scummvm/sword2/console.cpp
Torbjörn Andersson 7f4cda6622 Applied my own patch #1341495, in an attempt to fix alignment issues
reported by Crilith.

To elaborate a bit, the engine no longer accesses resource data through
packed structs. Instead it uses memory streams and the READ/WRITE
functions.

If data is mainly read, not written, I have replaced the old struct with a
new one with a read() function to read the whole thing from memory into the
struct's variables, and a write() function to dump the struct's variables
to memory. In fact, most of these write() functions remain unused.

If data is both read and written, I have replaced the struct with a class
with individual get/set functions to replace the old variables. This
manipulates memory directly.

Since I'm fairly sure that these structs are frequently stored as local
variables for a script, all script variables (both local and global) are
stored as little-endian and accessed through the READ/WRITE functions,
rather than being treated as arrays of 32-bit integers.

On a positive note, the functions for doing endian conversion of resources
and save games have been removed, and some general cleanups have been made
to assist in the rewrite.

Initial reports indicate that this patch indeed fixes alignment issues, and
that I have not - surprisingly - broken the game on big-endian platforms.
At least not in any immediately obvious way. And there's still plenty of
time to fix regressions before 0.9.0, too.

svn-id: r19366
2005-10-29 21:24:54 +00:00

841 lines
21 KiB
C++

/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/console.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
#include "sword2/memory.h"
#include "sword2/mouse.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
#include "common/debugger.cpp"
namespace Sword2 {
Debugger::Debugger(Sword2Engine *vm)
: Common::Debugger<Debugger>() {
_vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
memset(_showVar, 0, sizeof(_showVar));
_displayDebugText = false; // "INFO"
_displayWalkGrid = false; // "WALKGRID"
_displayMouseMarker = false; // "MOUSE"
_displayTime = false; // "TIME"
_displayPlayerMarker = false; // "PLAYER"
_displayTextNumbers = false; // "TEXT"
_definingRectangles = false; // "RECT"
_draggingRectangle = 0; // 0 = waiting to start new rect
// 1 = currently dragging a rectangle
_rectX1 = _rectY1 = 0;
_rectX2 = _rectY2 = 0;
_rectFlicker = false;
_testingSnR = false; // "SAVEREST" - for system to kill all
// object resources (except player) in
// fnAddHuman()
_speechScriptWaiting = 0; // The id of whoever we're waiting for
// in a speech script. See fnTheyDo(),
// fnTheyDoWeWait(), fnWeWait(), and
// fnTimedWait().
_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
// time
_textNumber = 0; // Current system text line number
_graphNoFrames = 0; // No. of frames in currently displayed
// anim
// Register commands
DCmd_Register("continue", &Debugger::Cmd_Exit);
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("q", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("mem", &Debugger::Cmd_Mem);
DCmd_Register("tony", &Debugger::Cmd_Tony);
DCmd_Register("res", &Debugger::Cmd_Res);
DCmd_Register("reslist", &Debugger::Cmd_ResList);
DCmd_Register("starts", &Debugger::Cmd_Starts);
DCmd_Register("start", &Debugger::Cmd_Start);
DCmd_Register("s", &Debugger::Cmd_Start);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
DCmd_Register("mouse", &Debugger::Cmd_Mouse);
DCmd_Register("player", &Debugger::Cmd_Player);
DCmd_Register("reslook", &Debugger::Cmd_ResLook);
DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
DCmd_Register("runlist", &Debugger::Cmd_RunList);
DCmd_Register("kill", &Debugger::Cmd_Kill);
DCmd_Register("nuke", &Debugger::Cmd_Nuke);
DCmd_Register("var", &Debugger::Cmd_Var);
DCmd_Register("rect", &Debugger::Cmd_Rect);
DCmd_Register("clear", &Debugger::Cmd_Clear);
DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
DCmd_Register("debugoff", &Debugger::Cmd_DebugOff);
DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
DCmd_Register("text", &Debugger::Cmd_Text);
DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
DCmd_Register("version", &Debugger::Cmd_Version);
DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
DCmd_Register("texttest", &Debugger::Cmd_TextTest);
DCmd_Register("linetest", &Debugger::Cmd_LineTest);
DCmd_Register("events", &Debugger::Cmd_Events);
DCmd_Register("sfx", &Debugger::Cmd_Sfx);
DCmd_Register("english", &Debugger::Cmd_English);
DCmd_Register("finnish", &Debugger::Cmd_Finnish);
DCmd_Register("polish", &Debugger::Cmd_Polish);
}
void Debugger::varGet(int var) {
DebugPrintf("%d\n", _vm->_logic->readVar(var));
}
void Debugger::varSet(int var, int val) {
DebugPrintf("was %d, ", _vm->_logic->readVar(var));
_vm->_logic->writeVar(var, val);
DebugPrintf("now %d\n", _vm->_logic->readVar(var));
}
void Debugger::preEnter() {
// Pause sound output
if (_vm->_sound) {
_vm->_sound->pauseFx();
_vm->_sound->pauseSpeech();
_vm->_sound->pauseMusic();
}
}
void Debugger::postEnter() {
if (_vm->_sound) {
// Resume previous sound state
_vm->_sound->unpauseFx();
_vm->_sound->unpauseSpeech();
_vm->_sound->unpauseMusic();
}
if (_vm->_mouse) {
// Restore old mouse cursor
_vm->_mouse->drawMouse();
}
}
// Now the fun stuff: Commands
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
_vm->clearInputEvents();
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 78 line width
// wrap around nicely
int width = 0;
DebugPrintf("Commands are:\n");
for (int i = 0 ; i < _dcmd_count ; i++) {
int size = strlen(_dcmds[i].name) + 1;
if (width + size >= 75) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
static int compare_blocks(const void *p1, const void *p2) {
const MemBlock *m1 = *(const MemBlock * const *)p1;
const MemBlock *m2 = *(const MemBlock * const *)p2;
if (m1->size < m2->size)
return 1;
if (m1->size > m2->size)
return -1;
return 0;
}
bool Debugger::Cmd_Mem(int argc, const char **argv) {
int16 numBlocks = _vm->_memory->getNumBlocks();
MemBlock *memBlocks = _vm->_memory->getMemBlocks();
MemBlock **blocks = (MemBlock **)malloc(numBlocks * sizeof(MemBlock));
int i, j;
for (i = 0, j = 0; i < MAX_MEMORY_BLOCKS; i++) {
if (memBlocks[i].ptr)
blocks[j++] = &memBlocks[i];
}
qsort(blocks, numBlocks, sizeof(MemBlock *), compare_blocks);
DebugPrintf(" size id res type name\n");
DebugPrintf("---------------------------------------------------------------------------\n");
for (i = 0; i < numBlocks; i++) {
const char *type;
switch (_vm->_resman->fetchType(blocks[i]->ptr)) {
case ANIMATION_FILE:
type = "ANIMATION_FILE";
break;
case SCREEN_FILE:
type = "SCREEN_FILE";
break;
case GAME_OBJECT:
type = "GAME_OBJECT";
break;
case WALK_GRID_FILE:
type = "WALK_GRID_FILE";
break;
case GLOBAL_VAR_FILE:
type = "GLOBAL_VAR_FILE";
break;
case PARALLAX_FILE_null:
type = "PARALLAX_FILE_null";
break;
case RUN_LIST:
type = "RUN_LIST";
break;
case TEXT_FILE:
type = "TEXT_FILE";
break;
case SCREEN_MANAGER:
type = "SCREEN_MANAGER";
break;
case MOUSE_FILE:
type = "MOUSE_FILE";
break;
case WAV_FILE:
type = "WAV_FILE";
break;
case ICON_FILE:
type = "ICON_FILE";
break;
case PALETTE_FILE:
type = "PALETTE_FILE";
break;
default:
type = "<unknown>";
break;
}
DebugPrintf("%9ld %-3d %-4d %-20s %s\n", blocks[i]->size, blocks[i]->id, blocks[i]->uid, type, _vm->_resman->fetchName(blocks[i]->ptr));
}
free(blocks);
DebugPrintf("---------------------------------------------------------------------------\n");
DebugPrintf("%9ld\n", _vm->_memory->getTotAlloc());
return true;
}
bool Debugger::Cmd_Tony(int argc, const char **argv) {
DebugPrintf("What about him?\n");
return true;
}
bool Debugger::Cmd_Res(int argc, const char **argv) {
uint32 numClusters = _vm->_resman->getNumClusters();
if (!numClusters) {
DebugPrintf("Argh! No resources!\n");
return true;
}
ResourceFile *resFiles = _vm->_resman->getResFiles();
for (uint i = 0; i < numClusters; i++) {
DebugPrintf("%-20s ", resFiles[i].fileName);
if (!(resFiles[i].cd & LOCAL_PERM)) {
switch (resFiles[i].cd & 3) {
case BOTH:
DebugPrintf("CD 1 & 2\n");
break;
case CD1:
DebugPrintf("CD 1\n");
break;
case CD2:
DebugPrintf("CD 2\n");
break;
default:
DebugPrintf("CD 3? Huh?!\n");
break;
}
} else
DebugPrintf("HD\n");
}
DebugPrintf("%d resources\n", _vm->_resman->getNumResFiles());
return true;
}
bool Debugger::Cmd_ResList(int argc, const char **argv) {
// By default, list only resources that are being held open.
uint minCount = 1;
if (argc > 1)
minCount = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
Resource *resList = _vm->_resman->getResList();
for (uint i = 0; i < numResFiles; i++) {
if (resList[i].ptr && resList[i].refCount >= minCount) {
DebugPrintf("%-4d: %-35s refCount: %-3d\n", i, _vm->_resman->fetchName(resList[i].ptr), resList[i].refCount);
}
}
return true;
}
bool Debugger::Cmd_Starts(int argc, const char **argv) {
uint32 numStarts = _vm->getNumStarts();
if (!numStarts) {
DebugPrintf("Sorry - no startup positions registered?\n");
uint32 numScreenManagers = _vm->getNumScreenManagers();
if (!numScreenManagers)
DebugPrintf("There is a problem with startup.inf\n");
else
DebugPrintf(" (%d screen managers found in startup.inf)\n", numScreenManagers);
return true;
}
StartUp *startList = _vm->getStartList();
for (uint i = 0; i < numStarts; i++)
DebugPrintf("%d (%s)\n", i, startList[i].description);
return true;
}
bool Debugger::Cmd_Start(int argc, const char **argv) {
uint8 pal[4] = { 255, 255, 255, 0 };
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
uint32 numStarts = _vm->getNumStarts();
if (!numStarts) {
DebugPrintf("Sorry - there are no startups!\n");
return true;
}
int start = atoi(argv[1]);
if (start < 0 || start >= (int)numStarts) {
DebugPrintf("Not a legal start position\n");
return true;
}
DebugPrintf("Running start %d\n", start);
_vm->runStart(start);
_vm->_screen->setPalette(187, 1, pal, RDPAL_INSTANT);
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
_displayDebugText = !_displayDebugText;
if (_displayDebugText)
DebugPrintf("Info text on\n");
else
DebugPrintf("Info Text off\n");
return true;
}
bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
_displayWalkGrid = !_displayWalkGrid;
if (_displayWalkGrid)
DebugPrintf("Walk-grid display on\n");
else
DebugPrintf("Walk-grid display off\n");
return true;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
_displayMouseMarker = !_displayMouseMarker;
if (_displayMouseMarker)
DebugPrintf("Mouse marker on\n");
else
DebugPrintf("Mouse marker off\n");
return true;
}
bool Debugger::Cmd_Player(int argc, const char **argv) {
_displayPlayerMarker = !_displayPlayerMarker;
if (_displayPlayerMarker)
DebugPrintf("Player feet marker on\n");
else
DebugPrintf("Player feet marker off\n");
return true;
}
bool Debugger::Cmd_ResLook(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
int res = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
if (res < 0 || res >= (int)numResFiles) {
DebugPrintf("Illegal resource %d. There are %d resources, 0-%d.\n",
res, numResFiles, numResFiles - 1);
return true;
}
if (!_vm->_resman->checkValid(res)) {
DebugPrintf("%d is a null & void resource number\n", res);
return true;
}
// Open up the resource and take a look inside!
uint8 type = _vm->_resman->fetchType(res);;
byte name[NAME_LEN];
_vm->_resman->fetchName(res, name);
switch (type) {
case ANIMATION_FILE:
DebugPrintf("<anim> %s\n", name);
break;
case SCREEN_FILE:
DebugPrintf("<layer> %s\n", name);
break;
