scummvm/engines/dragons/talk.cpp

1139 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "dragons/bigfile.h"
#include "dragons/actor.h"
#include "dragons/cursor.h"
#include "dragons/actorresource.h"
#include "dragons/talk.h"
#include "dragons/sound.h"
#include "dragons/dragons.h"
#include "dragons/dragonini.h"
#include "dragons/dragonimg.h"
#include "dragons/dragonobd.h"
#include "dragons/scene.h"
#include "dragons/font.h"
#include "dragons/scriptopcodes.h"
namespace Dragons {
Talk::Talk(DragonsEngine *vm, BigfileArchive *bigfileArchive): _vm(vm), _bigfileArchive(bigfileArchive) {
_dat_800726ec_tfont_field0 = 1; //TODO source from font file
_dat_800726f0_tfont_field2 = 1; // TODO source from font file
_dat_8008e7e8_dialogBox_x1 = 0;
_dat_8008e844_dialogBox_y1 = 0;
_dat_8008e848_dialogBox_x2 = 0;
_dat_8008e874_dialogBox_y2 = 0;
_dat_800633f8_talkDialogFlag = 0;
}
void Talk::init() {
memset(_defaultResponseTbl, 0, sizeof(_defaultResponseTbl));
initDefaultResponseTable();
_dat_800633f8_talkDialogFlag = 0;
}
bool Talk::loadText(uint32 textIndex, uint16 *textBuffer, uint16 bufferLength) {
char filename[13] = "drag0000.txt";
uint32 fileNo = (textIndex >> 0xc) & 0xffff;
uint32 fileOffset = textIndex & 0xfff;
Common::sprintf_s(filename, "drag%04d.txt", fileNo);
uint32 size;
byte *data = _bigfileArchive->load(filename, size);
debug(1, "DIALOG: %s, %s, %d", filename, data, fileOffset);
printWideText(data + 10 + fileOffset);
copyTextToBuffer(textBuffer, data + 10 + fileOffset, bufferLength);
bool status = (READ_LE_INT16(data) != 0);
free(data);
return status;
}
void Talk::printWideText(byte *text) {
char buf[2000];
int i = 0;
for (; READ_LE_INT16(text) != 0 && i < 1999; i++) {
char c = *text;
if (c < 0x20 && i < 1999-4) {
buf[i++] = '0';
buf[i++] = 'x';
buf[i++] = (c & 0xF0 >> 4) + '0';
buf[i] = (c & 0x0F) + '0';
} else {
buf[i] = *text;
}
text += 2;
}
buf[MIN(i, 1999)] = 0;
debug(1, "TEXT: %s", buf);
}
void
Talk::FUN_8003239c(uint16 *dialog, int16 x, int16 y, int32 param_4, uint16 param_5, Actor *actor, uint16 startSequenceId,
uint16 endSequenceId, uint32 textId) {
//TODO 0x800323a4
uint16 stubDialog[] = {'1', '2', '3', 0};
//TODO dragon_text_related(textId);
_vm->_isLoadingDialogAudio = true;
uint32 uVar4 = 0; //TODO FUN_8001d1ac(0, textId, 0);
actor->updateSequence(startSequenceId);
_vm->_sound->playSpeech(textId);
conversation_related_maybe((*dialog != 0) ? dialog : &stubDialog[0], (int)x, (int)y, param_4 & 0xffff, (uint)param_5, textId, uVar4 & 0xffff);
actor->updateSequence(endSequenceId);
}
//void Talk::conversation_related_maybe(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId,
// int16 param_7) {
// //TODO display dialog text here while we wait for audio stream to complete.
// _vm->_fontManager->addText(x, y, dialogText, wideStrLen(dialogText), 0);
// while (_vm->isFlagSet(ENGINE_FLAG_8000)) {
// _vm->waitForFrames(1);
// }
// _vm->_fontManager->clearText();
//}
uint8 Talk::conversation_related_maybe(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId, int16 param_7) {
//uint32 *puVar1;
//uint32 *puVar2;
short sVar3;
short sVar4;
uint16 *tmpTextPtr;
int iVar5;
int iVar6;
//int iVar7;
int iVar8;
uint uVar9;
uint uVar10;
uint16 uVar11;
//uint32 uVar12;
uint16 *puVar13;
//uint32 uVar14;
//uint32 uVar15;
//uint32 *puVar16;
//uint32 *puVar17;
uint16 *dialogTextLinePtr;
uint16 *puVar18;
uint16 *curDialogTextPtr;
int unaff_s4 = 0;
uint16 uVar19;
short sVar20;
uint32 maxLineLengthMaybe;
uint16 currentLine [44];
uint16 asStack2592 [1208];
//uint32 local_b0 [14];
uint16 local_58;
uint16 returnStatus;
//byte *lineTblPtr;
//uint oldEngineFlags;
bool isFlag8Set = _vm->isFlagSet(ENGINE_FLAG_8);
returnStatus = 0;
// TODO what does this do?
