scummvm/engines/dragons/credits.h
2021-12-26 18:48:43 +01:00

63 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DRAGONS_CREDITS_H
#define DRAGONS_CREDITS_H
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
namespace Dragons {
class BigfileArchive;
class DragonsEngine;
class FontManager;
class Credits {
private:
DragonsEngine *_vm;
FontManager *_fontManager;
BigfileArchive *_bigfileArchive;
Graphics::Surface *_surface;
bool _running;
int16 _yOffset;
int16 _linesRemaining;
int16 _updateCounter;
byte *_creditsData;
char *_curPtr;
uint32 _dataLength;
uint32 _curPosition;
public:
Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive);
void start();
bool isRunning();
void draw();
void update();
private:
void cleanup();
void convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength);
};
} // End of namespace Dragons
#endif //DRAGONS_CREDITS_H