mirror of
https://github.com/libretro/scummvm.git
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119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_SUCCUBUS_H
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#define TITANIC_SUCCUBUS_H
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#include "titanic/npcs/true_talk_npc.h"
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#include "titanic/messages/pet_messages.h"
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namespace Titanic {
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enum SuccUBusAction { SA_SENT = 0, SA_FEATHERS = 1, SA_EATEN = 2,
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SA_BILGE_FEATHERS = 3, SA_BILGE_SENT = 4, SA_BILGE_EATEN = 5 };
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class CSuccUBus : public CTrueTalkNPC {
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DECLARE_MESSAGE_MAP;
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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bool SubAcceptCCarryMsg(CSubAcceptCCarryMsg *msg);
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bool EnterViewMsg(CEnterViewMsg *msg);
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bool LeaveViewMsg(CLeaveViewMsg *msg);
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bool PETDeliverMsg(CPETDeliverMsg *msg);
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bool PETReceiveMsg(CPETReceiveMsg *msg);
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bool MovieEndMsg(CMovieEndMsg *msg);
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bool TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg);
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bool SignalObject(CSignalObject *msg);
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bool TurnOn(CTurnOn *msg);
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bool TurnOff(CTurnOff *msg);
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bool SUBTransition(CSUBTransition *msg);
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bool SetChevRoomBits(CSetChevRoomBits *msg);
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bool ActMsg(CActMsg *msg);
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bool MouseDragStartMsg(CMouseDragStartMsg *msg);
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protected:
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static bool _isOn;
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static bool _style;
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static bool _enabled;
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protected:
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int _initialStartFrame;
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int _initialEndFrame;
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int _endingStartFrame;
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int _endingEndFrame;
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int _sendStartFrame;
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int _sendEndFrame;
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int _receiveStartFrame;
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int _receiveEndFrame;
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int _onStartFrame;
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int _onEndFrame;
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int _offStartFrame;
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int _offEndFrame;
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int _okStartFrame;
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int _okEndFrame;
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RoomFlagsComparison _flagsComparison;
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CGameObject *_mailP;
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int _afterReceiveStartFrame;
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int _afterReceiveEndFrame;
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int _trayOutStartFrame;
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int _trayOutEndFrame;
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SuccUBusAction _sendAction;
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bool _signalFlag;
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CString _signalTarget;
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int _startFrame1;
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int _endFrame1;
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Rect _rect1;
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int _field184;
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int _field188;
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Rect _rect2;
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bool _sendLost;
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int _soundHandle;
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bool _isChicken;
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bool _isFeathers;
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int _priorRandomVal1;
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int _priorRandomVal2;
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int _emptyStartFrame;
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int _emptyEndFrame;
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int _smokeStartFrame;
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int _smokeEndFrame;
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int _hoseStartFrame;
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int _hoseEndFrame;
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int _pumpingStartFrame;
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int _pumpingEndFrame;
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uint _destRoomFlags;
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bool _inProgress;
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public:
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CLASSDEF;
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CSuccUBus();
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent);
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_SUCCUBUS_H */
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