// puVar1 = uint32_ARRAY_80011a60;
// puVar2 = local_b0;
// do {
// puVar17 = puVar2;
// puVar16 = puVar1;
// uVar12 = puVar16[1];
// uVar14 = puVar16[2];
// uVar15 = puVar16[3];
// *puVar17 = *puVar16;
// puVar17[1] = uVar12;
// puVar17[2] = uVar14;
// puVar17[3] = uVar15;
// puVar1 = puVar16 + 4;
// puVar2 = puVar17 + 4;
// } while (puVar16 + 4 != (uint32 *)&_dat_80011a80);
// uVar12 = puVar16[5];
// puVar17[4] = __dat_80011a80;
// puVar17[5] = uVar12;
if (param_5 != 0) {
_vm->clearFlags(ENGINE_FLAG_8);
}
//Remove '\' chars from dialogText
tmpTextPtr = findCharInU16Str(dialogText, 0x5c);
while (tmpTextPtr != nullptr) {
sVar3 = tmpTextPtr[1];
*tmpTextPtr = sVar3;
while (sVar3 != 0) {
sVar3 = tmpTextPtr[2];
tmpTextPtr[1] = sVar3;
tmpTextPtr = tmpTextPtr + 1;
}
tmpTextPtr = findCharInU16Str(dialogText, 0x5c);
}
iVar5 = (uint)x << 0x10;
if ((short)x < 0xf) {
x = 0xf;
iVar5 = 0xf0000;
}
if (0x19 < iVar5 >> 0x10) {
x = 0x19;
}
iVar5 = (uint)y << 0x10;
if ((int)((uint)y << 0x10) < 0) {
y = 0;
iVar5 = 0;
}
if (0x18 < iVar5 >> 0x10) {
y = 0x18;
}
local_58 = x;
if (0x13 < (short)x) {
local_58 = 0x27 - x;
}
iVar5 = ((int)((uint)local_58 << 0x10) >> 0xf) + 2;
// if (_dat_800726ec_tfont_field0 == 0) {
// trap(0x1c00);
// }
// if (((uint)_dat_800726ec_tfont_field0 == 0xffffffff) && (iVar5 == -0x80000000)) {
// trap(0x1800);
// }
sVar3 = (short)(iVar5 / (int)(uint)_dat_800726ec_tfont_field0);
if (*dialogText != 0) {
/* check for space or hyphen */
curDialogTextPtr = dialogText;
do {
maxLineLengthMaybe = 0;
iVar5 = 0;
do {
sVar20 = (short)maxLineLengthMaybe;
uVar19 = *curDialogTextPtr;
iVar6 = iVar5;
if (uVar19 == 0) break;
while (uVar19 == 0x20) {
curDialogTextPtr = curDialogTextPtr + 1;
uVar19 = *curDialogTextPtr;
}
iVar8 = 0;
iVar6 = (int)sVar3 + -2;
for (unaff_s4 = 0; unaff_s4 < iVar6; unaff_s4++) {
currentLine[unaff_s4] = curDialogTextPtr[unaff_s4];
if (currentLine[unaff_s4] == 0) {
iVar8 = -1;
break;
}
}
// unaff_s4 = 0;
// if (0 < iVar6) {
// iVar7 = 0;
// do {
// currentLine[unaff_s4] = curDialogTextPtr[unaff_s4];
// sVar4 = *(short *)((iVar7 >> 0xf) + (int)curDialogTextPtr);
// *(short *)((iVar7 >> 0xf) + (int)currentLine) = sVar4;
// if (sVar4 == 0) {
// iVar8 = -1;
// break;
// }
// unaff_s4 = unaff_s4 + 1;
// iVar7 = unaff_s4 * 0x10000;
// } while (unaff_s4 < iVar6);
// }
iVar6 = iVar5;
if ((int)(short)unaff_s4 == 0)
break;
currentLine[(int)(short)unaff_s4] = 0;
if (iVar8 == 0) {
iVar8 = unaff_s4 - 1;
for (; iVar8 >= 0 ; iVar8--) {
if (currentLine[iVar8] == 0x20 || currentLine[iVar8] == 0x2d) {
break;
}
}
goto LAB_800328f8;
}
// iVar6 = (iVar8 << 0x10) >> 0x10;
// if (iVar8 << 0x10 == 0) {
// iVar8 = unaff_s4 + -1;
// if (-1 < iVar8 * 0x10000) {
// do {
// /* check for space or hyphen */
// sVar4 = *(short *)(((iVar8 << 0x10) >> 0xf) + (int)currentLine);
// if ((sVar4 == 0x20) || (iVar6 = iVar8 + -1, sVar4 == 0x2d)) break;
// iVar8 = iVar6;
// } while (-1 < iVar6 * 0x10000);
// iVar6 = (int)(short)iVar8;
// goto LAB_800328f8;
// }
// } else
{
LAB_800328f8:
if (-1 < iVar8) {
if (currentLine[iVar8] == 0x20) {
for (; iVar8 >= 0; iVar8--) {
if (currentLine[iVar8] != 0x20) {
break;
}
currentLine[iVar8] = 0;
}
// do {
// if (*(short *)(((iVar8 << 0x10) >> 0xf) + (int)currentLine) != 0x20) break;
// iVar6 = iVar8 + -1;
// *(undefined2 *)(((iVar8 << 0x10) >> 0xf) + (int)currentLine) = 0;
// iVar8 = iVar6;
// } while (-1 < iVar6 * 0x10000);
} else {
currentLine[iVar8 + 1] = 0;
}
}
}
iVar6 = iVar5;
if (currentLine[0] == 0) break;
iVar6 = iVar5 + 1;
UTF16ToUTF16Z(asStack2592 + (int)(short)iVar5 * 0x29, currentLine);
uVar9 = strlenUTF16(currentLine);
if ((int)sVar20 < (int)(uVar9 & 0xffff)) {
maxLineLengthMaybe = strlenUTF16(currentLine);
}
sVar20 = (short)maxLineLengthMaybe;
uVar9 = strlenUTF16(currentLine);
curDialogTextPtr = curDialogTextPtr + (uVar9 & 0xffff);
iVar5 = iVar6;
} while (iVar6 * 0x10000 >> 0x10 < 5);
sVar4 = (short)iVar6;
iVar5 = iVar6 << 0x10;
puVar18 = curDialogTextPtr;
if (sVar4 == 5) {
if (*curDialogTextPtr != 0) {
uVar19 = *curDialogTextPtr;
puVar13 = curDialogTextPtr;
do {
if (0x20 < uVar19) break;
puVar13 = puVar13 + 1;
uVar19 = *puVar13;
} while (uVar19 != 0);
iVar5 = iVar6 << 0x10;
puVar18 = curDialogTextPtr;
if (*puVar13 == 0) goto LAB_80032a70;
uVar9 = strlenUTF16(currentLine);
// curDialogTextPtr = curDialogTextPtr + (uVar9 & 0xffff) * 0x7fffffff; TODO why was this line generated?
