scummvm/engines/dragons/screen.h
2022-04-16 14:25:51 +03:00

113 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DRAGONS_SCREEN_H
#define DRAGONS_SCREEN_H
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
#include "common/scummsys.h"
#include "common/rect.h"
namespace Dragons {
#define DRAGONS_NUM_PALETTES 5
#define DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE 256
#define DRAGONS_SCREEN_WIDTH 320
#define DRAGONS_SCREEN_HEIGHT 200
#define DRAGONS_NUM_FLAT_QUADS 0xf
#ifdef SCUMM_BIG_ENDIAN
#define WRITE_SCREEN WRITE_BE_UINT16
#define READ_SCREEN READ_BE_INT16
#else
#define WRITE_SCREEN WRITE_LE_UINT16
#define READ_SCREEN READ_LE_INT16
#endif
enum AlphaBlendMode {
NONE,
NORMAL, // 50% x Back + 50% x Sprite
ADDITIVE, // 100% x Back + 100% x Sprite
ADDITIVE_50, // 100% x Back + 50% x Sprite
SUBTRACTIVE // 100% x Back - 100% x Sprite
};
struct FlatQuad {
uint16 flags;
uint16 priorityLayer;
Common::Point points[4];
uint16 colour;
FlatQuad() {
flags = 0;
priorityLayer = 0;
colour = 0;
}
};
class Screen {
private:
Graphics::PixelFormat _pixelFormat;
Graphics::Surface *_backSurface;
byte _palettes[DRAGONS_NUM_PALETTES][512];
Common::Point _screenShakeOffset;
FlatQuad _flatQuads[DRAGONS_NUM_FLAT_QUADS];
public:
virtual ~Screen();
Screen();
Graphics::PixelFormat getPixelFormat() { return _pixelFormat; }
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY);
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, Common::Rect srcRect, bool flipX = false, AlphaBlendMode alpha = NONE);
void copyRectToSurface8bpp(const Graphics::Surface &srcSurface, const byte *palette, int destX, int destY, Common::Rect srcRect, bool flipX = false, AlphaBlendMode alpha = NONE, uint16 scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE);
void copyRectToSurface8bppWrappedX(const Graphics::Surface &srcSurface, const byte *palette, Common::Rect srcRect, AlphaBlendMode alpha = NONE);
void updateScreen();
void loadPalette(uint16 paletteNum, const byte *palette);
byte *getPalette(uint16 paletteNum);
void setPaletteRecord(uint16 paletteNum, uint16 offset, uint16 newValue);
void updatePaletteTransparency(uint16 paletteNum, uint16 startOffset, uint16 endOffset, bool isTransparent);
void clearScreen();
void drawRect(uint16 colour, Common::Rect rect, int id);
void fillRect(uint16 colour, Common::Rect rect);
Common::Rect clipRectToScreen(int destX, int destY, const Common::Rect rect);
Common::Rect clipRectToRect(int destX, int destY, const Common::Rect rect, const Common::Rect containerRect);
void setScreenShakeOffset(int16 x, int16 y);
void copyRectToSurface8bppWrappedY(const Graphics::Surface &srcSurface, const byte *palette, int yOffset);
int16 addFlatQuad(int16 x0, int16 y0, int16 x1, int16 y1, int16 x3, int16 y3, int16 x2, int16 y2, uint16 colour, int16 priorityLayer, uint16 flags);
void drawFlatQuads(uint16 priorityLayer);
FlatQuad *getFlatQuad(uint16 quadId);
void clearAllFlatQuads();
private:
void copyRectToSurface(const void *buffer, int srcPitch, int srcWidth, int srcXOffset, int destX, int destY, int width, int height, bool flipX, AlphaBlendMode alpha);
void copyRectToSurface8bpp(const void *buffer, const byte* palette, int srcPitch, int srcWidth, int srcXOffset, int destX, int destY, int width, int height, bool flipX, AlphaBlendMode alpha);
void drawScaledSprite(Graphics::Surface *destSurface, const byte *source, int sourceWidth, int sourceHeight, int destX, int destY, int destWidth, int destHeight, const byte *palette, bool flipX, AlphaBlendMode alpha);
};
} // End of namespace Dragons
#endif //DRAGONS_SCREEN_H