mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
468 lines
13 KiB
C++
468 lines
13 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/cursor.h"
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#include "engines/myst3/database.h"
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#include "engines/myst3/inventory.h"
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#include "engines/myst3/menu.h"
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#include "engines/myst3/myst3.h"
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#include "engines/myst3/state.h"
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#include "common/events.h"
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#include "graphics/colormasks.h"
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namespace Myst3 {
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Menu::Menu(Myst3Engine *vm) :
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_vm(vm),
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_saveLoadSpotItem(0),
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_saveDrawCaret(false),
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_saveCaretCounter(0) {
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}
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Menu::~Menu() {
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}
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void Menu::updateMainMenu(uint16 action) {
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switch (action) {
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case 1: {
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// New game
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int16 choice = 1;
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// If a game is playing, ask if wants to save
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if (_vm->_state->getMenuSavedAge() != 0) {
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choice = _vm->openDialog(1080);
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}
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if (choice == 0) {
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// Go to save screen
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_vm->_state->setMenuSaveBack(1);
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_vm->_state->setMenuSaveAction(6);
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goToNode(300);
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} else if (choice == 1) {
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// New game
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goToNode(98);
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}
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}
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break;
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case 2: {
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// Load game
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int16 choice = 1;
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// If a game is playing, ask if wants to save
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if (_vm->_state->getMenuSavedAge() != 0) {
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choice = _vm->openDialog(1060);
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}
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if (choice == 0) {
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// Go to save screen
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_vm->_state->setMenuSaveBack(1);
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_vm->_state->setMenuSaveAction(3);
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goToNode(300);
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} else if (choice == 1) {
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// Load game screen
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_vm->_state->setMenuLoadBack(1);
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goToNode(200);
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}
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}
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break;
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case 3:
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// Go to save screen
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_vm->_state->setMenuSaveBack(1);
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_vm->_state->setMenuSaveAction(1);
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goToNode(300);
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break;
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case 4:
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// Settings
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_vm->_state->setMenuOptionsBack(1);
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_vm->runScriptsFromNode(599, 0, 0);
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break;
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case 5: {
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// Asked to quit
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int16 choice = 1;
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// If a game is playing, ask if wants to save
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if (_vm->_state->getMenuSavedAge() != 0) {
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choice = _vm->openDialog(1070);
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}
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if (choice == 0) {
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// Go to save screen
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_vm->_state->setMenuSaveBack(1);
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_vm->_state->setMenuSaveAction(5);
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goToNode(300);
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} else if (choice == 1) {
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// Quit
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_vm->setShouldQuit();
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}
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}
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break;
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default:
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warning("Menu action %d is not implemented", action);
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break;
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}
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}
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void Menu::goToNode(uint16 node) {
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if (_vm->_state->getMenuSavedAge() == 0 && _vm->_state->getLocationRoom() != 901) {
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// Entering menu, save current location
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_vm->_state->setMenuSavedAge(_vm->_state->getLocationAge());
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_vm->_state->setMenuSavedRoom(_vm->_state->getLocationRoom());
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_vm->_state->setMenuSavedNode(_vm->_state->getLocationNode());
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}
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_vm->_state->setMenuEscapePressed(0);
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_vm->_state->setLocationNextAge(9);
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_vm->_state->setLocationNextRoom(901);
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_vm->goToNode(node, 2);
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}
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Dialog::Dialog(Myst3Engine *vm, uint id):
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_vm(vm),
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_texture(0),
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_frameToDisplay(0),
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_previousframe(0) {
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const DirectorySubEntry *buttonsDesc = _vm->getFileDescription("DLGB", 1000, 0, DirectorySubEntry::kNumMetadata);
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const DirectorySubEntry *movieDesc = _vm->getFileDescription("DLOG", id, 0, DirectorySubEntry::kDialogMovie);
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const DirectorySubEntry *countDesc = _vm->getFileDescription("DLGI", id, 0, DirectorySubEntry::kNumMetadata);
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// Retrieve button count
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_buttonCount = countDesc->getMiscData(0);
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assert(_buttonCount <= 3);
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// Load available buttons
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for (uint i = 0; i < 3; i++) {
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uint32 left = buttonsDesc->getMiscData(i * 4);
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uint32 top = buttonsDesc->getMiscData(i * 4 + 1);
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uint32 width = buttonsDesc->getMiscData(i * 4 + 2);
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uint32 height = buttonsDesc->getMiscData(i * 4 + 3);
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_buttons[i] = Common::Rect(width, height);
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_buttons[i].translate(left, top);
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}
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// Load the movie
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_movieStream = movieDesc->getData();
