scummvm/engines/pegasus
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
ai
items
neighborhood
chase.cpp
chase.h
compass.cpp
compass.h
configure.engine
console.cpp
console.h
constants.h
credits.pl
cursor.cpp
cursor.h
detection.cpp
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
elements.cpp
elements.h
energymonitor.cpp
energymonitor.h
fader.cpp
fader.h
gamestate.cpp
gamestate.h
graphics.cpp
graphics.h
hotspot.cpp
hotspot.h
input.cpp
input.h
interaction.cpp
interaction.h
interface.cpp
interface.h
menu.cpp
menu.h
metaengine.cpp
module.mk
movie.cpp
movie.h
notification.cpp
notification.h
pegasus.cpp
pegasus.h
POTFILES
scoring.h
sound.cpp
sound.h
surface.cpp
surface.h
timers.cpp
timers.h
transition.cpp
transition.h
types.h
util.cpp
util.h