curDialogTextPtr -= uVar9;
iVar6 = iVar6 + -1;
}
sVar4 = (short)iVar6;
iVar5 = iVar6 << 0x10;
puVar18 = curDialogTextPtr;
}
LAB_80032a70:
iVar5 = (iVar5 >> 0x10) * (uint)_dat_800726f0_tfont_field2 + -1;
uVar19 = y;
if ((int)(short)y < iVar5) {
uVar19 = (uint16)iVar5;
}
if (0x16 < (short)uVar19) {
uVar19 = 0x16;
}
uVar11 = (sVar20 * _dat_800726ec_tfont_field0 + 3) & 0xfffe;
sVar20 = (short)uVar11 >> 1;
if ((short)x < 0x14) {
_dat_8008e7e8_dialogBox_x1 = (x - sVar20) + 1;
} else {
_dat_8008e7e8_dialogBox_x1 = x - sVar20;
}
_dat_8008e848_dialogBox_x2 = (uVar11 + _dat_8008e7e8_dialogBox_x1) - 1;
_dat_8008e844_dialogBox_y1 = (uVar19 - sVar4 * _dat_800726f0_tfont_field2) + 1;
_dat_8008e874_dialogBox_y2 = _dat_8008e844_dialogBox_y1 + sVar4 * _dat_800726f0_tfont_field2 + 1;
if (!_vm->isUnkFlagSet(ENGINE_UNK1_FLAG_1) && ((!_vm->isFlagSet(ENGINE_FLAG_1000_SUBTITLES_DISABLED) || (param_7 != 0)))) {
unaff_s4 = 0;
drawDialogBox((uint) _dat_8008e7e8_dialogBox_x1, (uint) _dat_8008e844_dialogBox_y1,
(uint) _dat_8008e848_dialogBox_x2, (uint) _dat_8008e874_dialogBox_y2, 0);
if (sVar4 > 0) {
for (; unaff_s4 < sVar4; unaff_s4++) {
if ((short)x < 0x14) {
dialogTextLinePtr = asStack2592 + unaff_s4 * 0x29;
uVar9 = strlenUTF16(dialogTextLinePtr);
uVar9 = ((uint)x - ((int)((uint)_dat_800726ec_tfont_field0 * (uVar9 & 0xffff) + 1) >> 1)) + 1;
} else {
dialogTextLinePtr = asStack2592 + unaff_s4 * 0x29;
uVar9 = strlenUTF16(dialogTextLinePtr);
uVar9 = (uint)x - ((int)((uint)_dat_800726ec_tfont_field0 * (uVar9 & 0xffff) + 1) >> 1);
}
_vm->_fontManager->addText(uVar9 * 8,
((uint)_dat_8008e844_dialogBox_y1 + unaff_s4 * (uint)_dat_800726f0_tfont_field2 + 1) * 8,
dialogTextLinePtr, wideStrLen(dialogTextLinePtr), 0);
// ProbablyShowUTF16Msg3
// (dialogTextLinePtr, uVar9 & 0xffff,
// (uint)_dat_8008e844_dialogBox_y1 + iVar5 * (uint)_dat_800726f0_tfont_field2 + 1
// & 0xffff, (uint)param_4, 0xffffffff);
}
}
}
if (param_5 == 0) {
_vm->_isLoadingDialogAudio = false;
return (uint)returnStatus;
}
uVar9 = ((int)((int)(short)unaff_s4 * (uint)1 * (int)sVar3) >> 3) * 0x3c;
if ((param_7 == 0) && _vm->isFlagSet(ENGINE_FLAG_1000_SUBTITLES_DISABLED)) {
uVar9 = 0;
}
do {
curDialogTextPtr = puVar18;
if (!_vm->isFlagSet(ENGINE_FLAG_8000)) goto LAB_80032e18;
_vm->waitForFrames(1);
if (_vm->_sound->_dat_8006bb60_sound_related != 0) {
_vm->_sound->_dat_8006bb60_sound_related = 0;
curDialogTextPtr = dialogText;
if (!_vm->isFlagSet(ENGINE_FLAG_1000_SUBTITLES_DISABLED)) {
returnStatus = 1;
goto LAB_80032e18;
}
}
if ((uVar9 & 0xffff) != 0) {
uVar9--;
}
uVar10 = _vm->checkForActionButtonRelease() ? 1 : 0; // CheckButtonMapPress_ActionOrCross(0);
curDialogTextPtr = puVar18;
if ((uVar10 & 0xffff) != 0) {
returnStatus = 1;
goto LAB_80032e18;
}
uVar10 = 0; //TODO PressedThisFrameStart(0);
} while (!Engine::shouldQuit() && (uVar10 & 0xffff) == 0);
returnStatus = 2;
curDialogTextPtr = puVar18;
LAB_80032e18:
//TODO CheckIfCdShellIsOpen();
if (!_vm->isUnkFlagSet(ENGINE_UNK1_FLAG_1)) {
_vm->_fontManager->clearTextDialog((uint) _dat_8008e7e8_dialogBox_x1, (uint) _dat_8008e844_dialogBox_y1,
(uint) _dat_8008e848_dialogBox_x2, (uint) _dat_8008e874_dialogBox_y2);
}
} while (!Engine::shouldQuit() &&
