scummvm/engines/saga2/spellsiz.cpp
2022-09-27 17:44:55 +02:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/spelshow.h"
namespace Saga2 {
SPELLHEIGHTFUNCTION(ShortTillThere) {
if (effectron->_stepNo <= effectron->_totalSteps) {
return 8;
} else if (effectron->_stepNo - effectron->_totalSteps <= 8) {
return 8 * (effectron->_stepNo - effectron->_totalSteps);
}
return 0;
}
SPELLBREADTHFUNCTION(ThinTillThere) {
if (effectron->_stepNo <= effectron->_totalSteps) {
return 8;
} else if (effectron->_stepNo - effectron->_totalSteps <= 8) {
return 8 * (effectron->_stepNo - effectron->_totalSteps);
}
return 0;
}
SPELLHEIGHTFUNCTION(GrowLinear) {
return 0;
}
SPELLBREADTHFUNCTION(BulkLinear) {
return 0;
}
SPELLBREADTHFUNCTION(StaticHeight) {
return 1;
}
SPELLBREADTHFUNCTION(StaticBreadth) {
return 1;
}
} // end of namespace Saga2