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agi
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AGI: Add md5 for fangame Toby's World (Demo).
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2014-03-19 00:37:06 +00:00 |
agos
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AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1.
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2014-03-11 19:37:52 +11:00 |
avalanche
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AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound) line
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2014-03-15 10:52:32 +01:00 |
bbvs
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BVBS: Use a constant instead of a variable for the snapshot size
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2014-03-20 19:31:40 +01:00 |
cge
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CGE: Remove a useless structure member, reduce a variable scope
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2014-03-15 11:31:43 +01:00 |
cine
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CINE: Add a safeguard, split makeCommandLine() per game type
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2014-03-22 11:42:06 +01:00 |
composer
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COMPOSER: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
cruise
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CRUISE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
draci
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DRACI: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
drascula
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
dreamweb
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
fullpipe
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FULLPIPE: Implement scene29_updateCursor()
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2014-03-25 00:28:52 +02:00 |
gob
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GOB: Calculate _totResStart even if no resources follow
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2014-03-16 16:40:08 +01:00 |
groovie
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GROOVIE: Remove two useless variables
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2014-03-09 22:12:52 +01:00 |
hopkins
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
hugo
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
kyra
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KYRA: (LOL) - fix LoLEngine::updateCompass()
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2014-03-17 21:32:43 +01:00 |
lastexpress
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LASTEXPRESS: Make GPL headers consistent in themselves.
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2014-02-18 02:39:35 +01:00 |
lure
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LURE: Use the mouse pointer for menus on the Wii
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2014-03-10 19:40:48 +10:30 |
made
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MADE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:36 +01:00 |
mohawk
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MOHAWK: Fix Riven movie volume clipping
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2014-03-03 21:06:25 -05:00 |
mortevielle
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MORTEVIELLE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:36 +01:00 |
neverhood
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NEVERHOOD: Fix some uninitialized variables
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2014-03-19 19:45:51 +01:00 |
parallaction
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
pegasus
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
queen
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
saga
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
sci
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
scumm
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SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
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2014-03-18 22:49:36 +00:00 |
sky
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SKY: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
sword1
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SWORD1: Some British to American English
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2014-02-19 21:45:24 +01:00 |
sword2
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BUILD: Remove need for engine.mk in each engine directory.
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2013-11-24 00:48:01 +00:00 |
sword25
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
teenagent
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TEENAGENT: Some British to American English
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2014-02-19 21:45:26 +01:00 |
testbed
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TESTBED: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
tinsel
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TINSEL: Make GPL headers consistent in themselves.
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2014-02-18 02:39:39 +01:00 |
toltecs
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TOLTECS: Reduce the scope of one more variable
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2014-03-02 18:10:31 +01:00 |
tony
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TONY: Revert 60980e783e
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2014-03-10 06:51:28 +01:00 |
toon
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TOON: Reduce the scope of some more variables.
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2014-02-28 23:39:35 +01:00 |
touche
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TOUCHE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:39 +01:00 |
tsage
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TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects
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2014-03-18 08:11:24 +01:00 |
tucker
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TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence()
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2014-03-21 08:11:07 +01:00 |
voyeur
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VOYEUR: Remove useless usage of pointer in EventManager
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2014-03-24 18:17:54 +01:00 |
wintermute
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WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
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2014-03-19 00:42:36 +00:00 |
zvision
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IMAGE: Move all ImageDecoders to image/
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2014-02-28 00:27:28 -05:00 |
advancedDetector.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
advancedDetector.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
dialogs.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
dialogs.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
engine.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
engine.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
game.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
game.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
metaengine.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
module.mk
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obsolete.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
obsolete.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
savestate.cpp
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
savestate.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
util.h
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ENGINES: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |