mirror of
https://github.com/libretro/scummvm.git
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539 lines
14 KiB
C++
539 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/voyeur.h"
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#include "voyeur/animation.h"
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#include "voyeur/graphics.h"
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#include "voyeur/utils.h"
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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namespace Voyeur {
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VoyeurEngine *g_vm;
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VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Voyeur"), _soundManager(_mixer),
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_defaultFontInfo(3, 0xff, 0xff, 0, 0, ALIGN_LEFT, 0, Common::Point(), 1, 1,
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Common::Point(1, 1), 1, 0, 0) {
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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_bVoy = NULL;
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initialiseManagers();
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}
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VoyeurEngine::~VoyeurEngine() {
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delete _bVoy;
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}
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Common::String VoyeurEngine::generateSaveName(int slot) {
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return Common::String::format("%s.%03d", _targetName.c_str(), slot);
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}
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/**
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* Returns true if it is currently okay to restore a game
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*/
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bool VoyeurEngine::canLoadGameStateCurrently() {
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return true;
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}
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/**
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* Returns true if it is currently okay to save the game
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*/
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bool VoyeurEngine::canSaveGameStateCurrently() {
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return true;
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}
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/**
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* Load the savegame at the specified slot index
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*/
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Common::Error VoyeurEngine::loadGameState(int slot) {
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return Common::kNoError;
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}
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/**
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* Save the game to the given slot index, and with the given name
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*/
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Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) {
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//TODO
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return Common::kNoError;
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}
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Common::Error VoyeurEngine::run() {
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ESP_Init();
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globalInitBolt();
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_eventsManager.resetMouse();
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doHeadTitle();
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//doHeadTitle();
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return Common::kNoError;
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}
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int VoyeurEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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void VoyeurEngine::initialiseManagers() {
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_debugger.setVm(this);
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_eventsManager.setVm(this);
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_filesManager.setVm(this);
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_game.setVm(this);
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_graphicsManager.setVm(this);
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_soundManager.setVm(this);
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}
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void VoyeurEngine::ESP_Init() {
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}
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void VoyeurEngine::globalInitBolt() {
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initBolt();
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_filesManager.openBoltLib("bvoy.blt", _bVoy);
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_bVoy->getBoltGroup(0x10000);
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_bVoy->getBoltGroup(0x10100);
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_graphicsManager._fontPtr = &_defaultFontInfo;
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_graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
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assert(_graphicsManager._fontPtr->_curFont);
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// Setup default flags
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Common::fill((byte *)&_voy, (byte *)&_voy + sizeof(SVoy), 0);
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_voy._eCursorOff[0x74 / 2] = 1;
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_voy._eCursorOff[0x68 / 2] = 0;
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_voy._eventTable[998]._data = NULL; // Original set 63h:63h
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_voy._evidence[19] = 0;
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_voy._evidence[17] = 0;
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_voy._evidence[18] = 9999;
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_voy._curICF0 = _graphicsManager._palFlag ? 0xFFFFA5E0 : 0x5F90;
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_eventsManager.addFadeInt();
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}
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void VoyeurEngine::initBolt() {
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vInitInterrupts();
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_graphicsManager.sInitGraphics();
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_eventsManager.vInitColor();
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initInput();
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}
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void VoyeurEngine::vInitInterrupts() {
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_eventsManager._intPtr._palette = &_graphicsManager._VGAColors[0];
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}
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void VoyeurEngine::initInput() {
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}
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bool VoyeurEngine::doHeadTitle() {
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// char dest[144];
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_eventsManager.startMainClockInt();
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// Show starting screen
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if (_bVoy->getBoltGroup(0x10500))
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showConversionScreen();
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if (shouldQuit())
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return false;
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if (ConfMan.getBool("copy_protection")) {
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bool result = doLock();
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if (!result || shouldQuit())
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return false;
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}
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showTitleScreen();
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// Opening
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if (!_voy._incriminate) {
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doOpening();
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_game.doTransitionCard("Saturday Afternoon", "Player's Apartment");
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_eventsManager.delay(90);
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} else {
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_voy._incriminate = false;
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}
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if (_voy._eCursorOff[58] & 0x80) {
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if (_voy._evidence[19] == 0) {
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// TODO
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} else {
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// TODO
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}
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}
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_voy._eCursorOff[55] = 140;
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return true;
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}
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void VoyeurEngine::showConversionScreen() {
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_graphicsManager._backgroundPage = _bVoy->boltEntry(0x502)._picResource;
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(*_graphicsManager._vPort)->setupViewPort();
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(*_graphicsManager._vPort)->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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// Immediate palette load to show the initial screen
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CMapResource *cMap = _bVoy->getCMapResource(0x503);
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assert(cMap);
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cMap->_steps = 0;