case GAME_OBJECT:
DebugPrintf("<game object> %s\n", name);
break;
case WALK_GRID_FILE:
DebugPrintf("<walk grid> %s\n", name);
break;
case GLOBAL_VAR_FILE:
DebugPrintf("<global variables> %s\n", name);
break;
case PARALLAX_FILE_null:
DebugPrintf("<parallax file NOT USED!> %s\n", name);
break;
case RUN_LIST:
DebugPrintf("<run list> %s\n", name);
break;
case TEXT_FILE:
DebugPrintf("<text file> %s\n", name);
break;
case SCREEN_MANAGER:
DebugPrintf("<screen manager> %s\n", name);
break;
case MOUSE_FILE:
DebugPrintf("<mouse pointer> %s\n", name);
break;
case ICON_FILE:
DebugPrintf("<menu icon> %s\n", name);
break;
default:
DebugPrintf("unrecognised fileType %d\n", type);
break;
}
return true;
}
bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
// prints general stuff about the screen, etc.
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
if (screenInfo->background_layer_id) {
DebugPrintf("background layer id %d\n", screenInfo->background_layer_id);
DebugPrintf("%d wide, %d high\n", screenInfo->screen_wide, screenInfo->screen_deep);
DebugPrintf("%d normal layers\n", screenInfo->number_of_layers);
Cmd_RunList(argc, argv);
} else
DebugPrintf("No screen\n");
return true;
}
bool Debugger::Cmd_RunList(int argc, const char **argv) {
uint32 runList = _vm->_logic->getRunList();
if (runList) {
Common::MemoryReadStream readS(_vm->_resman->openResource(runList), _vm->_resman->fetchLen(runList));
readS.seek(ResHeader::size());
DebugPrintf("Runlist number %d\n", runList);
while (1) {
uint32 res = readS.readUint32LE();
if (!res)
break;
byte name[NAME_LEN];
DebugPrintf("%d %s\n", res, _vm->_resman->fetchName(res, name));
}
_vm->_resman->closeResource(runList);
} else
DebugPrintf("No run list set\n");
return true;
}
bool Debugger::Cmd_Kill(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
int res = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
if (res < 0 || res >= (int)numResFiles) {
DebugPrintf("Illegal resource %d. There are %d resources, 0-%d.\n",
res, numResFiles, numResFiles - 1);
return true;
}
Resource *resList = _vm->_resman->getResList();
if (!resList[res].ptr) {
DebugPrintf("Resource %d is not in memory\n", res);
return true;
}
if (resList[res].refCount) {
DebugPrintf("Resource %d is open - cannot remove\n", res);
return true;
}
_vm->_resman->remove(res);
DebugPrintf("Trashed %d\n", res);
return true;
}
bool Debugger::Cmd_Nuke(int argc, const char **argv) {
DebugPrintf("Killing all resources except variable file and player object\n");
_vm->_resman->killAll(true);
return true;
}
bool Debugger::Cmd_Var(int argc, const char **argv) {
switch (argc) {
case 2:
varGet(atoi(argv[1]));
break;
case 3:
varSet(atoi(argv[1]), atoi(argv[2]));
break;
default:
DebugPrintf("Usage: %s number value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Rect(int argc, const char **argv) {
uint32 filter = _vm->setInputEventFilter(0);
_definingRectangles = !_definingRectangles;
if (_definingRectangles) {
_vm->setInputEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP));
DebugPrintf("Mouse rectangles enabled\n");
} else {
_vm->setInputEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP);
DebugPrintf("Mouse rectangles disabled\n");
}
_draggingRectangle = 0;
return true;
}
bool Debugger::Cmd_Clear(int argc, const char **argv) {
_vm->_resman->killAllObjects(true);
return true;
}
bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
_displayDebugText = true;
_displayWalkGrid = true;
_displayMouseMarker = true;
_displayPlayerMarker = true;
_displayTextNumbers = true;
DebugPrintf("Enabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
_displayDebugText = false;
_displayWalkGrid = false;
_displayMouseMarker = false;
_displayPlayerMarker = false;
_displayTextNumbers = false;
DebugPrintf("Disabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
