scummvm/engines/parallaction/gfxbase.cpp
2008-06-29 09:56:44 +00:00

178 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "graphics.h"
#include "disk.h"
#include "common/algorithm.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
GfxObj::GfxObj(uint objType, Frames *frames, const char* name) : type(objType), _frames(frames), x(0), y(0), z(0), frame(0), layer(3), _flags(0), _keep(true) {
if (name) {
_name = strdup(name);
} else {
_name = 0;
}
}
GfxObj::~GfxObj() {
delete _frames;
free(_name);
}
void GfxObj::release() {
// _keep = false;
delete this;
}
const char *GfxObj::getName() const {
return _name;
}
uint GfxObj::getNum() {
return _frames->getNum();
}
void GfxObj::getRect(uint f, Common::Rect &r) {
_frames->getRect(f, r);
}
byte *GfxObj::getData(uint f) {
return _frames->getData(f);
}
uint GfxObj::getRawSize(uint f) {
return _frames->getRawSize(f);
}
uint GfxObj::getSize(uint f) {
return _frames->getSize(f);
}
void GfxObj::setFlags(uint32 flags) {
_flags |= flags;
}
void GfxObj::clearFlags(uint32 flags) {
_flags &= ~flags;
}
GfxObj* Gfx::loadAnim(const char *name) {
GfxObj *obj = _disk->loadFrames(name);
assert(obj);
// animation Z is not set here, but controlled by game scripts and user interaction.
// it is always >=0 and <screen height
obj->type = kGfxObjTypeAnim;
return obj;
}
GfxObj* Gfx::loadGet(const char *name) {
GfxObj *obj = _disk->loadStatic(name);
assert(obj);
obj->z = kGfxObjGetZ; // this preset Z value ensures that get zones are drawn after doors but before animations
obj->type = kGfxObjTypeGet;
return obj;
}
GfxObj* Gfx::loadDoor(const char *name) {
GfxObj *obj = _disk->loadFrames(name);
assert(obj);
obj->z = kGfxObjDoorZ; // this preset Z value ensures that doors are drawn first
obj->type = kGfxObjTypeDoor;
return obj;
}
void Gfx::clearGfxObjects() {
_gfxobjList.clear();
}
void Gfx::showGfxObj(GfxObj* obj, bool visible) {
if (!obj || obj->isVisible() == visible) {
return;
}
if (visible) {
obj->setFlags(kGfxObjVisible);
_gfxobjList.push_back(obj);
} else {
obj->clearFlags(kGfxObjVisible);
_gfxobjList.remove(obj);
}
}
bool compareZ(const GfxObj* a1, const GfxObj* a2) {
return a1->z < a2->z;
}
void Gfx::sortAnimations() {
GfxObjList::iterator first = _gfxobjList.begin();
GfxObjList::iterator last = _gfxobjList.end();
Common::sort(first, last, compareZ);
}
void Gfx::drawGfxObjects(Graphics::Surface &surf) {
Common::Rect rect;
byte *data;
sortAnimations();
// TODO: some zones don't appear because of wrong masking (3 or 0?)
// TODO: Dr.Ki is not visible inside the club
GfxObjList::iterator b = _gfxobjList.begin();
GfxObjList::iterator e = _gfxobjList.end();
for (; b != e; b++) {
GfxObj *obj = *b;
if (obj->isVisible()) {
obj->getRect(obj->frame, rect);
rect.translate(obj->x - _varScrollX, obj->y);
data = obj->getData(obj->frame);
if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) {
blt(rect, data, &surf, obj->layer, 0);
} else {
unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, 0);
}
}
}
}
} // namespace Parallaction