!_vm->isUnkFlagSet(ENGINE_UNK1_FLAG_1) &&
(((!_vm->isFlagSet(ENGINE_FLAG_1000_SUBTITLES_DISABLED) || (param_7 != 0)) && (*curDialogTextPtr != 0))));
}
if (param_5 != 0) {
if (_vm->isFlagSet(ENGINE_FLAG_8000)) {
_vm->_sound->resumeMusic();
}
if (isFlag8Set) {
_vm->setFlags(ENGINE_FLAG_8);
}
}
_vm->_isLoadingDialogAudio = false;
return (uint)returnStatus;
}
uint32 Talk::displayDialogAroundINI(uint32 iniId, uint16 *dialogText, uint32 textIndex) {
DragonINI *ini = iniId == 0 ? _vm->_dragonINIResource->getFlickerRecord() : _vm->getINI(iniId - 1);
if ((ini->flags & 1) == 0) {
Img *local_v1_184 = _vm->_dragonImg->getImg(ini->imgId);
int x, y;
if (local_v1_184->field_e == 0) {
y = (uint)(uint16)local_v1_184->y;
x = local_v1_184->field_a;
} else {
x = local_v1_184->field_a;
y = (uint)(uint16)local_v1_184->y << 3;
}
displayDialogAroundPoint
(dialogText,
((x - _vm->_scene->_camera.x) * 0x10000) >> 0x13,
((y - _vm->_scene->_camera.y) * 0x10000) >> 0x13,
READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6)
, 1, textIndex);
} else {
displayDialogAroundActor
(ini->actor,
READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6),
dialogText, textIndex);
}
return 1;
}
void Talk::loadAndDisplayDialogAroundPoint(uint32 textId, uint16 x, uint16 y, uint16 param_4, int16 param_5) {
uint16 buffer[1000];
loadText(textId, buffer, 1000);
displayDialogAroundPoint(buffer, x, y, param_4, param_5, textId);
}
void Talk::displayDialogAroundPoint(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId) {
// TODO
//
// puVar1 = &_dat_80011a60;
// puVar2 = local_58;
// do {
// puVar8 = puVar2;
// puVar7 = puVar1;
// uVar4 = puVar7[1];
// uVar5 = puVar7[2];
// uVar6 = puVar7[3];
// *puVar8 = *puVar7;
// puVar8[1] = uVar4;
// puVar8[2] = uVar5;
// puVar8[3] = uVar6;
// puVar1 = puVar7 + 4;
// puVar2 = puVar8 + 4;
// } while (puVar7 + 4 != (undefined4 *)&_dat_80011a80);
// uVar4 = puVar7[5];
// puVar8[4] = __dat_80011a80;
// puVar8[5] = uVar4;
_vm->_isLoadingDialogAudio = true;
// sVar3 = FUN_8001d1ac(0, textId, 0);
_vm->_sound->playSpeech(textId);
// if (dialogText == (uint16 *)0x0) {
// dialogText = (uint16 *)local_58;
// }
conversation_related_maybe(dialogText, x, y, param_4, param_5, textId, 0); // sVar3); TODO I think this is audio status
}
void Talk::displayDialogAroundActor(Actor *actor, uint16 param_2, uint16 *dialogText, uint32 textIndex) {
int16 frameYOffset = actor->_frame ? actor->_frame->yOffset : 0;
displayDialogAroundPoint
(dialogText, (uint16)((int)(((uint)actor->_x_pos - _vm->_scene->_camera.x) * 0x10000) >> 0x13),
(short)((int)((((uint)actor->_y_pos - (uint)frameYOffset) - (uint)_vm->_scene->_camera.y) * 0x10000) >> 0x13) - 3,
param_2, 1, textIndex);
}
void Talk::copyTextToBuffer(uint16 *destBuffer, byte *src, uint32 destBufferLength) {
for (uint i = 0; i < destBufferLength - 1; i++) {
destBuffer[i] = READ_LE_UINT16(src);
src += 2;
if (destBuffer[i] == 0) {
return;
}
}
destBuffer[destBufferLength - 1] = 0;
}
uint32 Talk::wideStrLen(uint16 *text) {
int i = 0;
while (text[i] != 0) {
i++;
}
return i;
}
void Talk::addTalkDialogEntry(TalkDialogEntry *talkDialogEntry) {
_dialogEntries.push_back(talkDialogEntry);
}
void callMaybeResetData() {
//TODO do we need this?