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cMap->startFade();
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// Wait briefly
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_eventsManager.delay(150);
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if (shouldQuit())
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return;
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// Fade out the screen
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cMap = _bVoy->getCMapResource(0x5040000);
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cMap->_steps = 30;
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cMap->startFade();
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if (shouldQuit())
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return;
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(*_graphicsManager._vPort)->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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while (!shouldQuit() && (_eventsManager._fadeStatus & 1))
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_eventsManager.delay(1);
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_graphicsManager.screenReset();
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_bVoy->freeBoltGroup(0x10500);
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}
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bool VoyeurEngine::doLock() {
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bool result = true;
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bool flag = false;
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int buttonVocSize, wrongVocSize;
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byte *buttonVoc = _filesManager.fload("button.voc", &buttonVocSize);
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byte *wrongVoc = _filesManager.fload("wrong.voc", &wrongVocSize);
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LockClass lock;
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PictureResource *cursorPic;
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byte *keyData;
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int keyCount;
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int key;
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if (_bVoy->getBoltGroup(0x10700)) {
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lock.getSysDate();
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lock.getThePassword();
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_voy._eventTable[999]._type = lock.fieldC;
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_voy._eventTable[999]._data = _bVoy->memberAddr(0x704);
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Common::String password = lock._password;
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cursorPic = _bVoy->getPictureResource(0x702);
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assert(cursorPic);
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// Get the mappings of keys on the keypad
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keyData = _bVoy->memberAddr(0x705);
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keyCount = READ_LE_UINT16(keyData);
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_graphicsManager._backColors = _bVoy->getCMapResource(0x7010000);
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_graphicsManager._backgroundPage = _bVoy->getPictureResource(0x700);
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(*_graphicsManager._vPort)->setupViewPort();
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_graphicsManager._backColors->startFade();
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(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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while (!shouldQuit() && (_eventsManager._fadeStatus & 1))
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_eventsManager.delay(1);
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_eventsManager.setCursorColor(127, 0);
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_graphicsManager.setColor(1, 64, 64, 64);
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_graphicsManager.setColor(2, 96, 96, 96);
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_graphicsManager.setColor(3, 160, 160, 160);
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_graphicsManager.setColor(4, 224, 224, 224);
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// Set up the cursor
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_eventsManager.setCursor(cursorPic);
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_eventsManager.mouseOn();
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_eventsManager._intPtr. field38 = 1;
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_eventsManager._intPtr._hasPalette = true;
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_graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource;
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_graphicsManager._fontPtr->_fontSaveBack = 0;
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_graphicsManager._fontPtr->_fontFlags = 0;
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Common::String dateString = lock.getDateString();
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Common::String displayString = Common::String::format("Last Play %s", dateString.c_str());
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bool firstLoop = true;
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bool breakFlag = false;
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while (!breakFlag && !shouldQuit()) {
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(*_graphicsManager._vPort)->setupViewPort();
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(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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// Display the last play time
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_graphicsManager._fontPtr->_pos = Common::Point(0, 97);
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_graphicsManager._fontPtr->_justify = ALIGN_CENTRE;
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_graphicsManager._fontPtr->_justifyWidth = 384;
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_graphicsManager._fontPtr->_justifyHeight = 97;
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(*_graphicsManager._vPort)->drawText(displayString);
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(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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if (firstLoop) {
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firstLoop = false;
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displayString = "";
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}
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// Loop for getting key presses
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do {
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do {
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// Scan through the list of key rects to check if a keypad key is highlighted
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key = -1;
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Common::Point mousePos = _eventsManager.getMousePos() +
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Common::Point(30, 20);
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for (int keyIndex = 0; keyIndex < keyCount; ++keyIndex) {
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int x1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 1) << 1));
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int x2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 3) << 1));
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int y1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 2) << 1));
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int y2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 4) << 1));
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if (mousePos.x >= x1 && mousePos.x <= x2 && mousePos.y >= y1 && mousePos.y <= y2) {
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key = keyIndex;
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}
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}
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_eventsManager.setCursorColor(127, (key == -1) ? 0 : 1);
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_eventsManager._intPtr.field38 = 1;
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_eventsManager._intPtr._hasPalette = true;
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_eventsManager.delay(1);
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} while (!shouldQuit() && !_voy._incriminate);
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_voy._incriminate = false;
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} while (!shouldQuit() && key == -1);
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_soundManager.abortVOCMap();
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_soundManager.playVOCMap(buttonVoc, buttonVocSize);
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while (_soundManager.vocMapStatus()) {
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if (shouldQuit())
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break;
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_soundManager.continueVocMap();
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_eventsManager.delay(1);
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}
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// Process the key
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if (key < 10) {
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// Numeric key
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if (displayString.size() < 10) {
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displayString += '0' + key;
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continue;
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}
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} else if (key == 10) {
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// Accept key
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if (!flag) {
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if ((password.empty() && displayString.empty()) || (password == displayString)) {
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breakFlag = true;
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result = true;
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break;
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}
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} else {
