.cpp
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Patch #691696: Possible fix for Adlib regression
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2003-03-25 00:28:09 +00:00 |
imuse.h
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cleanup
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2003-03-23 13:14:54 +00:00 |
instrument.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
instrument.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
intern.h
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factored out some common code
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2003-04-11 20:05:37 +00:00 |
module.mk
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update for smush changes
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2003-03-17 12:48:49 +00:00 |
nut_renderer.cpp
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Patch 713149: Fix OOB access
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2003-04-01 15:32:17 +00:00 |
nut_renderer.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
object.cpp
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added GF_OLD_BUNDLE to findObjectInRoom
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2003-04-12 12:58:20 +00:00 |
object.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource_v2.cpp
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refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
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2003-03-07 21:38:46 +00:00 |
resource_v3.cpp
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factored out some common code
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2003-04-11 20:05:37 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
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2003-04-11 22:15:59 +00:00 |
resource.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
saveload.cpp
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fix for ega palette, more
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2003-04-11 05:31:18 +00:00 |
saveload.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
script_v5.cpp
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hack around wrong costume in indy3 until a proper solution is found
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2003-04-12 13:13:01 +00:00 |
script_v6.cpp
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It's correct this time. Really. Trust me.
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2003-04-09 21:59:23 +00:00 |
script_v8.cpp
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Patch #712493: CMI: Object line
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2003-04-07 16:04:30 +00:00 |
script.cpp
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hard to look at dial a pirate when you don't have graphics
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2003-04-10 06:18:23 +00:00 |
scumm.h
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lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
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2003-04-12 02:09:00 +00:00 |
scummvm.cpp
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fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
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2003-04-12 12:03:55 +00:00 |
sound.cpp
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remove incorrect cast
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2003-04-06 23:22:54 +00:00 |
sound.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
string.cpp
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make zak use correct charset
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2003-04-09 08:06:55 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
verbs.cpp
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removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
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2003-04-07 15:51:37 +00:00 |
verbs.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |