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265 lines
9.6 KiB
Plaintext
265 lines
9.6 KiB
Plaintext
ResidualVM: A 3D game interpreter
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Contents:
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1. What is ResidualVM?
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2. Current state of ResidualVM
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3. Running ResidualVM
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4. Keys
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5. Configuration
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6. Troubleshooting
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7. Bug Reports
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8. Contact
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9. Debugging
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----------------------
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1. What is ResidualVM?
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----------------------
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ResidualVM is a game engine reimplementation that allows you
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to play 3D adventure games such as Grim Fandango and Myst3.
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ResidualVM utilizes OpenGL for 3D graphics hardware acceleration.
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A software renderer is also included for machines without hardware OpenGL.
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------------------------------
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2. Current state of ResidualVM
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------------------------------
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At this point ResidualVM is fit for normal use, when playing supported
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games, it is however worth noting that you should still save early, and
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save often, as problems or dead-ends might still exist. (Grim Fandango
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itself originally had a few unintentional ways to get the game stuck).
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2.1 - Which games does ResidualVM support?
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------------------------------------------
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Currently ResidualVM supports the GrimE-engine, but only Grim Fandango,
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and has partial support for Myst 3.
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2.1.1 . GrimE-games support
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-----------------------------------
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Grim Fandango - Completable with glitches
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Grim Fandango (demo) - Completable with glitches
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Escape From Monkey Island - Not supported, play only intro
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Escape From Monkey Island (demo) - Not supported, play only intro
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2.1.2 . Other games support
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-----------------------------------
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Myst 3 - Partially playable
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Specifics can be found at
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http://www.residualvm.org/compatibility/
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For more information, see the page on ResidualVM at the wiki page:
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http://wiki.residualvm.org/
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---------------------
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3. Running ResidualVM
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---------------------
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3.1 - Required files
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-----------------------------------
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You will need the data files for Grim Fandango, as well as the official
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patch (gfupd101.exe).
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Specifically you need these files from your Grim CDs:
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*.LAB
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3.2 - Running Grim Fandango
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---------------------------
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1. Copy the necessary files to a folder on your Hard Drive
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2. Copy the patch to this game folder
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3. Open ResidualVM
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4. Choose "Add Game"
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5. Select the folder you created in step 1
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6. Click Start
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The patch can be downloaded from:
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http://demos.residualvm.org/patches/gfupd101.exe
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Simply download it and put gfupd101.exe in the same folder as the .LAB-files,
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and you are good to go.
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If you want to play with software-rendering, see the configuration-section below.
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(or use the ingame settings to disable 3D Acceleration)
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When launching the game for the first time, ResidualVM will perform a full integrity
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check of your game data files. This can take a bit of time, but it will
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not happen again on successive runs.
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-----------------------------
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4 - Default Keyboard-settings
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-----------------------------
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e,u,p,i : Examine, Use, Pickup, Inventory
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Arrow keys : Movement
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Shift : Hold to run
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Enter : Selects items in inventory, conversation, etc
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Escape : Skips cutscenes, exits certain screens
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. : Skips dialogue
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q : Exit Dialog Menu
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Ctrl + c : Force Quit (from command-line)
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Alt + x : Quit (ingame)
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Alt + enter: Switch between windowed-mode and fullscreen
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F1 : Menu
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-----------------
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5 - Configuration
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-----------------
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Currently, not all the settings for ResidualVM are available through the GUI,
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if you have problems with getting anything to work, first try to pass the settings
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from the command line, then, if that doesn't work, try to change your configuration file
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manually.
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5.1 - Location of configuration file
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------------------------------------
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By default, the configuration file is saved in, and loaded from:
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Windows Vista/7:
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\Users\username\AppData\Roaming\ResidualVM\residualvm.ini
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Windows 2000/XP:
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\Documents and Settings\username\Application Data\ResidualVM\residualvm.ini
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Windows NT4:
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<windir>\Profiles\username\Application Data\ResidualVM\residualvm.ini
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Windows 95/98/ME:
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<windir>\residualvm.ini
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Unix:
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~/.residualvmrc
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Mac OS X:
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~/Library/Preferences/ResidualVM Preferences
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Others:
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residualvm.ini in the current directory
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5.2 - Interesting settings
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------------------------------------
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The following settings are currently available in the config-file,
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however some of them might not work with your current build. And
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some of them might make ResidualVM crash, or behave in weird ways.
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|---------------|-------------|-----------------------------------------------------|
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|Setting | Values | Effect |
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|---------------|-------------|-----------------------------------------------------|
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|show_fps |[true/false] | If true, then ResidualVM will show the current |
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| | | FPS-rate, while you play |
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|---------------|-------------|-----------------------------------------------------|
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|last_set |[set-name] | The set you were last on, ResidualVM will try to |
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| | | continue from there |
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|---------------|-------------|-----------------------------------------------------|
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|last_save |[save-number]| The save you last saved, ResidualVM will have that |
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| | | selected the next time you try to load a game. |
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|---------------|-------------|-----------------------------------------------------|
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|use_arb_shaders|[true/false] | If true, and if you are using the OpenGL renderer |
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| | | ResidualVM will use ARB shaders. While fast they |
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| | | may be incompatible with some graphics drivers. |
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|---------------|-------------|-----------------------------------------------------|
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---------------------------------------
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6. Troubleshooting / Known Bugs, Issues
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---------------------------------------
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Grim Fandango had a few issues when it came out, and a few new and exciting
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issues when you try to run it on newer hardware. Some of these have been
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fixed in ResidualVM, but ResidualVM itself also has a few new issues that we know about:
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http://github.com/residualvm/residualvm/blob/master/KNOWN_BUGS
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Look below for help with them, and if you can't find help here
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try either the forums at our homepage, or IRC: #residualvm at freenode.
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6.1 - The game runs really slow!
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--------------------------------
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Some gfx cards do not have a fast glDrawPixels access to zbuffer
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implementation in their system driver.
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Unix users may be able to achieve playable framerates by using Mesa 5.0 or
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above, but people unable to upgrade or Windows users must use software
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renderer. Software renderer is generally faster on modern platforms.
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6.2 - I played a bit, but can't start a new game!
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-------------------------------------------------
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This is because the last save and visited scene is stored in your configuration
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file, either delete grim-fandango from the ResidualVM-menu, and re-add it, or
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go to your configuration file, and clean out the last-save and last-set entries.
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6.3 - My Save Games don't work any more
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---------------------------------------
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Did you recently update to a newer build of ResidualVM?
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Grim engine is still a work in progress, which means that it might
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change between builds.
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6.4 - In fullscreen mode picture is stretched!
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----------------------------------------------
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This is know issue, in future versions it will be resolved.
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--------------
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7. Bug Reports
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--------------
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ResidualVM is currently rather young, and therefore still has a few bugs, many might
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already have been reported, but should you find a new one, don't hesitate to report it.
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7.1 - How, and where do I report bugs?
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-------------------------------------------------
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You can report bugs at our github-issue-tracker:
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http://www.github.com/residualvm/residualvm/issues
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Please read the Wiki regarding how to report bugs properly first though:
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http://wiki.residualvm.org/index.php?title=Reporting_Bugs
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Remember to always have the following information in your bug reports:
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* Bug details, including instructions on reproducing it
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* Language of game (English, German, ...)
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* Platform and Compiler (Win32, Linux, MacOS, ...)
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* Preferably also a link to a save game right before the bug happened.
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----------
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8. Contact
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----------
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Homepage: http://www.residualvm.org/
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Wiki: http://wiki.residualvm.org/
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Forums: http://forums.residualvm.org/
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IRC: #residualvm on freenode
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------------
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9. Debugging
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------------
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WARNING: This section contains information about the various tools that
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are included for debugging ResidualVM, this should not be necessary for
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normal play at all. But the curious might like to know how. Use at your
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own risk.
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9.1 How do I enable debug-keys/debug-mode?
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-------------------------------------------------
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To enable debug-keys, and debug-mode you will have to add the following
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to your configuration file under your Grim Fandango-entry:
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game_devel_mode=true
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9.2 Development/debug keys from the original game
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-------------------------------------------------
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Ctrl + e : Enter lua string to execute
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Ctrl + g : Jump to set
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Ctrl + i : Toggle walk boxes
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Ctrl + l : Toggle lighting
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Ctrl + n : Display background name
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Ctrl + o : Create a door
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Ctrl + p : Execute patch file
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Ctrl + s : Turn on cursor
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Ctrl + u : Create a new object
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Ctrl + v : Print the value of a variable
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Alt + n : Next viewpoint
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Apt + p : Prev viewpoint
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Alt + s : Run lua script
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Shift + n : Next set
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Shift + p : Prev set
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Shift + o : Toggle object names
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F3 : Toggle sector editor
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Home : Go to default position in current set
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j : Enter jump number
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Note that these are only available after enabling debug-mode.
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