}
bool Talk::talkToActor(ScriptOpCall &scriptOpCall) {
uint16 numEntries;
uint16 sequenceId;
TalkDialogEntry *selectedDialogText;
uint iniId;
//short local_990 [5];
uint16 auStack2438 [195];
uint16 local_800 [1000];
Common::Array<TalkDialogEntry *> dialogEntries;
bool isFlag8Set = _vm->isFlagSet(ENGINE_FLAG_8);
bool isFlag100Set = _vm->isFlagSet(ENGINE_FLAG_100);
_vm->clearFlags(ENGINE_FLAG_8);
Actor *flickerActor = _vm->_dragonINIResource->getFlickerRecord()->actor;
//TODO clear entries;
_vm->_scriptOpcodes->loadTalkDialogEntries(scriptOpCall);
numEntries = _dialogEntries.size();
if (numEntries == 0) {
return false;
}
for (Common::Array<TalkDialogEntry*>::iterator it = _dialogEntries.begin(); it != _dialogEntries.end(); it++) {
TalkDialogEntry *entry = (TalkDialogEntry *)malloc(sizeof(TalkDialogEntry));
memcpy(entry, *it, sizeof(TalkDialogEntry));
dialogEntries.push_back(entry);
}
_vm->setFlags(ENGINE_FLAG_100);
do {
_vm->clearAllText();
int numActiveDialogEntries = 0;
for (Common::Array<TalkDialogEntry*>::iterator it = dialogEntries.begin(); it != dialogEntries.end(); it++) {
if (!((*it)->flags & 1)) {
numActiveDialogEntries++;
}
}
if (numActiveDialogEntries == 0) {
//TODO logic from LAB_80029bc0 reset cursor
exitTalkMenu(isFlag8Set, isFlag100Set, dialogEntries);
return true;
}
selectedDialogText = displayTalkDialogMenu(dialogEntries);
if (selectedDialogText == nullptr) {
_vm->clearAllText();
exitTalkMenu(isFlag8Set, isFlag100Set, dialogEntries);
return true;
}
_vm->clearFlags(ENGINE_FLAG_8);
//strcpy((char *)local_990, selectedDialogText->dialogText);
UTF16ToUTF16Z(auStack2438, (uint16 *)(selectedDialogText->dialogText + 10));
// load_string_from_dragon_txt(selectedDialogText->textIndex1, (char *)local_800);
if (selectedDialogText->hasText) {
flickerActor->setFlag(ACTOR_FLAG_2000);
sequenceId = flickerActor->_sequenceID;
// playSoundFromTxtIndex(selectedDialogText->textIndex);
if (flickerActor->_direction != -1) {
flickerActor->updateSequence(flickerActor->_direction + 0x10);
}
displayDialogAroundINI(0, auStack2438, selectedDialogText->textIndex);
flickerActor->updateSequence(sequenceId);
flickerActor->clearFlag(ACTOR_FLAG_2000);
}
if ((selectedDialogText->flags & 2) == 0) {
selectedDialogText->flags = selectedDialogText->flags | 1;
}
_vm->clearAllText();
if (loadText(selectedDialogText->textIndex1, local_800, 1000)) {
if (selectedDialogText->field_26c == -1) {
displayDialogAroundINI(_vm->_cursor->_iniUnderCursor, local_800, selectedDialogText->textIndex1);
} else {
iniId = _vm->_cursor->_iniUnderCursor; //dragon_ini_index_under_active_cursor;
if (selectedDialogText->iniId != 0) {
iniId = selectedDialogText->iniId;
}
// WORKAROUMD: German release has no ini setup which leads to iniId - 1 < 0
// Bugreport #13925
if (iniId == 0)
iniId = 1;
Actor *iniActor = _vm->_dragonINIResource->getRecord(iniId - 1)->actor;
sequenceId = iniActor->_sequenceID;
// playSoundFromTxtIndex(selectedDialogText->textIndex1);
iniActor->updateSequence(selectedDialogText->field_26c);
displayDialogAroundINI(iniId, local_800, selectedDialogText->textIndex1);
iniActor->updateSequence(sequenceId);
}
}
ScriptOpCall local_1d20(selectedDialogText->scriptCodeStartPtr, selectedDialogText->scriptCodeEndPtr - selectedDialogText->scriptCodeStartPtr);
_vm->_scriptOpcodes->runScript(local_1d20);
if (_vm->_scriptOpcodes->_numDialogStackFramesToPop != 0) break;
local_1d20._code = selectedDialogText->scriptCodeStartPtr;
local_1d20._codeEnd = selectedDialogText->scriptCodeEndPtr;
talkToActor(local_1d20);
} while (_vm->_scriptOpcodes->_numDialogStackFramesToPop == 0);
_vm->_scriptOpcodes->_numDialogStackFramesToPop--;
// LAB_80029bc0:
// actors[0]._x_pos = cursor_x_var;
// actors[0]._y_pos = cursor_y_var;
exitTalkMenu(isFlag8Set, isFlag100Set, dialogEntries);
return true;
}
TalkDialogEntry *Talk::displayTalkDialogMenu(Common::Array<TalkDialogEntry*> dialogEntries) {
bool bVar1;
int16 sVar2;
uint uVar3;
uint uVar4;
uint16 y;
uint16 x;
uint uVar6;
uint uVar7;
uint16 selectedTextLine;
TalkDialogEntry *talkDialogEntry;
//uint16 local_390[5];
uint16 local_386 [195];
uint16 asStack512 [200];
uint16 numEntries;
uint16 totalNumEntries;
uint16 local_58;
int16 local_50;
uint16 *local_40;
uint local_38;
bool hasDialogEntries;
uint16 *_dat_80083104;
talkDialogEntry = nullptr;
_vm->_fontManager->clearText();
selectedTextLine = 0;
totalNumEntries = 0;
local_58 = 0;
numEntries = dialogEntries.size();
if (numEntries != 0) {
uVar3 = 0;
do {
talkDialogEntry = dialogEntries[uVar3];
if ((talkDialogEntry->flags & 1) == 0) {
totalNumEntries = totalNumEntries + 1;
talkDialogEntry->yPosMaybe = '\0';
//strcpy((char *)&local_390, (char *)talkDialogEntry->dialogText);
UTF16ToUTF16Z(local_386, (uint16 *)(&talkDialogEntry->dialogText[10]));
_dat_80083104 = local_386;
if (*local_386 == 0x20) {
_dat_80083104 = &local_386[1];
}
uVar3 = findLastPositionOf5cChar(_dat_80083104);
sVar2 = truncateDialogText(_dat_80083104, asStack512, uVar3 & 0xffff, 0x20);
talkDialogEntry->xPosMaybe = (uint8)local_58;
local_58 = local_58 + sVar2;
talkDialogEntry->yPosMaybe = talkDialogEntry->yPosMaybe + (char)sVar2;
}
selectedTextLine = selectedTextLine + 1;
uVar3 = (uint)selectedTextLine;
} while (selectedTextLine < numEntries);
}
drawDialogBox(1, (0x17 - (uint) local_58) & 0xffff, 0x26, 0x18, 1);
selectedTextLine = 0;
_vm->_cursor->updateSequenceID(3);
local_50 = -2;
local_38 = (uint)numEntries;
_dat_800633f8_talkDialogFlag = 1;
hasDialogEntries = (numEntries != 0);
local_40 = asStack512;
LAB_800317a4:
// CheckIfCdShellIsOpen();
_vm->waitForFrames(1);
if (Engine::shouldQuit()) {
return nullptr;
}
y = 0;
x = 0;
if (hasDialogEntries) {
uVar3 = 0;
do {
talkDialogEntry = dialogEntries[uVar3];
if (((talkDialogEntry->flags & 1) == 0) && (bVar1 = y == selectedTextLine, y = y + 1, bVar1)) break;
x = x + 1;
uVar3 = (uint)x;
} while (x < numEntries);
}
assert(talkDialogEntry); // It could be zero if hasDialogEntries == 0. What to do then?
