scummvm/engines/grim/emi/poolsound.h
2021-12-26 21:19:38 +01:00

58 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_POOLSOUND_H
#define GRIM_POOLSOUND_H
#include "common/endian.h"
#include "engines/grim/pool.h"
#include "math/vector3d.h"
namespace Grim {
class PoolSound : public PoolObject<PoolSound> {
public:
PoolSound();
PoolSound(const Common::String &filename);
~PoolSound();
void openFile(const Common::String &filename);
void play(bool looping);
void playFrom(const Math::Vector3d &pos, bool looping);
void setVolume(int volume);
void setBalance(int balance);
void setPosition(Math::Vector3d &pos);
void stop();
int getVolume();
bool isPlaying();
void saveState(SaveGame *state);
void restoreState(SaveGame *state);
static int32 getStaticTag() { return MKTAG('A','I','F','F'); }
private:
Common::String _filename;
int _soundId;
bool _loaded;
};
}
#endif