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103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_PET_FRAME_H
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#define TITANIC_PET_FRAME_H
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#include "titanic/pet_control/pet_section.h"
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#include "titanic/pet_control/pet_gfx_element.h"
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namespace Titanic {
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/**
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* This implements the frame and background for the PET display.
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* This includes the area buttons and title
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*/
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class CPetFrame : public CPetSection {
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private:
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Common::Array<PetArea> _petAreas;
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Common::Array<CPetGfxElement> _modeButtons;
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CPetGfxElement _titles[7];
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CPetGfxElement _modeBackground;
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CPetGfxElement _val2;
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CPetGfxElement _val3;
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CPetGfxElement _background;
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CPetGfxElement _squares[7];
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private:
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/**
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* Called to set the owning PET instance and set some initial state
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*/
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bool setPetControl(CPetControl *petControl);
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public:
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CPetFrame();
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/**
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* Sets up the section
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*/
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virtual bool setup(CPetControl *petControl);
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/**
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* Sets up the section
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*/
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virtual bool reset();
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/**
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* Handles mouse down messages
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*/
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virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }
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/**
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* Returns true if the object is in a valid state
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*/
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virtual bool isValid(CPetControl *petControl);
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/**
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* Called after a game has been loaded
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*/
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virtual void postLoad();
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/**
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* Called when the current PET area changes
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*/
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void setArea(PetArea newArea);
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/**
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* Reset the currently selected area
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*/
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void resetArea();
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/**
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* Draws the PET frame
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*/
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void drawFrame(CScreenManager *screenManager);
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/**
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* Draws the indent
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*/
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void drawSquares(CScreenManager *screenManager, int count);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_FRAME_H */
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