_vm->_cursor->updateActorPosition(0xf, (((uint16)talkDialogEntry->xPosMaybe + 0x18) - local_58) * 8 + 5);
if (!_vm->isFlagSet(ENGINE_FLAG_8)) {
_vm->waitForFrames(1);
_vm->setFlags(ENGINE_FLAG_8);
}
if (local_50 != -2) {
if (_vm->checkForActionButtonRelease()) {
_vm->playOrStopSound(0x800a);
_vm->clearFlags(ENGINE_FLAG_8);
y = 0;
_vm->clearAllText();
if (hasDialogEntries) {
uVar3 = 0;
do {
talkDialogEntry = dialogEntries[uVar3];
y = y + 1;
if ((talkDialogEntry->flags & 1) == 0) {
if (selectedTextLine == 0) {
_dat_800633f8_talkDialogFlag = 0;
return talkDialogEntry;
}
selectedTextLine--;
}
uVar3 = (uint)y;
} while (y < numEntries);
}
}
if ((selectedTextLine < totalNumEntries - 1) &&
(_vm->checkForDownKeyRelease() || _vm->checkForWheelDown())) {
selectedTextLine++;
_vm->playOrStopSound(0x8009);
} else if (selectedTextLine > 0 && (_vm->checkForUpKeyRelease() || _vm->checkForWheelUp())) {
selectedTextLine--;
_vm->playOrStopSound(0x8009);
}
}
y = 0x18 - local_58;
local_50 = -1;
uVar3 = 0;
if (hasDialogEntries) {
uVar6 = 0;
do {
talkDialogEntry = dialogEntries[uVar6];
uVar6 = (uint)talkDialogEntry->flags & 1;
if ((talkDialogEntry->flags & 1) == 0) {
sVar2 = local_50 + 1;
local_50 = sVar2;
UTF16ToUTF16Z(local_386, (uint16 *)(&talkDialogEntry->dialogText[10]));
_dat_80083104 = local_386;
if (local_386[0] == 0x20) {
_dat_80083104 = &local_386[1];
}
uVar4 = findLastPositionOf5cChar(_dat_80083104);
uVar4 = truncateDialogText(_dat_80083104, local_40, uVar4 & 0xffff, 0x20);
_dat_80083104 = local_40;
if (sVar2 == selectedTextLine) {
uVar7 = 0;
if (uVar6 < (uVar4 & 0xffff)) {
do {
x = 5;
if ((uVar7 & 0xffff) == 0) {
x = 4;
}
//TODO ProbablyShowUTF16Msg(_dat_80083104, x, y, 0, -1);
_vm->_fontManager->addText(x * 8, y * 8, _dat_80083104, wideStrLen(_dat_80083104), 0);
sVar2 = *_dat_80083104;
while (sVar2 != 0) {
sVar2 = _dat_80083104[1];
_dat_80083104 = _dat_80083104 + 1;
}
uVar7 = uVar7 + 1;
_dat_80083104 = _dat_80083104 + 1;
y = y + 1;
} while ((uVar7 & 0xffff) < (uVar4 & 0xffff));
}
} else {
uVar7 = 0;
if (uVar6 < (uVar4 & 0xffff)) {
do {
x = 5;
if ((uVar7 & 0xffff) == 0) {
x = 4;
}
//TODO ProbablyShowUTF16Msg2(_dat_80083104, x, (uint)y, 0x401, 0xffffffff);
_vm->_fontManager->addText(x * 8, y * 8, _dat_80083104, wideStrLen(_dat_80083104), 1);
sVar2 = *_dat_80083104;
while (sVar2 != 0) {
sVar2 = _dat_80083104[1];
_dat_80083104 = _dat_80083104 + 1;
}
uVar7 = uVar7 + 1;
_dat_80083104 = _dat_80083104 + 1;
y = y + 1;
} while ((uVar7 & 0xffff) < (uVar4 & 0xffff));
}
}
}
uVar3 = uVar3 + 1;
uVar6 = uVar3 & 0xffff;
} while ((uVar3 & 0xffff) < local_38);
}
goto LAB_800317a4;
}
void Talk::exitTalkMenu(bool isFlag8Set, bool isFlag100Set, Common::Array<TalkDialogEntry*> dialogEntries) {
_vm->clearFlags(ENGINE_FLAG_8);
_vm->clearFlags(ENGINE_FLAG_100);
if (isFlag8Set) {
_vm->setFlags(ENGINE_FLAG_8);
}
if (isFlag100Set) {
_vm->setFlags(ENGINE_FLAG_100);
}
for (Common::Array<TalkDialogEntry*>::iterator it = dialogEntries.begin(); it != dialogEntries.end(); it++) {
delete *it;
}
dialogEntries.clear();
_vm->_fontManager->clearText();
}
//TODO move to cutscene class
uint Talk::somethingTextAndSpeechAndAnimRelated(Actor *actor, int16 sequenceId1, int16 sequenceId2, uint32 textIndex,
uint16 param_5) {
uint16 dialog[2048];
dialog[0] = 0;
textIndex = _vm->getDialogTextId(textIndex);
_vm->_talk->loadText(textIndex, dialog, 2048);
if (sequenceId1 != -1) {
actor->updateSequence(sequenceId1);
}
displayDialogAroundActor(actor, param_5, dialog, textIndex);
if (sequenceId2 != -1) {
actor->updateSequence(sequenceId2);
}
return 1; //TODO this should get return value from displayDialogAroundActor();
}
