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https://github.com/libretro/scummvm.git
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3249278a51
This removes the "iOS" speed setting, where some movies could get out of sync. Two movie options are now available, "normal" and "fast" movie speed, which is the old "tweaked" setting. With the "fast" movie speed, the movie speed is changed to match that of the iOS version, but only in movies with sound. Movies without sound (like the supernatural animations, i.e. the "teeth" icon in-game) are still played at their regular speed, to avoid music sync issues.
136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_H
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#define GROOVIE_H
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#include "groovie/debug.h"
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#include "groovie/font.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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namespace Common {
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class MacResManager;
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}
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/**
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* This is the namespace of the Groovie engine.
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*
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* Status of this engine: This engine supports both versions of the Groovie
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* game engine. The 7th Guest uses the first revision of Groovie, and is
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* now fully completable. All remaining Groovie games use V2 of the engine,
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* which is under slow development.
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*
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* Games using this engine:
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* - The 7th Guest (completable)
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* - The 11th Hour
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* - Clandestiny
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* - Uncle Henry's Playhouse
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* - Tender Loving Care
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*/
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namespace Groovie {
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class GraphicsMan;
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class GrvCursorMan;
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class MusicPlayer;
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class ResMan;
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class Script;
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class VideoPlayer;
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enum DebugLevels {
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kGroovieDebugAll = 1 << 0,
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kGroovieDebugVideo = 1 << 1,
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kGroovieDebugResource = 1 << 2,
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kGroovieDebugScript = 1 << 3,
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kGroovieDebugUnknown = 1 << 4,
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kGroovieDebugHotspots = 1 << 5,
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kGroovieDebugCursor = 1 << 6,
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kGroovieDebugMIDI = 1 << 7,
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kGroovieDebugScriptvars = 1 << 8,
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kGroovieDebugCell = 1 << 9,
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kGroovieDebugFast = 1 << 10
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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};
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/**
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* This enum reflects the available movie speed settings:
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* - Normal: play videos at a normal speed
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* - Fast: play videos with audio at a fast speed. Videos without audio,
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* like teeth animations, are played at their regular speed to avoid
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* audio sync issues
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*/
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enum GameSpeed {
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kGroovieSpeedNormal,
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kGroovieSpeedFast
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};
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struct GroovieGameDescription;
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class GroovieEngine : public Engine {
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public:
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GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
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~GroovieEngine();
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Common::Platform getPlatform() const;
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protected:
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// Engine APIs
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Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual void syncSoundSettings();
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virtual Debugger *getDebugger() { return _debugger; }
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public:
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void waitForInput();
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Graphics::PixelFormat _pixelFormat;
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bool _mode8bit;
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Script *_script;
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ResMan *_resMan;
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GrvCursorMan *_grvCursorMan;
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VideoPlayer *_videoPlayer;
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MusicPlayer *_musicPlayer;
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GraphicsMan *_graphicsMan;
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const Graphics::Font *_font;
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Common::MacResManager *_macResFork;
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GameSpeed _modeSpeed;
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private:
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const GroovieGameDescription *_gameDescription;
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Debugger *_debugger;
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bool _waitingForInput;
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T7GFont _sphinxFont;
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};
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} // End of namespace Groovie
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#endif // GROOVIE_H
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