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_bink.loadStream(_movieStream, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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const Graphics::Surface *frame = _bink.decodeNextFrame();
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_texture = _vm->_gfx->createTexture(frame);
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}
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Dialog::~Dialog() {
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_vm->_gfx->freeTexture(_texture);
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}
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void Dialog::draw() {
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if (_frameToDisplay != _previousframe) {
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_bink.seekToFrame(_frameToDisplay);
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const Graphics::Surface *frame = _bink.decodeNextFrame();
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_texture->update(frame);
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_previousframe = _frameToDisplay;
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}
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Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
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_vm->_gfx->drawTexturedRect2D(getPosition(), textureRect, _texture);
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}
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Common::Rect Dialog::getPosition() {
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Common::Rect screenRect = Common::Rect(_texture->width, _texture->height);
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screenRect.translate((Renderer::kOriginalWidth - _texture->width) / 2,
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(Renderer::kOriginalHeight - _texture->height) / 2);
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return screenRect;
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}
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int16 Dialog::update() {
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// Process events
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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// Check for "Hard" quit"
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if (event.type == Common::EVENT_QUIT) {
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_vm->setShouldQuit();
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return -2;
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} else if (event.type == Common::EVENT_MOUSEMOVE) {
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// Compute local mouse coordinates
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_vm->_cursor->updatePosition(event.relMouse);
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Common::Rect position = getPosition();
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Common::Point localMouse = _vm->_cursor->getPosition();
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localMouse.x -= position.left;
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localMouse.y -= position.top;
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// Display the frame corresponding to the hovered button
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for (uint i = 0; i < _buttonCount; i++) {
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if (_buttons[i].contains(localMouse)) {
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_frameToDisplay = i + 1;
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return -1;
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}
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}
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// No hovered button
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_frameToDisplay = 0;
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} else if (event.type == Common::EVENT_LBUTTONDOWN) {
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return _frameToDisplay - 1;
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} else if (event.type == Common::EVENT_KEYDOWN) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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return -2;
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break;
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default:
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break;
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}
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}
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}
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return -1;
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}
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void Menu::loadMenuOpen() {
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_saveLoadFiles = _vm->getSaveFileManager()->listSavefiles("*.m3s");
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// The saves are sorted alphabetically
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Common::sort(_saveLoadFiles.begin(), _saveLoadFiles.end());
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_vm->_state->setMenuSaveLoadCurrentPage(0);
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saveLoadUpdateVars();
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}
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void Menu::saveLoadUpdateVars() {
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int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
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// Go back one page if the last element of the last page was removed
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if (page && (7 * page > (int)_saveLoadFiles.size() - 1))
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page--;
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_vm->_state->setMenuSaveLoadCurrentPage(page);
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// Set up pagination
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bool canGoLeft = (_saveLoadFiles.size() > 7) && page;
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bool canGoRight = (_saveLoadFiles.size() > 7) && (7 * (page + 1) < (int)_saveLoadFiles.size());
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_vm->_state->setMenuSaveLoadPageLeft(canGoLeft);
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_vm->_state->setMenuSaveLoadPageRight(canGoRight);
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_vm->_state->setMenuSaveLoadSelectedItem(-1);
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// Enable items
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uint16 itemsOnPage = _saveLoadFiles.size() % 7;
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if (itemsOnPage == 0 && _saveLoadFiles.size() != 0)
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itemsOnPage = 7;
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if (canGoRight)
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itemsOnPage = 7;
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for (uint i = 0; i < 7; i++)
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_vm->_state->setVar(1354 + i, i < itemsOnPage);
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}
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void Menu::loadMenuSelect(uint16 item) {
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// Selecting twice the same item loads it
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if (item == _vm->_state->getMenuSaveLoadSelectedItem()) {
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loadMenuLoad();
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return;
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}
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_vm->_state->setMenuSaveLoadSelectedItem(item);
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int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
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uint16 index = page * 7 + item;
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assert(index < _saveLoadFiles.size());
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Common::String filename = _saveLoadFiles[index];
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// Extract the age to load from the savegame
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GameState *gameState = new GameState(_vm);
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gameState->load(filename);
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_saveLoadAgeName = getAgeLabel(gameState);
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delete gameState;
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// Extract the thumbnail from the save
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Common::InSaveFile *save = _vm->getSaveFileManager()->openForLoading(filename);
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saveGameReadThumbnail(save);
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delete save;
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}
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void Menu::loadMenuLoad() {
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uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
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int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
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uint16 index = page * 7 + item;
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assert(index < _saveLoadFiles.size());
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_vm->_state->load(_saveLoadFiles[index]);
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_vm->_inventory->loadFromState();
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_vm->_state->setLocationNextAge(_vm->_state->getMenuSavedAge());
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_vm->_state->setLocationNextRoom(_vm->_state->getMenuSavedRoom());
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_vm->_state->setLocationNextNode(_vm->_state->getMenuSavedNode());
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_vm->_state->setMenuSavedAge(0);
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_vm->_state->setMenuSavedRoom(0);
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_vm->_state->setMenuSavedNode(0);
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_vm->goToNode(0, 1);
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}
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void Menu::saveMenuOpen() {
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_saveLoadFiles = _vm->getSaveFileManager()->listSavefiles("*.m3s");
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// The saves are sorted alphabetically
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Common::sort(_saveLoadFiles.begin(), _saveLoadFiles.end());
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_saveLoadAgeName = getAgeLabel(_vm->_state);
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_saveCaretCounter = kCaretSpeed;
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_vm->_state->setMenuSaveLoadCurrentPage(0);
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saveLoadUpdateVars();
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//TODO: Thumb
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}
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void Menu::saveMenuSelect(uint16 item) {
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_vm->_state->setMenuSaveLoadSelectedItem(item);
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if (item != 7) {
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int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
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uint16 index = page * 7 + item;
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assert(index < _saveLoadFiles.size());
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_saveName = _saveLoadFiles[index];
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}
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}
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void Menu::saveMenuChangePage() {
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saveLoadUpdateVars();
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_vm->_state->setMenuSaveLoadSelectedItem(7);
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}
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void Menu::draw() {
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uint16 node = _vm->_state->getLocationNode();
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uint16 room = _vm->_state->getLocationRoom();
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uint16 age = _vm->_state->getLocationAge();
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if (room != 901 || !(node == 200 || node == 300))
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return;
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int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
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NodePtr nodeData = _vm->_db->getNodeData(node, room, age);
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for (uint i = 0; i < 7; i++) {
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uint itemToDisplay = page * 7 + i;
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if (itemToDisplay >= _saveLoadFiles.size())
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break;
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PolarRect rect = nodeData->hotspots[i + 1].rects[0];
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Common::String display = prepareSaveNameForDisplay(_saveLoadFiles[itemToDisplay]);
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_vm->_gfx->draw2DText(display, Common::Point(rect.centerPitch, rect.centerHeading));
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}
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if (!_saveLoadAgeName.empty()) {
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PolarRect rect = nodeData->hotspots[8].rects[0];
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_vm->_gfx->draw2DText(_saveLoadAgeName, Common::Point(rect.centerPitch, rect.centerHeading));
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}
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// Save screen specific
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if (node == 300) {
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uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
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Common::String display = prepareSaveNameForDisplay(_saveName);
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if (item == 7) {
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_saveCaretCounter--;
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if (_saveCaretCounter < 0) {
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_saveCaretCounter = kCaretSpeed;
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_saveDrawCaret = !_saveDrawCaret;
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}
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if (_saveDrawCaret) {
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display += '|';
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}
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}
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PolarRect rect = nodeData->hotspots[9].rects[0];
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_vm->_gfx->draw2DText(display, Common::Point(rect.centerPitch, rect.centerHeading));
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}
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}
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void Menu::loadMenuChangePage() {
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saveLoadUpdateVars();
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}
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Common::String Menu::getAgeLabel(GameState *gameState) {
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uint32 age = 0;
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uint32 room = gameState->getLocationRoom();
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if (room == 901)
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age = gameState->getMenuSavedAge();
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else
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age = gameState->getLocationAge();
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// Look for the age name
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const DirectorySubEntry *desc = _vm->getFileDescription("AGES", 1000, 0, DirectorySubEntry::kTextMetadata);
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Common::String label = desc->getTextData(_vm->_db->getAgeLabelId(age));
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label.toUppercase();
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return label;
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}
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void Menu::saveGameReadThumbnail(Common::InSaveFile *save) {
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// Start thumbnail data
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save->seek(8580);
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static const uint kMiniatureSize = 240 * 135;
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uint8 *thumbnail = new uint8[kMiniatureSize * 3];
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// The spot item expect RGB data instead of RGBA
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uint8 *ptr = thumbnail;
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for (uint i = 0; i < kMiniatureSize; i++) {
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uint32 rgba = save->readUint32LE();
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uint8 a, r, g, b;
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Graphics::colorToARGB< Graphics::ColorMasks<8888> >(rgba, a, r, g, b);
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*ptr++ = r;
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*ptr++ = g;
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*ptr++ = b;
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}
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if (_saveLoadSpotItem)
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_saveLoadSpotItem->updateData(thumbnail);
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delete[] thumbnail;
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}
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Common::String Menu::prepareSaveNameForDisplay(const Common::String &name) {
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Common::String display = name;
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display.toUppercase();
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if (display.hasSuffix(".M3S")) {
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display.deleteLastChar();
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display.deleteLastChar();
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display.deleteLastChar();
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display.deleteLastChar();
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}
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while (display.size() > 17)
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display.deleteLastChar();
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return display;
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}
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} /* namespace Myst3 */
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