_testingSnR = !_testingSnR;
if (_testingSnR)
DebugPrintf("Enabled S&R logic_script stability checking\n");
else
DebugPrintf("Disabled S&R logic_script stability checking\n");
return true;
}
bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
if (argc == 2)
_startTime = _vm->_system->getMillis() - atoi(argv[1]) * 1000;
else if (_startTime == 0)
_startTime = _vm->_system->getMillis();
_displayTime = true;
DebugPrintf("Timer display on\n");
return true;
}
bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
_displayTime = false;
DebugPrintf("Timer display off\n");
return true;
}
bool Debugger::Cmd_Text(int argc, const char **argv) {
_displayTextNumbers = !_displayTextNumbers;
if (_displayTextNumbers)
DebugPrintf("Text numbers on\n");
else
DebugPrintf("Text numbers off\n");
return true;
}
bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for a spare slot in the watch-list, but also watch out for
// this variable already being in the list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
showVarNo++;
// if we've found a spare slot or the variable's already there
if (showVarNo < MAX_SHOWVARS) {
if (_showVar[showVarNo] == 0) {
// empty slot - add it to the list at this slot
_showVar[showVarNo] = varNo;
DebugPrintf("var(%d) added to the watch-list\n", varNo);
} else
DebugPrintf("var(%d) already in the watch-list!\n", varNo);
} else
DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
return true;
}
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for 'varNo' in the watch-list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
showVarNo++;
if (showVarNo < MAX_SHOWVARS) {
// We've found 'varNo' in the list - clear this slot
_showVar[showVarNo] = 0;
DebugPrintf("var(%d) removed from watch-list\n", varNo);
} else
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
return true;
}
bool Debugger::Cmd_Version(int argc, const char **argv) {
// This function used to print more information, but nothing we
// particularly care about.
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
return true;
}
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 32" to run the animation testing start script
_vm->runStart(32);
// Same as typing "VAR 912 <value>" at the console
varSet(912, atoi(argv[1]));
DebugPrintf("Setting flag 'system_testing_anims'\n");
return true;
}
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->runStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->runStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
// Same as typing "VAR 1264 <value>" at the console
varSet(1264, atoi(argv[2]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Setting flag 'system_test_line_no'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_Events(int argc, const char **argv) {
EventUnit *eventList = _vm->_logic->getEventList();
DebugPrintf("EVENT LIST:\n");
for (uint32 i = 0; i < MAX_events; i++) {
if (eventList[i].id) {
byte buf[NAME_LEN];
uint32 target = eventList[i].id;
uint32 script = eventList[i].interact_id;
DebugPrintf("slot %2d: id = %s (%d)\n", i, _vm->_resman->fetchName(target, buf), target);
DebugPrintf(" script = %s (%d) pos %d\n", _vm->_resman->fetchName(script / 65536, buf), script / 65536, script % 65536);
}
}
return true;
}
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
if (_vm->_wantSfxDebug)
DebugPrintf("SFX logging activated\n");
else
DebugPrintf("SFX logging deactivated\n");
return true;
}
bool Debugger::Cmd_English(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
DebugPrintf("Default fonts selected\n");
return true;
}
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
DebugPrintf("Finnish fonts selected\n");
return true;
}
bool Debugger::Cmd_Polish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(POLISH_TEXT);
DebugPrintf("Polish fonts selected\n");
return true;
}
} // End of namespace Sword2