void Talk::talkFromIni(uint32 iniId, uint32 textIndex) {
debug(3, "Main actor talk: 0x%04x and text 0x%04x", iniId, textIndex);
if (textIndex == 0) {
return;
}
Actor *actor = nullptr;
if (iniId == 0) {
//TODO playSoundFromTxtIndex(textIndex);
actor = _vm->_dragonINIResource->getFlickerRecord()->actor;
if (!_vm->isFlagSet(ENGINE_FLAG_2000000)) {
if (_vm->getCurrentSceneId() == 0x32) {
_vm->getINI(0x2b1)->actor->updateSequence(2);
} else {
actor->setFlag(ACTOR_FLAG_2000);
if (actor->_direction != -1) {
actor->updateSequence(actor->_direction + 0x10);
}
}
} else {
if (actor->_sequenceID == 5) {
actor->updateSequence(0x10);
}
}
}
// TODO sVar1 = findTextToDtSpeechIndex(textIndex);
uint16 dialog[2048];
dialog[0] = 0;
_vm->_talk->loadText(textIndex, dialog, 2048);
// pcVar2 = (char *)0x0;
// if (((unkFlags1 & 1) == 0) && (((engine_flags_maybe & 0x1000) == 0 || (sVar1 == -1)))) {
// pcVar2 = load_string_from_dragon_txt(textIndex, acStack2016);
// }
_vm->_talk->displayDialogAroundINI(iniId, dialog, textIndex); //TODO need to pass dialog here (pcVar2). not nullptr
if (iniId == 0) {
if (!_vm->isFlagSet(ENGINE_FLAG_2000000)) {
if (_vm->getCurrentSceneId() != 0x32) {
actor->setFlag(ACTOR_FLAG_4);
actor->clearFlag(ACTOR_FLAG_2000);
_vm->waitForFrames(1);
return;
}
_vm->getINI(0x2b1)->actor->updateSequence(1);
} else {
if (actor->_sequenceID != 0x10) {
return;
}
actor->updateSequence(5);
}
}
}
void Talk::flickerRandomDefaultResponse() {
DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
if (flicker && flicker->actor) {
flicker->actor->clearFlag(ACTOR_FLAG_10);
if (_vm->getCurrentSceneId() != 0x2e || !flicker->actor->_actorResource || flicker->actor->_actorResource->_id != 0x91) {
flicker->actor->setFlag(ACTOR_FLAG_4);
}
}
talkFromIni(0, getDefaultResponseTextIndex());
}
uint32 Talk::getDefaultResponseTextIndex() {
uint16 rand = _vm->getRand(9);
return _defaultResponseTbl[(_vm->_cursor->_data_800728b0_cursor_seqID - 1) * 9 + rand];
}
uint32 Talk::extractTextIndex(Common::File *fd, uint16 offset) {
fd->seek(_vm->defaultResponseOffsetFromDragonEXE() + offset * 4);
return fd->readUint32LE();
}
void Talk::initDefaultResponseTable() {
Common::File *fd = new Common::File();
if (!fd->open("dragon.exe")) {
error("Failed to open dragon.exe");
}
//TODO need to check that other languages follow this pattern
_defaultResponseTbl[0] = extractTextIndex(fd, 19);
_defaultResponseTbl[1] = extractTextIndex(fd, 20);
_defaultResponseTbl[2] = extractTextIndex(fd, 21);
_defaultResponseTbl[3] = extractTextIndex(fd, 22);
_defaultResponseTbl[4] = extractTextIndex(fd, 19);
_defaultResponseTbl[5] = extractTextIndex(fd, 20);
_defaultResponseTbl[6] = extractTextIndex(fd, 21);
_defaultResponseTbl[7] = extractTextIndex(fd, 22);
_defaultResponseTbl[8] = extractTextIndex(fd, 19);
_defaultResponseTbl[9] = extractTextIndex(fd, 0);
_defaultResponseTbl[10] = extractTextIndex(fd, 1);
_defaultResponseTbl[11] = extractTextIndex(fd, 2);
_defaultResponseTbl[12] = extractTextIndex(fd, 3);
_defaultResponseTbl[13] = extractTextIndex(fd, 4);
_defaultResponseTbl[14] = extractTextIndex(fd, 5);
_defaultResponseTbl[15] = extractTextIndex(fd, 2);
_defaultResponseTbl[16] = extractTextIndex(fd, 3);
_defaultResponseTbl[17] = extractTextIndex(fd, 4);
_defaultResponseTbl[18] = extractTextIndex(fd, 6);
_defaultResponseTbl[19] = extractTextIndex(fd, 7);
_defaultResponseTbl[20] = extractTextIndex(fd, 8);
_defaultResponseTbl[21] = extractTextIndex(fd, 9);
_defaultResponseTbl[22] = extractTextIndex(fd, 7);
_defaultResponseTbl[23] = extractTextIndex(fd, 8);
_defaultResponseTbl[24] = extractTextIndex(fd, 9);
_defaultResponseTbl[25] = extractTextIndex(fd, 6);
