mirror of
https://github.com/libretro/scummvm.git
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1f7ccd0293
svn-id: r15786
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef KYRA_H
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#define KYRA_H
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//#include "common/scummsys.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/util.h"
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enum {
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GF_FLOPPY = 1 << 0,
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GF_TALKIE = 1 << 1,
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GF_KYRA1 = 1 << 2,
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GF_KYRA2 = 1 << 3,
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GF_KYRA3 = 1 << 4,
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GF_AUDIOCD = 1 << 5 // FM-Towns versions seems to use audio CD
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};
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enum {
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KYRA1 = 0,
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KYRA1CD = 1,
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KYRA2 = 2,
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KYRA2CD = 3,
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KYRA3 = 4
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};
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namespace Kyra {
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class Resourcemanager;
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class CPSImage;
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class Font;
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class Palette;
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class VMContext;
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class MusicPlayer;
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class KyraEngine : public Engine {
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public:
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KyraEngine(GameDetector *detector, OSystem *syst);
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~KyraEngine();
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void errorString( const char *buf_input, char *buf_output);
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void updateScreen(void);
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void setCurrentPalette(Palette* pal, bool delNextTime = true);
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Resourcemanager* resManager(void) { return _resMgr; }
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MusicPlayer* midiDriver(void) { return _midiDriver; }
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uint8 game(void) { return _game; }
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protected:
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void go();
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void shutdown();
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Resourcemanager* _resMgr;
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MusicPlayer* _midiDriver;
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uint8 *_screen;
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uint8 _game;
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Font* _font;
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CPSImage* _mouse;
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CPSImage* _items;
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VMContext* _currentScript; // our current script
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VMContext* _npcScript; // script from NPCs
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};
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} // End of namespace Kyra
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#endif
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