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if (displayString.size() > 0) {
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result = true;
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breakFlag = true;
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break;
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}
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}
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} else if (key == 11) {
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// New code
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if ((password.empty() && displayString.empty()) || (password != displayString)) {
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(*_graphicsManager._vPort)->setupViewPort();
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flag = true;
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displayString = "";
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continue;
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}
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} else if (key == 12) {
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// Exit keyword
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breakFlag = true;
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result = false;
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break;
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} else {
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continue;
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}
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_soundManager.playVOCMap(wrongVoc, wrongVocSize);
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}
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_graphicsManager.fillPic(*_graphicsManager._vPort);
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(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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_graphicsManager.resetPalette();
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if (flag && result)
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lock._password = displayString;
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lock.saveThePassword();
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_voy._eventTable[999]._data = NULL;
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_bVoy->freeBoltGroup(0x10700);
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}
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_eventsManager.mouseOff();
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delete[] buttonVoc;
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delete[] wrongVoc;
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return result;
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}
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void VoyeurEngine::showTitleScreen() {
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if (_bVoy->getBoltGroup(0x10500)) {
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_graphicsManager._backgroundPage = _bVoy->getPictureResource(0x500);
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(*_graphicsManager._vPort)->setupViewPort();
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(*_graphicsManager._vPort)->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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// Immediate palette load to show the initial screen
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CMapResource *cMap = _bVoy->getCMapResource(0x501);
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assert(cMap);
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cMap->_steps = 60;
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cMap->startFade();
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// Wait briefly
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_eventsManager.delay(200);
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if (shouldQuit())
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return;
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// Fade out the screen
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cMap = _bVoy->getCMapResource(0x504);
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cMap->_steps = 30;
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cMap->startFade();
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(*_graphicsManager._vPort)->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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while (!shouldQuit() && (_eventsManager._fadeStatus & 1))
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_eventsManager.delay(1);
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if (shouldQuit())
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return;
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_graphicsManager.screenReset();
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_eventsManager.delay(200);
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// Voyeur title
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playRL2Video("a1100100.rl2");
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_graphicsManager.screenReset();
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_bVoy->freeBoltGroup(0x10500);
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}
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}
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void VoyeurEngine::doOpening() {
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_graphicsManager.screenReset();
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if (!_bVoy->getBoltGroup(0x10200))
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return;
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byte *frameTable = _bVoy->memberAddr(0x215);
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byte *xyTable = _bVoy->memberAddr(0x216);
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byte *whTable = _bVoy->memberAddr(0x217);
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int frmaeIndex = 0;
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int creditShow = 1;
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_game._v2A098 = 1;
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_voy._eCursorOff[52] = 0;
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_voy._RTVNum = 0;
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_voy._eCursorOff[50] = _voy._RTVNum;
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_game._v2A0A6 = 4;
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_game._v2A0A4 = 0;
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_voy._eCursorOff[58] = 16;
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_game._v2A09A = -1;
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_game.addVideoEventStart();
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_voy._eCursorOff[58] &= ~1;
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for (int i = 0; i < 256; ++i)
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_graphicsManager.setColor(i, 8, 8, 8);
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_eventsManager._intPtr.field38 = 1;
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_eventsManager._intPtr._hasPalette = true;
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(*_graphicsManager._vPort)->setupViewPort();
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(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
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_eventsManager.sWaitFlip();
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::Video::RL2Decoder decoder;
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decoder.loadFile("a2300100.rl2");
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decoder.start();
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while (!shouldQuit() && !decoder.endOfVideo() && !_voy._incriminate) {
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if (decoder.hasDirtyPalette()) {
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const byte *palette = decoder.getPalette();
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_graphicsManager.setPalette(palette, 0, 256);
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}
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if (decoder.needsUpdate()) {
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const Graphics::Surface *frame = decoder.decodeNextFrame();
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Common::copy((byte *)frame->getPixels(), (byte *)frame->getPixels() + 320 * 200,
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(byte *)_graphicsManager._screenSurface.getPixels());
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}
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_eventsManager.pollEvents();
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g_system->delayMillis(10);
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}
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}
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void VoyeurEngine::playRL2Video(const Common::String &filename) {
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::Video::RL2Decoder decoder;
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decoder.loadFile(filename);
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decoder.start();
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while (!shouldQuit() && !decoder.endOfVideo() && !_voy._incriminate) {
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if (decoder.hasDirtyPalette()) {
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const byte *palette = decoder.getPalette();
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_graphicsManager.setPalette(palette, 0, 256);
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}
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if (decoder.needsUpdate()) {
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const Graphics::Surface *frame = decoder.decodeNextFrame();
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Common::copy((byte *)frame->getPixels(), (byte *)frame->getPixels() + 320 * 200,
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(byte *)_graphicsManager._screenSurface.getPixels());
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}
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_eventsManager.pollEvents();
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g_system->delayMillis(10);
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}
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}
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} // End of namespace Voyeur
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