_defaultResponseTbl[26] = extractTextIndex(fd, 7);
_defaultResponseTbl[27] = extractTextIndex(fd, 10);
_defaultResponseTbl[28] = extractTextIndex(fd, 11);
_defaultResponseTbl[29] = extractTextIndex(fd, 12);
_defaultResponseTbl[30] = extractTextIndex(fd, 13);
_defaultResponseTbl[31] = extractTextIndex(fd, 14);
_defaultResponseTbl[32] = extractTextIndex(fd, 15);
_defaultResponseTbl[33] = extractTextIndex(fd, 16);
_defaultResponseTbl[34] = extractTextIndex(fd, 17);
_defaultResponseTbl[35] = extractTextIndex(fd, 18);
_defaultResponseTbl[36] = extractTextIndex(fd, 23);
_defaultResponseTbl[37] = extractTextIndex(fd, 24);
_defaultResponseTbl[38] = extractTextIndex(fd, 25);
_defaultResponseTbl[39] = extractTextIndex(fd, 26);
_defaultResponseTbl[40] = extractTextIndex(fd, 27);
_defaultResponseTbl[41] = extractTextIndex(fd, 28);
_defaultResponseTbl[42] = extractTextIndex(fd, 29);
_defaultResponseTbl[43] = extractTextIndex(fd, 30);
_defaultResponseTbl[44] = extractTextIndex(fd, 31);
fd->close();
delete fd;
}
uint32 Talk::strlenUTF16(uint16 *text) {
uint32 i = 0;
for (; text[i] != 0; i++) {
}
return i;
}
void Talk::drawDialogBox(uint32 x1, uint32 y1, uint32 x2, uint32 y2, uint16 unk) {
debug(3, "drawTextDialogBox(%d, %d, %d, %d, %d)", x1, y1, x2, y2, unk);
_vm->_fontManager->drawTextDialogBox(x1, y1, x2, y2);
}
uint16 *Talk::findCharInU16Str(uint16 *text, uint16 chr) {
for (int i = 0; text[i] != 0; i++) {
if (text[i] == chr) {
return &text[i];
}
}
return nullptr;
}
uint16 *Talk::UTF16ToUTF16Z(uint16 *dest, uint16 *src) {
uint16 chr;
uint16 *ptr;
chr = *src;
src++;
ptr = dest + 1;
*dest = chr;
while (chr != 0) {
chr = *src;
src++;
*ptr = chr;
ptr++;
}
return dest;
}
uint16 Talk::findLastPositionOf5cChar(uint16 *text) {
uint16 len = strlenUTF16(text);
for (int i = len - 1; i >= 0; i--) {
if (text[i] == 0x5c) {
return i + 1;
}
}
return len;
}
uint32 Talk::truncateDialogText(uint16 *srcText, uint16 *destText, uint32 srcLength, uint16 destLength) {
uint16 destCurIndex;
uint16 uVar1;
uint16 uVar2;
uint srcCurIndex;
uint16 uVar3;
uint uVar4;
short chr;
bool finished;
finished = false;
uVar3 = 0;
srcCurIndex = 0;
uVar2 = 0;
destCurIndex = 0;
uVar4 = 1;
do {
if (srcLength <= srcCurIndex) break;
chr = srcText[srcCurIndex];
destText[destCurIndex] = chr;
uVar2 = uVar2 + 1;
if ((chr == 0x5c) || (chr == 0)) {
finished = true;
uVar1 = destCurIndex;
if (srcText[srcCurIndex + 1] == 0x5c) {
uVar1 = destCurIndex + 3;
destText[destCurIndex] = 0x2e;
destText[destCurIndex + 1] = 0x2e;
destText[destCurIndex + 2] = 0x2e;
}
destCurIndex = uVar1 - 1;
uVar1 = uVar3;
uVar3 = uVar1;
} else {
if (((((chr != 0x20) && (chr != 0x2e)) && (chr != 0x3f)) &&
((chr != 0x21 && (uVar1 = uVar3, chr != 0x2d)))) ||
((uVar1 = uVar3, srcText[srcCurIndex + 1] == 0 ||
(uVar1 = destCurIndex, srcText[srcCurIndex + 1] != 0x5c)))) {
uVar3 = uVar1;
}
}
srcCurIndex = srcCurIndex + 1;
if ((destLength < uVar2) && (!finished)) {
destText[uVar3] = 0;
uVar2 = destCurIndex - uVar3;
uVar4 = uVar4 + 1;
}
destCurIndex = destCurIndex + 1;
} while (!finished);
destText[destCurIndex] = 0;
return uVar4 & 0xffff;
}
void Talk::clearDialogEntries() {
for (Common::Array<TalkDialogEntry*>::iterator it = _dialogEntries.begin(); it != _dialogEntries.end(); it++) {
delete *it;
}
_dialogEntries.clear();
}
void Talk::FUN_8001a7c4_clearDialogBoxMaybe() {
_vm->_fontManager->clearText();
// _vm->_fontManager->clearTextDialog((uint) _dat_8008e7e8_dialogBox_x1, (uint) _dat_8008e844_dialogBox_y1,
// (uint) _dat_8008e848_dialogBox_x2, (uint) _dat_8008e874_dialogBox_y2);
}
void Talk::playDialogAudioDontWait(uint32 textIndex) {
_vm->_sound->playSpeech(textIndex);
}
} // End of namespace Dragons