scummvm/engines/grim
2024-06-30 19:13:41 +02:00
..
costume
emi COMMON: Remove use of fmin/fmax/fminf/fmaxf 2024-01-08 13:07:05 +01:00
imuse
lua GRIM: Fix warning about unused variable 2023-09-19 14:25:48 +02:00
movie GRIM: Fix .ogv player regression... sort of 2024-02-10 10:35:37 +01:00
remastered
shaders
update GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
actor.cpp
actor.h
animation.cpp
animation.h
bitmap.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
bitmap.h
color.cpp
color.h
colormap.cpp
colormap.h
configure.engine ALL: Unify zlib and gzio API 2023-08-28 21:49:03 +02:00
costume.cpp
costume.h
credits.pl
debug.cpp
debug.h
debugger.cpp GRIM: Rename [gs]et_renderer console commands into renderer_[gs]et. 2023-06-21 09:44:05 +03:00
debugger.h GRIM: Rename [gs]et_renderer console commands into renderer_[gs]et. 2023-06-21 09:44:05 +03:00
detection.cpp DETECTION: Use uint32 for ADGameFileDescription file size 2024-06-30 19:13:41 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
font.cpp GRIM: Fix support for Korean translation for Grim Fandango 2023-12-09 08:38:49 +01:00
font.h GRIM: Fixed compile error 2023-12-09 08:38:49 +01:00
gfx_base.cpp GRIM: Add runtime introspection of renderer type used via get_renderer console command. 2023-06-21 09:44:05 +03:00
gfx_base.h GRIM: Add runtime introspection of renderer type used via get_renderer console command. 2023-06-21 09:44:05 +03:00
gfx_opengl_shaders.cpp GRIM: Fix Shadowing GCC Compiler Warnings 2023-06-25 04:12:08 +01:00
gfx_opengl_shaders.h
gfx_opengl.cpp GRIM: Fix GCC Unused Variable Warnings 2024-03-20 18:50:57 +00:00
gfx_opengl.h
gfx_tinygl.cpp GRIM: Add runtime introspection of renderer type used via get_renderer console command. 2023-06-21 09:44:05 +03:00
gfx_tinygl.h
grim_controls.cpp
grim.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
grim.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
inputdialog.cpp
inputdialog.h
iris.cpp
iris.h
keyframe.cpp
keyframe.h
lab.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
lab.h GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
lipsync.cpp
lipsync.h
localize.cpp GRIM: Fix support for Korean translation for Grim Fandango 2023-12-09 08:38:49 +01:00
localize.h
lua_v1_actor.cpp
lua_v1_graphics.cpp
lua_v1_set.cpp
lua_v1_sound.cpp
lua_v1_text.cpp
lua_v1.cpp
lua_v1.h
lua.cpp
lua.h
material.cpp
material.h
md5check.cpp GRIM: Fix support for Korean translation for Grim Fandango 2023-12-09 08:38:49 +01:00
md5check.h
md5checkdialog.cpp
md5checkdialog.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
model.cpp
model.h
module.mk
object.cpp
object.h
objectstate.cpp
objectstate.h
patchr.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
patchr.h GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
pool.h
POTFILES
primitives.cpp
primitives.h
registry.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
registry.h
resource.cpp GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
resource.h GRIM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
savegame.cpp
savegame.h
sector.cpp
sector.h
set.cpp
set.h
sound.cpp
sound.h
sprite.cpp
sprite.h
textobject.cpp GRIM: Fix code formatting 2023-12-09 08:38:49 +01:00
textobject.h GRIM: Support DBCS and Unicode word-wrapping 2023-05-10 13:18:54 +02:00
textsplit.cpp
textsplit.h