scummvm/engines
2014-03-25 00:28:52 +02:00
..
agi AGI: Add md5 for fangame Toby's World (Demo). 2014-03-19 00:37:06 +00:00
agos AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1. 2014-03-11 19:37:52 +11:00
avalanche AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound) line 2014-03-15 10:52:32 +01:00
bbvs BVBS: Use a constant instead of a variable for the snapshot size 2014-03-20 19:31:40 +01:00
cge CGE: Remove a useless structure member, reduce a variable scope 2014-03-15 11:31:43 +01:00
cine CINE: Add a safeguard, split makeCommandLine() per game type 2014-03-22 11:42:06 +01:00
composer COMPOSER: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
cruise CRUISE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
draci DRACI: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
drascula DRASCULA: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
dreamweb IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
fullpipe FULLPIPE: Implement scene29_updateCursor() 2014-03-25 00:28:52 +02:00
gob GOB: Calculate _totResStart even if no resources follow 2014-03-16 16:40:08 +01:00
groovie GROOVIE: Remove two useless variables 2014-03-09 22:12:52 +01:00
hopkins IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
hugo IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
kyra KYRA: (LOL) - fix LoLEngine::updateCompass() 2014-03-17 21:32:43 +01:00
lastexpress LASTEXPRESS: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
lure LURE: Use the mouse pointer for menus on the Wii 2014-03-10 19:40:48 +10:30
made MADE: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
mohawk MOHAWK: Fix Riven movie volume clipping 2014-03-03 21:06:25 -05:00
mortevielle MORTEVIELLE: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
neverhood NEVERHOOD: Fix some uninitialized variables 2014-03-19 19:45:51 +01:00
parallaction IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
pegasus IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
queen IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
saga IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
sci IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
scumm SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails" 2014-03-18 22:49:36 +00:00
sky SKY: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
sword1 SWORD1: Some British to American English 2014-02-19 21:45:24 +01:00
sword2 BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
sword25 IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
teenagent TEENAGENT: Some British to American English 2014-02-19 21:45:26 +01:00
testbed TESTBED: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
tinsel TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
toltecs TOLTECS: Reduce the scope of one more variable 2014-03-02 18:10:31 +01:00
tony TONY: Revert 60980e783e 2014-03-10 06:51:28 +01:00
toon TOON: Reduce the scope of some more variables. 2014-02-28 23:39:35 +01:00
touche TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
tsage TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects 2014-03-18 08:11:24 +01:00
tucker TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence() 2014-03-21 08:11:07 +01:00
voyeur VOYEUR: Remove useless usage of pointer in EventManager 2014-03-24 18:17:54 +01:00
wintermute WINTERMUTE: Add md5 for Zilm: A Game of Reflex. 2014-03-19 00:42:36 +00:00
zvision IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
advancedDetector.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
advancedDetector.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
dialogs.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
dialogs.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
engine.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
engine.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
game.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
game.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
metaengine.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
module.mk
obsolete.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
obsolete.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
savestate.cpp ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
savestate.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
util.h ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00